Synergy[]
Trivia[]
- Rakan appears as with the TFT's own customized chroma key instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Notes[]
- Both and are the same unit token, Rakan will always appear on the first two rows of the board while he will be intangible support on the last two rows of the board.
Trivia[]
- Rakan appears as with the TFT's own chroma key instead of due to the skin being best suited for the origin in his kit.
- The splashart shares with to match the trait.
Synergy[]
Trivia[]
- Rakan appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Rakan appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability and was renamed to Gleaming Quill.
Synergy[]
Trivia[]
- Rakan appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Synergy[]
Gameplay[]
Rakan is an initiator-tank that can be found fairly early in the game, he has 2 major builds depending on his team composition.
When played in a Protectors comp, Rakan's build as a secondary carry consists of rushing a
to disable enemy healing and massive AOE burning and to quickly recast his ability to set up the team's main carry; .Meanwhile, in a Celestial/Blade master team, Rakan's main item is a
to reduce enemies' magic resist so his allies (such as ) can deal massive damage regardless of the presence of Mystics.Trivia[]
- Rakan appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Synergy[]
Gameplay[]
Rakan is an initiator-tank that can be found fairly early in the game, he has 2 major builds depending on his team composition.
When played in a Protectors comp, Rakan's build as a secondary carry consists of rushing a
to disable enemy healing and massive AOE burning and to quickly recast his ability to set up the team's main carry; .Meanwhile, in a Celestial/Blade master team, Rakan's main item is a
to reduce enemies' magic resist so his allies , and can deal massive damage regardless of the presence of Mystics.Trivia[]
- Rakan appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Patch History[]
- V11.22 - Disabled
- Disabled due to Set 6.
- Ability damage reduced to 350 / 500 / 800 from 350 / 500 / 900.
- Ability healing reduced to 35 / 50 / 70% of missing health from 35 / 50 / 80%.
- V11.15 - Returning
- V11.9 - Disabled
- Disabled due to Set 5.
- V11.2 - January 26th Hotfix
- Starting mana increased to 60 from 40.
- Maximum mana increased to 120 from 80.
- Ability shield reduced to 200 / 400 / 800 from 300 / 550 / 950.
- Bug Fix: Fixed a bug where he would still gain mana while his shield was still active.
- V11.2 - Returning
- V10.19 - Disabled
- Disabled due to Set 4.
- Base health reduced to 650 from 700.
- Base health increased to 700 from 600.
- V10.12 - Returning
- Base armor increased to 45 from 35.
- Base magic resistance increased to 35 from 20.
- Ability targeting changed to farthest unit within attack range + 1 hex from farthest unit within 3 hexes.
- Undocumented: Maximum mana increased to 100 from 80.
- Maximum mana reduced to 80 from 150.
- Effect radius changed to 1 hex from 2 hexes.
- Ability now targets the furthest enemy within 3 hexes, instead of his attack target.
- V10.6 - Added