Range is a value that defines how far an autoattack or ability can reach.

Range is defined in an arbitrary quantities of "units". It shares the scale of "units" with movement speed, so one point translates to one game distance unit traveled. Note that autoattack range is defined differently than ability range.

Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: autoattack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge; and the range of self-centered area of effects are from the edge of the source (the larger champions don't benefit less from auras than smaller champions). The difference is approximately 100 (i.e. 550 autoattack range is roughly 650 casting range)[1][2][3]

Each champion begins the game with a particular base autoattack range. This can vary from 125 to 250 for melee units and 300 to 650 for ranged units. As of 8.5, the highest autoattack range is 750 held by KindredSquare Kindred with 25 Mark of the Kindred marks, surpassing the 661 range of level 18 TristanaSquare Tristana's Draw a Bead Draw a Bead at 16 Mark of the Kindred marks (675). CaitlynSquare Caitlyn as the highest autoattack range at level 1 with 650, surpassed by TristanaSquare Tristana at level 17 with 653 autoattack range.

Champion ranges

Increasing Attack Range

The following game elements increase the champion's respective attack range, without affecting the champion's range type (melee or ranged).

Champion abilities


Decreasing Attack Range

The following game elements decrease the champion's respective attack range, without affecting the champion's range type (melee or ranged).

Range Type Modifiers

The following abilities change a champion attack classification from Melee role melee to Ranged role ranged, or vice versa.

Range Type Differences

The following game elements have their effects modified based on the champion range type, Melee role melee or Ranged role ranged. Champion with range type modifiers are not affected by item range-restrictions.

Size Model Modifiers

Ranges calculated from the Range model edge of a champion's hitbox will see an increase or decrease in reach based on the champion's current size. Note that a change in range due to the champion's size is only relative to the champion's center and is not an explicitly mentioned effect (i.e. the champion's attack range stat will not increase).



Thus far, MalphiteSquare Malphite and ZacSquare Zac are the only champion with the innate quality of constantly modifying his size.

  • Their maximum size is increased by their maximum armor and health, respectively.
  • For ZacSquare Zac, his current size fluctuates based on his current health percentage.

Size Increase

Size Reduction


While the following items do not explicitly increase the champion's attack range, they do increase the champion's size - allowing them to reach targets further away from their current location:

Targeted Abilities (Exceptions)

The following targeted abilities calculate their range like a basic attack (Range model edge-to-edge)


  1. Hitboxes, Range and Deflection. "Hitboxes, Range, and Deflection" by Snickersnacks. Wayback Machine. Retrieved 13 April 2018
  2. Annie q and normal attack same 625 range, but normal attack range longer than q, Why?. Retrieved 13 August 2012
  3. What's the difference between spell range and autoattack range?. Retrieved 13 August 2012
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