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Rammus
Rammus is a champion in League of Legends.[1]
Abilities[]
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
- The bonus movement speed stacks multiplicatively with other sources of movement speed boosts.
- Powerball will still collide with enemies if Rammus is ghosted.
- For the purpose of moving closer to an enemy when right clicking them, Powerball also reduces Rammus' attack range「 to 0 」「 by 125 」for the duration.
- Regardless of this, during Powerball Rammus will also always attempt to path towards his target's center instead.
- Rammus will ignore unit collision for the purpose of pathfinding during Powerball.
- Rammus acts as if he were ghosted for the duration of Powerball.
- Powerball is not a movement channel, and so will not be interrupted by root and ground.
- Displacement immunity will also resist the application of the stun.
- The following table refers for interactions while Rammus is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | interrupts. is disabled. modifies this ability. This ability recasts to end channel. | |
Movement | Allowed | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- Deactivating the ability manually does not.
- Defensive Ball Curl ends immediately if is cast.
- Defensive Ball Curl will return damage from attacks and/or abilities that apply on-hit effects ( ) as well as from Wind's Fury (will not return damage from turrets, , or ).
- The resistance scaling will factor from all sources, including Defensive Ball Curl's flat bonus. This will recalculate over the duration.
- Frenzying Taunt, despite being usable on monsters, does not force them to attack Rammus. He does not draw aggro since the ability does not deal damage.
- The bonus attack speed duration is separate from the taunt duration.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Applies area damage for the impact and persistent area damage for the aftershocks.
- Spell shield will block the impact (including with ) but not each aftershock.
- Rammus is required to have had at least 461.5 movement speed average over the last second to be able to cast Soaring Slam further than its minimum cast range and thereby deal the increased center damage.
- The maximum increased center damage is reachable once Rammus has had at least 1307.69 movement speed average for the past second.
- Soaring Slam will not impact nor generate aftershocks if the dash is interrupted.
- The following table refers for interactions while Rammus is dashing:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Rammus (Collection).
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.
Duncan Watt
Unknown artist
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- Bug Fix: No longer interrupts attack windups when the effect ends.
- Base bonus armor increased to 40 from 30.
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
- Base bonus armor reduced to 30 from 35.
- Armor ratio reduced to 35 / 45 / 55 / 65 / 75% total armor from 40 / 50 / 60 / 70 / 80%.
- Increased armor reduced to 40 / 50 / 60 / 70 / 80% from 40 / 55 / 70 / 85 / 100%.
- Stats
- Attack damage growth increased to 2.75 from 3.5.
- Base damage reduced to 100 / 125 / 150 / 175 / 200 from 100 / 130 / 160 / 190 / 220.
- V13.1 - January 12th Hotfix
- Stats
- Base health increased to 675 from 614.
- Base attack damage increased to 55 from 53.
- Base armor increased to 40 from 36.
- Base bonus armor increased to 35 from 25.
- Stats
- Base attack damage reduced to 53 from 56.
- Base health reduced to 614 from 634.
- Base bonus armor reduced to 25 from 40.
- Increased armor reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100%.
- New Effect: Resistance ratios now factor in flat resistances from Defensive Ball Curl.
- V12.23 - December 14th Hotfix
- Base bonus armor reduced to 40 from 50.
- Base bonus magic resistance reduced to 10 from 15.
- Cooldown increased to 7 seconds from 6.
- V12.22 - November 17th Hotfix
- Base bonus armor increased to 50 from 40.
- Base bonus magic resistance increased to 15 from 10.
- Stats
- Base mana regeneration increased to 7.85 from 7.84.
- Removed: No longer slows himself for 30% while active.
- Dash speed growth increased to 110% from 105%.
- Undocumented: Increased resistances no longer apply to the flat bonus.
- Cooldown changed to 90 seconds at all ranks from 110 / 95 / 80.
- Cast range increased to 800 units from 600.
- Dash range growth increased to 150% from 130%.
- Minimum dash speed increased to 900 from 700.
- Maximum dash speed increased to 2000 from 1800.
- Stats
- Base health increased to 634 from 564.
- Health growth increased to 94 from 80.
- Armor growth increased to 5.5 from 4.3.
- Magic resistance growth increased to 2.05 from 1.25.
- Bug Fix: Fixed a bug where the SFX volume was affected by his VO.
- Base bonus armor increased to 40 from 30.
- Cooldown reduced to 110 / 95 / 80 seconds from 130 / 110 / 90.
- Bug Fix: No longer deals its damage instantly when cast at point zero.
- V11.8 - April 15th Hotfix
- Bug Fix: Rammus' movement speed no longer increases much more quickly than intended when using the Powerball right after casting .
- General
- Updated visual effects.
- Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 135 / 170 / 205 / 240.
- New Effect: Basic attacks now extend its duration by 0.4 seconds, up to a maximum of 4 additional seconds.
- Taunt and bonus attack speed duration reduced to 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25.
- Renamed to Soaring Slam from Tremors.
- Active: Rammus leaps to the target location with immunity to crowd control, and upon impact he deals 100 / 175 / 250 (+ 60% AP) magic damage to nearby enemies and slows them by 15 / 17.5 / 20% for 1.5 seconds. Enemies in the center take increased damage if Soaring Slam was cast further than 600 units, capped at 1700 units with 50% increased damage. If Soaring Slam is cast while channeling , enemies within the center of the impact are also knocked up for 0.75 seconds and take collision damage. will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards.
- Rammus' impact causes 3 aftershocks to burst from the area over 3.5 seconds. Each aftershock deals 20 / 30 / 40 (+ 10% AP) magic damage to enemies within the area and applies the initial slow, which stacks up to 4 times.
- Soaring Slam's damage applies to and is doubled against structures.
- Soaring Slam's minimum cast range is 600 units and is also equal to 130% of his average movement speed over the past 1 second.
- Soaring Slam's center radius is 200 units and its slam and aftershock radius are 400 units.
- Cooldown increased to 130 / 110 / 90 seconds from 100 / 80 / 60.
- Stats
- Health growth reduced to 80 from 95.
- Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health reduced to 564 from 564.48.
- Base attack damage increased to 56 from 55.88.
- Stats
- Attack speed ratio reduced 0.625 from 0.656.
- Stats
- Base attack speed increased to 0.656 from 0.625.
- Attack speed ratio increased to 0.656 from 0.625.
- Stats
- Health growth increased to 95 to 86.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
- Bug Fix: Can no longer be interrupted by CC effects while under the effects of , , or .
- V9.13 - June 27th Hotfix
- Bug Fix: Empowered damage now properly triggers .
- Bug Fix: Empowered damage now properly triggers .
- Bonus magic damage changed to 10 at all levels from 8 − 20 (based on level).
- Base damage per second reduced to 30 / 60 / 90 from 40 / 80 / 120.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
-
- Bug Fix: Recall SFX are no longer heard globally if he is in vision.
- Armor ratio increased to 60 / 70 / 80 / 90 / 100% armor from 50 / 60 / 70 / 80 / 90%.
- Magic resistance ratio increased to 30 / 35 / 40 / 45 / 50% magic resistance from 25 / 30 / 35 / 40 / 45%.
- Bug Fix: Rammus Bot no longer becomes dormant while in Powerball.
- Base armor increased to 30 from 20.
- Stats
- Base health regeneration increased to 8 from 7.924.
- Stats
- Removed: +15% bonus attack speed at level 1.
- Bug Fix: No longer loses the additional base armor he received in V7.22 when using Powerball or .
- Stats
- Base armor reduced to 36 from 40.
- Stats
- New: Now has +15% bonus attack speed at level 1.
- Base armor increased to 40 from 31.384.
- Bonus armor ratio increased to 50 / 60 / 70 / 80 / 90% from 50 / 55 / 60 / 65 / 70%.
- Bonus magic resistance reduced to 10 from 20.
- Bonus magic resistance ratio reduced to 25 / 30 / 35 / 40 / 45% from 50 / 55 / 60 / 65 / 70%.
- Self-slow reduced to 30% from 60%.
- Bug Fix: Now properly increases the size of slow zone.
- General
- New Effect: Dance animation speed now increases with movement speed.
- Removed: Grants 25% of his armor as bonus attack damage.
- New Effect: Basic attacks deals 8 − 20 (based on level) (+ 10% armor) bonus magic damage amplified by 50% to 12 − 30 (based on level) (+ 15% armor) bonus magic damage while is active.
- Cooldown reduced to 16 / 13.5 / 11 / 8.5 / 6 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Duration reduced to 6 seconds from 7.
- New Effect: Is now a channeled spell, and thus is stopped by spells that interrupt channels.
- Maximum movement speed changed to 150 − 235 (based on level)% from 155%.
- Base damage reduced to 100 / 135 / 170 / 205 / 240 from 100 / 150 / 200 / 250 / 300.
- Slow increased to 40 / 50 / 60 / 70 / 80% from 20 / 25 / 30 / 35 / 40%.
- Slow duration reduced to 1 second from 2.
- Undocumented: Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
- Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.
- Bug Fix: Rammus can now interact with Plants during Powerball
- Cooldown reduced to 6 seconds from 14.
- Bonus armor changed to 20 (+ 50 / 55 / 60 / 65 / 70% armor) from 40 / 60 / 80 / 100 / 120.
- Bonus magic resistance changed to 20 (+ 50 / 55 / 60 / 65 / 70% magic resistance) from 40 / 60 / 80 / 100 / 120.
- New Effect: Now slows Rammus by 60% during the effect.
- New Effect: Can be toggled off early.
- Damage when attacked changed to (+ 10% armor). damage from 25 / 35 / 45 / 55 / 65
- Renamed Frenzying Taunt from Puncturing Taunt.
- Removed: Reduces the target's armor by 5 / 10 / 15 / 20 / 25.
- New Effect: Grants 20 / 25 / 30 / 35 / 40% bonus attack speed for the duration of the taunt.
- New Effect: Attack speed bonus constantly refreshes while any of Rammus' other spells are active.
- Base damage reduced to 40 / 80 / 120 from 65 / 130 / 195.
- AP ratio reduced to 20% AP from 30% AP.
- New Effect: Slow enemies it damage by 8 / 10 / 12% for 1.5 seconds, stacking up to 8 times, up to a maximum of 64 / 80 / 96%.
- New Effect: Deals double damage to structures.
- Damage against structure per second increased to 80 / 160 / 240 (+ 40% AP) from 65 / 130 / 195 (+ 30% AP).
- Bug Fix: Displacement stun lasting longer than intended.
- General
- New splash artwork for .
- General
- Splash artwork for and updated to the Chinese art.
- Cooldown increased to 100 / 80 / 60 seconds from 60 at all ranks.
- Collision radius reduced to 225 from 325.
- Slow duration reduced to 2 seconds from 3.
- Pathfinding updated to have Rammus go through units (rather than around them) while active.
- Stats
- Armor growth increased to 4.3 from 3.8.
- Base return damage increased to 25 / 35 / 45 / 55 / 65 from 15 / 25 / 35 / 45 / 55.
- General
- New ability icons.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.
- Cooldown increased to 16 / 14.5 / 13 / 11.5 / 10 seconds from 10 at all ranks.
- Armor reduction reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
- Effects changed to persist for 1 second after switching to from ending instantly.
- Effects changed to persist for 1 second after switching to from ending instantly.
- General
- New lore.
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Base armor increased to 25 from 21.
- Removed: Being able to reactivate to end the effects early (cooldown begins on-cast)
- Can still be done by using .
- Removed: Being able to reactivate to end the effects early (cooldown begins on-cast)
- Duration changed to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.5 / 2 / 2.5 / 3.
- Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
- Mana cost reduced to 100 from 120.
- Texture Update
- Removed: Being able to target minions.
- Stats
- Base health regeneration increased to 8 from 6.
- Base armor increased to 25 from 21.
- Movement speed increased to 335 from 310.
- Stats
- Magic resistance per level increased to 1.25 from 0.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
- Cast time reduced.
- Movement delay after collision reduced.
- Mana cost reduced to 40 from 50.
- Stats
- Base armor reduced to 20.8 from 24.8.
- Base attack damage reduced to 53.5 from 58.8.
- New Effect: Right-clicking while active moves Rammus close enough to hit his target.
- Bonus resistances reduced to 40 / 60 / 80 / 100 / 120 from 50 / 75 / 100 / 125 / 150.
- General
- Dance updated to make Rammus actually rotate around his center axis when on his back.
- Duration reduced to 7 seconds from 8.
- Initial bonus movement speed increased to 30% from 25%.
- Base damage return reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
- General
- Bug Fix: Recommended items not displaying for Rammus.
- Stats
- Attack damage per level increased to 3.5 from 2.75
- New Effect: Rammus can immediately switch to while active.
- Base damage return changed to 20 / 30 / 40 / 50 / 60 from 22 / 26 / 32 / 38 / 46.
- Removed: Cast time.
- New Effect: Rammus can immediately switch to while active.
- Bug Fix: Tooltip incorrectly displaying bonus armor values.
- Bug Fix: Having an AP ratio.
- Updated tooltips.
- Speed reduced by about 15%.
- Slow reduced to 20 / 25 / 30 / 35 / 40% from 28 / 36 / 44 / 52 / 60%.
- Slow duration reduced to 3 seconds from 4.
- Cooldown increased to 12 seconds from 9.
- Bug Fix: Enemies who blocked the taunt displaying the particle over their heads.
- Base damage return reduced to 22 / 28 / 34 / 40 / 46 from 26 / 32 / 38 / 44 / 50.
- Bug Fix: Tooltip not displaying correct bonus damage return value.
- General
- Movement speed increased to 310 from 305.
- Base mana regeneration increased to 4.5 from 3.75.
- Cooldown reduced to 10 seconds from 11.
- Cooldown reduced to 14 seconds from 15.
- New Effect: Damage return has a (+ 10% armor) ratio.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 65 / 80 / 95 / 110.
- Bug Fix: Several responsiveness errors.
- New Effect: Can be reactivated to end the effects early.
- General
- Bug Fix: Basic attack timer errors.
- Bug Fix: Sound continuing to play after Rammus hits his target.
- Bug Fix: Occasionally dealing double damage.
- Stats:
- Attack range increased to 125 from 100.
- Mana regeneration per level increased to 0.3 from 0.25.
- Cooldown reduced to 11 seconds from 12.
- Cooldown reduced to 15 seconds from 18.
- Mana cost changed to 50 at all ranks from 40 / 50 / 60 / 70 / 80.
- Mana cost changed to 120 at all ranks from 100 / 150 / 200.
- Stats
- Base mana regeneration increased to 3.75 from 2.5.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
- Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
- General
- Basic attack animation timing updated.
- New Effect: Ramps up in pitch to match Rammus' increased movement speed.
- Bug Fix: Rammus' movement speed being slightly too low while active.
- Bug Fix: Rammus' movement speed being slightly too low while active.
- New Effect: Affected enemies display 'Taunted!' over their heads.
- Bug Fix: Damage being negated by and/or .
- Stats
- Base health increased to 420 from 400.
- Health per level increased to 86 from 76.
- Base damage per second increased to 65 / 130 / 195 from 55 / 110 / 165.
- Updated to hit immobile targets more easily.
- New Effect: Has a 1 second cooldown upon casting.
- Slow changed to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60%.
- Mana cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140.
- Tooltip updated.
- Stats
- Base health reduced to 400 from 430.
- Movement speed increased to 305 from 300.
- Bonus resistances changed to 50 / 75 / 100 / 125 / 150 from 40 / 80 / 120 / 160 / 200.
- Damage return increased to 26 / 32 / 38 / 44 / 50 from 24 / 30 / 36 / 42 / 48.
- Armor reduction increased to 10 / 15 / 20 / 25 / 30 from 6 / 12 / 18 / 24 / 30.
- Base damage per second reduced to 55 / 110 / 165 from 64 / 128 / 192.
- Bonus resistances reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250.
- General
- Recommended items updated.
- Stats
- Base health increased to 430 from 394.
- Health per level increased to 76 from 70.
- Bug Fix: Bonus AD being removed after Rammus is revived by .
- New Effect: Rammus gains bonus magic resistance equal to the bonus armor amount while active.
- Damage return increased to 24 / 30 / 36 / 42 / 48 from 16 / 20 / 24 / 28 / 32.
- Collision radius on minions reduced.
- Collision radius on champions increased.
- New Effect: Can be toggled off.
- Removed: Cast time.
- Initial bonus movement speed increased to 25% from 20%.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 85 / 105 / 125 / 145 / 160.
- AP ratio increased to (+ 30% AP) from (+ 20% AP)
- Mana cost reduced to 100 / 150 / 200 from 150 / 200 / 250.
- Added
Trivia[]
- Rammus possibly plays on English verb & Latin masculine suffix -us.
- His dance references the back spin, a breakdance move.
- A side-by-side comparison can be seen here.
- The ward skin Armordillo Ward references him.
- It is possible for Rammus to reach approximately 3104 armor in an "ideal" scenario. Details can be seen here.
- In the V1.0.0.115 April Fools' Day patch, he was jokingly listed to receive a skin called "Rammurf", referencing .
- Out of all the champions in the game, Rammus has gone the longest without an update to his base splash art up until 2016.