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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Rakan OriginalCentered
Rakan
Rakan (Universe)Rakan (Universe)
Rakan (League of Legends)Rakan (League of Legends)
Rakan (Esports)Rakan (Esports)
Rakan (Teamfight Tactics)Rakan (Teamfight Tactics)
Rakan (Wild Rift)Rakan (Wild Rift)
Rakan (Development)Rakan (Development)
Rakan (Trivia)Rakan (Trivia)

Abilities[]

Fey Feathers

Rakan Fey Feathers WR

Innate: Rakan gains a shield for 31 − 255 (based on level) Multiple champions hit with Between Worlds (R)(+ 80% AP). Basic attacks and abilities on enemy champions reduce this cooldown by 1 second.

Lover's Leap: Xayah Xayah and Rakan can join each other's recall. Both will reach the Summoning Platform at the time of which the initiator's recall ends.

Info
  • No additional details.

Gleaming Quill

Rakan Gleaming Quill WR

Active: Rakan flings a magical feather that deals Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit.

Magic Damage:
70 / 130 / 190 / 250 Multiple champions hit with Between Worlds (R)(+ 60% AP)

If the feather hits a champion or epic monster, Rakan restores 22 − 120 (based on level) Multiple champions hit with Between Worlds (R)(+ 70% AP) health to himself and nearby allies after 3 seconds or when he touches an ally.

Info
  • No additional details.

Grand Entrance

Rakan Grand Entrance WR

Active: Rakan dashes to a location and upon arrival leaps into the air, dealing Damage mitigated with Shifting Sands (E)magic damage and Airborne icon WR knocking up enemies for 1 second.

Magic Damage:
80 / 150 / 220 / 290 Multiple champions hit with Between Worlds (R)(+ 70% AP)

Info
  • No additional details.

Battle Dance

Rakan Battle Dance WR

Active: Rakan dashes to an allied champion, granting them a shield for 3 seconds. Battle Dance can be recast for free within 5 seconds.

Shield Strength:
45 / 80 / 115 / 150 Multiple champions hit with Between Worlds (R)(+ 80% AP)
è icon2 = Rakan Battle Dance 2 WR.png

When cast on Xayah Xayah, the shield amount is increased by 25% and the cooldown is reduced.

Xayah Shield:
56.25 / 100 / 143.75 / 187.5 Multiple champions hit with Between Worlds (R)(+ 100% AP)

Info
  • No additional details.

The Quickness

Rakan The Quickness WR

Active: Rakan gains Champions killed 5s before or after using Chronobreak (R)60% bonus movement speed for 4 seconds. Touching enemies deals Damage mitigated with Shifting Sands (E)magic damage and Charm icon WR charms them. This may only occur once per unit. The first champion charmed grants him Champions killed 5s before or after using Chronobreak (R)100% decaying bonus movement speed.

Magic Damage:
100 / 200 / 300 Multiple champions hit with Between Worlds (R)(+ 50% AP)
Charm Duration:
1 / 1.25 / 1.5

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.2b
  • Grand Entrance Grand Entrance
    • Cooldown reduced from 18 / 17 / 16 / 15 seconds to 16 / 14.5 / 13 / 11.5.
  • Battle Dance Battle Dance
    • Cooldown reduced from 20 / 18 / 16 / 14 seconds to 18 / 16 / 14 / 12.
V5.1c
  • Stats
    • Base armor increased from 40 to 43.
    • Base health increased from 540 to 570.
  • Battle Dance Battle Dance
    • Base shield increased from 35 / 70 / 105 / 140 to 50 / 80 / 110 / 140.
V4.3a
  • Stats
    • Base health reduced from 570 to 540.
  • Battle Dance Battle Dance
    • Base shield reduced from 45 / 80 / 115 / 150 to 35 / 70 / 105 / 140.
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V4.1b
  • Stats
    • Base attack damage reduced from 64 to 58.
  • Grand Entrance Grand Entrance
    • Cooldown increased from 18 / 16 / 14 / 12 seconds to 18 / 17 / 16 / 15.
    • Base damage reduced from 70 / 140 / 210 / 280 to 70 / 135 / 200 / 265.
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)70% AP to inherit55%.
  • Battle Dance Battle Dance
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)80% AP to inherit65%.
V3.5b
  • The Quickness The Quickness
    • Bonus movement speed upon first hit reduced from 100% to 75%.
V3.5
  • Gleaming Quill Gleaming Quill
    • Missle range changed from 700 / 800 / 900 / 1000 to 800 at all ranks.
    • Base damage increased from 70 / 130 / 190 / 250 to 80 / 140 / 200 / 260.
V3.3
  • The Quickness The Quickness
    • Cooldown reduced from 85 / 75 / 65 seconds to 80 / 70 / 60.
V3.1b
  • Stats
    • Mana growth increased from 41 to 57.
V2.4b
  • Grand Entrance Grand Entrance
    • Base damage increased from 70 / 140 / 210 / 280 to 80 / 150 / 220 / 290.
  • Battle Dance Battle Dance
    • Shield modifier when cast on Xayah Xayah reduced from 200% to 125%.
  • The Quickness The Quickness
    • Bonus movement speed increased from 50% to 60%.
V2.3c
  • Gleaming Quill Gleaming Quill
    • Missile range increased from 600 / 700 / 800 / 900 to 700 / 800 / 900 / 1000.
V2.3
  • Stats
    • Base magic resistance increased from 30 to 34.
    • Magic resistance growth increased from 0.8 to 1.2.
  • Fey Feathers Fey Feathers
    • Cooldown reduced from 40 − 17.6 (based on level) seconds to 40 − 14.8 (based on level).
V2.1 - Added
  • Released February 1, 2021 (00:01 UTC).

See also[]

References[]

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