Rapid Firecannon is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 35% attack speed = 875
- 25% critical strike chance = 1000
- 4% movement speed = 335
- Total Gold Value = 2210
Gold efficiency
- 83.4% gold efficient. base stats are
Similar items
Notes
- Each basic attack on-attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to normal or special forms of movement, using dashes or blinks, or being displaced to another location.
- Sharpshooter deals proc damage, and thus will not trigger spell effects.
- Sharpshooter is not blocked by spell shield.
- Sharpshooter's on-hit damage is not tied to the attack empowered by its increased range.
- The minimum amount of attack range required in order to reach the maximum range cap for Sharpshooter is 428.57.
- Sharpshooter's range increase stacks additively with other sources of attack range and interacts with effects that scale with the stat.
- Effects that grant fixed attack range will not interact with Sharpshooter's range increase.
- Rapid Firecannon is an Energized effect and will stack with other sources of it.
- Energized effects will apply their on-hit damage to structures.
- The movement speed stat only increases flat movement speed, and will not interact with other percentage increases.
Map-Specific Differences
- Attack speed changed to 30%.
- Sharpshooter bonus damage changed to 200.
- Energized stacks per basic attack changed to 12.
- Energized stacks per 24 units travelled changed to 2.
Strategy
- This is useful in situations where it would be dangerous for the user to attack within the range that they normally would; the user can attack from a safe distance.
passive extended range allows for a user to attack outside of their normal basic attack range for a single attack when the effect is fully charged.
- crowd control. attack can be used in conjunction with other empowered attacks, especially those that apply
- can be purchased as an alternative to in situations where the increased range serves greater value over the increased attack speed.
Old icons
Trivia
- Pentakill's second volume, Pentakill II: Grasp of the Undying, named its ninth track after this item.
Media
Sound Effects
- Energized
- Energized Attack
- ▶️ Sharpshooter Attack Hit SFX
- ▶️ Sharpshooter Attack Hit SFX
- ▶️ Sharpshooter Attack Hit SFX
- ▶️ Sharpshooter Attack Hit SFX
- ▶️ Sharpshooter Attack Hit SFX
Patch History
- Total cost increased to 2650 from 2600.
- Movement speed reduced to 4% from 7%.
- Sharpshooter damage reduced to 40 from 60.
- New Recipe: + + 600 = 2600.
- Attack damage reduced to 0 from 30.
- Attack speed increased to 35% from 20%.
- Critical strike chance increased to 25% from 20%.
- Now has the search keyword "gun".
- Attack speed increased to 20% from 15%.
- Energized damage reduced to 60 at all levels from 60 − 140 (based on level).
- New Recipe: + + + 850 = 3000.
- Now grants 30 attack damage.
- Attack speed reduced to 15% from 35%.
- Energized damage changed to 60 − 140 (based on level) from 120 at all levels.
- New Effect: Tooltip now tracks how many times extra range was utilized.
- Bug Fix: Fixed a bug where champions with less than 428.6 attack range would gain up-to 54% bonus attack range via recursion instead of the expected 35%.
- Updated icon.
- New:
- Recipe: + + 800 = 2700.
- Stats: 35% attack speed, 20% critical strike chance, 7% movement speed.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
- Limited to 1 Rapid Firecannon.
- Old:
- Recipe: + + 500 = 2600.
- Stats: 30% attack speed, 25% critical strike chance, 7% movement speed.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
- Bonus movement speed increased to 7% from 5%.
- Combine cost reduced to 500 from 800.
- Energized stacks per attack reduced to 6 from 12.
- Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- New Effect: Energized effects now also work on structures.
- Energized damage changed to 120 at all levels from 60 − 140 (based on level).
- Removed: Energized attacks no longer charge 25% faster and function on structures.
- New Effect: Damage from other Energized effects now stacks.
- Unique Energized bonus magic damage and bonus attack range is now named Sharpshooter.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Sharpshooter: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum).
- Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
- Previous Passive: Energized attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
- Two passive effects (unnamed and Firecannon) changed to Energized and a unique passive.
- Firecannon damage increased to 60 − 140 (based on level) from 50 − 120 (based on level).
- Combine cost increased to 600 from 550.
- Energized attack bonus damage reduced to 50 − 120 (based on level) from 50 − 160 (based on level).
- New Effect: Basic attacks becomes Energized 25% faster.
- Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
- Movement speed reduced to 5% from 7%.
- Bonus damage reduced to 50 − 160 (based on level) from 50 − 200 (based on level).
- Bug Fix: Fixed a bug where champions would run into normal attack range, even when they had an empowered attack range from .
- Movement speed reduced to 7% from 8%.
- Total cost increased to 2600 from 2500.
- Bonus damage to target from Rapid Firecannon and Statikk Shiv no longer stack.
- V5.22 Added
- Recipe: 550 = 2500 + +
- +30% attack speed.
- +8% movement speed.
- +30% critical strike chance.
- Passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Firecannon.
- Unique passive - Firecannon: Your next basic attack gains 35% increased range, up to a maximum of +150 range and deals 50 − 200 (based on level) bonus on-hit magic damage. Firecannon can be used on structures.
:
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items