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Abilities

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Spiked Shell
Spiked Shell

Innate: Rammus' basic attacks deal 10 (+ 10% armor) Magic damage bonus magic damage, increased by 50% to 15 (+ 15% armor) bonus magic damage while Defensive Ball Curl Defensive Ball Curl is active.

Info
Notes
  • No additional details.

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Powerball
COLLISION RADIUS: 112.5
COST: 60 Mana
COOLDOWN: 16 / 13.5 / 11 / 8.5 / 6
Powerball

Active: Rammus tucks into a ball and begins to roll, Channeling icon channeling for up to 6 seconds, gaining 25% − 39.17% (based on level) Movement speed icon bonus movement speed per second over the duration, up to a maximum of 150% − 235% (based on level) Movement speed icon bonus movement speed.

Rammus stops rolling upon colliding with an enemy, Airborne icon knocking back all nearby enemies 100 units over 0.75 seconds, dealing them magic damage, and Slow icon slowing them for 1 second. Powerball can be recast after 1 second.

Magic Damage:
100 / 135 / 170 / 205 / 240 (+ 100% AP)

Slow:
40 / 50 / 60 / 70 / 80%

Recast: Rammus ends the Channeling icon channel early.

Info
Notes
  • Powerball will still collide with enemies if Rammus is Ghost ghosted.
  • Powerball will trigger Mana Charge twice (upon activation and when ending it prematurely).
Type Channel
Attacking Disabled
Abilities Q and W interrupt. E is disabled. R is usable
Movement Allowed
Items Usable Shurelya's Reverie item Shurelya's Reverie Righteous Glory item Righteous Glory Youmuu's Ghostblade item Youmuu's Ghostblade Spellbinder item Spellbinder Gargoyle Stoneplate item Gargoyle Stoneplate Randuin's Omen item Randuin's Omen Seraph's Embrace item Seraph's Embrace
Disabled Hextech Protobelt-01 item Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled N/A
Interrupted by Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon Silencing effects
  • Edit
    Defensive Ball Curl
    COST: 40 Mana
    COOLDOWN: 6
    Defensive Ball Curl

    Active: Rammus drops into a defensive stance for 6 seconds, gaining Armor icon bonus armor and Magic resistance icon bonus magic resistance, increasing Spiked Shell Spiked Shell's damage by 50%, and applying it to enemies whenever they use basic attacks against him. Rammus is Slow icon slowed by 30% for the duration. Defensive Ball Curl can be recast after 1 second.

    Bonus Armor:
    30 (+ 60 / 70 / 80 / 90 / 100% total armor)

    Bonus Magic Resistance:
    10 (+ 30 / 35 / 40 / 45 / 50% total magic resistance)

    Recast: Rammus ends Defensive Ball Curl early.

    Info
    Notes

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    Frenzying Taunt
    TARGET RANGE: 325
    COST: 50 Mana
    COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
    Frenzying Taunt

    Active: Rammus Taunt icon taunts the target enemy Champion icon champion or Monster icon monster, gaining Attack speed icon bonus attack speed for the duration.

    Taunt Duration:
    1.25 / 1.5 / 1.75 / 2 / 2.25
    Bonus Attack Speed:
    20 / 25 / 30 / 35 / 40%

    While Powerball Powerball, Defensive Ball Curl Defensive Ball Curl or Tremors Tremors is active, the Attack speed icon bonus attack speed duration refreshes.

    Info
    Notes
    • Frenzying Taunt, despite being usable on Monster icon monsters, does not force them to attack Rammus. He does not draw aggro since the ability does not deal damage.
    • The bonus attack speed's duration is separate from the Taunt icon taunt's duration.

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    Tremors
    EFFECT RADIUS: 300
    CAST TIME: none
    COST: 100 Mana
    COOLDOWN: 100 / 80 / 60
    Tremors

    Active: Rammus creates an earthquake around himself for 8 seconds, Slow icon slowing and dealing magic damage each second to nearby enemies for the duration. Structures receive double damage.

    Magic Damage Per Second:
    30 / 60 / 90 (+ 20% AP)
    Total Magic Damage:
    240 / 480 / 720 (+ 160% AP)

    Structure Magic Damage Per Second:
    60 / 120 / 180 (+ 40% AP)
    Structure Total Magic Damage:
    480 / 960 / 1440 (+ 320% AP)

    The Slow icon slow persists for 1.5 seconds and stacks up to 8 times.

    Slow:
    8 / 10 / 12%
    Maximum Slow:
    64 / 80 / 96%

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    Notes

    References

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