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League of Legends Wiki
League of Legends Wiki
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Release version[]

V14.9
V14.7
V14.2
V13.22
V13.21
  • Powerball Powerball
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
  • Defensive Ball Curl Defensive Ball Curl
    • Base bonus armor reduced to 30 from 35.
    • Armor ratio reduced to Healing from Spirit of Dread (W)35 / 45 / 55 / 65 / 75% total armor from inherit40 / 50 / 60 / 70 / 80%.
V13.7
  • Defensive Ball Curl Defensive Ball Curl
    • Increased armor reduced to 40 / 50 / 60 / 70 / 80% from 40 / 55 / 70 / 85 / 100%.
V13.5
  • Stats
    • Attack damage growth increased to 2.75 from 3.5.
  • Powerball Powerball
    • Base damage reduced to 100 / 125 / 150 / 175 / 200 from 100 / 130 / 160 / 190 / 220.
V13.1 - January 12th Hotfix
  • Stats
    • Base health increased to 675 from 614.
    • Base attack damage increased to 55 from 53.
    • Base armor increased to 40 from 36.
  • Defensive Ball Curl Defensive Ball Curl
    • Base bonus armor increased to 35 from 25.
V13.1
  • Stats
    • Base attack damage reduced to 53 from 56.
    • Base health reduced to 614 from 634.
  • Defensive Ball Curl Defensive Ball Curl
    • Base bonus armor reduced to 25 from 40.
    • Increased armor reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100%.
    • New Effect: Resistance ratios now factor in flat resistances from Defensive Ball Curl.
V12.23 - December 14th Hotfix
  • Defensive Ball Curl Defensive Ball Curl
    • Base bonus armor reduced to 40 from 50.
    • Base bonus magic resistance reduced to 10 from 15.
    • Cooldown increased to 7 seconds from 6.
V12.22 - November 17th Hotfix
  • Defensive Ball Curl Defensive Ball Curl
    • Base bonus armor increased to 50 from 40.
    • Base bonus magic resistance increased to 15 from 10.
V12.22
  • Stats
    • Base mana regeneration increased to 7.85 from 7.84.
V12.20
V12.19
V12.15
  • Soaring Slam Soaring Slam
    • Cooldown changed to 90 seconds at all ranks from 110 / 95 / 80.
    • Cast range increased to 800 units from 600.
    • Dash range growth increased to 150% from 130%.
    • Minimum dash speed increased to 900 from 700.
    • Maximum dash speed increased to 2000 from 1800.
V12.10
  • Stats
    • Base health increased to 634 from 564.
    • Health growth increased to 94 from 80.
    • Armor growth increased to 5.5 from 4.3.
    • Magic resistance growth increased to 2.05 from 1.25.
V11.13
  • Powerball Powerball
    • Bug Fix: Fixed a bug where the SFX volume was affected by his VO.
V11.12
V11.11
  • Soaring Slam Soaring Slam
    • Bug Fix: No longer deals its damage instantly when cast at point zero.
V11.8 - April 15th Hotfix
  • Powerball Powerball
    • Bug Fix: Rammus' movement speed no longer increases much more quickly than intended when using the Powerball right after casting Predator Predator.
V11.8
  • General
    • Updated visual effects.
  • Powerball Powerball
    • Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 135 / 170 / 205 / 240.
  • Defensive Ball Curl Defensive Ball Curl
    • New Effect: Basic attacks now extend its duration by 0.4 seconds, up to a maximum of 4 additional seconds.
  • Frenzying Taunt Frenzying Taunt
    • Taunt and bonus attack speed duration reduced to 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25.
  • Soaring Slam Soaring Slam
    • Renamed to Soaring Slam from Tremors.
    • Active: Rammus Dash leaps to the target location with Cc-immune icon immunity to crowd control, and upon impact he deals 100 / 175 / 250 Multiple champions hit with Between Worlds (R)(+ 60% AP) magic damage to nearby enemies and Slow icon slows them by 15 / 17.5 / 20% for 1.5 seconds. Enemies in the center take increased damage if Soaring Slam was cast further than 600 units, capped at 1700 units with 50% increased damage. If Soaring Slam is cast while channeling Powerball Powerball, enemies within the center of the impact are also Airborne icon knocked up for 0.75 seconds and take Powerball's Powerball's collision damage. Powerball Powerball will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards.
    • Rammus' impact causes 3 aftershocks to burst from the area over 3.5 seconds. Each aftershock deals 20 / 30 / 40 Multiple champions hit with Between Worlds (R)(+ 10% AP) magic damage to enemies within the area and applies the initial Slow icon slow, which stacks up to 4 times.
      • Soaring Slam's damage applies to and is doubled against structures.
      • Soaring Slam's minimum cast range is 600 units and is also equal to Champions killed 5s before or after using Chronobreak (R)130% of his average movement speed over the past 1 second.
      • Soaring Slam's center radius is 200 units and its slam and aftershock radius are 400 units.
    • Cooldown increased to 130 / 110 / 90 seconds from 100 / 80 / 60.
V11.5
  • Stats
    • Health growth reduced to 80 from 95.
V11.3
  • Frenzying Taunt Frenzying Taunt
    • Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
    • Base health reduced to 564 from 564.48.
    • Base attack damage increased to 56 from 55.88.
V10.5
  • Stats
    • Attack speed ratio reduced 0.625 from 0.656.
V10.4
  • Stats
    • Base attack speed increased to 0.656 from 0.625.
    • Attack speed ratio increased to 0.656 from 0.625.
V9.24
  • Stats
    • Health growth increased to 95 to 86.
  • Frenzying Taunt Frenzying Taunt
    • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
V9.14
V9.13 - June 27th Hotfix
V9.11
  • Spiked Shell Spiked Shell
    • Bonus magic damage changed to 10 at all levels from 8 − 20 (based on level).
  • Tremors Tremors
    • Base damage per second reduced to 30 / 60 / 90 from 40 / 80 / 120.
V9.7
V9.6
  • Tremors Tremors
    • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V9.1
  • Powerball Powerball
    • New Effect: Ability icon HUD now shows the remaining duration of the ability.
  • Defensive Ball Curl Defensive Ball Curl
    • New Effect: Ability icon HUD now shows the remaining duration of the ability.
  • Tremors Tremors
    • New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.24
V8.16
  • Defensive Ball Curl Defensive Ball Curl
    • Armor ratio increased to Healing from Spirit of Dread (W)60 / 70 / 80 / 90 / 100% armor from inherit50 / 60 / 70 / 80 / 90%.
    • Magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)30 / 35 / 40 / 45 / 50% magic resistance from inherit25 / 30 / 35 / 40 / 45%.
V8.9
V8.3
  • Stats
    • Base health regeneration increased to 8 from 7.924.
V7.24b
  • Stats
    • Removed: +15% bonus attack speed at level 1.
V7.24
V7.23
  • Stats
    • Base armor reduced to 36 from 40.
V7.22
  • Stats
    • New: Now has +15% bonus attack speed at level 1.
    • Base armor increased to 40 from 31.384.
V7.21
  • Defensive Ball Curl Defensive Ball Curl
    • Bonus armor ratio increased to inherit50 / 60 / 70 / 80 / 90% from inherit50 / 55 / 60 / 65 / 70%.
    • Bonus magic resistance reduced to 10 from 20.
    • Bonus magic resistance ratio reduced to inherit25 / 30 / 35 / 40 / 45% from inherit50 / 55 / 60 / 65 / 70%.
V7.14
V7.13
  • General
    • New Effect: Dance animation speed now increases with movement speed.
V7.10
  • Spiked Shell Spiked Shell
    • Removed: Grants Healing from Spirit of Dread (W)25% of his armor as bonus attack damage.
    • New Effect: Basic attacks deals 8 − 20 (based on level) Healing from Spirit of Dread (W)(+ 10% armor) bonus magic damage amplified by 50% to 12 − 30 (based on level) Healing from Spirit of Dread (W)(+ 15% armor) bonus magic damage while Defensive Ball Curl Defensive Ball Curl is active.
  • Powerball Powerball
    • Cooldown reduced to 16 / 13.5 / 11 / 8.5 / 6 seconds from 16 / 14.5 / 13 / 11.5 / 10.
    • Duration reduced to 6 seconds from 7.
    • New Effect: Is now a channeled spell, and thus is stopped by spells that interrupt channels.
    • Maximum movement speed changed to 150 − 235 (based on level)% from 155%.
    • Base damage reduced to 100 / 135 / 170 / 205 / 240 from 100 / 150 / 200 / 250 / 300.
    • Slow increased to 40 / 50 / 60 / 70 / 80% from 20 / 25 / 30 / 35 / 40%.
    • Slow duration reduced to 1 second from 2.
    • Undocumented: Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
    • Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.
    • Bug Fix: Rammus can now interact with Plants during Powerball
  • Defensive Ball Curl Defensive Ball Curl
    • Cooldown reduced to 6 seconds from 14.
    • Bonus armor changed to 20 Healing from Spirit of Dread (W)(+ 50 / 55 / 60 / 65 / 70% armor) from 40 / 60 / 80 / 100 / 120.
    • Bonus magic resistance changed to 20 Champions that have been made a Vessel by Test of Spirit (E)(+ 50 / 55 / 60 / 65 / 70% magic resistance) from 40 / 60 / 80 / 100 / 120.
    • New Effect: Now slows Rammus by 60% during the effect.
    • New Effect: Can be toggled off early.
    • Damage when attacked changed to Spiked Shell's Spiked Shell's damage from 25 / 35 / 45 / 55 / 65 Healing from Spirit of Dread (W)(+ 10% armor).
  • Frenzying Taunt Frenzying Taunt
    • Renamed Frenzying Taunt from Puncturing Taunt.
    • Removed: Reduces the target's armor by 5 / 10 / 15 / 20 / 25.
    • New Effect: Grants 20 / 25 / 30 / 35 / 40% bonus attack speed for the duration of the taunt.
    • New Effect: Attack speed bonus constantly refreshes while any of Rammus' other spells are active.
  • Tremors Tremors
    • Base damage reduced to 40 / 80 / 120 from 65 / 130 / 195.
    • AP ratio reduced to Multiple champions hit with Between Worlds (R)20% AP from Multiple champions hit with Between Worlds (R)30% AP.
    • New Effect: Slow enemies it damage by 8 / 10 / 12% for 1.5 seconds, stacking up to 8 times, up to a maximum of 64 / 80 / 96%.
    • New Effect: Deals double damage to structures.
      • Damage against structure per second increased to 80 / 160 / 240 Multiple champions hit with Between Worlds (R)(+ 40% AP) from 65 / 130 / 195 Multiple champions hit with Between Worlds (R)(+ 30% AP).
V6.15
  • Powerball Powerball
    • Bug Fix: Displacement stun lasting longer than intended.
V6.8
V6.7
V5.24
  • Powerball Powerball
    • Collision radius reduced to 225 from 325.
    • Slow duration reduced to 2 seconds from 3.
    • Pathfinding updated to have Rammus go through units (rather than around them) while active.
V5.16
  • Stats
    • Armor growth increased to 4.3 from 3.8.
  • Defensive Ball Curl Defensive Ball Curl
    • Base return damage increased to 25 / 35 / 45 / 55 / 65 from 15 / 25 / 35 / 45 / 55.
V5.6
  • General
    • New ability icons.
  • Powerball Powerball
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.
V4.20
  • Powerball Powerball
    • Cooldown increased to 16 / 14.5 / 13 / 11.5 / 10 seconds from 10 at all ranks.
  • Puncturing Taunt Puncturing Taunt
    • Armor reduction reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
V4.17
V4.16
  • General
    • New lore.
V4.13
  • General
V4.5
  • Stats
    • Base armor increased to 25 from 21.
V3.15
  • Defensive Ball Curl Defensive Ball Curl
    • Removed: Being able to reactivate to end the effects early (cooldown begins on-cast)
  • Puncturing Taunt Puncturing Taunt
    • Duration changed to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.5 / 2 / 2.5 / 3.
    • Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
  • Tremors Tremors
    • Mana cost reduced to 100 from 120.
V3.13
  • Texture Update
V3.7
V1.0.0.152
  • Stats
    • Base health regeneration increased to 8 from 6.
    • Base armor increased to 25 from 21.
    • Movement speed increased to 335 from 310.
V1.0.0.144
  • Stats
    • Magic resistance per level increased to 1.25 from 0.
V1.0.0.142
  • Powerball Powerball
    • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
    • Cast time reduced.
    • Movement delay after collision reduced.
  • Defensive Ball Curl Defensive Ball Curl
    • Mana cost reduced to 40 from 50.
V1.0.0.136
  • Stats
    • Base armor reduced to 20.8 from 24.8.
    • Base attack damage reduced to 53.5 from 58.8.
  • Powerball Powerball
    • New Effect: Right-clicking while active moves Rammus close enough to hit his target.
V1.0.0.134
  • Defensive Ball Curl Defensive Ball Curl
    • Bonus resistances reduced to 40 / 60 / 80 / 100 / 120 from 50 / 75 / 100 / 125 / 150.
V1.0.0.133
  • General
    • Dance updated to make Rammus actually rotate around his center axis when on his back.
V1.0.0.132
  • Powerball Powerball
    • Duration reduced to 7 seconds from 8.
    • Initial bonus movement speed increased to 30% from 25%.
  • Defensive Ball Curl Defensive Ball Curl
    • Base damage return reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
V1.0.0.126
  • General
  • Bug Fix: Recommended items not displaying for Rammus.
V1.0.0.125
  • Stats
    • Attack damage per level increased to 3.5 from 2.75
  • Powerball Powerball
  • Defensive Ball Curl Defensive Ball Curl
    • Base damage return changed to 20 / 30 / 40 / 50 / 60 from 22 / 26 / 32 / 38 / 46.
    • Removed: Cast time.
    • New Effect: Rammus can immediately switch to Powerball Powerball while active.
    • Bug Fix: Tooltip incorrectly displaying bonus armor values.
V1.0.0.120
V1.0.0.111
  • Updated tooltips.
  • Powerball Powerball
    • Speed reduced by about 15%.
V1.0.0.110
  • Powerball Powerball
    • Slow reduced to 20 / 25 / 30 / 35 / 40% from 28 / 36 / 44 / 52 / 60%.
    • Slow duration reduced to 3 seconds from 4.
  • Puncturing Taunt Puncturing Taunt
    • Cooldown increased to 12 seconds from 9.
V1.0.0.105
  • Puncturing Taunt Puncturing Taunt
    • Bug Fix: Enemies who blocked the taunt displaying the particle over their heads.
V1.0.0.104
  • Defensive Ball Curl Defensive Ball Curl
    • Base damage return reduced to 22 / 28 / 34 / 40 / 46 from 26 / 32 / 38 / 44 / 50.
    • Bug Fix: Tooltip not displaying correct bonus damage return value.
V1.0.0.103
  • General
    • Movement speed increased to 310 from 305.
    • Base mana regeneration increased to 4.5 from 3.75.
  • Powerball Powerball
    • Cooldown reduced to 10 seconds from 11.
  • Defensive Ball Curl Defensive Ball Curl
    • Cooldown reduced to 14 seconds from 15.
    • New Effect: Damage return has a Healing from Spirit of Dread (W)(+ 10% armor) ratio.
  • Puncturing Taunt Puncturing Taunt
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 65 / 80 / 95 / 110.
    • Bug Fix: Several responsiveness errors.
V1.0.0.101
V1.0.0.100
  • General
    • Bug Fix: Basic attack timer errors.
  • Powerball Powerball
    • Bug Fix: Sound continuing to play after Rammus hits his target.
V1.0.0.87
  • Powerball Powerball
    • Bug Fix: Occasionally dealing double damage.
V1.0.0.86
  • Stats:
    • Attack range increased to 125 from 100.
    • Mana regeneration per level increased to 0.3 from 0.25.
  • Powerball Powerball
    • Cooldown reduced to 11 seconds from 12.
  • Defensive Ball Curl Defensive Ball Curl
    • Cooldown reduced to 15 seconds from 18.
    • Mana cost changed to 50 at all ranks from 40 / 50 / 60 / 70 / 80.
  • Tremors Tremors
    • Mana cost changed to 120 at all ranks from 100 / 150 / 200.
V1.0.0.83
  • Stats
    • Base mana regeneration increased to 3.75 from 2.5.
  • Powerball Powerball
    • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
  • Puncturing Taunt Puncturing Taunt
    • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
V1.0.0.82
  • General
    • Basic attack animation timing updated.
  • Powerball Powerball
    • New Effect: Ramps up in pitch to match Rammus' increased movement speed.
    • Bug Fix: Rammus' movement speed being slightly too low while active.
  • Defensive Ball Curl Defensive Ball Curl
    • Bug Fix: Rammus' movement speed being slightly too low while active.
V1.0.0.81
  • Puncturing Taunt Puncturing Taunt
    • New Effect: Affected enemies display 'Taunted!' over their heads.
V1.0.0.61
V1.0.0.52
  • Stats
    • Base health increased to 420 from 400.
    • Health per level increased to 86 from 76.
  • Tremors Tremors
    • Base damage per second increased to 65 / 130 / 195 from 55 / 110 / 165.
V0.9.25.24
  • Powerball Powerball
    • Updated to hit immobile targets more easily.
V0.9.22.16
  • Powerball Powerball
    • New Effect: Has a 1 second cooldown upon casting.
    • Slow changed to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60%.
    • Mana cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140.
    • Tooltip updated.
V0.9.22.15
  • Stats
    • Base health reduced to 400 from 430.
    • Movement speed increased to 305 from 300.
  • Defensive Ball Curl Defensive Ball Curl
    • Bonus resistances changed to 50 / 75 / 100 / 125 / 150 from 40 / 80 / 120 / 160 / 200.
    • Damage return increased to 26 / 32 / 38 / 44 / 50 from 24 / 30 / 36 / 42 / 48.
  • Puncturing Taunt Puncturing Taunt
    • Armor reduction increased to 10 / 15 / 20 / 25 / 30 from 6 / 12 / 18 / 24 / 30.
  • Tremors Tremors
    • Base damage per second reduced to 55 / 110 / 165 from 64 / 128 / 192.
V0.8.22.115
  • Defensive Ball Curl Defensive Ball Curl
    • Bonus resistances reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250.
V0.8.21.110
  • General
    • Recommended items updated.
  • Stats
    • Base health increased to 430 from 394.
    • Health per level increased to 76 from 70.
  • Spiked Shell Spiked Shell
    • Bug Fix: Bonus AD being removed after Rammus is revived by Guardian Angel Guardian Angel.
  • Defensive Ball Curl Defensive Ball Curl
    • New Effect: Rammus gains bonus magic resistance equal to the bonus armor amount while active.
    • Damage return increased to 24 / 30 / 36 / 42 / 48 from 16 / 20 / 24 / 28 / 32.
  • Powerball Powerball
    • Collision radius on minions reduced.
    • Collision radius on champions increased.
    • New Effect: Can be toggled off.
    • Removed: Cast time.
    • Initial bonus movement speed increased to 25% from 20%.
    • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 85 / 105 / 125 / 145 / 160.
  • Tremors Tremors
    • AP ratio increased to Multiple champions hit with Between Worlds (R)(+ 30% AP) from Multiple champions hit with Between Worlds (R)(+ 20% AP)
    • Mana cost reduced to 100 / 150 / 200 from 150 / 200 / 250.
July 10, 2009 Patch
  • Added

See also[]

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