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League of Legends Wiki
Quinn OriginalCentered.jpg
Quinn (Universe)Quinn (Universe)
Quinn (League of Legends)Quinn (League of Legends)
Quinn (Esports)Quinn (Esports)
Quinn (Teamfight Tactics)Quinn (Teamfight Tactics)
Quinn (Legends of Runeterra)Quinn (Legends of Runeterra)
Quinn (Development)Quinn (Development)
Quinn (Trivia)Quinn (Trivia)

Quinn is a champion in League of Legends.[1]

The champion Quinn Quinn consists of two beings:





Innate: Quinn's damaging abilities mark enemies with Vulnerable, Reveal icon.png revealing them for 4 seconds. If no Vulnerable target exists for 1 second, Valor Valor automatically marks a nearby visible enemy, which cannot recur for 8 − 2.93 (based on critical strike chance) seconds after the mark has timed out, was consumed or was overwritten by another mark.

Quinn's next basic attack against a Vulnerable target consumes the mark to deal 10 − 95 (based on level) (+ 16% − 50% (based on level) AD) bonus physical damage.

While Behind Enemy Lines Behind Enemy Lines is active, Harrier is disabled and all Vulnerable marks are removed.

  • If a mark applied by an ability is overwritten, consumed, or timed out, Harrier goes on a 1-second cooldown if it's not already on cooldown.
  • Harrier's targeting priority:
    1. Last unit hit (if it was a small minion it appears to select a different target).
    2. Lowest-health enemy champion.
    3. Lowest-health enemy minion.
  • Harrier is consumed even if it is parried, the attack is negated in any case.
  • Harrier will not mark enemy Minion icon.png minions while Quinn is not Sight icon.png visible, but will mark enemy Champion icon.png champions.

Map-Specific Differences
ProfileIcon0664 Mirror Mode.png One for All differences edit
  • Quinns may only trigger the bonus damage from their own Vulnerable debuffs.
    • Note that all active debuffs are visible to all Quinns and are not easily distinguished unless its appearance is modified by a skin.
  • Enemies can have multiple Vulnerable debuffs active on them at a time.


Blinding Assault

Blinding Assault.png

Active: Quinn sends Valor in the target direction who stops upon hitting an enemy, marking it as Vulnerable Vulnerable and dealing physical damage to all nearby enemies.

Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 80 / 90 / 100 / 110 / 120% AD) (+ 50% AP)

If the primary target was a Champion icon.png champion, they become Nearsight icon.png nearsighted for 1.75 seconds, otherwise they are Disarm icon.png disarmed instead.

  • Blinding Assault's Nearsight icon.png nearsight will persist through Death.png death.
  • This ability will cast from wherever the caster is at the start of the cast time.


Heightened Senses

Passive: Attacking a Vulnerable Vulnerable target or consuming a mark grants Quinn Attack speed icon.png bonus attack speed and Movement speed icon.png bonus movement speed for 2 seconds.

Bonus Attack Speed:
28 / 36 / 44 / 52 / 60%
Bonus Movement Speed:
20 / 25 / 30 / 35 / 40%
Heightened Senses.png

Active: Valor Valor grants Sight icon.png sight of the surrounding area for 2 seconds and Reveal icon.png reveals enemy champions within for the same duration.

  • No additional details.

Map-Specific Differences
ProfileIcon0664 Mirror Mode.png One for All differences edit
  • Quinns will gain the passive bonus for attacking a Vulnerable enemy versus enemies marked by any Quinn.
    • Note that only the Quinn who applied the mark can consume the mark for bonus damage. One Quinn can apply the mark and then deliberately not trigger the mark to allow their allies to continually trigger the passive bonus.




Active: Quinn Dash.png dashes to the target enemy, dealing physical damage, Airborne icon.png knocking them back, though not through terrain, and Slow icon.png slowing them by 50% decaying over 1.5 seconds. She then Dash.png leaps back 525 units away from them.

Physical damage:
40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

Heightened Senses Heightened Senses can be cast during either of the dashes.

  • Quinn will track the target if they change locations.
    • She will dash to the target's previous location without applying Vault's effects if the target is too far away or moves beyond 1200 units.
  • Quinn will automatically attempt to attack the target once she completes Vault.
  • The target will turn to face the opposite direction after being Airborne icon.png knocked back.
  • Unlike its constant cast range Vault's bounce's can vary to allow Quinn to close or to make a gap between herself and the target (depending on casting position) or even to jump through a wall (if there is enough landing room on the other side).
  • Vault also interrupts basic attacks with Relentless Force 2.png uncancellable windups.(bug)


Behind Enemy Lines

Behind Enemy Lines.png

Active: Quinn Channeling icon.png channels for 2 seconds, signaling Valor Valor to pair up. Upon completion, he picks her up and they unite, increasing her Movement speed icon.png total movement speed, granting her Ghost.png ghosting, and allowing her to cast Skystrike Skystrike. Behind Enemy Lines can be recast after 0.5 seconds during the channel.

Total Movement Speed Increase:
70 / 100 / 130%

Taking damage from non-Minion icon.png minions while Behind Enemy Lines is active or while Quinn is Channeling icon.png channeling causes her to lose the bonus total movement speed for 3 seconds. Becoming Stun icon.png immobilized, Grounded icon.png grounded, or Silence icon.png silenced ends Behind Enemy Lines immediately and puts it on Cooldown icon.png cooldown without performing Skystrike Skystrike.

Once Behind Enemy Lines has been learned, respawning or returning to the summoning platform will spawn Valor Valor instantly.

Recast: Quinn cancels the channel, placing Behind Enemy Lines on cooldown.




Active: Quinn detaches from Valor, ending Behind Enemy Lines' Behind Enemy Lines' effects and raining arrows down around her, dealing 70% AD physical damage to nearby enemies.

Declaring a basic attack or casting Blinding Assault Blinding Assault or Vault Vault during Behind Enemy Lines Behind Enemy Lines automatically activates Skystrike.

  • Taking damage from non-Minion icon.png minions removes the bonus movement speed buff temporarily by suppressing it with the status effect of a Slow icon.png slow.
  • Behind Enemy Lines does not refund its Mana icon.png mana cost if the channel was canceled via recast.
    • The only exception is if Quinn's mana falls below the mana cost, in which case she is granted enough mana back (the equal amount needed) to be able to cast Behind Enemy Lines again.
  • Respawning or returning to the summoning platform will not spawn Valor Valor if Behind Enemy Lines is on cooldown.
  • If Valor Valor is spawned by respawning or returning to the summoning platform, Skystrike Skystrike will be disabled from being manually cast for 2.5 seconds upon uniting. However, it will still automatically activate upon declaring a basic attack or casting Blinding Assault Blinding Assault or Vault Vault.
  • Behind Enemy Lines ends immediately without Skystrike Skystrike being cast if she enters or is inside the enemy fountain. The ability will go on full Cooldown icon.png cooldown.
    • Quinn will also spawn Valor Valor when entering the enemy fountain but she will instantly lose him afterwards.
  • Self-Stun icon.png immobilizations such as Stopwatch Stopwatch and Zhonya's Hourglass Zhonya's Hourglass also count for ending Behind Enemy Lines.
  • The following table refers for interactions while Quinn is Channeling icon.png channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Notes
    • If Quinn uses Vault Vault while Behind Enemy Lines Behind Enemy Lines is active, Skystrike will activate at her target's location after she bounces back.

    Quinn RVideo.ogv


    Control type N/A
    Target type N/A

    Champion skins

    This article section only contains champion skins. For all associated collection items, see Quinn (Collection).
    Quinn OriginalSkin.jpg
    RP 880
    Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom’s greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.
    Actor.pngLauren Mayhew
    Artist.pngKatie 'TeaTime' De Sousa
    Loot eligible.png Loot eligible

    Patch history

    For the expanded patch notes, see here.
    • Stats
      • Base health increased to 603 from 533.
      • Health growth increased to 99 from 85.
      • Armor growth increased to 4.7 from 3.5.
      • Magic resistance growth increased to 1.3 from 0.5.
    • Heightened Senses Heightened Senses
      • Bonus attack speed increased to 28 / 36 / 44 / 52 / 60% from 20 / 30 / 40 / 50 / 60%.
    • Skystrike Skystrike
      • AD ratio increased to 70% AD from 40% AD.
    • Heightened Senses Heightened Senses
      • Bonus attack speed reduced to 20 / 30 / 40 / 50 / 60% from 20 / 35 / 50 / 65 / 80%.
    • General
      • Bug Fix: Base voice lines have been remastered to sound clearer, cleaner, and smoother.
    • General
      • Undocumented: Quinn and Valor now properly take turns talking during their joke emote.
    • Heartseeker Quinn Heartseeker Quinn
      • Bug Fix: Recall SFX now play properly.
    • Stats
      • Base health increased to 533 from 532.8.
    • General
      • Base run animation updated.
    • Stats
      • Attack damage growth reduced to 2.4 from 3.
    • Stats
      • Base armor reduced to 28 from 32.
    • Harrier Harrier
      • Base damage reduced to 10 − 95 (based on level) from 15 − 100 (based on level).
    • Behind Enemy Lines Behind Enemy Lines
      • Bug Fix: Fixed a bug where Skystrike Skystrike would fail to activate when cast after respawning.
      • Bug Fix: Fixed a bug where Behind Enemy Lines could not be cast until she respawned or returned to the summoning platform if she got interrupted during her Vault Vault dash.
      • Bug Fix: Fixed a bug where Blinding Assault Blinding Assault would visually pass through targets if cast during Behind Enemy Lines.
    • Stats
      • Base attack damage reduced to 59 from 62.
      • Attack damage growth increased to 3 from 2.41.
    • Harrier Harrier
      • New Effect: Basic attacks that are already in-flight will now trigger and consume the Harrier mark.
      • New audio cues have been added for hitting a target with a Vulnerable mark.
    • Behind Enemy Lines Behind Enemy Lines
      • New Effect: Skystrike Skystrike now marks as Vulnerable Vulnerable all enemy champions hit.
      • New Effect: Taking damage while channeling no longer breaks channel.
      • New Effect: Taking damage from non-minions while Behind Enemy Lines is active no longer breaks the channel or form. Instead, the movement speed bonus is removed for 3 seconds.
      • New Effect: Taking damage from minions no longer has any effect.
      • New Effect: Returning to the fountain now automatically casts Behind Enemy Lines if it has been learned.
      • Removed: No longer goes on 3-second cooldown when in combat.
      • Bug Fix: Skystrike Skystrike no longer fails to cast if cast within the last 10 seconds.
      • Bug Fix: Skystrike Skystrike no longer deals double damage when cast by reactivating R.
      • Bug Fix: Behind Enemy Lines no longer ends immediately when used near a turret that Quinn had been attacking.
      • Bug Fix: Canceling Behind Enemy Lines while Presence of Mind Presence of Mind is active no longer refunds mana that was never consumed.
      • Bug Fix: Behind Enemy Lines no longer removes existing movement orders or ignores new movement orders given during its cast and channel.
    • Stats
      • Base health regeneration increased to 5.5 from 5.424.
    • Vault Vault
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    • Stats
      • Base attack damage increased to 62 from 54.46.
      • Base armor increased to 32 from 23.38.
    • Heartseeker Quinn Heartseeker Quinn
      • Bug Fix: Is once again swinging on her swing during her recall animation.
    • Heartseeker Quinn Heartseeker Quinn
      • Bug Fix: Pieces of bracer no longer disappear during her laugh animation.
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    • Heightened Senses Heightened Senses
      • Bonus attack speed increased to 20 / 35 / 50 / 65 / 80% from 20 / 25 / 30 / 35 / 40%.
    • Skystrike Skystrike
      • AD ratio reduced to 40% AD from 100% AD.
      • New Effect: After putting at least one point in Behind Enemy Lines, Quinn respawns as Valor after deaths for the rest of the game.
    • Harrier Harrier
      • Bug Fix: Fixed a bug where, if Quinn canceled a basic attack against a target marked by Harrier and quickly attacked again afterward, Harrier didn't deal bonus physical damage.
    • Vault Vault
      • Bug Fix: Fixed a bug where if she Vaulted Gangplank Gangplank at the same time as he triggered a Powder Keg Powder Keg explosion on multiple targets, it made for one fast pirate.
    • Blinding Assault Blinding Assault
      • Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 / 10 / 9 / 8 / 7.
      • Disables duration reduced to 1.5 seconds from 2.
    • Blinding Assault Blinding Assault
      • Bug Fix: Some enhanced basic attacks missing while nearsighted.
    • Stats
      • Base attack damage reduced to 54.46 from 56.46.
    • Blinding Assault Blinding Assault
      • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
      • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145.
      • AD ratio reduced to 80 / 90 / 100 / 110 / 120% AD from 80 / 95 / 110 / 125 / 140% AD.
    • Harrier Harrier
      • Bonus damage changed to 15 − 100 (based on level) (+ 16 − 50 (based on level)% AD) from 50% AD
    • Blinding Assault Blinding Assault
      • Renamed from Aerial Assault Aerial Assault
      • Base damage increased to 25 / 55 / 85 / 115 / 145 from 20 / 45 / 70 / 95 / 120
      • AD ratio increased to (+ 80 / 95 / 110 / 125 / 140% AD) from (+ 70 / 75 / 80 / 85 / 90% AD)
      • AP ratio increased to (+ 50% AP) from (+ 35% AP)
      • Removed: Increased damage based on target's missing health
      • Removed: On-kill 50% cooldown reduction
      • New Effect: Applies nearsight to primary target and disarms non-champion ones
    • Behind Enemy Lines Behind Enemy Lines
    • Gameplay Update
      • General
        • Recommended items updated
      • Stats
        • Attack damage increased to 56.46 from 51.04
        • Attack damage growth reduced to 2.41 from 3
      • Harrier Harrier
        • Bonus damage changed to 50% AD from 25 − 215 (based on level) (+ 50% Bonus AD)
        • Valor AI updated
        • Cooldown changed to 8 − 2.93 (based on critical strike chance %) from 10 / 7
      • Aerial Assault Aerial Assault
        • Renamed from Blinding Assault Blinding Assault
        • Removed: Blind
        • New Effect: Targets hit are marked as Vulnerable Vulnerable (area-of-effect damage unchanged)
        • New Effect: Cooldown is reduced by 50% if it kills at least one target
        • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230
        • AD ratio increased to (+ 70 / 75 / 80 / 85 / 90% Bonus AD) from (+ 65% Bonus AD) at all ranks
        • AP ratio reduced to (+ 35% AP) from (+ 50% AP)
        • New Effect: Damage is increased by 1% for every 1% of target's missing health up to 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% Bonus AD) (+ 70% AP) maximum damage
        • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70
        • Cast time reduced to 0.25 seconds from 0.31
        • Projectile width reduced to 60 from 80
      • Heightened Senses Heightened Senses
        • Passive bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60 flat
        • Passive duration reduced to 2 seconds from 3
      • Vault Vault
        • Dash speed increased
        • Backflip AI updated
        • Slow duration reduced to 1.5 seconds from 2
        • Range reduced to 675 from 700
      • Tag Team Tag Team
        • Removed: Valor replacing Quinn upon activation
        • New Effect: Upon activation and after channeling for 2 seconds, Valor soars down and picks up Quinn, granting her substantially increased movement speed. Quinn can cast Skystrike Skystrike while being carried by Valor, but taking damage or being disabled while channeling or while being carried will make Valor fly away and place Tag Team on a 3 seconds cooldown without triggering Skystrike Skystrike
        • Removed: Cooldown
        • Movement speed increase changed to 70 / 100 / 130% total
        • Cost changed to 100 / 50 / 0 from 100 at all ranks
      • Skystrike Skystrike
        • New Effect: Triggers automatically with Quinn's first basic attack, Aerial Assault Aerial Assault, or Vault Vault during Tag Team Tag Team
        • Damage changed to 100% AD from 100 / 150 / 200 (+ 50% Bonus AD)
        • Removed: Increased damage based on target's missing health


    • Quinn is the first champion whose name starts with Q (back then the only remaining unused letter in the alphabet regarding champion names).
    • Quinn's dance references Are You That Somebody by Aaliyah.
      • A side-by-side comparison can be seen here.
    • Only Skystrike Skystrike fires Quinn's crossbow despite it being her weapon of choice.
      • Quinn's bolts are fletched with blue feathers which turn to a much lighter shade when hitting a target marked by Harrier Harrier.

    See also