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− | {{ |
+ | {{Item header|Rapid Firecannon}} |
− | |||
{{Cost Analysis |
{{Cost Analysis |
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|description= |
|description= |
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− | {{gold value}} |
+ | {{gold value math}} |
− | * 30% [[attack speed]] = {{g|750}} |
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− | * 8% [[movement speed]] = {{g|316}} |
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− | * 30% [[critical strike chance]] = {{g|1200}} |
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− | ** '''Total Gold Value''' = {{g|2266}} |
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{{gold efficiency}} |
{{gold efficiency}} |
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− | * {{ii|Rapid Firecannon}} is {{gec |
+ | * {{ii|Rapid Firecannon}} is {{gec}} gold efficient, without its [[passive]]. |
− | * For '''Rapid Firecannon''' to be considered gold efficient, its passive must be worth at least {{g|234}}. |
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}} |
}} |
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== Similar Items == |
== Similar Items == |
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{{column|2| |
{{column|2| |
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+ | {{Recipe/item|Essence Reaver}} |
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+ | {{Recipe/item|Infinity Edge}} |
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{{Recipe/item|Phantom Dancer}} |
{{Recipe/item|Phantom Dancer}} |
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{{Recipe/item|Runaan's Hurricane}} |
{{Recipe/item|Runaan's Hurricane}} |
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{{Recipe/item|Statikk Shiv}} |
{{Recipe/item|Statikk Shiv}} |
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+ | {{Recipe/item|Stormrazor}} |
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}} |
}} |
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+ | [[File:Rapid Firecannon screenshot.png|thumb|175px|'''Item VFX''']] |
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− | |||
+ | [[File:Rapid Firecannon range screenshot.png|thumb|268px|Extended {{sti|attack range}} visual indicator]] |
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− | {{clr}} |
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== Notes == |
== Notes == |
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+ | * Each [[basic attack]] generates 6 ''Energize'' stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using {{tip|dash|dashes}} or {{tip|blink|blinks}}, or being {{tip|airborne|displaced}} to another location. |
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− | * Your ''Energized attacks'' will trigger all three ''energizing'' [[items]] — {{ii|Kircheis Shard}}, {{ii|Rapid Firecannon}} and {{ii|Statikk Shiv}} — as their named effects are all unique. |
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+ | * The bonus range is applied when declaring the attack, but that attack is not guaranteed to trigger the on-hit effect. For example, if {{cai|Mystic Shot|Ezreal}} is fired after the basic attack it is possible for the ability to trigger the on-hit effect before the basic attack hits. |
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− | *Each item purchased enables you to ''energize'' more quickly, as the ''energize'' [[passive]] is non-unique. |
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+ | * Attacks declared before the charged attack either lands, the target dies, becomes {{tip|untargetable}} or if that projectile is destroyed will not generate stacks. |
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+ | * The minimum attack range required for the +150 range cap is {{fd|428.57}}. |
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+ | * ''Firecannon's'' range increase also works for {{cai|Double Up|Miss Fortune}}. |
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+ | * ''Firecannon's'' range increase also works for {{cai|Phase Dive|Ekko}} and {{cai|Devastating Charge|Hecarim}}, both of which are melee attacks. |
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+ | ** However, this does not work for {{cai|Unseen Predator|Rengar}} since it has a fixed range. |
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+ | * '''Rapid Firecannon's''' passive stacks with other {{tip|Energized}} effects. |
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+ | * The movement speed stat only increases flat movement speed, and will not interact with other percentage increases. |
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+ | |||
+ | == Strategy == |
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+ | * This item allows you to land a basic attack outside of your basic attack range. This is really good for situations where you need to take out a tower but enemies are defending it. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. Due to those reasons, Rapid Firecannon is one of the most commonly purchased attack speed/crit chance items. |
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+ | * This item is most commonly paired with {{ii|Stormrazor}}, which can apply the Stormrazor's slowing passive at a higher range, in addition to both item's energized damage stacking. It is also commonly paired with {{ii|Statikk Shiv}}, which makes up for Rapid Firecannon's lack of waveclear, and the energized damage of both items also stack. |
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+ | ** It is also commonly purchased by caster ADCs which will purchase {{ii|Essence Reaver}} instead of a second attack speed/crit chance item, as they do not really need a lot of attack speed and make good use of the extra range. |
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+ | |||
+ | == Trivia == |
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+ | * [[Music skins/Pentakill|Pentakill's]] second volume, [[Grasp of the Undying]], named its ninth track after this item. |
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== Patch History == |
== Patch History == |
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{{scroll box|content= |
{{scroll box|content= |
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− | + | ;[[V10.11]] |
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+ | * Bonus movement speed increased to 7% from 5%. |
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+ | |||
+ | ;[[V9.23]] |
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+ | * Combine cost reduced to {{g|500}} from {{g|800}}. |
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+ | * Energized stacks per attack reduced to 6 from 12. |
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+ | * Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units). |
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+ | * {{sbc|New Effect:}} Energized effects now also work on structures. |
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+ | * Energized damage changed to 120 at all levels from {{passive progression/deprecated version|60;60;60;60;60 to 140|round=ceil}}. |
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+ | * {{sbc|Removed:}} Energized attacks no longer charge 25% faster and function on structures. |
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+ | * {{sbc|New Effect:}} Damage from other Energized effects now stacks. |
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+ | * Unique Energized bonus magic damage and bonus attack range is now named {{sbc|Sharpshooter}}. |
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+ | ** {{sbc|Unique Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. |
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+ | ** {{sbc|Unique Passive - Sharpshooter:}} When fully {{tip|Energized}}, your next basic attack deals {{as|120 '''bonus''' magic damage on-hit}}. Energized attacks gain 35% '''bonus''' range (+150 range maximum). |
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+ | ** {{sbc|Previous Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. When fully {{tip|Energized}}, your next basic attack deals {{as|{{passive progression/deprecated version|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on-hit}}. |
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+ | ** {{sbc|Previous Passive:}} Energized attacks gain 35% '''bonus''' range (+150 range maximum), charge 25% faster, and function on structures. |
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+ | |||
+ | ;[[V9.4]] |
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+ | * Two passive effects (unnamed and {{sbc|Firecannon}}) changed to {{sbc|Energized}} and a unique passive. |
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+ | ** {{sbc|Unique Passive - Energized:}} Moving and attacking will make an attack {{tip|Energized}}. Your {{tip|Energized}} attacks deal {{passive progression/deprecated version|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on hit. |
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+ | ** {{sbc|Unique Passive:}} {{tip|Energized}} attacks gain 35% '''bonus''' range (+150 range maximum), charge 25% faster, and function on structures. |
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+ | |||
+ | ;[[V9.3]] |
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+ | * Total cost reduced to {{g|2600}} from {{g|2800}}. |
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+ | ** Combine cost increased to {{g|800}} from {{g|700}}. |
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+ | * Critical strike chance reduced to 25% from 30%. |
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+ | |||
+ | ;[[V8.15]] |
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+ | * Total cost reduced to {{g|2800}} from {{g|2900}}. |
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+ | ** Combine cost reduced to {{g|700}} from {{g|800}}. |
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+ | |||
+ | ;[[V8.11]] |
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+ | * Total cost increased to {{g|2900}} from {{g|2600}}. |
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+ | ** Combine cost increased to {{g|800}} from {{g|600}}. |
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+ | |||
+ | ;[[V8.6]] |
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+ | * Firecannon damage increased to {{passive progression/deprecated version|60;60;60;60;60 to 140|round=ceil}} from {{passive progression/deprecated version|50;50;50;50;50;50 to 120|round=ceil}}. |
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+ | |||
+ | ;[[V7.9]] |
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+ | * Combine cost increased to {{g|600}} from {{g|550}}. |
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+ | * Energized attack bonus damage reduced to {{passive progression/deprecated version|50;50;50;50;50;50 to 120|round=ceil}} from {{passive progression/deprecated version|50;50;50;50;50 to 160|round=ceil}}. |
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+ | * {{sbc|New Effect:}} Basic attacks becomes Energized 25% faster. |
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+ | |||
+ | ;[[V6.21]] |
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+ | * {{sbc|Bug Fix:}} Audio for the empowered attack proc no longer plays through Fog of War. |
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+ | |||
+ | ;[[V6.3]] |
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+ | * Movement speed reduced to 5% from 7%. |
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+ | * Bonus damage reduced to {{passive progression/deprecated version|50;50;50;50;50 to 160|round=ceil}} from {{passive progression/deprecated version|50;50;50;50;50 to 200|round=ceil}}. |
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+ | |||
+ | ;[[V6.2]] |
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+ | * {{sbc|Bug Fix}}: Fixed a bug where champions would run into ''normal'' attack range, even when they had an empowered attack range from {{ii|Rapid Firecannon}}. |
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+ | |||
+ | ;[[V6.1]] |
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+ | * Movement speed reduced to 7% from 8%. |
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+ | |||
+ | ;[[V5.24]]''' |
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+ | * Total cost increased to {{g|2600}} from {{g|2500}}. |
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+ | * Bonus damage to target from Rapid Firecannon and Statikk Shiv no longer stack. |
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+ | |||
+ | ;[[V5.22]] Added |
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* {{ii|Rapid Firecannon}}: |
* {{ii|Rapid Firecannon}}: |
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** Recipe: {{ii|Kircheis Shard}} + {{ii|Zeal}} + {{g|550}} = {{g|2500}} |
** Recipe: {{ii|Kircheis Shard}} + {{ii|Zeal}} + {{g|550}} = {{g|2500}} |
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** +30% critical strike chance. |
** +30% critical strike chance. |
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** Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon. |
** Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon. |
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− | ** Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals |
+ | ** Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals {{passive progression/deprecated version|50;50;50;50;50 to 200|round=ceil}} bonus on-hit magic damage. Firecannon can be used on structures. |
}} |
}} |
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== References == |
== References == |
||
− | {{Reflist}} |
+ | {{Reflist}} |
{{Items}} |
{{Items}} |
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+ | |||
+ | [[de:Schnellfeuer-Geschütz]] |
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+ | [[pl:Ognista Armata]] |
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+ | [[ru:Скорострельная пушка]] |
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+ | [[Category:Attack speed items]] |
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+ | [[Category:Critical strike items]] |
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+ | [[Category:Movement items]] |
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+ | [[Category:On-hit effect items]] |
Revision as of 23:22, 31 July 2020
Template:Item data Rapid FirecannonRapid Firecannon was an advanced item in League of Legends for .
Recipe
Template:Item data Rapid Firecannon
Cost Analysis
Template:Gold value math
Gold efficiency
- passive. is <span class="basic-tooltip" style="border-bottom:1px dotted gray;cursor:help;" title="Expression error: Unexpected < operator.">Expression error: Missing operand for /.% gold efficient, without its
Similar Items
Notes
- Each basic attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using dashes or blinks, or being displaced to another location.
- The bonus range is applied when declaring the attack, but that attack is not guaranteed to trigger the on-hit effect. For example, if is fired after the basic attack it is possible for the ability to trigger the on-hit effect before the basic attack hits.
- Attacks declared before the charged attack either lands, the target dies, becomes untargetable or if that projectile is destroyed will not generate stacks.
- The minimum attack range required for the +150 range cap is 428.57.
- Firecannon's range increase also works for .
- Firecannon's range increase also works for
- However, this does not work for since it has a fixed range.
and , both of which are melee attacks.
- Rapid Firecannon's passive stacks with other Energized effects.
- The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
Strategy
- This item allows you to land a basic attack outside of your basic attack range. This is really good for situations where you need to take out a tower but enemies are defending it. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. Due to those reasons, Rapid Firecannon is one of the most commonly purchased attack speed/crit chance items.
- This item is most commonly paired with
- It is also commonly purchased by caster ADCs which will purchase instead of a second attack speed/crit chance item, as they do not really need a lot of attack speed and make good use of the extra range.
, which can apply the Stormrazor's slowing passive at a higher range, in addition to both item's energized damage stacking. It is also commonly paired with , which makes up for Rapid Firecannon's lack of waveclear, and the energized damage of both items also stack.
Trivia
- Pentakill's second volume, Grasp of the Undying, named its ninth track after this item.
Patch History
- Bonus movement speed increased to 7% from 5%.
- Combine cost reduced to 500 from 800.
- Energized stacks per attack reduced to 6 from 12.
- Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- New Effect: Energized effects now also work on structures.
- Energized damage changed to 120 at all levels from Template:Passive progression/deprecated version.
- Removed: Energized attacks no longer charge 25% faster and function on structures.
- New Effect: Damage from other Energized effects now stacks.
- Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
- Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals Template:Passive progression/deprecated version bonus magic damage on-hit.
- Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
- Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
- Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal Template:Passive progression/deprecated version bonus magic damage on hit.
- Unique Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
- Firecannon damage increased to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Combine cost increased to 600 from 550.
- Energized attack bonus damage reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- New Effect: Basic attacks becomes Energized 25% faster.
- Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
- Movement speed reduced to 5% from 7%.
- Bonus damage reduced to Template:Passive progression/deprecated version from Template:Passive progression/deprecated version.
- Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from .
- Movement speed reduced to 7% from 8%.
- Total cost increased to 2600 from 2500.
- Bonus damage to target from Rapid Firecannon and Statikk Shiv no longer stack.
- V5.22 Added
- Recipe: 550 = 2500 + +
- +30% attack speed.
- +8% movement speed.
- +30% critical strike chance.
- Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon.
- Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals Template:Passive progression/deprecated version bonus on-hit magic damage. Firecannon can be used on structures.
:
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items