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Spiked Shell
Spiked Shell

Innate: Basic attacks deal 8 − 20 (based on level) (+ 10% armor) Ability power bonus magic damage, increased by 50% to 12 − 30 (based on level) (+ 15% armor) bonus magic damage while Defensive Ball Curl Defensive Ball Curl is active.

Ability Details
Notes
  • No additional details.


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Powerball
COLLISION RADIUS: 112.5
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 16 / 13.5 / 11 / 8.5 / 6
Powerball

Active: Rammus tucks into a ball and begins to roll, Channeling iconchanneling for up to 6 seconds, gaining 25% − 39.17% (based on level) Movement speed icon bonus movement speed per second over the duration, up to a maximum of 150% − 235% (based on level) Movement speed icon bonus movement speed.

Rammus stops rolling upon colliding with an enemy, Airborne icon knocking back all nearby enemies 100 units over 0.75 seconds, dealing them magic damage, and Slow icon slowing them for 1 second.

Magic Damage:
100 / 135 / 170 / 205 / 240 (+ 100% AP)

Slow:
40 / 50 / 60 / 70 / 80%
Ability Details
Notes
  • Powerball will still hit nearby enemies (including minions) if Rammus is Ghost ghosted.
  • Powerball will trigger Mana Charge twice (upon activation and when ending it prematurely).
Rammus QVideo
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Defensive Ball Curl
COST: 40 Mana
COOLDOWN: 6
Defensive Ball Curl

Active: Rammus drops into a defensive stance for 6 seconds, gaining Armor icon bonus armor and Magic resistance icon bonus magic resistance, increasing Spiked Shell Spiked Shell's damage by 50%, and applying it to enemies whenever they use basic attacks against him. Rammus is Slow icon slowed by 30% for the duration.

Bonus Armor:
30 (+ 60 / 70 / 80 / 90 / 100% total armor)

Bonus Magic Resistance:
10 (+ 30 / 35 / 40 / 45 / 50% total magic resistance)

Defensive Ball Curl can be canceled instantly by reactivating the ability or by activating Powerball Powerball.

Ability Details
Notes
Rammus WVideo
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Frenzying Taunt
TARGET RANGE: 325
COST: 50 Mana
COOLDOWN: 12
Frenzying Taunt

Active: Rammus Taunt icon taunts the target enemy, gaining Attack speed icon bonus attack speed for the duration.

Taunt Duration:
1.25 / 1.5 / 1.75 / 2 / 2.25
Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%

While Powerball Powerball, Defensive Ball Curl Defensive Ball Curl or Tremors Tremors is active, the Attack speed icon bonus attack speed is refreshed.

Ability Details
Notes
  • Frenzying Taunt behaves like a Stun icon stun when cast right before Rammus enters Stasis icon stasis.
Rammus EVideo
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Tremors
EFFECT RADIUS: 300
COST: 100 Mana
COOLDOWN: 100 / 80 / 60
Tremors

Active: Rammus creates an earthquake around himself for 8 seconds, Slow icon slowing and dealing magic damage each second to nearby enemies for the duration. Structures receive double damage.

Magic Damage Per Second:
40 / 80 / 120 (+ 20% AP)
Total Magic Damage:
320 / 640 / 960 (+ 160% AP)
Structure Magic Damage Per Second:
80 / 160 / 240 (+ 40% AP)
Structure Total Magic Damage:
640 / 1280 / 1920 (+ 320% AP)

The Slow icon slow persists for 1.5 seconds and stacks up to 8 times.

Slow:
8 / 10 / 12%
Maximum Slow:
64 / 80 / 96%
Ability Details
Notes
  • Tremors has no cast time and does not interrupt Rammus' previous orders.
Rammus RVideo


References