- This page is about the currently used League system. For the previous system, see Elo rating system.
League of Legends has a ranking system called the League system, matching players of a similar skill level to play with and against each other. It comprises nine tiers which indicate the skill level of players. Players within each division are ranked using a system of points called League Points (LP).
Players can monitor their league standings in their profile.
A season lasts almost a year, but is divided into three splits lasting three months. Players earn points for the split by winning games, which credit towards rewards at the end of the split. Due to the mechanics of Draft Pick in the Ranked queue, there are different amounts rewarded:
- +20 SP when playing primary and secondary role
- +25 SP when drafting Fill
- +30 SP when autofilled
- 150 SP - Unique Split Icon
- 250 SP - Split Ranked Regalia upgrade
- 500 SP - Split Emote that adjusts based on tier until locking in at end of split
- 750 SP - Eternals Capsule
Tiers and Divisions
Each tier from Iron to Diamond is divided into four divisions, depicted by a roman numeral starting from IV (4 being the lowest) to I (1 being the highest). Each division features a base armor, which then gets upgraded based on splits, resulting in a lot of different combinations. The armors shown below are in order: division 4 base; division 3 split 1; division 2 split 2; division 1 split 3. Master tier and higher do not have divisions, they are instead exclusively reliant on LP and the population of players within these rank tiers, known as Apex tiers. Any ranked armor features are obtained by staying within these tiers for each split of the season.
Each tier from Bronze to Diamond is divided into five divisions, depicted by a roman numeral between V (5 being the lowest) and I (1 being the highest).
Under the profile banner there's a trim that highlights the tier a person was the previous season.
The player earns League Points (LP) when they win ranked games and lose them when they lose ranked games. The amount earned or lost depends on the player's hidden Match Making Rating (MMR). The higher the MMR, the more LP earned per win and the less LP lost per loss.
Certain tiers have an activity score that indicates the player's play rate. Playing matches will add to this score, up to a maximum. There is a grace period for days of inactivity based on the maximum score, after which 1 game is removed from the score per day; if no game can be subtracted, the player suffers Decay, losing LP instead.
|Decay||Banked Games per match||Grace Period||Bank Maximum||LP Decay loss|
- Inactive players cannot be seen by others in the ladder view.
- The LP decay does not affect MMR.
The game can detect griefing behavior, flagging players that display disruptive behavior that can be detrimental to the rest of the team. LP loss can be compensated in the event of a teammate displaying disruptive behavior. Consolation LP is allocated per week, and is issued to cover the loss when the player meets the following circumstances:
- The match has resolved in Defeat.
- Another teammate was flagged for griefing behavior.
- Parties will not receive consolation if a party member is detected Leaver or AFK in the match.
- Consolation LP allowance is available.
- The match is not part of a promotion series.
Division Promotion and Demotion
Progress within a division is denoted by a total of 100 LP; attaining this value will advance the division (with rollover). In the instance that LP loss would reach 0 LP, the deficit is disregarded. If no LP can be subtracted in the next loss, the division is regressed with LP reset to 75.
Tier Promotion and Demotion
Advancement into the next tier is additionally barred by a set of games called promotion series: a best of the next five matches. Winning the series will advance the player's division with LP reset to 0, while failing the promotion results in a setback of LP based on the net amount gained during the promotion. The player cana match in the promotion series by either leaving champion select, or leaving a match in progress.
- Match loss caused by server problems do not count for promotion series.
- Promo Helper: If the player fails their first promotion series, they are granted a free win upon reaching the promotion series again. This is enabled in series up to Gold I, and resets upon successful promotion. This does not apply if the series contained a forfeit.
- Subsequent failed promotions will instead grant two free wins.
- Promotion series are time limited 5 days in Platinum and Diamond tiers.
- Autofill is disabled during promotion series.
In the lowest division, Tier-loss Protection will trigger, rendering the LP total to 0 instead of triggering demotion. Protection is then enabled for an uncertain number of subsequent matches. When the player finally demotes the tier, LP will be reset to 75 or 25 depending on the amount of protection received.
Tier-loss Protection is not enabled for decay-induced demotion, reaching 0 LP through decay will immediately cause demotion.
After a successful promotion series, Tier-loss Protection will be enabled for 10 games (3 games while in Master tier).
Entry into a ranked ladder comprises a provisional period that determines the player's rank on through the end of the period. During this time, there is no loss of LP nor promotion series, and the player's rank is private. The current provisional period is 10 matches.
|An Apex tier comprises a single division of the most skilled and competitive League of Legends players. Each tier has a minimum LP requirement, but players must overtake each other's points to gain standing. Routinely at 00:00 UTC, players calculated within a percentile of the top players will be sorted into the appropriate tier.
If a player reaches Challenger tier in solo/duo queue, even if they don't have a ranked team, they are likely to be spotted and possibly recruited by a professional team.
- Iron IV – Gold I
- (0–90 percentile)
- Platinum IV – Diamond III
- (90–99.5 percentile)
- Diamond II – Challenger
- (99.5–100 percentile)
- Top 4 Pro Regions
- (LPL, LCK, LEC, LCS, LMS)
This information is no longer relevant, and exists here for historic purposes.
Division Promotion and Demotion
Removed in V10.23.
This information applies to all tiers that contain multiple divisions.
Players who reach 100 LP in their division automatically start a set of games called promotion series. When promoting within a tier, these games are a best of three; When promoting to a new tier, these games are a best of five. Winning the series will advance the player's division with LP reset to 0, while failing the promotion results in a setback of LP based on the net amount gained during the promotion. Leaving a match either during champion selection or during the game itself forfeits a loss in the promotion series.
- Match losses caused by server problems don't count for promotion series.
- Promo Helper: Failed promotions lower than Gold I grant a free win for the next time the player enters promotion. This does not apply in the case of forfeited series.
- The second failed promotion from one tier to another while lower than Gold, will instead grant two free wins for the next time the player enters the tier promotion.
- Division promotions from Platinum onwards are time limited 28 days, tier promotions are instead limited 5 days (including promotion to Platinum).
In very rare occasions, players are promoted twice when they win a promotion series. This happens with players whose MMR is unusually high for their current division. For instance, the MMR of a Gold IV player who plays duo queue often with his friend in Platinum III might be unusually high because he's matched often against higher level players. As a result, his MMR can be 1 or 2 divisions higher than the average in his current division. Another reason for unusually high MMRs is queue dodging. Queue dodging carries a penalty of 3 LP for the first dodge of the day and 10 LP for further dodging, but does not decrease a player's MMR.
Since patch V4.1 it is possible, however rare, to skip promotional series. This happens with players whose MMR is one tier higher than their current placement. For example, a Gold IV player whose MMR is Platinum IV or higher is instantly promoted upon reaching 100 LP. It is possible to skip both divisions and promotional series. Series skipping is possible up to Platinum I.
Players are demoted when they lose matches at 0 LP or through inactivity decay. Demoted players move to the next lower division and their LP is reset to 75.
Players who promote to a higher division enter a demotion immunity period that lasts for several games. The purpose of the immunity period is to prevent players from being demoted due to bad luck. However, Masters players demote after playing at least 3 games and then losing with 0 LP.Since Season 4 it is possible to be demoted from a tier. Players in the division IV of a tier whose MMR drops an entire tier are warned about possible demotion. For example, a player in Gold IV will receive a warning upon reaching Silver IV MMR.
- In Season One and Season Two, the system used a single ladder with ranking determined by an Elo rating system.
- Season Three introduced the multiple-tier league system, with each tier having 5 divisions (except for Challenger).
- Season Four introduced the Master tier (with only one division).
- Season Nine introduced the Iron tier and the Grandmaster tier, as well as reducing the number of divisions from 5 to 4.
- The different ranked emblems are represented by the regions of Runeterra.
- Bilgewater represents the Iron rank.
- Zaun represents the Bronze rank.
- Piltover represents the Silver rank.
- Shurima represents the Gold rank.
- Ionia represents the Platinum rank.
- Mount Targon represents the Diamond rank.
- The Void represents the Master rank.
- Noxus represents the Grandmaster rank.
- Demacia represents the Challenger rank.
Season 3 FAQ
Season 4 FAQ