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Rammus OriginalCentered
Rammus
Rammus (Universe)Rammus (Universe)
Rammus (League of Legends)Rammus (League of Legends)
Rammus (Esports)Rammus (Esports)
Rammus (Teamfight Tactics)Rammus (Teamfight Tactics)
Rammus (Wild Rift)Rammus (Wild Rift)
Rammus (Development)Rammus (Development)
Rammus (Trivia)Rammus (Trivia)

Rammus is a champion in League of Legends.[1]

Abilities[]

Edit

Spiked Shell

Spiked Shell

Innate: Rammus' basic attacks deal 10 (+ 10% armor) bonus magic damage On-hit icon on-hit, increased to 15 (+ 15% armor) during Defensive Ball Curl Defensive Ball Curl.

Info

Edit

Powerball

Powerball

Active: Rammus Channeling icon channels for up to 6 seconds to roll into a ball, gaining Movement speed icon 25% − 39.17% (based on level) bonus total movement speed per second over the duration, up to a maximum of 150% − 235% (based on level).

Powerball can be recast after 1 second within the duration, and does so automatically afterwards or when Silence icon interrupted.

Rammus stops rolling upon colliding with an enemy, dealing magic damage to all nearby enemies and Airborne icon knocking them back 125 units, though not through terrain. Enemies hit are then Stun icon stunned and Reveal icon revealed for 0.4 seconds, as well as Slow icon slowed for 1 second.

Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 100% AP)
Slow:
40 / 50 / 60 / 70 / 80%

Recast: Rammus ends Powerball.

Info
  • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
    • If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
  • The bonus movement speed Multiple stacking icon stacks multiplicatively with other sources of movement speed boosts.
  • Powerball will still collide with enemies if Rammus is Ghost ghosted.
  • For the purpose of moving closer to an enemy when right clicking them, Powerball also reduces Rammus' Range icon attack range「 to 0 」「 by 125 」for the duration.
    • Regardless of this, during Powerball Rammus will also always attempt to path towards his target's center instead.
  • Rammus will ignore unit collision for the purpose of pathfinding during Powerball.
    • Rammus acts as if he were Ghost ghosted for the duration of Powerball.
  • Powerball is not a movement channel, and so will not be Silence icon interrupted by Root icon root and Grounded icon ground.
  • Unstoppable icon Displacement immunity will also resist the application of the Stun icon stun.
  • The following table refers for interactions while Rammus is Channeling icon channeling:
Type Channel
Attacking Disabled
Abilities Defensive Ball Curl Defensive Ball Curl interrupts. Frenzying Taunt Frenzying Taunt is disabled. Soaring Slam Soaring Slam modifies this ability. This ability recasts to end channel.
Movement Allowed
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled N/A
Interrupted by Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Map-Specific Differences
    Arena icon Arena differences edit
    • Bonus movement speed changed to 50% − 75% (based on level).
    • AP ratio changed to 150% AP.
    • Cooldown changed to 11 / 9.5 / 8 / 6.5 / 5 seconds.

    Edit

    Defensive Ball Curl

    Defensive Ball Curl

    Active: Rammus enters a defensive stance for 6 seconds, gaining Armor icon bonus armor and Magic resistance icon bonus magic resistance. While active, enemies that use a basic attack On-hit icon on-hit against Rammus are dealt magic damage equal to Spiked Shell's Spiked Shell's bonus damage.

    Bonus Armor:
    40 (+ 35 / 45 / 55 / 65 / 75% total armor)
    Bonus Magic Resistance:
    10 (+ 30 / 35 / 40 / 45 / 50% total magic resistance)

    Rammus' basic attacks extend the remaining duration of Defensive Ball Curl by 0.4 seconds, up to a maximum of 4 additional seconds.

    Defensive Ball Curl can be recast after 1 second within the duration, and does so automatically upon casting Powerball Powerball.

    Recast: Rammus ends Defensive Ball Curl.

    Info

    Map-Specific Differences
    Arena icon Arena differences edit
    • Armor ratio changed to 60 / 70 / 80 / 90 / 100% total armor.
    • Magic resistance ratio changed to 40 / 45 / 50 / 55 / 60% total magic resistance.

    Edit

    Frenzying Taunt

    Frenzying Taunt

    Active: Rammus Taunt icon taunts the target enemy Champion icon champion or Monster icon monster for a duration and gains Attack speed icon bonus attack speed for the same duration.

    Taunt Duration:
    1.2 / 1.4 / 1.6 / 1.8 / 2
    Bonus Attack Speed Duration:
    1.2 / 1.4 / 1.6 / 1.8 / 2
    Bonus Attack Speed:
    20 / 25 / 30 / 35 / 40%

    The duration of the bonus attack speed continuously refreshes during Powerball Powerball, Defensive Ball Curl Defensive Ball Curl and Soaring Slam Soaring Slam.

    Info
    • Frenzying Taunt, despite being usable on Monster icon monsters, does not force them to attack Rammus. He does not draw aggro since the ability does not deal damage.
    • The bonus attack speed duration is separate from the Taunt icon taunt duration.
    • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).

    Map-Specific Differences
    Arena icon Arena differences edit
    • Taunt and bonus attack speed duration changed to 1.6 / 1.8 / 2 / 2.2 / 2.4 seconds.

    Edit

    Soaring Slam

    Soaring Slam

    Active: Rammus Dash leaps to the target location with Cc-immune icon immunity to crowd control. Upon arrival, he creates an impact that deals magic damage to nearby enemies and Slow icon slows them for 1.5 seconds. The impact deals increased damage at the epicenter if Soaring Slam was cast further than 800 units, capped at 1700 units with 50% increased damage.

    Magic Damage:
    100 / 175 / 250 (+ 60% AP)
    Center Increased Damage:
    150 / 262.5 / 375 (+ 90% AP)
    Slow:
    15 / 17.5 / 20%

    If Soaring Slam was cast during Powerball Powerball, enemies within the epicenter are also Airborne icon knocked up for 0.75 seconds and are dealt Powerball's Powerball's damage. Powerball Powerball will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards.

    Center Minimum Damage:
    100 / 175 / 250 (+ 60% AP) (+ 80 / 110 / 140 / 170 / 200 (+ 100% AP) 80 / 110 / 140 / 170 / 200 (+ 100% AP))
    Center Maximum Damage:
    150 / 262.5 / 375 (+ 90% AP) (+ 80 / 110 / 140 / 170 / 200 (+ 100% AP) 80 / 110 / 140 / 170 / 200 (+ 100% AP))

    The impact causes 3 aftershocks to burst from the area over 3.5 seconds, each one dealing magic damage to enemies within and applying the initial Slow icon slow, which stacks up to 4 times.

    Magic Damage per Hit:
    20 / 30 / 40 (+ 10% AP)
    Total Magic Damage:
    60 / 90 / 120 (+ 30% AP)
    Maximum Slow:
    60 / 70 / 80%

    Soaring Slam's damage affects structures and is doubled against Turret icon turrets.

    Soaring Slam will cast at max range if cast beyond that.

    Info
    • Applies Death Lotus area damage for the impact and Poison Trail persistent area damage for the aftershocks.
    • Spell Shield Spell shield will block the impact (including with Powerball Powerball) but not each aftershock.
    • Rammus is required to have had at least 461.5 movement speed average over the last second to be able to cast Soaring Slam further than its minimum cast range and thereby deal the increased center damage.
      • The maximum increased center damage is reachable once Rammus has had at least 1307.69 movement speed average for the past second.
    • Soaring Slam will not impact nor generate aftershocks if the dash is interrupted.
    • The following table refers for interactions while Rammus is dashing:
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Map-Specific Differences
    Arena icon Arena differences edit
    • AP ratio changed to 100% AP.
    • Cooldown changed to 40 seconds.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Rammus (Collection).
    Rammus OriginalSkin
    Original
    RP 585
    09.07.2009
    Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.
    Separator
    ActorDuncan Watt
    ArtistUnknown artist
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.2
    V13.22
    V13.21
    • Powerball Powerball
      • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
    • Defensive Ball Curl Defensive Ball Curl
      • Base bonus armor reduced to 30 from 35.
      • Armor ratio reduced to 35 / 45 / 55 / 65 / 75% total armor from 40 / 50 / 60 / 70 / 80%.
    V13.7
    • Defensive Ball Curl Defensive Ball Curl
      • Increased armor reduced to 40 / 50 / 60 / 70 / 80% from 40 / 55 / 70 / 85 / 100%.
    V13.5
    • Stats
      • Attack damage growth increased to 2.75 from 3.5.
    • Powerball Powerball
      • Base damage reduced to 100 / 125 / 150 / 175 / 200 from 100 / 130 / 160 / 190 / 220.
    V13.1 - January 12th Hotfix
    • Stats
      • Base health increased to 675 from 614.
      • Base attack damage increased to 55 from 53.
      • Base armor increased to 40 from 36.
    • Defensive Ball Curl Defensive Ball Curl
      • Base bonus armor increased to 35 from 25.
    V13.1
    • Stats
      • Base attack damage reduced to 53 from 56.
      • Base health reduced to 614 from 634.
    • Defensive Ball Curl Defensive Ball Curl
      • Base bonus armor reduced to 25 from 40.
      • Increased armor reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100%.
      • New Effect: Resistance ratios now factor in flat resistances from Defensive Ball Curl.
    V12.23 - December 14th Hotfix
    • Defensive Ball Curl Defensive Ball Curl
      • Base bonus armor reduced to 40 from 50.
      • Base bonus magic resistance reduced to 10 from 15.
      • Cooldown increased to 7 seconds from 6.
    V12.22 - November 17th Hotfix
    • Defensive Ball Curl Defensive Ball Curl
      • Base bonus armor increased to 50 from 40.
      • Base bonus magic resistance increased to 15 from 10.
    V12.22
    • Stats
      • Base mana regeneration increased to 7.85 from 7.84.
    V12.20
    V12.19
    V12.15
    • Soaring Slam Soaring Slam
      • Cooldown changed to 90 seconds at all ranks from 110 / 95 / 80.
      • Cast range increased to 800 units from 600.
      • Dash range growth increased to 150% from 130%.
      • Minimum dash speed increased to 900 from 700.
      • Maximum dash speed increased to 2000 from 1800.
    V12.10
    • Stats
      • Base health increased to 634 from 564.
      • Health growth increased to 94 from 80.
      • Armor growth increased to 5.5 from 4.3.
      • Magic resistance growth increased to 2.05 from 1.25.
    V11.13
    • Powerball Powerball
      • Bug Fix: Fixed a bug where the SFX volume was affected by his VO.
    V11.12
    V11.11
    • Soaring Slam Soaring Slam
      • Bug Fix: No longer deals its damage instantly when cast at point zero.
    V11.8 - April 15th Hotfix
    • Powerball Powerball
      • Bug Fix: Rammus' movement speed no longer increases much more quickly than intended when using the Powerball right after casting Predator Predator.
    V11.8
    • General
      • Updated visual effects.
    • Powerball Powerball
      • Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 135 / 170 / 205 / 240.
    • Defensive Ball Curl Defensive Ball Curl
      • New Effect: Basic attacks now extend its duration by 0.4 seconds, up to a maximum of 4 additional seconds.
    • Frenzying Taunt Frenzying Taunt
      • Taunt and bonus attack speed duration reduced to 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25.
    • Soaring Slam Soaring Slam
      • Renamed to Soaring Slam from Tremors.
      • Active: Rammus Dash leaps to the target location with Cc-immune icon immunity to crowd control, and upon impact he deals 100 / 175 / 250 (+ 60% AP) magic damage to nearby enemies and Slow icon slows them by 15 / 17.5 / 20% for 1.5 seconds. Enemies in the center take increased damage if Soaring Slam was cast further than 600 units, capped at 1700 units with 50% increased damage. If Soaring Slam is cast while channeling Powerball Powerball, enemies within the center of the impact are also Airborne icon knocked up for 0.75 seconds and take Powerball's Powerball's collision damage. Powerball Powerball will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards.
      • Rammus' impact causes 3 aftershocks to burst from the area over 3.5 seconds. Each aftershock deals 20 / 30 / 40 (+ 10% AP) magic damage to enemies within the area and applies the initial Slow icon slow, which stacks up to 4 times.
        • Soaring Slam's damage applies to and is doubled against structures.
        • Soaring Slam's minimum cast range is 600 units and is also equal to 130% of his average movement speed over the past 1 second.
        • Soaring Slam's center radius is 200 units and its slam and aftershock radius are 400 units.
      • Cooldown increased to 130 / 110 / 90 seconds from 100 / 80 / 60.
    V11.5
    • Stats
      • Health growth reduced to 80 from 95.
    V11.3
    • Frenzying Taunt Frenzying Taunt
      • Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
      • Base health reduced to 564 from 564.48.
      • Base attack damage increased to 56 from 55.88.
    V10.5
    • Stats
      • Attack speed ratio reduced 0.625 from 0.656.
    V10.4
    • Stats
      • Base attack speed increased to 0.656 from 0.625.
      • Attack speed ratio increased to 0.656 from 0.625.
    V9.24
    • Stats
      • Health growth increased to 95 to 86.
    • Frenzying Taunt Frenzying Taunt
      • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
    V9.14
    V9.13 - June 27th Hotfix
    V9.11
    • Spiked Shell Spiked Shell
      • Bonus magic damage changed to 10 at all levels from 8 − 20 (based on level).
    • Tremors Tremors
      • Base damage per second reduced to 30 / 60 / 90 from 40 / 80 / 120.
    V9.7
    V9.6
    • Tremors Tremors
      • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
    V9.1
    • Powerball Powerball
      • New Effect: Ability icon HUD now shows the remaining duration of the ability.
    • Defensive Ball Curl Defensive Ball Curl
      • New Effect: Ability icon HUD now shows the remaining duration of the ability.
    • Tremors Tremors
      • New Effect: Ability icon HUD now shows the remaining duration of the ability.
    V8.24
    V8.16
    • Defensive Ball Curl Defensive Ball Curl
      • Armor ratio increased to 60 / 70 / 80 / 90 / 100% armor from 50 / 60 / 70 / 80 / 90%.
      • Magic resistance ratio increased to 30 / 35 / 40 / 45 / 50% magic resistance from 25 / 30 / 35 / 40 / 45%.
    V8.9
    V8.3
    • Stats
      • Base health regeneration increased to 8 from 7.924.
    V7.24b
    • Stats
      • Removed: +15% bonus attack speed at level 1.
    V7.24
    V7.23
    • Stats
      • Base armor reduced to 36 from 40.
    V7.22
    • Stats
      • New: Now has +15% bonus attack speed at level 1.
      • Base armor increased to 40 from 31.384.
    V7.21
    • Defensive Ball Curl Defensive Ball Curl
      • Bonus armor ratio increased to 50 / 60 / 70 / 80 / 90% from 50 / 55 / 60 / 65 / 70%.
      • Bonus magic resistance reduced to 10 from 20.
      • Bonus magic resistance ratio reduced to 25 / 30 / 35 / 40 / 45% from 50 / 55 / 60 / 65 / 70%.
    V7.14
    V7.13
    • General
      • New Effect: Dance animation speed now increases with movement speed.
    V7.10
    • Spiked Shell Spiked Shell
      • Removed: Grants 25% of his armor as bonus attack damage.
      • New Effect: Basic attacks deals 8 − 20 (based on level) (+ 10% armor) bonus magic damage amplified by 50% to 12 − 30 (based on level) (+ 15% armor) bonus magic damage while Defensive Ball Curl Defensive Ball Curl is active.
    • Powerball Powerball
      • Cooldown reduced to 16 / 13.5 / 11 / 8.5 / 6 seconds from 16 / 14.5 / 13 / 11.5 / 10.
      • Duration reduced to 6 seconds from 7.
      • New Effect: Is now a channeled spell, and thus is stopped by spells that interrupt channels.
      • Maximum movement speed changed to 150 − 235 (based on level)% from 155%.
      • Base damage reduced to 100 / 135 / 170 / 205 / 240 from 100 / 150 / 200 / 250 / 300.
      • Slow increased to 40 / 50 / 60 / 70 / 80% from 20 / 25 / 30 / 35 / 40%.
      • Slow duration reduced to 1 second from 2.
      • Undocumented: Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80.
      • Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.
      • Bug Fix: Rammus can now interact with Plants during Powerball
    • Defensive Ball Curl Defensive Ball Curl
      • Cooldown reduced to 6 seconds from 14.
      • Bonus armor changed to 20 (+ 50 / 55 / 60 / 65 / 70% armor) from 40 / 60 / 80 / 100 / 120.
      • Bonus magic resistance changed to 20 (+ 50 / 55 / 60 / 65 / 70% magic resistance) from 40 / 60 / 80 / 100 / 120.
      • New Effect: Now slows Rammus by 60% during the effect.
      • New Effect: Can be toggled off early.
      • Damage when attacked changed to Spiked Shell's Spiked Shell's damage from 25 / 35 / 45 / 55 / 65 (+ 10% armor).
    • Frenzying Taunt Frenzying Taunt
      • Renamed Frenzying Taunt from Puncturing Taunt.
      • Removed: Reduces the target's armor by 5 / 10 / 15 / 20 / 25.
      • New Effect: Grants 20 / 25 / 30 / 35 / 40% bonus attack speed for the duration of the taunt.
      • New Effect: Attack speed bonus constantly refreshes while any of Rammus' other spells are active.
    • Tremors Tremors
      • Base damage reduced to 40 / 80 / 120 from 65 / 130 / 195.
      • AP ratio reduced to 20% AP from 30% AP.
      • New Effect: Slow enemies it damage by 8 / 10 / 12% for 1.5 seconds, stacking up to 8 times, up to a maximum of 64 / 80 / 96%.
      • New Effect: Deals double damage to structures.
        • Damage against structure per second increased to 80 / 160 / 240 (+ 40% AP) from 65 / 130 / 195 (+ 30% AP).
    V6.15
    • Powerball Powerball
      • Bug Fix: Displacement stun lasting longer than intended.
    V6.8
    V6.7
    V5.24
    • Powerball Powerball
      • Collision radius reduced to 225 from 325.
      • Slow duration reduced to 2 seconds from 3.
      • Pathfinding updated to have Rammus go through units (rather than around them) while active.
    V5.16
    • Stats
      • Armor growth increased to 4.3 from 3.8.
    • Defensive Ball Curl Defensive Ball Curl
      • Base return damage increased to 25 / 35 / 45 / 55 / 65 from 15 / 25 / 35 / 45 / 55.
    V5.6
    • General
      • New ability icons.
    • Powerball Powerball
      • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.
    V4.20
    • Powerball Powerball
      • Cooldown increased to 16 / 14.5 / 13 / 11.5 / 10 seconds from 10 at all ranks.
    • Puncturing Taunt Puncturing Taunt
      • Armor reduction reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
    V4.17
    V4.16
    • General
      • New lore.
    V4.13
    • General
    V4.5
    • Stats
      • Base armor increased to 25 from 21.
    V3.15
    • Defensive Ball Curl Defensive Ball Curl
      • Removed: Being able to reactivate to end the effects early (cooldown begins on-cast)
    • Puncturing Taunt Puncturing Taunt
      • Duration changed to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.5 / 2 / 2.5 / 3.
      • Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
    • Tremors Tremors
      • Mana cost reduced to 100 from 120.
    V3.13
    • Texture Update
    V3.7
    V1.0.0.152
    • Stats
      • Base health regeneration increased to 8 from 6.
      • Base armor increased to 25 from 21.
      • Movement speed increased to 335 from 310.
    V1.0.0.144
    • Stats
      • Magic resistance per level increased to 1.25 from 0.
    V1.0.0.142
    • Powerball Powerball
      • Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120.
      • Cast time reduced.
      • Movement delay after collision reduced.
    • Defensive Ball Curl Defensive Ball Curl
      • Mana cost reduced to 40 from 50.
    V1.0.0.136
    • Stats
      • Base armor reduced to 20.8 from 24.8.
      • Base attack damage reduced to 53.5 from 58.8.
    • Powerball Powerball
      • New Effect: Right-clicking while active moves Rammus close enough to hit his target.
    V1.0.0.134
    • Defensive Ball Curl Defensive Ball Curl
      • Bonus resistances reduced to 40 / 60 / 80 / 100 / 120 from 50 / 75 / 100 / 125 / 150.
    V1.0.0.133
    • General
      • Dance updated to make Rammus actually rotate around his center axis when on his back.
    V1.0.0.132
    • Powerball Powerball
      • Duration reduced to 7 seconds from 8.
      • Initial bonus movement speed increased to 30% from 25%.
    • Defensive Ball Curl Defensive Ball Curl
      • Base damage return reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
    V1.0.0.126
    • General
    • Bug Fix: Recommended items not displaying for Rammus.
    V1.0.0.125
    • Stats
      • Attack damage per level increased to 3.5 from 2.75
    • Powerball Powerball
    • Defensive Ball Curl Defensive Ball Curl
      • Base damage return changed to 20 / 30 / 40 / 50 / 60 from 22 / 26 / 32 / 38 / 46.
      • Removed: Cast time.
      • New Effect: Rammus can immediately switch to Powerball Powerball while active.
      • Bug Fix: Tooltip incorrectly displaying bonus armor values.
    V1.0.0.120
    V1.0.0.111
    • Updated tooltips.
    • Powerball Powerball
      • Speed reduced by about 15%.
    V1.0.0.110
    • Powerball Powerball
      • Slow reduced to 20 / 25 / 30 / 35 / 40% from 28 / 36 / 44 / 52 / 60%.
      • Slow duration reduced to 3 seconds from 4.
    • Puncturing Taunt Puncturing Taunt
      • Cooldown increased to 12 seconds from 9.
    V1.0.0.105
    • Puncturing Taunt Puncturing Taunt
      • Bug Fix: Enemies who blocked the taunt displaying the particle over their heads.
    V1.0.0.104
    • Defensive Ball Curl Defensive Ball Curl
      • Base damage return reduced to 22 / 28 / 34 / 40 / 46 from 26 / 32 / 38 / 44 / 50.
      • Bug Fix: Tooltip not displaying correct bonus damage return value.
    V1.0.0.103
    • General
      • Movement speed increased to 310 from 305.
      • Base mana regeneration increased to 4.5 from 3.75.
    • Powerball Powerball
      • Cooldown reduced to 10 seconds from 11.
    • Defensive Ball Curl Defensive Ball Curl
      • Cooldown reduced to 14 seconds from 15.
      • New Effect: Damage return has a (+ 10% armor) ratio.
    • Puncturing Taunt Puncturing Taunt
      • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 65 / 80 / 95 / 110.
      • Bug Fix: Several responsiveness errors.
    V1.0.0.101
    V1.0.0.100
    • General
      • Bug Fix: Basic attack timer errors.
    • Powerball Powerball
      • Bug Fix: Sound continuing to play after Rammus hits his target.
    V1.0.0.87
    • Powerball Powerball
      • Bug Fix: Occasionally dealing double damage.
    V1.0.0.86
    • Stats:
      • Attack range increased to 125 from 100.
      • Mana regeneration per level increased to 0.3 from 0.25.
    • Powerball Powerball
      • Cooldown reduced to 11 seconds from 12.
    • Defensive Ball Curl Defensive Ball Curl
      • Cooldown reduced to 15 seconds from 18.
      • Mana cost changed to 50 at all ranks from 40 / 50 / 60 / 70 / 80.
    • Tremors Tremors
      • Mana cost changed to 120 at all ranks from 100 / 150 / 200.
    V1.0.0.83
    • Stats
      • Base mana regeneration increased to 3.75 from 2.5.
    • Powerball Powerball
      • Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
    • Puncturing Taunt Puncturing Taunt
      • Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
    V1.0.0.82
    • General
      • Basic attack animation timing updated.
    • Powerball Powerball
      • New Effect: Ramps up in pitch to match Rammus' increased movement speed.
      • Bug Fix: Rammus' movement speed being slightly too low while active.
    • Defensive Ball Curl Defensive Ball Curl
      • Bug Fix: Rammus' movement speed being slightly too low while active.
    V1.0.0.81
    • Puncturing Taunt Puncturing Taunt
      • New Effect: Affected enemies display 'Taunted!' over their heads.
    V1.0.0.61
    V1.0.0.52
    • Stats
      • Base health increased to 420 from 400.
      • Health per level increased to 86 from 76.
    • Tremors Tremors
      • Base damage per second increased to 65 / 130 / 195 from 55 / 110 / 165.
    V0.9.25.24
    • Powerball Powerball
      • Updated to hit immobile targets more easily.
    V0.9.22.16
    • Powerball Powerball
      • New Effect: Has a 1 second cooldown upon casting.
      • Slow changed to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60%.
      • Mana cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140.
      • Tooltip updated.
    V0.9.22.15
    • Stats
      • Base health reduced to 400 from 430.
      • Movement speed increased to 305 from 300.
    • Defensive Ball Curl Defensive Ball Curl
      • Bonus resistances changed to 50 / 75 / 100 / 125 / 150 from 40 / 80 / 120 / 160 / 200.
      • Damage return increased to 26 / 32 / 38 / 44 / 50 from 24 / 30 / 36 / 42 / 48.
    • Puncturing Taunt Puncturing Taunt
      • Armor reduction increased to 10 / 15 / 20 / 25 / 30 from 6 / 12 / 18 / 24 / 30.
    • Tremors Tremors
      • Base damage per second reduced to 55 / 110 / 165 from 64 / 128 / 192.
    V0.8.22.115
    • Defensive Ball Curl Defensive Ball Curl
      • Bonus resistances reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250.
    V0.8.21.110
    • General
      • Recommended items updated.
    • Stats
      • Base health increased to 430 from 394.
      • Health per level increased to 76 from 70.
    • Spiked Shell Spiked Shell
      • Bug Fix: Bonus AD being removed after Rammus is revived by Guardian Angel Guardian Angel.
    • Defensive Ball Curl Defensive Ball Curl
      • New Effect: Rammus gains bonus magic resistance equal to the bonus armor amount while active.
      • Damage return increased to 24 / 30 / 36 / 42 / 48 from 16 / 20 / 24 / 28 / 32.
    • Powerball Powerball
      • Collision radius on minions reduced.
      • Collision radius on champions increased.
      • New Effect: Can be toggled off.
      • Removed: Cast time.
      • Initial bonus movement speed increased to 25% from 20%.
      • Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 85 / 105 / 125 / 145 / 160.
    • Tremors Tremors
      • AP ratio increased to (+ 30% AP) from (+ 20% AP)
      • Mana cost reduced to 100 / 150 / 200 from 150 / 200 / 250.
    July 10, 2009 Patch
    • Added

    Trivia[]

    • Rammus possibly plays on English verb ram ram & Latin masculine suffix -us.
    • His dance references the back spin, a breakdance move.
      • A side-by-side comparison can be seen here.
    • The ward skin Armordillo Ward Armordillo Ward references him.
    • It is possible for Rammus to reach approximately 3104 armor in an "ideal" scenario. Details can be seen here.
    • In the V1.0.0.115 April Fools' Day patch, he was jokingly listed to receive a skin called "Rammurf", referencing Urf Urf.
    • Out of all the champions in the game, Rammus has gone the longest without an update to his base splash art up until 2016.


    See also[]

    References[]

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