watch 02:39
The Loop (Games)
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Quinn
The champion
consists of two beings:- The human is the primary one answering movement commands and performing basic attacks.
- The azurite eagle is used to visualise various abilities, and appears in emotes. He is not one distinct unit, instead being used as both a projectile, and as a visual indicator of effects.
Abilities
- Notes
- If a mark applied by an ability is overwritten, consumed, or timed out, Harrier goes on a 1-second cooldown if it's not already on cooldown.
- Harrier's targeting priority:
- Last unit hit (if it was a small minion it appears to select a different target).
- Lowest-health enemy champion.
- Lowest-health enemy minion.
- Harrier is consumed even if it is parried, the attack is negated in any case.
- Harrier will not mark enemy
minions while Quinn is not
visible, but will mark enemy
champions.
One for All differences edit
- Quinns may only trigger the bonus damage from their own Vulnerable debuffs.
- Note that all active debuffs are visible to all Quinns and are not easily distinguished unless its appearance is modified by a skin.
- Enemies can have multiple Vulnerable debuffs active on them at a time.
- Notes
- No additional details.
One for All differences edit
- Quinns will gain the passive bonus for attacking a Vulnerable enemy versus enemies marked by any Quinn.
- Note that only the Quinn who applied the mark can consume the mark for bonus damage. One Quinn can apply the mark and then deliberately not trigger the mark to allow their allies to continually trigger the passive bonus.
- Notes
- Quinn will automatically attempt to attack the target once she completes Vault.
- The target will turn to face the opposite direction after being
knocked back.
- Unlike its constant cast range Vault's bounce's can vary to allow Quinn to close or to make a gap between herself and the target (depending on casting position) or even to jump through a wall (if there is enough landing room on the other side).
- Quinn will track targets that change locations (e.g. by
dashes or
blinks.
- This will not occur if the target is travelling to a very far distance (e.g, , , ).
- Vault also interrupts
uncancelable basic attacks from affecting their target.*
- Notes
- Behind Enemy Lines removes the bonus movement speed buff temporarily by suppressing it with the status effect of a
slow.
- Behind Enemy Lines does not refund its
mana cost if the channel was canceled via recast.
- The only exception is if Quinn's mana falls below the mana cost, in which case she is granted enough mana back (the equal amount needed) to be able to cast Behind Enemy Lines again.
- Behind Enemy Lines ends immediately without fountain. The ability will go on full
cooldown.
- Quinn will also spawn when entering the enemy fountain but she will instantly lose him afterwards.
being cast if she enters or is inside the enemy - Self-
immobilizations such as and also count for ending Behind Enemy Lines.
- The following table refers for interactions while Quinn is
channeling:
- Behind Enemy Lines is not a movement channel, and so will not be
interrupted by
root and
ground.
- Behind Enemy Lines is not a movement channel, and so will not be
- Notes
- If Quinn uses while is active, Skystrike will activate at her target's location after she bounces back.
Quinn RVideo.ogv
Pets
Control type | N/A |
---|---|
Target type | N/A |
Patch history
- See here for the complete patch history.
- General
- Undocumented: Quinn and Valor now properly take turns talking during their joke emote.
-
- Bug Fix: Recall SFX now play properly.
- Stats
- Base health increased to 533 from 532.8.
Nearsight duration increased to 1.75 seconds from 1.5.
- General
- Base run animation updated.
- Stats
- Attack damage growth reduced to 2.4 from 3.
- Stats
- Base armor reduced to 28 from 32.
- Base damage reduced to 10 − 95 (based on level) from 15 − 100 (based on level).
- General
- Adjusted splash artwork for .
- Bug Fix: Fixed a bug where would fail to activate when cast after respawning.
- Bug Fix: Fixed a bug where Behind Enemy Lines could not be cast until she respawned or returned to the summoning platform if she got interrupted during her dash.
- Bug Fix: Fixed a bug where would visually pass through targets if cast during Behind Enemy Lines.
- Stats
- Base attack damage reduced to 59 from 62.
- Attack damage growth increased to 3 from 2.41.
- New Effect: Basic attacks that are already in-flight will now trigger and consume the Harrier mark.
- New audio cues have been added for hitting a target with a Vulnerable mark.
- New Effect: now marks as all enemy champions hit.
- New Effect: Taking damage while channeling no longer breaks channel.
- New Effect: Taking damage from non-minions while Behind Enemy Lines is active no longer breaks the channel or form. Instead, the movement speed bonus is removed for 3 seconds.
- New Effect: Taking damage from minions no longer has any effect.
- New Effect: Returning to the fountain now automatically casts Behind Enemy Lines if it has been learned.
- Removed: No longer goes on 3-second cooldown when in combat.
- Bug Fix: no longer fails to cast if cast within the last 10 seconds.
- Bug Fix: no longer deals double damage when cast by reactivating R.
- Bug Fix: Behind Enemy Lines no longer ends immediately when used near a turret that Quinn had been attacking.
- Bug Fix: Canceling Behind Enemy Lines while is active no longer refunds mana that was never consumed.
- Bug Fix: Behind Enemy Lines no longer removes existing movement orders or ignores new movement orders given during its cast and channel.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 62 from 54.46.
- Base armor increased to 32 from 23.38.
-
- Bug Fix: Is once again swinging on her swing during her recall animation.
-
- Bug Fix: Pieces of bracer no longer disappear during her laugh animation.
-
- Bug Fix: No longer uses classic skin sound.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Fixed a bug where some types of enemy champion damage (e.g. , , etc) didn't end the effect.
- Bonus attack speed increased to 20 / 35 / 50 / 65 / 80% from 20 / 25 / 30 / 35 / 40%.
- AD ratio reduced to 40% AD from 100% AD.
- New Effect: After putting at least one point in Behind Enemy Lines, Quinn respawns as Valor after deaths for the rest of the game.
- Bug Fix: Fixed a bug where, if Quinn canceled a basic attack against a target marked by Harrier and quickly attacked again afterward, Harrier didn't deal bonus physical damage.
- Bug Fix: Fixed a bug where if she Vaulted at the same time as he triggered a explosion on multiple targets, it made for one fast pirate.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 / 10 / 9 / 8 / 7.
- Disables duration reduced to 1.5 seconds from 2.
- Bug Fix: Some enhanced basic attacks missing while nearsighted.
- Stats
- Base attack damage reduced to 54.46 from 56.46.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145.
- AD ratio reduced to 80 / 90 / 100 / 110 / 120% AD from 80 / 95 / 110 / 125 / 140% AD.
- Bonus damage changed to 15 − 100 (based on level) (+ 16 − 50 (based on level)% AD) from 50% AD
- Renamed from
- Base damage increased to 25 / 55 / 85 / 115 / 145 from 20 / 45 / 70 / 95 / 120
- AD ratio increased to (+ 80 / 95 / 110 / 125 / 140% AD) from (+ 70 / 75 / 80 / 85 / 90% AD)
- AP ratio increased to (+ 50% AP) from (+ 35% AP)
- Removed: Increased damage based on target's missing health
- Removed: On-kill 50% cooldown reduction
- New Effect: Applies nearsight to primary target and disarms non-champion ones
- Renamed from
- Gameplay Update
- General
- Recommended items updated
- Stats
- Attack damage increased to 56.46 from 51.04
- Attack damage growth reduced to 2.41 from 3
- Bonus damage changed to 50% AD from 25 − 215 (based on level) (+ 50% Bonus AD)
- Valor AI updated
- Cooldown changed to 8 − 2.93 (based on critical strike chance %) from 10 / 7
- Renamed from
- Removed: Blind
- New Effect: Targets hit are marked as (area-of-effect damage unchanged)
- New Effect: Cooldown is reduced by 50% if it kills at least one target
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230
- AD ratio increased to (+ 70 / 75 / 80 / 85 / 90% Bonus AD) from (+ 65% Bonus AD) at all ranks
- AP ratio reduced to (+ 35% AP) from (+ 50% AP)
- New Effect: Damage is increased by 1% for every 1% of target's missing health up to 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% Bonus AD) (+ 70% AP) maximum damage
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70
- Cast time reduced to 0.25 seconds from 0.31
- Projectile width reduced to 60 from 80
- Passive bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60 flat
- Passive duration reduced to 2 seconds from 3
- Dash speed increased
- Backflip AI updated
- Slow duration reduced to 1.5 seconds from 2
- Range reduced to 675 from 700
- Removed: Valor replacing Quinn upon activation
- New Effect: Upon activation and after channeling for 2 seconds, Valor soars down and picks up Quinn, granting her substantially increased movement speed. Quinn can cast while being carried by Valor, but taking damage or being disabled while channeling or while being carried will make Valor fly away and place Tag Team on a 3 seconds cooldown without triggering
- Removed: Cooldown
- Movement speed increase changed to 70 / 100 / 130% total
- Cost changed to 100 / 50 / 0 from 100 at all ranks
- New Effect: Triggers automatically with Quinn's first basic attack, , or during
- Damage changed to 100% AD from 100 / 150 / 200 (+ 50% Bonus AD)
- Removed: Increased damage based on target's missing health
- General
See also
Cancelled Champions |
---|
References
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