Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
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The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
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Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
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The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a Spiked Shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.
Rammus' appearance is a mixture of a real life armadillo and a tortoise, with spiked red and silver colored leather straps used as some sort of clothing. His spiked shell has a brown earthy texture to its carapace, with additional golden reliefs at its edges. His plastron is of a light flesh color while his limbs and head are of a green (with a scaly texture). His eyes have been seen to glow ether red or yellow.
Personality[]
Rammus has a calm demeanor, approaching situations in a relaxed state and rarely talks. He shows up randomly should any Shurimans be in trouble and rescue them from said trouble, its unknown why he does this however.
Abilities[]
Unknown Being: Rammus is a mysterious being that no one knows anything about, possessing many strange powers.
Immortality: Rammus has lived for millennia.
Superhuman Strength: Rammus is incredibly strong.
Increased Durability: When hidden in his carapace, Rammus is incredibly durable.
Rolling Speed: By rolling himself, Rammus can go at great speeds.
Ojan's knife whittled the edge of the ironwood into a soft curve. As an eight-year-old, he wasn't the most practiced craftsman; his wood block was just starting to resemble something round and spiky.
Rammus is at least 6000 years old, having myths and legends about him dating back as the early days of the Shuriman Empire.
It is hinted in K'Sante's interaction with Rammus that he may be a Baccai, though it's not yet been confirmed whether what K'Sante said is true or not.