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− | '''Range''' is a value that defines how far a [[basic attack]], [[champion ability|ability]], |
+ | '''Range''' is a value that defines how far a [[basic attack]], [[champion ability|ability]], [[summoner spell]], and [[active ability items|item active]] can reach. |
'''Range''' is defined in an arbitrary quantities of "units". It shares the scale of "units" with [[movement speed]], so one point translates to one game distance unit traveled. Note that basic attack range is defined differently than [[Champion ability|ability]] range. |
'''Range''' is defined in an arbitrary quantities of "units". It shares the scale of "units" with [[movement speed]], so one point translates to one game distance unit traveled. Note that basic attack range is defined differently than [[Champion ability|ability]] range. |
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− | Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: basic attack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge; and the range of self-centered area of effects are from the edge of the source (the larger champions don't benefit less from auras than smaller champions). The difference is approximately 100 (i.e. 550 '''basic attack range''' is roughly 650 '''casting range''')<ref>[http://www.snickersnacks.com/hitboxes-range-and-leading-enemies/ Hitboxes, Range and Deflection]. "Hitboxes, Range, and Deflection" by Snickersnacks. Wayback Machine. Retrieved 13 April 2018</ref><ref>[http://na.leagueoflegends.com/board/showthread.php?t=2166066 Annie q and normal attack same 625 range, but normal attack range longer than q, Why?]. Retrieved 13 August 2012</ref><ref>[http://na.leagueoflegends.com/board/showthread.php?t=2161236 What's the difference between spell range and autoattack range?]. Retrieved 13 August 2012</ref> |
+ | Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: basic attack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge{{tt|*|target center has to be within the maximum range the missile would have had in most cases}}; and the range of self-centered area of effects are from the edge of the source (the larger champions don't benefit less from auras than smaller champions). The difference is approximately 100 (i.e. 550 '''basic attack range''' is roughly 650 '''casting range''')<ref>[http://www.snickersnacks.com/hitboxes-range-and-leading-enemies/ Hitboxes, Range and Deflection]. "Hitboxes, Range, and Deflection" by Snickersnacks. Wayback Machine. Retrieved 13 April 2018</ref><ref>[https://web.archive.org/web/0/http://na.leagueoflegends.com/board/showthread.php?t=2166066 Annie q and normal attack same 625 range, but normal attack range longer than q, Why?]. Retrieved 13 August 2012</ref><ref>[https://web.archive.org/web/0/http://na.leagueoflegends.com/board/showthread.php?t=2161236 What's the difference between spell range and autoattack range?]. Retrieved 13 August 2012</ref> |
Each champion begins the game with a particular base basic attack range. This can vary from 125 to 250 for melee units and 300 to 650 for ranged units. As of [[V9.22]], {{ci|Caitlyn}} has the highest base basic attack range at level 1 with 650. The highest possible range is held by {{ci|Senna}}, whose passive, {{ai|Absolution|Senna}}, allows her range to scale indefinitely. |
Each champion begins the game with a particular base basic attack range. This can vary from 125 to 250 for melee units and 300 to 650 for ranged units. As of [[V9.22]], {{ci|Caitlyn}} has the highest base basic attack range at level 1 with 650. The highest possible range is held by {{ci|Senna}}, whose passive, {{ai|Absolution|Senna}}, allows her range to scale indefinitely. |
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* {{cai|Bear Stance|Udyr}} |
* {{cai|Bear Stance|Udyr}} |
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* {{cai|Excessive Force|Vi}} |
* {{cai|Excessive Force|Vi}} |
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⚫ | |||
* {{cai|Crushing Blow|Wukong}} |
* {{cai|Crushing Blow|Wukong}} |
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* {{cai|Last Rites|Yorick}} |
* {{cai|Last Rites|Yorick}} |
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** {{ii|Turret Plating}} |
** {{ii|Turret Plating}} |
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− | == Size |
+ | == Size Modifiers == |
Ranges calculated from the {{tip|er|edge}} of a champion's hitbox will see an increase or decrease in reach based on the champion's current size. Note that a change in range due to the champion's size is only relative to the champion's center and is not an explicitly mentioned effect (i.e. the champion's attack range stat will not increase). |
Ranges calculated from the {{tip|er|edge}} of a champion's hitbox will see an increase or decrease in reach based on the champion's current size. Note that a change in range due to the champion's size is only relative to the champion's center and is not an explicitly mentioned effect (i.e. the champion's attack range stat will not increase). |
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+ | :{{main|Size}} |
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− | ===Champions=== |
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− | ====Innate==== |
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− | Thus far, {{ci|Malphite}} and {{ci|Zac}} are the only champion with the innate quality of constantly modifying his size. |
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− | * Their maximum size is increased by their maximum armor and health, respectively. |
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− | * For {{ci|Zac}}, his current size fluctuates based on his current health percentage. |
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− | |||
− | ====Size Increase==== |
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− | * {{cai|Feast|Cho'Gath}} (also grants explicitly increased attack range) |
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− | * {{cai|Wild Growth|Lulu}} |
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− | * {{cai|Realm of Death|Mordekaiser}} ''(on himself)'' |
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− | * {{cai|Fury of the Sands|Nasus}} (also grants explicitly increased attack range) |
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− | * {{cai|Dominus|Renekton}} (also grants explicitly increased attack range) |
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− | * {{cai|Dragon's Descent|Shyvana}} (also grants explicitly increased attack range) |
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− | * {{cai|Subjugate|Trundle}} ''(on himself)'' |
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− | |||
− | ====Size Reduction==== |
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− | * {{cai|Subjugate|Trundle}} ''(on target)'' |
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− | * {{cai|Power Chord|Sona|Power Chord - Diminuendo}} ''(on target)'' |
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− | * {{cai|Realm of Death|Mordekaiser}} ''(on target)'' |
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− | |||
− | ===Items=== |
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− | While the following items do not explicitly increase the champion's attack range, they do increase the champion's size - allowing them to reach targets further away from their current location: |
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− | * {{ii|Elixir of Iron}} |
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− | * {{ii|Maw of Malmortius}} |
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− | * {{ii|Sterak's Gage}} |
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==Targeted Abilities (Exceptions)== |
==Targeted Abilities (Exceptions)== |
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− | : The following targeted |
+ | : The following targeted spells calculate their range like a basic attack ({{tip|Edge range|link=*none*|edge-to-edge}}) |
* Abilities |
* Abilities |
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+ | ** {{cai|Frostbite|Anivia}} |
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+ | ** {{cai|Feast|Cho'Gath}} |
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** {{cai|Rappel|Elise}} |
** {{cai|Rappel|Elise}} |
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+ | ** {{cai|Whiplash|Evelynn}} (both forms) |
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+ | ** {{cai|Zephyr|Janna}} |
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+ | ** {{cai|Thundering Blow|Jayce}} |
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+ | ** {{cai|Dancing Grenade|Jhin}} |
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+ | ** {{cai|Mounting Dread|Kindred}} |
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** {{cai|Piercing Light|Lucian}} |
** {{cai|Piercing Light|Lucian}} |
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** {{cai|Double Up|Miss Fortune}} |
** {{cai|Double Up|Miss Fortune}} |
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** {{cai|Consume|Nunu}} |
** {{cai|Consume|Nunu}} |
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+ | ** {{cai|Heroic Charge|Poppy}} |
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+ | ** {{cai|Vault|Quinn}} |
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+ | ** {{cai|Furious Bite|Rek'Sai}} |
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+ | ** {{cai|Rune Prison|Ryze}} and {{ai|Spell Flux|Ryze}} |
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+ | ** {{cai|Piercing Darkness|Senna}} |
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** {{Cai|Fling|Singed}} |
** {{Cai|Fling|Singed}} |
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+ | ** {{cai|Devour|Tahm Kench}} |
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** {{cai|Explosive Charge|Tristana}} and {{ai|Buster Shot|Tristana}} |
** {{cai|Explosive Charge|Tristana}} and {{ai|Buster Shot|Tristana}} |
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** {{cai|Condemn|Vayne}} |
** {{cai|Condemn|Vayne}} |
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+ | ** {{cai|Siphon Power|Viktor}} |
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* Summoner Spells |
* Summoner Spells |
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** {{si|Smite}} and its upgrades ({{si|Challenging Smite}} and {{si|Chilling Smite}}) |
** {{si|Smite}} and its upgrades ({{si|Challenging Smite}} and {{si|Chilling Smite}}) |
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+ | * Item Actives |
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+ | ** {{ii|Bilgewater Cutlass}} and {{ii|Blade of the Ruined King}} |
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+ | ** {{ii|Minion Dematerializer}} |
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== Trivia == |
== Trivia == |
Revision as of 04:28, 30 July 2020
Range is a value that defines how far a basic attack, ability, summoner spell, and item active can reach.
Range is defined in an arbitrary quantities of "units". It shares the scale of "units" with movement speed, so one point translates to one game distance unit traveled. Note that basic attack range is defined differently than ability range.
Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: basic attack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge*; and the range of self-centered area of effects are from the edge of the source (the larger champions don't benefit less from auras than smaller champions). The difference is approximately 100 (i.e. 550 basic attack range is roughly 650 casting range)[1][2][3]
Each champion begins the game with a particular base basic attack range. This can vary from 125 to 250 for melee units and 300 to 650 for ranged units. As of V9.22, has the highest base basic attack range at level 1 with 650. The highest possible range is held by , whose passive, , allows her range to scale indefinitely.
Champion ranges
- Main article: List of champions/Range
Increasing Attack Range
The following game elements increase the champion's respective attack range without affecting their range type ( melee or ranged).
Champion abilities
- with or
- and
- (while dismounted)
- and
- and
- and
Items
Range Type Modifiers
The following abilities change a champion attack classification from melee to ranged, or vice versa.
- and
Range Exclusivity
- Only purchasable for melee champions:
- Only purchasable for ranged champions:
Range Type Differences
The following game elements have their effects modified based on the champion range type, melee or ranged. Champion with range type modifiers are not affected by item range-restrictions.
- Items
- (and )
- and its upgrades ( and )
- Runes
- Buffs
- .
- Others
- Howling Abyss Aura: Melee champions passively gain 10 bonus magic resistance on the Howling Abyss.
Size Modifiers
Ranges calculated from the edge of a champion's hitbox will see an increase or decrease in reach based on the champion's current size. Note that a change in range due to the champion's size is only relative to the champion's center and is not an explicitly mentioned effect (i.e. the champion's attack range stat will not increase).
- Main article: Size
Targeted Abilities (Exceptions)
- Abilities
- (both forms)
- and
- and
- Summoner Spells
- and its upgrades ( and )
- Item Actives
- and
Trivia
References
- ↑ Hitboxes, Range and Deflection. "Hitboxes, Range, and Deflection" by Snickersnacks. Wayback Machine. Retrieved 13 April 2018
- ↑ Annie q and normal attack same 625 range, but normal attack range longer than q, Why?. Retrieved 13 August 2012
- ↑ What's the difference between spell range and autoattack range?. Retrieved 13 August 2012