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League of Legends Wiki
Rank (League of Legends)Rank (League of Legends)
Rank (Legends of Runeterra)Rank (Legends of Runeterra)
Rank (Wild Rift)Rank (Wild Rift)

Wild Rift icon.png Wild Rift has a ranking system that matches players of a similar skill level to play with and against each other. It comprises ten tiers that each distinguish skill echelons, the higher tiers track standing similar to the League system.

Upon reaching player level 10, the player can monitor their league standings in the Ranked queue interface.


A season lasts for 3 months. At the end of the season, the rank results are tabulated and players will receive rewards based on their standing.

Major Rewards

Season 1 to 3 rewards are earned by reaching Gold tier and winning 10 matches. Season 4 to present rewards are earned by completing the Ranked Rewards Track.

Tiers and Divisions

Each tier from Iron to Diamond is divided into four divisions, depicted by a roman numeral starting from IV (4 being the lowest) to I (1 being the highest).

Master tier and higher do not have divisions, they are instead exclusively reliant on VP count and the population of players within these rank tiers.

Mark Tier

This information applies to all tiers that contain multiple divisions, except Diamond.


Mark Tier Composition
Rank Marks Fortitude
Iron 2Rank Mark.png 200
Bronze 3Rank Mark.png 300
Silver 3Rank Mark.png 400
Gold 4Rank Mark.png 600
Platinum 4Rank Mark.png 800
Emerald 5Rank Mark.png 1000

Division progression is distinguished by a Rank Mark.png Mark (referred in-game as Diamond) that is earned and lost by winning and losing matches. Each tier has a specific number of marks, an overfill will advance the division, while a deficit will regress the division.

Fortitude is generated by playing matches, the amount is based on match victory and how many achievements are earned in a given match. Each tier has a specific Fortitude maximum, reaching the maximum will automatically consume the amount to grant 1 Hex Shield that prevents 1 Mark loss when it occurs. Fortitude will carry over in promotion and demotion.

Fortitude can be deducted as part of a match penalty (e.g. leaver), a mark will be deducted upon reaching -400 Fortitude.

There is a 1200 cap on Fortitude generation that resets on Monday 00:00 UTC.

Fortitude mechanic resolves before Mark mechanic.

Fortitude Gain
Amount Source
45 – 75 Daily First Match
20 – 50% maximum Fortitude Compensation for griefing teammate

Granted if a matchmade teammate is detected griefing. (AFK, Feeding, etc.) The amount is based on length of infraction.

6 – 31 Extraordinary
2 – 15 Match Performance
6 – X Win Streak
5 – 10 Proactive Participation

This is lost if the player has been flagged AFK for a significant period.

12 – 16 Placement match boost

Enabled during placement games.

30 A Rating
50 S Rating


Mark loss will eventually regress the rank to the next lower division, which can also result in tier demotion if applicable. Iron–Bronze tiers have no Mark loss.

Tier-loss Protection: With Tier-loss protection, Mark loss is prevented for 2 matches in the event that the loss would cause tier demotion.


Entry into a ranked ladder comprises a provisional period that determines the current rank on through the end of the period. During this time, there is a 2-Mark gain per win and no Mark loss. Promotion series is bypassed and the player's provisional rank is private.

The current provisional period is 10 matches, starting from Iron IV-1. Before reaching Iron I, mark gain is increased to 5.

Top Tier

This information applies to all tiers that do not use the Mark system (Diamond to Challenger).

Victory Points

Division progression is distinguished by Victory Points (VP) that are earned by winning ranked games and lost by losing ranked games. The VP amounts fluctuate based on a variety of factors, chiefly by the skill matchup. Within Master–Challenger, VP is shared and there is no VP limit. Routinely at 00:00 UTC, VP counts are tabulated and players will be sorted into the appropriate tier based on their percentile.


The VP system includes activity score that indicates play rate. Playing games adds towards the player's "banked games", up to a maximum of 7 games. 1 game is removed from the bank per day; if no game can be subtracted, the player loses 8 VP instead.

AFK Mitigation

When a player is detected to have quit during the match, they will be deducted more Fortitude or VP based on the length of inactivity.[1] The rest of the teammates will receive 20% or 50% of the maximum Fortitude to prevent a loss, or 20% or 50% of the VP lost, based on the length of inactivity.

Challenger Leaderboard

As the highest tier, Challenger rank can be viewed in a public leaderboard from the Ranked queue interface. The data is updated every 30 minutes.


  • The different ranked emblems are represented by the regions of Runeterra Crest icon.png Runeterra.
    • Bilgewater Crest icon.png Bilgewater represents the Season 2019 - Iron 1.png Iron rank.
    • Zaun Crest icon.png Zaun represents the Season 2019 - Bronze 1.png Bronze rank.
    • Piltover Crest icon.png Piltover represents the Season 2019 - Silver 1.png Silver rank.
    • Shurima Crest icon.png Shurima represents the Season 2019 - Gold 1.png Gold rank.
    • Ionia Crest icon.png Ionia represents the Season 2019 - Platinum 1.png Platinum rank.
    • Shadow Isles Crest icon.png Shadow Isles represents the Wild Rift Emerald rank.png Emerald rank.
      • Emerald was called "Temporal Jade" during early development.
    • Targon Crest icon.png Mount Targon represents the Season 2019 - Diamond 1.png Diamond rank.
    • Void Crest icon.png The Void represents the Season 2019 - Master 1.png Master rank.
    • Noxus Crest icon.png Noxus represents the Season 2019 - Grandmaster 1.png Grandmaster rank.
    • Demacia Crest icon.png Demacia represents the Season 2019 - Challenger 1.png Challenger rank.


  1. Labrecque, Alice. (2022, May 11). Wild Rift Patch Notes 3.2. wildrift.leagueoflegends.com