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* 1000g |
* 1000g |
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− | == Cost |
+ | == Cost Analysis == |
+ | {{texttip|''Gold Value''|The gold value of each stat was acquired by using the cheapest lowest tier items. The only exceptions are life steal, and movement speed.}} |
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− | ''Gold Value'' |
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* 500 [[health]] = 1319g |
* 500 [[health]] = 1319g |
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* 70 [[armor]] = 1400g |
* 70 [[armor]] = 1400g |
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** '''Total Gold Value''' = 2719g |
** '''Total Gold Value''' = 2719g |
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+ | |||
+ | {{texttip|''Gold Efficiency''|This is in comparison to basic items statistics.}} |
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+ | * The passive and active must have at least a combined valued of 281g for {{ii|Randuin's Omen}} to be gold efficient. |
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== Strategy == |
== Strategy == |
Revision as of 03:26, 2 February 2013
Randuin's Omen is a legendary item in League of Legends.[1]
Recipe
- (1000g)
- (300g)
- (300g)
- 500g
(1100g)
- 1000g
Cost Analysis
Gold Value
Gold Efficiency
- The passive and active must have at least a combined valued of 281g for to be gold efficient.
Strategy
- items that can reduce attack speed. , , and are the only
- tanky melee DPS champions, especially the manaless champions like , , and that don't benefit from so much. is commonly purchased by
- Using the active on while your champion is channeling an ability will end the channel prematurely.
Notes
- is named after former Riot employee Robin 'Randuin' Liao.
- , , , and were released as a quartet of "sister items" that share similar features, specifically having an active ability and a gold-generating item in their recipe.
- Chrono Trigger. active effect's debuff is named Black Omen, possibly a reference to the floating palace bearing the same name from the game
- Randuin's Omen's maximum active duration is most easily acquired when combined with , followed by and .
Patch History
- New recipe: +
- Item cost increased to 3100 from 3075.
- Combine cost increased to 1000 from 600.
- Health increased to 500 from 350.
- Armor reduced to 70 from 75.
- Health regen removed.
- Cooldown reduction removed.
- Cold Steel passive changed:
- Chance to slow increased to 100% from 20%.
- Slow duration reduced to 1.5 seconds from 3.
- Attack speed slow reduced to 20% from 35%.
- Movement speed slow reduced to 10% from 35%.
- Active duration increased to 2 seconds + 1 second per 100 armor and magic resist from 2 seconds plus 0.5 seconds per 100 armor and magic resist.
- Tooltip now updates dynamically.
- Fixed a bug where the tooltip stated the incorrect slow duration.
- Recipe changed: now requires .
- Armor increased to 75 from 55.
- Total cost changed to 3075 gold from 2775 (due to addition of ).
- Total cost reduced to 2775 gold from 2925.
- Armor reduced to 55 from 80.
- Health increased to 350 from 300.
- Cooldown reduction decreased to 5% from 8%.
- Armor reduced to 80 from 90.
- Cooldown reduction reduced to 8% from 15%.
- Tooltip updated to state the correct slow amount.
- Fixed a bug where the activation effect was not unique.
- Fixed a bug where was not slowing attack speeds.
V1.0.0.83: Added
- Recipe: + + 600g
- +300 health
- +90 armor
- +25 health regeneration per 5 seconds.
- Unique passive: 15% cooldown reduction.
- Unique active: Slows movement speed and attack speed of surrounding units by 35% for 1 second + 0.5 seconds for each 100 armor and magic resist. 60 second cooldown.
:
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items