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Rammus OriginalCentered.jpg
Rammus
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Abilities

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Spiked Shell
Spiked Shell.png

Innate: Rammus' basic attacks deal 10 (+ 10% armor) bonus magic damage, increased to 15 (+ 15% armor) while Defensive Ball Curl Defensive Ball Curl is active.

Info
Notes
  • No additional details.

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Powerball
EFFECT RADIUS: Range center.png 200
CAST TIME: none
COST: 60 Mana
COOLDOWN: 16 / 13.5 / 11 / 8.5 / 6
Powerball.png

Active: Rammus tucks into a ball and begins to roll, Channeling icon.png channeling for up to 6 seconds, gaining 25% − 39.17% (based on level) Movement speed icon.png bonus movement speed per second over the duration, up to a maximum of 150% − 235% (based on level) bonus movement speed.

Rammus stops rolling upon colliding with an enemy, Airborne icon.png knocking back and Stun icon.png stunning all nearby enemies 100 units over 0.75 seconds, dealing them magic damage, and Slow icon.png slowing them for 1 second. Powerball can be recast after 1 second.

Magic Damage:
100 / 135 / 170 / 205 / 240 (+ 100% AP)
Slow:
40 / 50 / 60 / 70 / 80%

Recast: Rammus ends the Channeling icon.png channel early.

Info
Notes
  • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
  • Powerball will still collide with enemies if Rammus is Ghost.png ghosted.
  • For the purpose of moving closer to an enemy when right clicking them, Powerball also reduces Rammus' attack range to 0 for the duration.
    • Because Powerball uses Range center.png center range, Rammus may still find himself not automatically colliding with targets with a radius of 135 units or larger. Instead, the player has to right click a destination that causes Rammus to attempt to roll close by the large enemy.
  • Powerball will trigger Mana Charge twice (upon activation and when ending it prematurely).
  • Powerball is not a movement channel, and so will not be Silence icon.png interrupted by Root icon.png root and Grounded icon.png ground.
  • The following table refers for interactions while Rammus is Channeling icon.png channeling:
Type Channel
Attacking Disabled
Abilities Defensive Ball Curl Defensive Ball Curl interrupts. Frenzying Taunt Frenzying Taunt is disabled. Tremors Tremors is usable. This ability recasts to end channel.
Movement Allowed
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled Hextech Protobelt-01 Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled N/A
Interrupted by Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Silencing effects
  • Edit
    Defensive Ball Curl
    CAST TIME: none
    COST: 40 Mana
    COOLDOWN: 6
    Defensive Ball Curl.png

    Active: Rammus drops into a defensive stance for 6 seconds, gaining Armor icon.png bonus armor and Magic resistance icon.png bonus magic resistance, becoming Slow icon.png slowed by 30%, increasing Spiked Shell's Spiked Shell's damage by 50%, and applying it to enemies whenever they land a basic attack on-hit to Rammus. Defensive Ball Curl can be recast after 1 second.

    Bonus Armor:
    30 (+ 60 / 70 / 80 / 90 / 100% total armor)
    Bonus Magic Resistance:
    10 (+ 30 / 35 / 40 / 45 / 50% total magic resistance)

    Recast: Rammus ends Defensive Ball Curl early.

    Info
    Notes

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    Frenzying Taunt
    TARGET RANGE: Range center.png 325
    CAST TIME: 0.25
    COST: 50 Mana
    COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
    Frenzying Taunt.png

    Active: Rammus Taunt icon.png taunts the target enemy Champion icon.png champion or Monster icon.png monster, gaining Attack speed icon.png bonus attack speed for the duration.

    Effect Duration:
    1.25 / 1.5 / 1.75 / 2 / 2.25
    Bonus Attack Speed:
    20 / 25 / 30 / 35 / 40%

    While Powerball Powerball, Defensive Ball Curl Defensive Ball Curl or Tremors Tremors is active, the Attack speed icon.png bonus attack speed duration refreshes.

    Info
    Notes
    • Frenzying Taunt, despite being usable on Monster icon.png monsters, does not force them to attack Rammus. He does not draw aggro since the ability does not deal damage.
    • The bonus attack speed's duration is separate from the Taunt icon.png taunt's duration.

    Edit
    Tremors
    EFFECT RADIUS: Range center.png 385
    CAST TIME: none
    COST: 100 Mana
    COOLDOWN: 100 / 80 / 60
    Tremors.png

    Active: Rammus creates an earthquake around himself for 8 seconds, Slow icon.png slowing and dealing magic damage each second to nearby enemies for the duration. Structures receive double damage.

    Magic Damage Per Second:
    30 / 60 / 90 (+ 20% AP)
    Total Magic Damage:
    240 / 480 / 720 (+ 160% AP)
    Structure Magic Damage Per Second:
    60 / 120 / 180 (+ 40% AP)
    Structure Total Magic Damage:
    480 / 960 / 1440 (+ 320% AP)

    The Slow icon.png slow persists for 1.5 seconds and stacks up to 8 times.

    Slow:
    8 / 10 / 12%
    Maximum Slow:
    64 / 80 / 96%

    Info
    Notes

    References

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