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League of Legends Wiki
League of Legends Wiki
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"Some things must remain buried."

Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.

  • This page continues to exist for archive purposes.


Champion Spotlight[]

Recommended Items[]

Summoner's Rift
Starting Doran's Blade item Health Potion item Warding Totem item
Early Boots of Speed item B. F. Sword item Serrated Dirk item
Essential Berserker's Greaves item Duskblade of Draktharr item Youmuu's Ghostblade item
Offensive Phantom Dancer item Infinity Edge item Lord Dominik's Regards item
Situational Mercurial Scimitar item Edge of Night item Maw of Malmortius item
Consumables Health Potion item Control Ward item Elixir of Wrath item
Summoner's Rift (Jungler)
Starting Hunter's Machete item Health Potion item Warding Totem item
Early Skirmisher's Sabre item Caulfield's Warhammer item Boots of Speed item
Essential Boots of Mobility item Skirmisher's Sabre (Warrior) item Duskblade of Draktharr item
Offensive Youmuu's Ghostblade item Phantom Dancer item Infinity Edge item
Situational Maw of Malmortius item Mercurial Scimitar item Edge of Night item
Consumables Health Potion item Control Ward item Elixir of Wrath item
Twisted Treeline
Starting Doran's Blade item Boots of Speed item Health Potion item2
Early B. F. Sword item Zeal item Phage item
Essential Berserker's Greaves item Infinity Edge item Trinity Force item
Offensive Phantom Dancer item Blade of the Ruined King item Lord Dominik's Regards item
Situational Maw of Malmortius item Death's Dance item Banshee's Veil item
Consumables Health Potion item Elixir of Wrath item
Howling Abyss
Starting Guardian's Hammer item Boots of Speed item Health Potion item3
Essential Youmuu's Ghostblade item Infinity Edge item Berserker's Greaves item
Offensive Rapid Firecannon item Runaan's Hurricane item Lord Dominik's Regards item
Defensive The Bloodthirster item Death's Dance item
Consumables Health Potion item Elixir of Wrath item Corrupting Potion item

Tips[]

Playing As Quinn Quinn
  • Attacking a Vulnerable target marked by Valor Valor will put Harrier Harrier on cooldown. Quickly consuming Harrier Harrier marks will allow you to generate them faster.
  • Vault Vault is powerful but must be used with caution, as enemies can attack Quinn Quinn when she strikes them. Vault Vault can sometimes be used to cross terrain if your back is to a wall.
  • Use Behind Enemy Lines Behind Enemy Lines for traveling very long distances quickly, for farming minions around the map, or for chasing wounded targets.
  • Be careful not to throw yourself into the enemy team by Vaulting Vaulting into the enemy team, especially if your team can't follow up. Always consider that Vault Vault will make you follow your enemy anywhere till Quinn Quinn hits it, so always take into consideration any enemy Flash Flash or any other movement ability like Thresh Thresh's Dark Passage Dark Passage. Also keep in mind any form of Stun icon Crowd Control, as you will only end up giving the enemy team a free kill since Quinn Quinn is very squishy.
Playing Against Quinn Quinn

Tricks[]

Ability Usage
  • Enemies marked by Harrier Harrier are visible in the brush until you trigger it or until it expires.
  • Vault Vault has many uses, making it a very versatile ability in Quinn Quinn's kit. Examples of its uses are listed below:
    • Vault Vault triggers Harrier Harrier when used on a target, so after a target is marked with Harrier Harrier, auto-attacking it then following up with Vault Vault triggers Harrier Harrier again, allowing Quinn Quinn to deal some quick burst damage. However initiating with Vault Vault instead of an auto-attack will put Harrier Harrier on cooldown, lowering her damage output.
    • Vault Vault can be used to hop over most walls by jumping off an enemy minion, neutral monster or enemy champion. This is useful for escaping but requires careful judgment of distance between the target, yourself and the wall to be hopped over. This can also be used to escape abilities such as Cataclysm Cataclysm or The Box The Box. Pay attention to where Quinn Quinn is positioned when using Vault Vault and be aware of the surrounding area so you don't pin yourself to a corner or accidentally flee from a fight by hopping over a wall in this manner.
    • Vault Vault can be used to escape from an enemy champion in lane as well. As Quinn Quinn, using Vault Vault on an adjacent enemy briefly interrupts them before applying a slow that decays over 1.5 seconds. You can add insult to injury by landing an auto-attack directly afterwards to give you some extra movement speed to make your escape easier, due to Harrier Harrier triggering from Vault Vault and the passive from Heightened Senses Heightened Senses giving Quinn Quinn the extra movement speed. However care must be taken when using it to escape in this manner because the ability has a range of 750 units but makes you land 525 units away from the enemy, meaning it would be more practical to simply flee if the enemy is not close enough.
    • Vault Vault can also be used to dash through walls by targeting an enemy minion, neutral monster or enemy champion. This is especially helpful in the jungle, as you can use Heightened Senses Heightened Senses in combination with Vault Vault to reveal and close in on an enemy champion who has escaped over a wall with Flash Flash, a dash or blink ability. It is important to note whether you are doing this as Quinn Quinn or Valor Valor, because using Vault Vault as Quinn Quinn can lead to accidentally hopping back over a wall, losing your ability to continue a chase.
    • Vault Vault briefly interrupts enemy champions from using autoattacks or abilities. Using it to interrupt channels can be game changing in a teamfight.
    • Due to Vault Vault's Disarm icon disarm effects jungle monsters, along with her ultimate Behind Enemy Lines Behind Enemy Lines assisting in gank, Quinn Quinn can be used effectively as a jungler.
  • Quinn Quinn does not have any on-command active steroids like other carries, so putting points into Heightened Senses Heightened Senses earlier helps her get more out of her passive steroid in a shorter period of time.
  • Blinding Assault Blinding Assault is a collision linear skillshot that deals damage around the first enemy hit. This means enemy minions can block the damage unless they are near the enemy champion.
  • Using Blinding Assault Blinding Assault to momentarily interrupt an enemy and reduce his vision can give you or a teammate a good ganking opportunity, making said enemy unable to realize the incoming gank due to vision reduction. It also create difficulty for your target to land skillshot or targeting your allies outside of vision range.
  • Behind Enemy Lines Behind Enemy Lines  is best used to move around the map, such as split pushing or chasing/fleeing from an enemy, or to hunt down and assassinate a weak enemy champion or one with low health, especially with the damage from Skystrike Skystrike.
  • Quinn Quinn also can increase her movement speed by landing an auto-attack on an enemy or neutral minion marked with Harrier Harrier, to gain the bonus flat movement speed from Heightened Senses Heightened Senses. This is useful when chasing an enemy champion in close vicinity, alternatively to Behind Enemy Lines Behind Enemy Lines which require channeling.
  • Harrier Harrier marks are visible to the enemy team, and may make them play safer for the duration.
  • Behind Enemy Lines Behind Enemy Lines will be deactivated if Quinn Quinn take damage from champions or turrets. Quinn Quinn is also slowed briefly if she take hit from minions and monsters. Consider this when chasing/escaping through enemy's minions.
  • Quinn Quinn is an exceptionally potent split pusher
    • Her damage output to towers can be heightened by leaving a few minions around the turret, and autoattacking them to proc the passive of Heightened Senses Heightened Senses
    • Quinn can also escape easily, either through using Vault Vault on someone trying to gank you, running away with the massive movement speed buff from Behind Enemy Lines Behind Enemy Lines if the opportunity presents, or even use your Heightened Senses Heightened Senses to reveal a jungle monster, and then use Vault Vault on them to jump over the wall
    • Quinn Quinn is able to take out towers quicker by attacking a target marked with Harrier Harrier, then using the attack speed bonus from Heightened Senses Heightened Senses to attack the tower.
  • Try always to pop the mark from Harrier Harrier, since the attack speed bonus makes it easier to farm. Chaining your Harrier Harrier marks will output serious damage.
  • If you use Vault Vault to get away from enemies, make sure you don't do it towards a wall, since they can just swarm you or easily use heavy crowd control if they have abilities like Condemn Condemn or GNAR! GNAR!.
    • Wall hops with Vault Vault are not easy to pull off. Before you attempt it, make sure you will get over the wall since failing when under pressure often results in a death.
  • When going into unwarded unwarded territory, using Heightened Senses Heightened Senses might give you valuable information for you and your team.
    • If you use Heightened Senses Heightened Senses correctly, you will not need Wards Wards in the bushes on the side of the map, instead ward the river or other choke points.
  • If an enemy goes hiding into a bush using Heightened Senses Heightened Senses might solve that problem for some time. Since enemies marked by Harrier Harrier stay visible for Quinn Quinn, using Blinding Assault Blinding Assault on them will force a mark on them. Use of Vault Vault is not advised for this situation, since it would mean you would use up your escape and trigger the Harrier Harrier mark, which does the opposite of what you would want in this particular case.
  • Quinn Quinn has low mana in very early game. Do not overuse Blinding Assault Blinding Assault, since it drains your mana pool fast if spammed, and you might need to save it for an escape in case someone like Lee Sin Lee Sin decides to gank early game.
  • Right after Vault Vault hits an enemy, Quinn Quinn can Flash Flash to reposition herself on another side of her enemy. This is a good strategy to not allow an enemy to reach a tower or to reposition closer to your own turret in case you're getting ganked.
Mastery Usage
Item Usage
  • Quinn Quinn goes well with Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage and Critical strike icon Critical Strike, since her passive Harrier Harrier gains more damage from AD and reduction in cooldown from Time champions spent slowed by Miasma (W)critical strike chance.
  • Because of the attack speed bonus from Heightened Senses Heightened Senses, you can choose to focus on building attack damage rather than attack speed earlier in the game, with items such as Vampiric Scepter Vampiric Scepter or Caulfield's Warhammer Caulfield's Warhammer.
  • As with all carries, rushing The Bloodthirster The Bloodthirster can be a strong choice, even more so now due to the shield from over-lifestealing giving Quinn Quinn dueling strength against slightly tougher foes such as bruisers.
  • Phantom Dancer Phantom Dancer and Statikk Shiv Statikk Shiv are standard on AD carries, however Statikk Shiv Statikk Shiv is preferred on Quinn Quinn because it provides more mobility, since the Shiv Lightning passive also gains stacks from Vault Vault. It can also be stacked quite quickly with her increased attack and movement speed from Heightened Senses Heightened Senses.
  • For defensive items, Frozen Mallet Frozen Mallet can be considered as an option, as it not only increases her health, but her attack damage as well, and gives her unmatched kiting potential with Vault Vault, the slow from its Icy passive and the flat movement speed bonus of Heightened Senses Heightened Senses.
  • Quinn can also be played as a fairly strong solo laner especially in top lane. When playing her in such a lane, buying some items with Health, Armor or Magic Resistance such as Giant's Belt Giant's Belt, Chain Vest Chain Vest or Negatron Cloak Negatron Cloak early in the game can help her survivability, and later in the game they can be built into Frozen Mallet Frozen Mallet, Guardian Angel Guardian Angel and Mercurial Scimitar Mercurial Scimitar respectively.
  • Building Blade of the Ruined King Blade of the Ruined King on Quinn Quinn can be a good idea. It gives her a huge amount of attack speed to use its passive and the active can also be used for a burst heal, or to stick to/flee from enemy champions if Behind Enemy Lines Behind Enemy Lines is on cooldown.
Countering
  • The slow from Vault Vault fades over 1.5 seconds, making Tenacity more useful in countering both it and Blinding Assault Blinding Assault.
  • Quinn Quinn lacks hard CC, and as such has little in the way of stopping a more durable champion that does good damage through abilities.
  • Aside from Behind Enemy Lines Behind Enemy Lines has another escape/disengage in Vault Vault, which also requires good positioning in order for her to leap into the direction of her choice. Flanking her from behind is a good way to stop her from Vault Vaulting away.
  • Keep in mind that Quinn Quinn has a higher burst potential than most other carries.
  • Vault Vault can be stopped mid-air, interrupting Quinn Quinn's combo, and leaving her out of position.
  • Targets marked by Harrier Harrier are visible to both teams. Use this to lure her out of position.
  • If Harrier Harrier is marked upon you, don't make her pop it unless you are going in with hard crowd control so you can win the trade.
  • Engage when Harrier Harrier is not marked upon a champion. This means that Quinn Quinn cannot deal the bonus mark damage to a champion and thus missing out on that burst. This is especially important in late game, because not even a good Quinn Quinn will come near you if you're not marked, since that means missing on around 300 mark damage together with the attack speed bonus, therefore slowing her combo and putting herself at risk of being focused by your team.

References[]

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