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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Rammus OriginalCentered
Rammus
Rammus (Universe)Rammus (Universe)
Rammus (League of Legends)Rammus (League of Legends)
Rammus (Esports)Rammus (Esports)
Rammus (Teamfight Tactics)Rammus (Teamfight Tactics)
Rammus (Wild Rift)Rammus (Wild Rift)
Rammus (Development)Rammus (Development)
Rammus (Trivia)Rammus (Trivia)

Abilities[]

Rolling Armordillo

Rammus Spiked Shell WR

Innate: After not taking damage or using abilities for 5 seconds, Rammus gains Champions killed 5s before or after using Chronobreak (R)32 − 60 (based on level) bonus movement speed, increased to 96 − 180 (based on level) during Powerball.

Info
  • No additional details.

Powerball

Rammus Powerball WR

Active: Rammus enables Rolling Armordillo and accelerates up to Champions killed 5s before or after using Chronobreak (R)180% bonus movement speed over 6 seconds. Colliding with an enemy deals Damage mitigated with Shifting Sands (E)magic damage in an area, Airborne icon WR knocking back and Slow icon slowing enemies for 1 second.

Magic Damage:
110 / 140 / 170 / 200 Multiple champions hit with Between Worlds (R)(+ 100% AP)
Slow:
40 / 50 / 60 / 70%

Activating cancels Defensive Ball Curl and puts it on cooldown.

Info
  • No additional details.

Defensive Ball Curl

Rammus Defensive Ball Curl WR

Passive - Spiked Shell: Rammus's basic attacks deal Damage mitigated with Shifting Sands (E)bonus magic damage.

Magic Damage:
8 / 10 / 12 / 14 Healing from Spirit of Dread (W)(+ 8% armor)

Active: Rammus braces for up to 6 seconds gaining bonus Healing from Spirit of Dread (W)armor and Champions that have been made a Vessel by Test of Spirit (E)magic resistance. While active, Spiked Shell deals 50% more damage and also applies to enemies that basic attack Rammus.

Armor:
30 / 40 / 50 / 60 Healing from Spirit of Dread (W)(+ 70% armor)
Magic Resist:
10 / 15 / 20 / 25 Champions that have been made a Vessel by Test of Spirit (E)(+ 35% magic resistance)

Deals 175% damage against monsters.

Activating cancels Powerball and puts it on cooldown.

Info
  • No additional details.

Frenzying Taunt

Rammus Frenzying Taunt WR

Active: Rammus Taunt icon WR taunts an enemy champion or monster and gain Champions hit with Martial Cadence (P)bonus attack speed for 5 seconds.

Taunt Duration:
1.25 / 1.5 / 1.75 / 2
Attack Speed:
35 / 45 / 55 / 65%

Info
  • No additional details.

Soaring Slam

Rammus Soaring Slam WR

Active: Rammus hops into the air and slams down, dealing Damage mitigated with Shifting Sands (E)magic damage and creating aftershocks for 4 seconds.

Slam Damage:
100 / 175 / 250 Multiple champions hit with Between Worlds (R)(+ 50% AP)

Aftershocks deal Damage mitigated with Shifting Sands (E)magic damage every second and Slow icon slow enemies, stacking up to 5 times.

Aftershock Damage Per Second:
30 / 45 / 60 Multiple champions hit with Between Worlds (R)(+ 20% AP)
Slow Per Second:
12 / 14 / 16%
Maximum Slow:
60 / 70 / 80%

Soaring Slam's range increases with movement speed. Aftershocks damage structures.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1b
  • Rolling Armordillo Rolling Armordillo
    • Powerball Powerball bonus movement speed increased from 37 − 65 (based on level) to 61 − 75 (based on level).
  • Powerball Powerball
    • Maximum bonus movement speed increased from 110% − 180% (based on level) to 120% − 190% (based on level).
V4.3a
V4.2b
  • Rolling Armordillo Rolling Armordillo
    • Powerball Powerball bonus movement speed reduced from 96 − 180 (based on level) to 60 − 150 (based on level).
  • Powerball Powerball
    • Base damage reduced from 110 / 140 / 170 / 200 to 80 / 110 / 140 / 170.
V4.2
  • Stats
    • Base movement speed increased from 325 to 335.
V4.1a
  • Defensive Ball Curl Defensive Ball Curl
    • Base damage increased from 8 / 10 / 12 / 14 to 10 / 12 / 14 / 16.
    • Bonus armor reduced from 70 / 80 / 90 / 100% to 70 / 75 / 80 / 85%.
    • Bugfix: Fixed an issue where the armor calculation was higher than intended.
    • Removed: Rammus is no longer slowed by 30%.
V3.5a
  • Soaring Slam Soaring Slam
    • Base damage reduced from 100 / 175 / 250 to 75 / 150 / 225.
    • Slow per stack reduced from 12 / 14 / 16% to 10 / 12 / 14%.
      • Maximum slow reduced from 60 / 70 / 80% to 50 / 60 / 70%.
V3.3
  • Soaring Slam Soaring Slam
    • Cooldown reduced from 110 / 90 / 70 seconds to 95 / 80 / 65.
V2.4c
  • Powerball Powerball
    • Base damage changed from 105 / 150 / 195 / 240 to 110 / 140 / 170 / 200.
  • Defensive Ball Curl Defensive Ball Curl
    • Passive armor ratio reduced from Healing from Spirit of Dread (W)10% armor to inherit8%.
    • Active armor ratio reduced from Healing from Spirit of Dread (W)15% armor to inherit12%.
    • Damage against monsters increased from 150% to 175%.
V2.4a
  • Stats
    • Mana regeneration growth reduced from 1.1 to 0.9.
    • Magic resistance growth reduced from 1.6 to 0.8.
  • Defensive Ball Curl Defensive Ball Curl
    • Damage against monsters increased from 100% to 150%.
  • Soaring Slam Soaring Slam
    • Base damage reduced from 125 / 200 / 275 to 100 / 175 / 250.
    • Aftershock damage reduced from 35 / 60 / 85 to 30 / 45 / 60.
    • Bug Fix: Tooltip now correctly shows aftershock damage.
V2.3b
  • Frenzying Taunt Frenzying Taunt
    • Bonus attack speed reduced from 50 / 60 / 70 / 80% to 35 / 45 / 55 / 65%.
V2.3
  • Stats
    • Armor growth reduced from 5.1 to 4.7.
  • Defensive Ball Curl Defensive Ball Curl
    • Passive on-hit base damage increased from 5 / 10 / 15 / 20 to 8 / 10 / 12 / 14.
V2.2a - Added
  • Released April 22, 2021 (00:01 UTC).

See also[]

References[]

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