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Rakan has ability interactions with Xayah Xayah.

Fey Feathers
COOLDOWN: 40 − 14.5 (based on level)
Fey Feathers.png

Innate: Rakan periodically generates a 33 − 254 (based on level) (+ 90% AP) Hybrid resistances icon.png shield that lasts until broken. If the shield is damaged, but not destroyed after being out of combat for 5 seconds, it will regenerate 10% of its maximum value every second.

Basic attacks and abilities reduce Fey Feathers' Cooldown reduction icon.png cooldown by 1 second for each enemy Champion icon.png champion hit.

Blazing Feathers profileicon.png

Innate - Lover's Leap: If either Rakan or Xayah Xayah is channeling Recall Recall, the other may move nearby and channel their own to join them. Both reach base at the time of which the initiator's recall ends.

  • Revitalize Revitalize will record bonus shielding when a new shield is created, but not when it regenerates. In either case, there is no bonus shielding received.
  • The cooldown reduction is granted even if the ability is blocked by a Spell Shield.png spell shield.

Gleaming Quill
COST: 60 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Gleaming Quill.png

Active: Rakan slings an enchanted feather in the target direction, dealing magic damage to the first enemy hit.

Magic Damage:
70 / 115 / 160 / 205 / 250 (+ 60% AP)

If the target was an enemy Champion icon.png champion or Monster icon.png epic monster, an area is marked around Rakan.

After 3 seconds or if an ally champion comes within the marked area, Rakan Heal power.png heals himself and surrounding allies for 18 − 120 (based on level) (+ 70% AP).

  • The trigger radius is slightly smaller than the heal radius.
  • Spell Shield.png Spell shield will not prevent the marked area from being formed.
  • The heal can activate immediately after the projectile hits the target, before the healing return animation completes.
  • Gleaming Quill will cast from wherever Rakan is at the end of the cast time.
  • The heal will trigger and affect Rakan even if he is Playful.png untargetable.
    • PENDING FOR TEST: Allies

Grand Entrance
SPEED: 1700
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Grand Entrance.png

Active: Rakan Dash.png dashes to the target location.

After a 0.35-second delay upon arrival, he leaps into the air, dealing magic damage and Airborne icon.png knocking up surrounding enemies for 1 second.

Magic Damage:
70 / 125 / 180 / 235 / 290 (+ 70% AP)

Rakan will be Knockdown icon.png knocked down by any Stun icon.png immobilizing crowd control during Grand Entrance.

Grand Entrance will cast at max range if cast beyond that.

  • No additional details.

Battle Dance
TARGET RANGE: 700 / 1000
SPEED: 1250 (+ 80% movement speed)
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Battle Dance.png

Active: Rakan Hybrid resistances icon.png shields the target allied champion for 3 seconds and then Dash.png dashes to and around them. Battle Dance can be recast within 5 seconds without a cost at no delay.

Shield Strength:
40 / 65 / 90 / 115 / 140 (+ 80% AP)
Battle Dance 2.png

Recast: Rakan mimics the first cast's effects.

Rakan will be Knockdown icon.png knocked down by any Stun icon.png immobilizing crowd control during Battle Dance.

If Xayah Xayah is the target, Battle Dance can be cast from an increased range.

  • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • The shields do not stack if Battle Dance is cast on the same target twice. Only the duration and shield amount is refreshed.

Map-Specific Differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Shield AP ratio halved.

The Quickness
COST: 100 Mana
COOLDOWN: 130 / 110 / 90
The Quickness.png

Active: Rakan breaks into a captivating sprint for 4 seconds, gaining Movement speed icon.png 75% bonus movement speed and becoming Ghost.png ghosted for the duration. During this time he deals magic damage to all enemy units he collides with, in addition to Charm icon.png charming for a duration, during which they are Slow icon.png slowed by 75%.
Colliding with an enemy Champion icon.png champion increases The Quickness' duration by 0.25 seconds. This may only occur once per champion.

Magic Damage:
100 / 200 / 300 (+ 50% AP)
Charm Duration:
1 / 1.25 / 1.5

When Rakan collides with his first enemy Champion icon.png champion he gains an additional Movement speed icon.png 75% bonus movement speed, which starts decaying after 0.5 seconds by 20% every 0.5 seconds and then by 15% after decaying by 60% over 1.5 seconds.

During the first 0.5 seconds of The Quickness, Rakan is in cast time.

During The Quickness, Rakan cannot basic attack enemy champions if he did not charm them, unless the attack command was inputted before the ability was activated.

  • The following table refers for interactions while Rakan is in cast time:
Type Cast time
Attacking Allowed
Abilities Grand Entrance.png Grand Entrance is disabled but can still be buffered. Gleaming Quill.png Gleaming Quill and Battle Dance.png Battle Dance are usable.
Movement Allowed
Items Usable All items are usable
Disabled N/A
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Recall Recall Hexflash Hexflash
Disabled Flash Flash
Interrupted by N/A
Interrupted by
  • Death, unless protected by Revival icon.png Resurrection
  • References

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