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Rapid Firecannon (League of Legends)Rapid Firecannon (League of Legends)
Rapid Firecannon (Teamfight Tactics)Rapid Firecannon (Teamfight Tactics)
Rapid Firecannon (Wild Rift)Rapid Firecannon (Wild Rift)

Rapid Firecannon is a legendary item in League of Legends icon League of Legends.

Recipe

Rapid Firecannon item
Rapid Firecannon
2650 Gold 2650 (850 Gold 850)
Zeal item
1200 Gold 1200 (350 Gold 350)
Dagger item
250 Gold 250
Scout's Slingshot item
600 Gold 600 (100 Gold 100)
Dagger item
250 Gold 250
Dagger item
250 Gold 250

Cost Analysis

Gold Value

Gold efficiency

  • Rapid Firecannon's Rapid Firecannon's base stats are 83.4% gold efficient.

Similar items

Notes

  • Each basic attack on-attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to normal or special forms of movement, using Dash dashes or Flash blinks, or being Airborne icon displaced to another location.
    • Hitting abilities that apply on-hit effects will also generate 6 stacks.
    • Voltaic Cyclosword's Voltaic Cyclosword's Galvanize increases the generation of Energize stacks by 75% for dashes and blinks as well as while moving in Guerrilla Warfare stealth.
      • This means it grants 1.75 stacks for every 24 units travelled during those effects.
  • Sharpshooter deals Wit's End item proc damage, and thus will not trigger spell effects.
  • Sharpshooter is not blocked by Spell Shield spell shield.
  • Sharpshooter's on-hit damage is not tied to the attack empowered by its increased range.
  • The minimum amount of attack range required in order to reach the maximum range cap for Sharpshooter is 428.57.
  • Sharpshooter's range increase stacks additively with other sources of attack range and interacts with effects that scale with the stat.
    • Effects that grant fixed attack range will not interact with Sharpshooter's range increase.
  • Rapid Firecannon is an Kircheis Shard item Energized effect and will stack with other sources of it.
    • Energized effects will apply their on-hit damage to structures.
  • The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.

Map-Specific Differences

Arena icon Arena differences edit
  • Attack speed changed to 30%.
  • Sharpshooter bonus damage changed to 200.
  • Energized stacks per basic attack changed to 12.
  • Energized stacks per 24 units travelled changed to 2.

Strategy

  • Rapid Firecannon's Rapid Firecannon's passive extended range allows for a user to attack outside of their normal basic attack range for a single attack when the effect is fully charged.
    • This is useful in situations where it would be dangerous for the user to attack within the range that they normally would; the user can attack from a safe distance.
  • Rapid Firecannon's Rapid Firecannon's attack can be used in conjunction with other empowered attacks, especially those that apply Stun icon crowd control.
  • Rapid Firecannon Rapid Firecannon can be purchased as an alternative to Phantom Dancer Phantom Dancer in situations where the increased range serves greater value over the increased attack speed.

Old icons

Trivia

Bilgewater Crest icon

Media

Sound Effects

Energized
Energized Attack

Patch History

V14.19
  • Total cost increased to 2650 Gold 2650 from 2600 Gold 2600.
    • Combine cost increased to 850 Gold 850 from 700 Gold 700.
  • Movement speed reduced to 4% from 7%.
  • Sharpshooter damage reduced to 40 from 60.
V14.12
  • Combine cost increased to 700 Gold 700 from 600 Gold 600.
    • Total cost unchanged.
V14.10
V14.4
  • Now has the search keyword "gun".
V14.1
  • Attack speed increased to 20% from 15%.
V13.12
  • Energized damage reduced to 60 at all levels from 60 − 140 (based on level).
V13.10
  • New Recipe: Long Sword Long Sword + Zeal Zeal + Kircheis Shard Kircheis Shard + 850 Gold 850 = 3000 Gold 3000.
  • Now grants 30 attack damage.
  • Attack speed reduced to 15% from 35%.
  • Energized damage changed to 60 − 140 (based on level) from 120 at all levels.
V11.23
  • New Effect: Tooltip now tracks how many times extra range was utilized.
V11.10
  • Bug Fix: Fixed a bug where champions with less than 428.6 attack range would gain up-to 54% bonus attack range via recursion instead of the expected 35%.
V10.25
  • Total cost reduced to 2500 Gold 2500 from 2700 Gold 2700.
    • Combine cost reduced to 750 Gold 750 from 800 Gold 800.
V10.24
  • Updated icon.
V10.23
  • New:
    • Recipe: Zeal Zeal + Kircheis Shard Kircheis Shard + 800 Gold 800 = 2700 Gold 2700.
    • Stats: 35% attack speed, 20% critical strike chance, 7% movement speed.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Sharpshooter: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
    • Limited to 1 Rapid Firecannon.
  • Old:
    • Recipe: Kircheis Shard Kircheis Shard + Zeal Zeal + 500 Gold 500 = 2600 Gold 2600.
    • Stats: 30% attack speed, 25% critical strike chance, 7% movement speed.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Sharpshooter: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
V10.11
  • Bonus movement speed increased to 7% from 5%.
V9.23
  • Combine cost reduced to 500 Gold 500 from 800 Gold 800.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now also work on structures.
  • Energized damage changed to 120 at all levels from 60 − 140 (based on level).
  • Removed: Energized attacks no longer charge 25% faster and function on structures.
  • New Effect: Damage from other Energized effects now stacks.
  • Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
    • Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
    • Unique Passive - Sharpshooter: When fully Kircheis Shard item Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
    • Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Kircheis Shard item Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
    • Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
V9.4
  • Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
    • Unique Passive - Energized: Moving and attacking will make an attack Kircheis Shard item Energized. Your Kircheis Shard item Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit.
    • Unique Passive: Kircheis Shard item Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
V9.3
  • Total cost reduced to 2600 Gold 2600 from 2800 Gold 2800.
    • Combine cost increased to 800 Gold 800 from 700 Gold 700.
  • Critical strike chance reduced to 25% from 30%.
V8.15
  • Total cost reduced to 2800 Gold 2800 from 2900 Gold 2900.
    • Combine cost reduced to 700 Gold 700 from 800 Gold 800.
V8.11
  • Total cost increased to 2900 Gold 2900 from 2600 Gold 2600.
    • Combine cost increased to 800 Gold 800 from 600 Gold 600.
V8.6
  • Firecannon damage increased to 60 − 140 (based on level) from 50 − 120 (based on level).
V7.9
  • Combine cost increased to 600 Gold 600 from 550 Gold 550.
  • Energized attack bonus damage reduced to 50 − 120 (based on level) from 50 − 160 (based on level).
  • New Effect: Basic attacks becomes Energized 25% faster.
V6.21
  • Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
V6.3
  • Movement speed reduced to 5% from 7%.
  • Bonus damage reduced to 50 − 160 (based on level) from 50 − 200 (based on level).
V6.2
  • Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from Rapid Firecannon Rapid Firecannon.
V6.1
  • Movement speed reduced to 7% from 8%.
V5.24
  • Total cost increased to 2600 Gold 2600 from 2500 Gold 2500.
  • Bonus damage to target from Rapid Firecannon and Statikk Shiv no longer stack.
V5.22 Added
  • Rapid Firecannon Rapid Firecannon:
    • Recipe: Kircheis Shard Kircheis Shard + Zeal Zeal + 550 Gold 550 = 2500 Gold 2500
    • +30% attack speed.
    • +8% movement speed.
    • +30% critical strike chance.
    • Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon.
    • Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals 50 − 200 (based on level) bonus on-hit magic damage. Firecannon can be used on structures.


References

List of Items

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