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The Loop (Games)
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Rakan
Abilities
Rakan has ability interactions with
.
- Notes
- will record bonus shielding when a new shield is created, but not when it regenerates. In either case, there is no bonus shielding received.
- The cooldown reduction is granted even if the ability is blocked by a
spell shield.
- Notes
- The trigger radius is slightly smaller than the heal radius.
Spell shield will not prevent the marked area from being formed.
- The heal can activate immediately after the projectile hits the target, before the healing return animation completes.
- Gleaming Quill will cast from wherever Rakan is at the end of the cast time.
- The heal will trigger and affect Rakan even if he is
untargetable.
- Notes
- No additional details.
- Notes
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- The shields do not stack if Battle Dance is cast on the same target twice. Only the duration and shield amount is refreshed.
Ultra Rapid Fire differences edit
- Shield AP ratio halved.
- Notes
- The following table refers for interactions while Rakan is in cast time:
Type | Cast time | |
---|---|---|
Attacking | Allowed | |
Abilities | ![]() ![]() ![]() | |
Movement | Allowed | |
Items | Usable | All the other item-actives are usable |
Disabled | N/A | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
Patch history
- This patch box only contains the Release version. For Rakan's complete patch history, see here.
- Bug Fix: Second cast now properly triggers .
- Stats
- Base magic resistance reduced to 32 from 32.1.
- V10.21 - October 16th Hotfix
- Bug Fix: Fixed a bug where charmed enemies would still be able to move and cast abilities.
- Initial bonus movement speed increased to 75% from 50%.
- Undocumented: Bonus movement speed from colliding with first enemy champion reduced to 75% from 100%.
- Cooldown reduced to 40 − 14.5 (based on level) seconds from 40 − 16 (based on level).
- Base damage increased to 70 / 125 / 180 / 235 / 290 from 70 / 120 / 170 / 220 / 270.
- General
- Recommended items updated.
- Bug Fix: Can no longer stack by casting the second dash on allies that are out of range.
- Bug Fix: Fixed a bug where his self-only R marker would display in Spectator Mode.
- Bug Fix: Can now properly recast it even when his mana is lower than the ability's cost.
- V9.9 - May 2nd Hotfix
- Bug Fix: Fixed a bug where mana cost was incorrect when used with .
- Stats
- Base health increased to 540 from 480.
- Base armor increased to 32 from 29.
- Base attack damage reduced to 62 from 70.
- Base magic resistance increased to 32.1 from 30.
- Magic resistance growth increased to 1.25 from 0.5.
- Dash speed increased to 1700 from 1500.
- New Effect: Can no longer cast or during the first 0.5 seconds of The Quickness.
- New Effect: While active, can now buffer .
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 70 / 115 / 160 / 205 / 250.
- Dash speed increased to 1500 from 1400 (+ 0 / 45 / 80 (based on type of boots)).
- General
- Recommended items updated.
- Stats
- Base armor reduced to 29 from 33.
- Dash speed changed to 1400 (+ 0 / 45 / 80 (based on type of boots)) from 2050 (+ 30% movement speed).
- Delay on arrival before impact reduced to 0.35 seconds from 0.5.
- Bug Fix: Fixed a bug that caused it to sometimes not affect his basic attack target.
- Stats
- Base health reduced to 480 from 510.
- Base armor reduced to 33 from 36.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 12 / 10.5 / 9 / 7.5 / 6.
- Cooldown increased to 130 / 110 / 90 seconds from 120 / 100 / 80.
- Base heal reduced to 18 − 120 (based on level) from 22.5 − 150 (based on level).
- Base shield strength reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
- Bug Fix: Has been optimized, which will eliminated reported frame drops.
-
- Bug Fix: Has been optimized, which will eliminated reported frame drops.
- AP ratio increased to 60% AP from 50% AP.
- AP ratio increased to 70% AP from 50% AP.
- Range increased to 700 from 600.
- Range towards unchanged at 1000.
-
- Bug Fix: Health bar has been adjusted so it no longer obscures several animations.
-
- Bug Fix: No longer has a receding hairline. VFX no longer reveal the bottom of his head.
- Stats
- Base attack damage increased to 70 from 62.
- Base armor increased to 36 from 24.
- Dash speed changed to 2050 (+ 30% movement speed) from 1800 (+ 100% movement speed).
- Collision radius reduced to 150 from 200.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
- V7.13 June 28th Hotfix
- Bug Fix: Fixed a bug where, if he was interrupted during the dash, he became unable to use until re-casting Grand Entrance.
- Bug Fix: Now properly benefits from effects that modify heal and shield values (ex. line, ).
- Bug Fix: Cooldown availability now displays accurately for allies in the HUD.
- Bug Fix: Enemies affected by the charm no longer walk in the wrong direction if they cast a spell the instant before being hit by the charm.
- General
- Bug Fix: Rakan's warding VO lines are no longer audible to enemies (sometimes giving away his position through fog of war). Allies can still hear him.
- Bug Fix: Fixed a bug where, when and Rakan use while empowered by , only the champion who started the would gain Empowered bonus movement speed.
-
- Bug Fix: Once again creates a starry nebula during his .
- V7.10 May 19th Hotfix
- Bug Fix: Fixed a few bugs with it interacting oddly with other effects.
- Range increased to 900 from 800.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 70 / 110 / 150 / 190 / 230.
- Shield strength reduced to 50 / 75 / 100 / 125 / 150 from 50 / 85 / 120 / 155 / 190.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: No longer leaves behind a purple ghost of himself after .
- Bug Fix: No longer turns himself purple when his is cancelled.
- Bug Fix: Fixed and death audio.
- Bug Fix: Fixed a bug that could cause it to cost no mana in certain situations.
- V7.8 Added
- Innate: Rakan's periodically generates a 33 − 254 (based on level) (+ 90% AP) shield. Damaging an enemy champion with a basic attack or ability reduces Fey Feathers cooldown by 1 second.
- Lover's Leap: If either Rakan or is , the other may move nearby and activate their own recall to join them. Both reach base at the time of which the initiator's recall ends.
- Static Cooldown: 40 − 16 (based on level) seconds
- Active: Rakan slings an enchanted feather forward, dealing 70 / 115 / 160 / 205 / 250 (+ 50% AP) magic damage to the first enemy hit. If that enemy was a champion or epic monster, a small circular area is marked around Rakan. After a short period of time or if an ally champion comes into contact with the marked area, Rakan heals himself and surrounding allies by 23 − 150 (based on level) (+ 70% AP).
- Mana Cost: 60
- Cooldown: 12 / 10.5 / 9 / 7.5 / 6 seconds
- Active: Rakan dashes forward, landing stylishly at his destination. After a dramatic pause, he leaps into the air, dealing 70 / 110 / 150 / 190 / 230 (+ 50% AP) magic damage and
knocking up surrounding enemies for 1 second.
- Mana Cost: 50 / 60 / 70 / 80 / 90
- Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds
- Active: Rakan dashes forward, landing stylishly at his destination. After a dramatic pause, he leaps into the air, dealing 70 / 110 / 150 / 190 / 230 (+ 50% AP) magic damage and
- Active: Rakan leaps to an ally champion, shielding them for 50 / 85 / 120 / 155 / 190 (+ 80% AP) for 3 seconds. Battle Dance can be re-cast for 5 seconds at no cost. When re-cast, Rakan may select the same target again. If is the target, Battle Dance is able to be cast from an increased range.
- Mana Cost: 60 / 70 / 80 / 90 / 100
- Cooldown: 20 / 18 / 16 / 14 / 12 seconds
- Active: Rakan enchants his coat with a captivating sheen for the next 4 seconds, dealing 100 / 200 / 300 (+ 50% AP) magic damage and
charming each enemy he touches for 1 / 1.25 / 1.5 seconds. Enemies can only be affected once. Rakan benefits from 50% bonus movement speed for the duration, which is briefly increased to 200% upon first damaging an enemy champion before decaying back down to 50%.
- Mana Cost: 100
- Cooldown: 120 / 110 / 100 seconds seconds
- Active: Rakan enchants his coat with a captivating sheen for the next 4 seconds, dealing 100 / 200 / 300 (+ 50% AP) magic damage and
See also
Cancelled Champions |
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References
- Map specific balancing
- Champions with map-specific balancing
- Rakan
- Champion gameplay article
- Mana champion
- Ranged champion
- 2017 release
- Catcher champion
- Support champion (Legacy)
- Support champion
- Adaptive magic champion
- 6300 BE champion
- 975 RP champion
- Charm champion
- Dash champion
- Haste champion
- Healer champion
- Knockup champion
- Shield champion
- Slow champion
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