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Quinn OriginalCentered.jpg
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The champion Quinn Quinn consists of two beings:



Innate: Valor Valor marks enemies hit by Blinding Assault Blinding Assault, Skystrike Skystrike or targeted by Vault Vault as Vulnerable, Sight icon.png revealing them for 4 seconds. If no Vulnerable target exists for 1 second, Valor Valor automatically marks a nearby visible enemy, but is not able to do so again for 8 − 2.93 (based on critical strike chance) seconds after the mark has timed out, was consumed or was overwritten by another mark.

Quinn's next basic attack on-hit against a Vulnerable target consumes the mark to deal 10 − 95 (based on level) (+ 16% − 50% (based on level) AD) bonus physical damage.

While Behind Enemy Lines Behind Enemy Lines is active, Harrier is disabled and all Vulnerable marks are removed.

  • If a mark applied by an ability is overwritten, consumed, or timed out, Harrier goes on a 1-second cooldown if it's not already on cooldown.
  • Harrier's targeting priority:
    1. Last unit hit (if it was a small minion it appears to select a different target).
    2. Lowest-health enemy champion.
    3. Lowest-health enemy minion.
  • Harrier is consumed even if it is parried, the attack is negated in any case.

Map-Specific Differences
Mirror Mode profileicon.png One for All differences
  • Quinns may only trigger the bonus damage from their own Vulnerable debuffs.
    • Note that all active debuffs are visible to all Quinns and are not easily distinguished unless its appearance is modified by a skin.
  • Enemies can have multiple Vulnerable debuffs active on them at a time.


Blinding Assault
WIDTH: Range model.png 120
SPEED: 1550
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 11 / 10.5 / 10 / 9.5 / 9
Blinding Assault.png

Active: Quinn signals Valor Valor to fly forward in a line in the target direction, stopping upon colliding with an enemy unit, dealing physical damage to them and all nearby enemies and applying Nearsight icon.png nearsight to the target for 1.75 seconds, reducing their Sight icon.png sight radius to 330 units.

Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 80 / 90 / 100 / 110 / 120% AD) (+ 50% AP)

Non-champion targets are Disarm icon.png disarmed instead for the same duration.

The nearsight persists through Death.png death.

  • Blinding Assault is always cast from the original casting position.


Heightened Senses
COOLDOWN: 50 / 45 / 40 / 35 / 30
Heightened Senses.png

Passive: Attacking a Vulnerable Vulnerable target grants Quinn Attack speed icon.png bonus attack speed and Movement speed icon.png bonus movement speed for 2 seconds.

Bonus Attack Speed:
20 / 35 / 50 / 65 / 80%
Bonus Movement Speed:
20 / 25 / 30 / 35 / 40%

Active: Quinn orders Valor Valor to Sight icon.png reveal the area around her for 2 seconds.

Enemies spotted are Sight icon.png revealed for 2.75 seconds, reduced to 2 seconds for Champion icon.png champions.

  • No additional details.

Map-Specific Differences
Mirror Mode profileicon.png One for All differences
  • Quinns will gain the passive bonus for attacking a Vulnerable enemy versus enemies marked by any Quinn.
    • Note that only the Quinn who applied the mark can consume the mark for bonus damage. One Quinn can apply the mark and then deliberately not trigger the mark to allow their allies to continually trigger the passive bonus.


TARGET RANGE: Range model.png 600
COST: 50 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8

Active: Quinn Dash.png dashes to the target enemy unit, Airborne icon.png knocking them back, dealing them physical damage, and Slow icon.png slowing them by 50% which decays over 1.5 seconds, before Dash.png leaping back and landing 525 units away from them.

Physical damage:
40 / 70 / 100 / 130 / 160 (+ 20% bonus AD)

  • Quinn will automatically attempt to attack the target once she completes Vault.
  • The target will turn to face the opposite direction after being Airborne icon.png knocked back.
  • Unlike its constant cast range Vault's bounce's can vary to allow Quinn to close or to make a gap between herself and the target (depending on casting position) or even to jump through a wall (if there is enough landing room on the other side).
  • Quinn will track and follow the target if they move through Dash.png dashes and Flash.png blinks.
  • Vault also interrupts Excessive Force 2.png unstoppable basic attacks from affecting their target.*


Behind Enemy Lines
COST: 100 / 50 / 0 Mana
Behind Enemy Lines.png

Active: Quinn Channeling icon.png channels for 2 seconds. Upon completing it successfully, Valor Valor picks her up and they unite, increasing her Movement speed icon.png total movement speed, granting her Ghost.png ghosting, and giving her the ability to use Skystrike Skystrike. Behind Enemy Lines can be recast during the channel after 0.5 seconds.

Total Movement Speed Increase:
70 / 100 / 130%

Taking damage from non-Minion icon.png minions while Behind Enemy Lines is active or is Channeling icon.png channeling causes Quinn to lose the bonus movement speed for 3 seconds. Becoming Stun icon.png immobilized or Grounded icon.png grounded ends Behind Enemy Lines immediately and puts it on Cooldown reduction icon.png cooldown without performing Skystrike Skystrike.

Once Behind Enemy Lines has been learned, respawning or returning to the summoning platform will spawn Valor Valor instantly, but Skystrike Skystrike is disabled for 2.5 seconds upon uniting.

Recast: Quinn cancels the Channeling icon.png channel, placing Behind Enemy Lines on cooldown.


Active: Quinn detaches from Valor Valor, ending Behind Enemy Lines' Behind Enemy Lines' effects, and deals 40% AD physical damage to all surrounding enemies.

Using a basic attack or casting Blinding Assault Blinding Assault or Vault Vault during Behind Enemy Lines Behind Enemy Lines automatically activates Skystrike.

  • Behind Enemy Lines removes the bonus movement speed buff temporarily by suppressing it with the status effect of a Slow icon.png slow.
  • Behind Enemy Lines does not refund its Mana icon.png mana cost if the channel was canceled via recast.
    • The only exception is if Quinn's mana falls below the mana cost, in which case she is granted enough mana back (the equal amount needed) to be able to cast Behind Enemy Lines again.
  • Behind Enemy Lines ends immediately without Skystrike Skystrike being cast if she enters or is inside the enemy fountain. The ability will go on full Cooldown reduction icon.png cooldown.
    • Quinn will also spawn Valor Valor when entering the enemy fountain but she will instantly lose him afterwards.
  • The following table refers for interactions while Quinn is Channeling icon.png channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Disabled
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled Hextech Protobelt-01 Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Silencing effects
  • Notes
    • If Quinn uses Vault Vault while Behind Enemy Lines Behind Enemy Lines is active, Skystrike will activate at her target's location after she bounces back.

    Quinn RVideo.ogv


    Control type N/A
    Target type N/A


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