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{{Item header|Rapid Firecannon}}
 
{{Item header|Rapid Firecannon}}
 
 
{{Cost Analysis
 
{{Cost Analysis
 
|description=
 
|description=
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{{gold efficiency}}
 
{{gold efficiency}}
* {{ii|Rapid Firecannon}} is {{gec|Rapid Firecannon|2147.5}} gold efficient, without its [[passive]].
+
* {{ii|Rapid Firecannon}} is {{gec}} gold efficient, without its [[passive]].
 
}}
 
}}
   
 
== Similar Items ==
 
== Similar Items ==
 
{{column|2|
 
{{column|2|
 
{{Recipe/item|Essence Reaver}}
 
{{Recipe/item|Infinity Edge}}
 
{{Recipe/item|Infinity Edge}}
 
{{Recipe/item|Phantom Dancer}}
 
{{Recipe/item|Phantom Dancer}}
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{{Recipe/item|Statikk Shiv}}
 
{{Recipe/item|Statikk Shiv}}
 
{{Recipe/item|Stormrazor}}
 
{{Recipe/item|Stormrazor}}
{{Recipe/item|Trinity Force}}
 
 
}}
 
}}
  +
[[File:Rapid Firecannon screenshot.png|thumb|175px|'''Item VFX''']]
 
[[Image:Rapid Firecannon screenshot.png|thumb|268px|''Firecannon's'' visual effect.]]
+
[[File:Rapid Firecannon range screenshot.png|thumb|268px|Extended {{sti|attack range}} visual indicator]]
   
 
== Notes ==
 
== Notes ==
* Each [[basic attack]] generates 15 ''Energize'' stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to walking, using [[dash]]es or [[blink]]s, casting {{si|Recall}} or {{si|Teleport}}, being {{tip|airborne|pulled}} or {{tip|airborne|knocked back/aside}}.
+
* Each [[basic attack]] generates 6 ''Energize'' stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using {{tip|dash|dashes}} or {{tip|blink|blinks}}, or being {{tip|airborne|displaced}} to another location.
 
* The bonus range is applied when declaring the attack, but that attack is not guaranteed to trigger the on-hit effect. For example, if {{cai|Mystic Shot|Ezreal}} is fired after the basic attack it is possible for the ability to trigger the on-hit effect before the basic attack hits.
 
* The bonus range is applied when declaring the attack, but that attack is not guaranteed to trigger the on-hit effect. For example, if {{cai|Mystic Shot|Ezreal}} is fired after the basic attack it is possible for the ability to trigger the on-hit effect before the basic attack hits.
 
* Attacks declared before the charged attack either lands, the target dies, becomes {{tip|untargetable}} or if that projectile is destroyed will not generate stacks.
 
* Attacks declared before the charged attack either lands, the target dies, becomes {{tip|untargetable}} or if that projectile is destroyed will not generate stacks.
 
* The minimum attack range required for the +150 range cap is {{fd|428.57}}.
 
* The minimum attack range required for the +150 range cap is {{fd|428.57}}.
* ''Firecannon''s range increase also works for {{cai|Phase Dive|Ekko}} and {{cai|Devastating Charge|Hecarim}}, both of which are melee attacks.
+
* ''Firecannon's'' range increase also works for {{cai|Double Up|Miss Fortune}}.
  +
* ''Firecannon's'' range increase also works for {{cai|Phase Dive|Ekko}} and {{cai|Devastating Charge|Hecarim}}, both of which are melee attacks.
 
** However, this does not work for {{cai|Unseen Predator|Rengar}} since it has a fixed range.
 
** However, this does not work for {{cai|Unseen Predator|Rengar}} since it has a fixed range.
  +
* '''Rapid Firecannon's''' passive stacks with other {{tip|Energized}} effects.
* When having both '''Rapid Firecannon''' and {{ii|Statikk Shiv}} the {{tip|Energized}} attack will gain '''Rapid Firecannon's''' bonus range but will trigger {{iis|Statikk Shiv}} bonus damage to multiple targets. Since '''Rapid Firecannon''' allows the {{tip|Energized}} attack to apply to turrets, {{iis|Statikk Shiv}} bounce lighting will be able to bounce on turrets, applying the damage and being able to critically strike. However, if the {{tip|Energized}} attack is directly used on the turret, {{iis|Statikk Shiv}} damage will '''not''' critically strike.
 
** '''Rapid Firecannon's''' passive has more effects and more damage than {{ii|Kircheis Shard}} and therefore doesn't stack with it.
 
 
* The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
 
* The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
   
 
== Strategy ==
 
== Strategy ==
 
* This item allows you to land a basic attack outside of your basic attack range. This is really good for situations where you need to take out a tower but enemies are defending it. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. Due to those reasons, Rapid Firecannon is one of the most commonly purchased attack speed/crit chance items.
* This item has the least amount of attack speed out of all attack speed/crit chance items. Unlike {{ii|Statikk Shiv}}, this item's energized strike is not applied in area of effect. In addition, it cannot crit, so it does less damage than Statikk Shiv.
 
  +
* This item is most commonly paired with {{ii|Stormrazor}}, which can apply the Stormrazor's slowing passive at a higher range, in addition to both item's energized damage stacking. It is also commonly paired with {{ii|Statikk Shiv}}, which makes up for Rapid Firecannon's lack of waveclear, and the energized damage of both items also stack.
* Despite this, this item allows you to land a basic attack outside of your basic attack range. This is really good for situations where you need to take out a tower but enemies are defending it. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. Due to those reasons, Rapid Firecannon is one of the most commonly purchased attack speed/crit chance items.
 
* This item is most commonly paired with {{ii|Runaan's Hurricane}}, which make up for Rapid Firecannon's lack of waveclear compared to Statikk Shiv. It is also commonly purchased by caster ADCs which will purchase {{ii|Essence Reaver}} instead of a second attack speed/crit chance item, as they do not really need a lot of attack speed and make good use of the extra range.
+
** It is also commonly purchased by caster ADCs which will purchase {{ii|Essence Reaver}} instead of a second attack speed/crit chance item, as they do not really need a lot of attack speed and make good use of the extra range.
  +
** It is also commonly paired with {{ii|Statikk Shiv}}. Although the damage from both items do not stack, this item extends the range which you can proc Statikk's AoE damage, in addition to energizing it faster and allowing it to be applied on turrets.
 
  +
== Trivia ==
  +
* [[Music skins/Pentakill|Pentakill's]] second volume, [[Grasp of the Undying]], named its ninth track after this item.
   
 
== Patch History ==
 
== Patch History ==
 
{{scroll box|content=
 
{{scroll box|content=
  +
;[[V10.11]]
  +
* Bonus movement speed increased to 7% from 5%.
  +
  +
;[[V9.23]]
  +
* Combine cost reduced to {{g|500}} from {{g|800}}.
  +
* Energized stacks per attack reduced to 6 from 12.
  +
* Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  +
* {{sbc|New Effect:}} Energized effects now also work on structures.
  +
* Energized damage changed to 120 at all levels from {{pp|60;60;60;60;60 to 140|round=ceil}}.
  +
* {{sbc|Removed:}} Energized attacks no longer charge 25% faster and function on structures.
  +
* {{sbc|New Effect:}} Damage from other Energized effects now stacks.
  +
* Unique Energized bonus magic damage and bonus attack range is now named {{sbc|Sharpshooter}}.
  +
** {{sbc|Unique Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100.
  +
** {{sbc|Unique Passive - Sharpshooter:}} When fully {{tip|Energized}}, your next basic attack deals {{as|120 '''bonus''' magic damage on-hit}}. Energized attacks gain 35% '''bonus''' range (+150 range maximum).
  +
** {{sbc|Previous Passive - Energized:}} Moving and basic attacking generates ''Energize'' stacks, up to 100. When fully {{tip|Energized}}, your next basic attack deals {{as|{{pp|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on-hit}}.
  +
** {{sbc|Previous Passive:}} Energized attacks gain 35% '''bonus''' range (+150 range maximum), charge 25% faster, and function on structures.
  +
  +
;[[V9.4]]
  +
* Two passive effects (unnamed and {{sbc|Firecannon}}) changed to {{sbc|Energized}} and a unique passive.
  +
** {{sbc|Unique Passive - Energized:}} Moving and attacking will make an attack {{tip|Energized}}. Your {{tip|Energized}} attacks deal {{pp|60;60;60;60;60 to 140|round=ceil}} '''bonus''' magic damage on hit.
  +
** {{sbc|Unique Passive:}} {{tip|Energized}} attacks gain 35% '''bonus''' range (+150 range maximum), charge 25% faster, and function on structures.
  +
  +
;[[V9.3]]
  +
* Total cost reduced to {{g|2600}} from {{g|2800}}.
  +
** Combine cost increased to {{g|800}} from {{g|700}}.
  +
* Critical strike chance reduced to 25% from 30%.
  +
 
;[[V8.15]]
 
;[[V8.15]]
 
* Total cost reduced to {{g|2800}} from {{g|2900}}.
 
* Total cost reduced to {{g|2800}} from {{g|2900}}.
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;[[V8.6]]
 
;[[V8.6]]
* Firecannon damage increased to {{pp18|60|60|60|60|60|67|73|79|85|91|97|104|110|116|122|128|134|140}} from {{pp18|50|50|50|50|50|50|56|67|72|77|83|88|94|99|104|110|115|120}}.
+
* Firecannon damage increased to {{pp|60;60;60;60;60 to 140|round=ceil}} from {{pp|50;50;50;50;50;50 to 120|round=ceil}}.
   
 
;[[V7.9]]
 
;[[V7.9]]
 
* Combine cost increased to {{g|600}} from {{g|550}}.
 
* Combine cost increased to {{g|600}} from {{g|550}}.
* Energized attack bonus damage reduced to {{pp18|50|50|50|50|50|50|56|67|72|77|83|88|94|99|104|110|115|120}} from {{pp18|50|50|50|50|50|58|66|75|83|92|100|109|117|126|134|143|151|160}}.
+
* Energized attack bonus damage reduced to {{pp|50;50;50;50;50;50 to 120|round=ceil}} from {{pp|50;50;50;50;50 to 160|round=ceil}}.
 
* {{sbc|New Effect:}} Basic attacks becomes Energized 25% faster.
 
* {{sbc|New Effect:}} Basic attacks becomes Energized 25% faster.
   
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;[[V6.3]]
 
;[[V6.3]]
 
* Movement speed reduced to 5% from 7%.
 
* Movement speed reduced to 5% from 7%.
* Bonus damage reduced to {{pp18|50|50|50|50|50|58|66|75|83|92|100|109|117|126|134|143|151|160}} from {{pp18|50|50|50|50|50|62|74|85|97|108|120|131|143|154|166|177|189|200}}.
+
* Bonus damage reduced to {{pp|50;50;50;50;50 to 160|round=ceil}} from {{pp|50;50;50;50;50 to 200|round=ceil}}.
   
 
;[[V6.2]]
 
;[[V6.2]]
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** +30% critical strike chance.
 
** +30% critical strike chance.
 
** Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon.
 
** Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon.
** Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals 50-200 (based on champion level) bonus on-hit magic damage. Firecannon can be used on structures.
+
** Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals {{pp|50;50;50;50;50 to 200|round=ceil}} bonus on-hit magic damage. Firecannon can be used on structures.
 
}}
 
}}
   
 
== References ==
 
== References ==
{{Reflist}}
+
{{Reflist}}
 
{{Items}}
 
{{Items}}
 
   
 
[[de:Schnellfeuer-Geschütz]]
 
[[de:Schnellfeuer-Geschütz]]
 
[[pl:Ognista Armata]]
 
[[pl:Ognista Armata]]
  +
[[ru:Скорострельная пушка]]
 
[[Category:Attack speed items]]
 
[[Category:Attack speed items]]
 
[[Category:Critical strike items]]
 
[[Category:Critical strike items]]

Revision as of 09:57, 5 June 2020

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Rapid FirecannonRapid Firecannon was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Rapid Firecannon OriginalSquare.png|20xpx|border|link=Template:Item data Rapid Firecannon/LoL|Template:Item data Rapid Firecannon]] [[Template:Item data Rapid Firecannon/LoL|Template:Item data Rapid Firecannon]].

Recipe

Template:Item data Rapid Firecannon

Cost Analysis

Template:Gold value math

Gold efficiency

  • Rapid Firecannon Rapid Firecannon is <span class="basic-tooltip" style="border-bottom:1px dotted gray;cursor:help;" title="Expression error: Unexpected < operator.">Expression error: Missing operand for /.% gold efficient, without its passive.


Similar Items

Rapid Firecannon screenshot

Item VFX

Rapid Firecannon range screenshot

Extended Range icon attack range visual indicator

Notes

  • Each basic attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using Dash dashes or Flash blinks, or being Airborne icon displaced to another location.
  • The bonus range is applied when declaring the attack, but that attack is not guaranteed to trigger the on-hit effect. For example, if Ezreal's Ezreal's Mystic Shot Mystic Shot is fired after the basic attack it is possible for the ability to trigger the on-hit effect before the basic attack hits.
  • Attacks declared before the charged attack either lands, the target dies, becomes Untargetable icon untargetable or if that projectile is destroyed will not generate stacks.
  • The minimum attack range required for the +150 range cap is 428.57.
  • Firecannon's range increase also works for Miss Fortune's Miss Fortune's Double Up Double Up.
  • Firecannon's range increase also works for Ekko's Ekko's Phase Dive Phase Dive and Hecarim's Hecarim's Devastating Charge Devastating Charge, both of which are melee attacks.
  • Rapid Firecannon's passive stacks with other Kircheis Shard item Energized effects.
  • The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.

Strategy

  • This item allows you to land a basic attack outside of your basic attack range. This is really good for situations where you need to take out a tower but enemies are defending it. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. Due to those reasons, Rapid Firecannon is one of the most commonly purchased attack speed/crit chance items.
  • This item is most commonly paired with Stormrazor Stormrazor, which can apply the Stormrazor's slowing passive at a higher range, in addition to both item's energized damage stacking. It is also commonly paired with Statikk Shiv Statikk Shiv, which makes up for Rapid Firecannon's lack of waveclear, and the energized damage of both items also stack.
    • It is also commonly purchased by caster ADCs which will purchase Essence Reaver Essence Reaver instead of a second attack speed/crit chance item, as they do not really need a lot of attack speed and make good use of the extra range.

Trivia

  • Pentakill's second volume, Grasp of the Undying, named its ninth track after this item.

Patch History

V10.11
  • Bonus movement speed increased to 7% from 5%.
V9.23
  • Combine cost reduced to 500 Gold 500 from 800 Gold 800.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now also work on structures.
  • Energized damage changed to 120 at all levels from 60 − 140 (based on level).
  • Removed: Energized attacks no longer charge 25% faster and function on structures.
  • New Effect: Damage from other Energized effects now stacks.
  • Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Sharpshooter: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
    • Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
V9.4
  • Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
    • Unique Passive - Energized: Moving and attacking will make an attack Kircheis Shard item Energized. Your Kircheis Shard item Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit.
    • Unique Passive: Kircheis Shard item Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
V9.3
  • Total cost reduced to 2600 Gold 2600 from 2800 Gold 2800.
    • Combine cost increased to 800 Gold 800 from 700 Gold 700.
  • Critical strike chance reduced to 25% from 30%.
V8.15
  • Total cost reduced to 2800 Gold 2800 from 2900 Gold 2900.
    • Combine cost reduced to 700 Gold 700 from 800 Gold 800.
V8.11
  • Total cost increased to 2900 Gold 2900 from 2600 Gold 2600.
    • Combine cost increased to 800 Gold 800 from 600 Gold 600.
V8.6
  • Firecannon damage increased to 60 − 140 (based on level) from 50 − 120 (based on level).
V7.9
  • Combine cost increased to 600 Gold 600 from 550 Gold 550.
  • Energized attack bonus damage reduced to 50 − 120 (based on level) from 50 − 160 (based on level).
  • New Effect: Basic attacks becomes Energized 25% faster.
V6.21
  • Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
V6.3
  • Movement speed reduced to 5% from 7%.
  • Bonus damage reduced to 50 − 160 (based on level) from 50 − 200 (based on level).
V6.2
  • Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from Rapid Firecannon Rapid Firecannon.
V6.1
  • Movement speed reduced to 7% from 8%.
V5.24
  • Total cost increased to 2600 Gold 2600 from 2500 Gold 2500.
  • Bonus damage to target from Rapid Firecannon and Statikk Shiv no longer stack.
V5.22 Added
  • Rapid Firecannon Rapid Firecannon:
    • Recipe: Kircheis Shard Kircheis Shard + Zeal Zeal + 550 Gold 550 = 2500 Gold 2500
    • +30% attack speed.
    • +8% movement speed.
    • +30% critical strike chance.
    • Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon.
    • Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals 50 − 200 (based on level) bonus on-hit magic damage. Firecannon can be used on structures.

References

List of Items