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Rakan
Rakan is a champion in League of Legends.[1]
Abilities[]
Rakan has ability interactions with
.
- will record bonus shielding when a new shield is created, but not when it regenerates. In either case, there is no bonus shielding received.
- The cooldown reduction is granted even if the ability is blocked by a spell shield.
- The trigger radius is slightly smaller than the heal radius.
- Spell shield will not prevent the marked area from being formed.
- The heal can activate immediately after the projectile hits the target, before the healing return animation completes.
- This ability will cast from wherever the caster is at the end of the cast time.
- The heal will trigger and affect Rakan even if he is untargetable.
- Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- The shields do not stack if Battle Dance is cast on the same target twice. Only the duration and shield amount is refreshed.
- The following table refers for interactions while Rakan is in cast time:
Type | Cast time | |
---|---|---|
Attacking | Allowed | |
Abilities | Grand Entrance is disabled but can still be buffered. Gleaming Quill and Battle Dance are usable. | |
Movement | Allowed | |
Items | Usable | All items are usable |
Disabled | N/A | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Rakan (Collection).
As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.
Ronan Summers
Jason Chan, Evan 'Somnicidal' Monteiro
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: No longer counts as an 'immunity' spell to Challenges, making Rakan eligible to the category for those instead of the proper categories.
-
- Bug Fix: Model no longer swaps back to its idle position if Stasis was activated during his animation.
-
- Bug Fix: Homeguard animation now properly plays even if it was activated prior to 14 minutes.
- Stats
- Base armor reduced to 30 from 32.
- Armor growth reduced to 4.9 from 5.1.
- General
- eyebrow on his model has been updated to reflect his splash art.
- General
- Bug Fix: arm no longer moves unnaturally during certain idle animations.
- Bug Fix: body is now properly invisible after dying.
- Bug Fix: Shield VFX no longer persists even after the shield is fully destroyed.
- Base heal increased to 40 − 210 (based on level) from 30 − 115 (based on level).
- Mana cost reduced to 45 from 60.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 70 / 125 / 180 / 235 / 290.
- AP ratio increased to 80% AP from 70% AP.
- Bug Fix: Enemies hit by The Quickness and can no longer use items and abilities while airborne.
- Shield AP ratio increased to 95% AP from 85% AP.
- AP ratio increased to 70% AP from 60% AP.
- Bug Fix: Fixed a bug where he would automatically cast it again to an ally after using .
- Base heal increased to 30 − 115 (based on level) from 18 − 90 (based on level).
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16.5 / 15 / 13.5 / 12.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 / 70 / 80 / 90 / 100.
- Base shield increased to 50 / 75 / 100 / 125 / 150 from 35 / 60 / 85 / 110 / 135.
- Stats
- Base health increased to 610 from 540.
- Health growth increased to 99 from 85.
- Armor growth increased to 5.1 from 3.9.
- Magic resistance growth increased to 2.05 from 1.25.
- Base shield reduced to 30 − 225 (based on level) from 33 − 254 (based on level).
- Shield AP ratio reduced to 85% AP from 90% AP.
- Base heal reduced to 18 − 90 (based on level) from 18 − 120 (based on level).
- Heal AP ratio reduced to 55% AP from 70% AP.
- Base shield reduced to 35 / 60 / 85 / 110 / 135 from 40 / 65 / 90 / 115 / 140.
- Shield AP ratio reduced to 70% AP from 80% AP.
- Bug Fix: Second cast now properly triggers .
- Stats
- Base magic resistance reduced to 32 from 32.1.
- V10.21 - October 16th Hotfix
- Bug Fix: Fixed a bug where charmed enemies would still be able to move and cast abilities.
- Initial bonus movement speed increased to 75% from 50%.
- Undocumented: Bonus movement speed from colliding with first enemy champion reduced to 75% from 100%.
- Cooldown reduced to 40 − 14.5 (based on level) seconds from 40 − 16 (based on level).
- Base damage increased to 70 / 125 / 180 / 235 / 290 from 70 / 120 / 170 / 220 / 270.
- General
- Recommended items updated.
- Bug Fix: Can no longer stack by casting the second dash on allies that are out of range.
- Bug Fix: Fixed a bug where his self-only R marker would display in Spectator Mode.
- Bug Fix: Can now properly recast it even when his mana is lower than the ability's cost.
- V9.9 - May 2nd Hotfix
- Bug Fix: Fixed a bug where mana cost was incorrect when used with .
- Stats
- Base health increased to 540 from 480.
- Base armor increased to 32 from 29.
- Base attack damage reduced to 62 from 70.
- Base magic resistance increased to 32.1 from 30.
- Magic resistance growth increased to 1.25 from 0.5.
- Dash speed increased to 1700 from 1500.
- New Effect: Can no longer cast or during the first 0.5 seconds of The Quickness.
- New Effect: While active, can now buffer .
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 70 / 115 / 160 / 205 / 250.
- Dash speed increased to 1500 from 1400 (+ 0 / 45 / 80 (based on type of boots)).
- General
- Recommended items updated.
- Stats
- Base armor reduced to 29 from 33.
- Dash speed changed to 1400 (+ 0 / 45 / 80 (based on type of boots)) from 2050 (+ 30% movement speed).
- Delay on arrival before impact reduced to 0.35 seconds from 0.5.
- Bug Fix: Fixed a bug that caused it to sometimes not affect his basic attack target.
- Stats
- Base health reduced to 480 from 510.
- Base armor reduced to 33 from 36.
-
- Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 12 / 10.5 / 9 / 7.5 / 6.
- Cooldown increased to 130 / 110 / 90 seconds from 120 / 100 / 80.
- Base heal reduced to 18 − 120 (based on level) from 22.5 − 150 (based on level).
- Base shield strength reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
- Bug Fix: Has been optimized, which will eliminated reported frame drops.
-
- Bug Fix: Has been optimized, which will eliminated reported frame drops.
- AP ratio increased to 60% AP from 50% AP.
- AP ratio increased to 70% AP from 50% AP.
- Range increased to 700 from 600.
- Range towards unchanged at 1000.
-
- Bug Fix: Health bar has been adjusted so it no longer obscures several animations.
-
- Bug Fix: No longer has a receding hairline. VFX no longer reveal the bottom of his head.
- Stats
- Base attack damage increased to 70 from 62.
- Base armor increased to 36 from 24.
- Dash speed changed to 2050 (+ 30% movement speed) from 1800 (+ 100% movement speed).
- Collision radius reduced to 150 from 200.
- Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
- V7.13 June 28th Hotfix
- Bug Fix: Fixed a bug where, if he was interrupted during the dash, he became unable to use until re-casting Grand Entrance.
- Bug Fix: Now properly benefits from effects that modify heal and shield values (ex. line, ).
- Bug Fix: Cooldown availability now displays accurately for allies in the HUD.
- Bug Fix: Enemies affected by the charm no longer walk in the wrong direction if they cast a spell the instant before being hit by the charm.
- General
- Bug Fix: Rakan's warding VO lines are no longer audible to enemies (sometimes giving away his position through fog of war). Allies can still hear him.
- Bug Fix: Fixed a bug where, when and Rakan use while empowered by , only the champion who started the would gain Empowered bonus movement speed.
-
- Bug Fix: Once again creates a starry nebula during his .
- V7.10 May 19th Hotfix
- Bug Fix: Fixed a few bugs with it interacting oddly with other effects.
- Range increased to 900 from 800.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 70 / 110 / 150 / 190 / 230.
- Shield strength reduced to 50 / 75 / 100 / 125 / 150 from 50 / 85 / 120 / 155 / 190.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: No longer leaves behind a purple ghost of himself after .
- Bug Fix: No longer turns himself purple when his is cancelled.
- Bug Fix: Fixed and death audio.
- Bug Fix: Fixed a bug that could cause it to cost no mana in certain situations.
- V7.8 Added
- Innate: Rakan's periodically generates a 33 − 254 (based on level) (+ 90% AP) shield. Damaging an enemy champion with a basic attack or ability reduces Fey Feathers cooldown by 1 second.
- Lover's Leap: If either Rakan or is , the other may move nearby and activate their own recall to join them. Both reach base at the time of which the initiator's recall ends.
- Static Cooldown: 40 − 16 (based on level) seconds
- Active: Rakan slings an enchanted feather forward, dealing 70 / 115 / 160 / 205 / 250 (+ 50% AP) magic damage to the first enemy hit. If that enemy was a champion or epic monster, a small circular area is marked around Rakan. After a short period of time or if an ally champion comes into contact with the marked area, Rakan heals himself and surrounding allies by 23 − 150 (based on level) (+ 70% AP).
- Mana Cost: 60
- Cooldown: 12 / 10.5 / 9 / 7.5 / 6 seconds
- Active: Rakan dashes forward, landing stylishly at his destination. After a dramatic pause, he leaps into the air, dealing 70 / 110 / 150 / 190 / 230 (+ 50% AP) magic damage and knocking up surrounding enemies for 1 second.
- Mana Cost: 50 / 60 / 70 / 80 / 90
- Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds
- Active: Rakan leaps to an ally champion, shielding them for 50 / 85 / 120 / 155 / 190 (+ 80% AP) for 3 seconds. Battle Dance can be re-cast for 5 seconds at no cost. When re-cast, Rakan may select the same target again. If is the target, Battle Dance is able to be cast from an increased range.
- Mana Cost: 60 / 70 / 80 / 90 / 100
- Cooldown: 20 / 18 / 16 / 14 / 12 seconds
- Active: Rakan enchants his coat with a captivating sheen for the next 4 seconds, dealing 100 / 200 / 300 (+ 50% AP) magic damage and charming each enemy he touches for 1 / 1.25 / 1.5 seconds. Enemies can only be affected once. Rakan benefits from 50% bonus movement speed for the duration, which is briefly increased to 200% upon first damaging an enemy champion before decaying back down to 50%.
- Mana Cost: 100
- Cooldown: 120 / 110 / 100 seconds seconds
Trivia[]
- Rakan's and V1.0.0.72. dual release is the first one since
- Rakan's and Xayah's loading screens always align themselves to the rightmost side before a game starts and when picked on the same team (to mirror their shared splash art).
- Rakan's cloak is actually his wings disguised by Vastayan magic in order to blend in with humans.
- Rakan and Xayah are sometimes depicted together with combined wings. The one-winged Jian bird in Chinese mythology has a similar codependency, which represents the bond of two lovers.
- Rakan has the second highest basic attack range amongst melee champions (300 units) behind (325 units).
- Rakan's favorite human food is chocolate; even though chocolate's theobromine may poison Rakan due to his half-bird physiology, his human half may help metabolize the compound & alleviate its effects.
- Rakan's dance references Jailhouse Rock by Elvis Presley.
- A side-by-side comparison can be seen here.
- He shared this dance with , until the latter eventually got a full relaunch.
- A side-by-side comparison can be seen here.
- When Rakan basic attacks from a far distance he hits his target with his cape, if he is closer, he will punch them instead.
- At release, Rakan had a hidden passive: he also dealt 1 more physical damage with his punches.[2]
- His name resembles the Malay noun rakan "friend, relative";
- He is the only champion with 3 points at 3 skills by the client classification.