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Revision as of 17:25, 27 May 2017

Rapid Firecannon is a finished item in League of Legends icon.png League of Legends.

Recipe

Rapid Firecannon item.png
2600 Gold 2600 (500 Gold 500)
Kircheis Shard item.png
700 Gold 700 (400 Gold 400)
Dagger item.png
300 Gold 300
Zeal item.png
1400 Gold 1400 (300 Gold 300)
Dagger item.png
300 Gold 300

Cost Analysis

Gold Value

Gold Efficiency*

  • Rapid Firecannon Rapid Firecannon is 85.63% gold efficient, without its passive.
  • For Rapid Firecannon to be considered gold efficient, its passive must be worth at least 373.5 Gold 373.5.


Similar Items

File:Rapid Firecannon VFX.png

Firecannon's visual effect.

Notes

  • Energized attacks will not trigger all three energizing itemsKircheis Shard Kircheis Shard, Rapid Firecannon Rapid Firecannon and Statikk Shiv Statikk Shiv in the same way; the highest instance of damage will apply to the primary target, and Statikk Shiv Statikk Shiv will chain to nearby enemies even if attacking a structure, due to Rapid Firecannon Rapid Firecannon allowing it to trigger on structures. Kircheis Shard Kircheis Shard will not apply any damage, due to having the lowest damage of all three items.
  • The minimum attack range required for the +150 range cap is 428.57; however, due to the attack range values from champions, the closest is 430 (With Gnar's Gnar's Rage Gene Rage Gene at level 6).
  • The lowest base movement speed in the game is 325. At this speed, Rapid Firecannon Rapid Firecannon grants 16.25 movement speed.
  • The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
  • Firecannons range increase also works for Ekko's Ekko's Phase Dive Phase Dive and Hecarim's Hecarim's Devastating Charge Devastating Charge, both of which are melee attacks.
    • However, this does not work for Rengar's Rengar's Unseen Predator Unseen Predator because Firecannon only increases attack range, not leap range.

Strategy

  • This item has the least amount of attack speed out of all attack speed/crit chance items. Unlike Statikk Shiv Statikk Shiv, this item's energized strike is not applied in area of effect. In addition, it cannot crit, so unless the attack itself does not crit, it does less damage than Statikk Shiv would do.
  • Despite this, this item allows you to land a basic attack outside of your basic attack range. This is really good for situations where you need to take out a tower but enemies are defending it. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. Due to those reasons, Rapid Firecannon is one of the most commonly purchased attack speed/crit chance items.
  • This item is most commonly paired with Runaan's Hurricane Runaan's Hurricane, which make up for Rapid Firecannon's lack of waveclear compared to Statikk Shiv. It is also commonly purchased by caster ADCs which will purchase Essence Reaver Essence Reaver instead of a second attack speed/crit chance item, as they do not really need a lot of attack speed and make good use of the extra range.

Patch History

V7.9
  • Combine cost increased to 600 Gold 600 from 550 Gold 550.
  • Energized attack bonus damage reduced to Template:Pp18 from Template:Pp18.
  • New Effect: Basic attacks becomes Energized 25% faster.
V6.21
  • Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
V6.3
V6.2
  • Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from Rapid Firecannon Rapid Firecannon.
V6.1
  • Movement speed reduced to 7% from 8%.
V5.24
  • Total cost increased to 2600 Gold 2600 from 2500 Gold 2500.
  • Bonus damage to target from Rapid Firecannon and Statikk Shiv no longer stack.
V5.22 Added
  • Rapid Firecannon Rapid Firecannon:
    • Recipe: Kircheis Shard Kircheis Shard + Zeal Zeal + 550 Gold 550 = 2500 Gold 2500
    • +30% attack speed.
    • +8% movement speed.
    • +30% critical strike chance.
    • Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon.
    • Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals 50-200 (based on champion level) bonus on-hit magic damage. Firecannon can be used on structures.

References

List of Items

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