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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Teemo LittleDevilSkin
Quinn
Quinn (Universe)Quinn (Universe)
Quinn (League of Legends)Quinn (League of Legends)
Quinn (Esports)Quinn (Esports)
Quinn (Teamfight Tactics)Quinn (Teamfight Tactics)
Quinn (Legends of Runeterra)Quinn (Legends of Runeterra)
Quinn (Development)Quinn (Development)

Quinn is a champion in League of Legends.[1]

The champion Quinn Quinn consists of two beings:

Abilities[]

Edit

Harrier

Quinn Harrier

Innate: Quinn's Blinding Assault Blinding Assault against the primary target, Vault Vault, and Skystrike Skystrike mark enemies hit with Vulnerable for 4 seconds, during which they are Reveal icon revealed. If no Vulnerable target exists for 1 second, Valor Valor automatically marks a nearby Sight icon visible enemy. He cannot do this again for 8 − 2.93 (based on critical strike chance) seconds after the mark expired or was consumed or overwritten by another mark.

Quinn's basic attacks against Vulnerable targets are empowered to consume the mark to deal 10 − 95 (based on level) Champions stunned with Pyromania (P)(+ 16% − 50% (based on level) AD) Champions killed from outside standard Attack rangebonus physical damage.

While Behind Enemy Lines Behind Enemy Lines is active, Harrier is disabled and all Vulnerable marks are removed.

Info
  • If a mark applied by an ability is overwritten, consumed, or timed out, Harrier goes on a 1-second cooldown if it's not already on cooldown.
  • Harrier's targeting priority:
    1. Last unit hit (if it was a small minion it appears to select a different target).
    2. Lowest-health enemy champion.
    3. Lowest-health enemy minion.
  • Harrier is consumed even if it is parried, the attack is negated in any case.
  • Harrier will not mark enemy Minion icon minions while Quinn is not Sight icon visible, but will mark enemy Champion icon champions.

Map-Specific Differences
One for All Mirror Mode Icon profileicon One for All differences edit
  • Quinns may only trigger the bonus damage from their own inheritVulnerable debuffs.
    • Note that all active debuffs are visible to all Quinns and are not easily distinguished unless its appearance is modified by a skin.
  • Enemies can have multiple inheritVulnerable debuffs active on them at a time.
Arena icon Arena differences edit
  • Base damage changed to 11.5 − 109.25 (based on level).
  • AD ratio changed to Champions stunned with Pyromania (P)118.4% − 157.5% (based on level) AD.

Edit

Blinding Assault

Quinn Blinding Assault

Active: Quinn sends Valor Valor in the target direction who stops upon hitting an enemy, marking them as Vulnerable Vulnerable and dealing Champions killed from outside standard Attack rangephysical damage to all nearby enemies.

Physical Damage:
20 / 40 / 60 / 80 / 100 Champions stunned with Pyromania (P)(+ 80 / 90 / 100 / 110 / 120% AD) Multiple champions hit with Between Worlds (R)(+ 50% AP)

If the primary target was a Champion icon champion, they become Nearsight icon nearsighted for 1.75 seconds, otherwise they are Disarm icon disarmed instead.

▶️   "Gouge 'em, Valor!"

Info
  • Blinding Assault's Nearsight icon nearsight will persist through Death death.
  • This ability will cast from wherever the caster is at the start of the cast time.

Map-Specific Differences
Arena icon Arena differences edit
  • AD ratio changed to Champions stunned with Pyromania (P)90 / 100 / 110 / 120 / 130% AD.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)75% AP.

Edit

Heightened Senses

Passive: Whenever Quinn uses a basic attack on-attack against a Vulnerable Vulnerable target or consumes their mark, she gains Attack damage icon Champions hit with Martial Cadence (P)bonus attack speed and Movement speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 2 seconds.

Bonus Attack Speed:
28 / 41 / 54 / 67 / 80%
Bonus Movement Speed:
20 / 25 / 30 / 35 / 40%
Quinn Heightened Senses

Active: Valor Valor grants Sight icon sight of the surrounding area for 2 seconds and Reveal icon reveals enemy champions within for the same duration.

▶️   "Eyes in the sky."

Info
  • Activating the passive with Harrier gives Quinn the equivalent of 940 Gold 940 to 2480 Gold 2480 of stats.
    (700 Gold 700 to 2000 Gold 2000 in Attack Speed. 240 Gold 240 to 480 Gold 480 in Movement Speed.)
  • The Reveal icon reveal can grant assists if the opponents were out of sight of allies when they are revealed.

Map-Specific Differences
One for All Mirror Mode Icon profileicon One for All differences edit
  • Quinns will gain the passive bonus for attacking a Vulnerable enemy versus enemies marked by any Quinn.
    • Note that only the Quinn who applied the mark can consume the mark for bonus damage. One Quinn can apply the mark and then deliberately not trigger the mark to allow their allies to continually trigger the passive bonus.
Arena icon Arena differences edit
  • Attack speed changed to 30 / 40 / 50 / 60 / 70%.
  • Cooldown changed to 20 / 17.5 / 15 / 12.5 / 10 seconds.

Edit

Vault

Quinn Vault

Active: Quinn Dash dashes to the target enemy, marking them as Vulnerable Vulnerable, dealing Champions killed from outside standard Attack rangephysical damage, Airborne icon knocking them back a very short distance over 0.5 seconds, and Slow icon slowing them by 50% decaying over 1.5 seconds. She then Dash leaps back 525 units away from them.

Physical damage:
40 / 65 / 90 / 115 / 140 Champions stunned with Pyromania (P)(+ 20% bonus AD)

Heightened Senses Heightened Senses can be cast during either of the dashes.

Info
  • Quinn will track the target if they change locations.
    • She will dash to the target's previous location without applying Vault's effects if the target is too far away or moves beyond 1200 units.
  • Vault Fiora Bladework resets Quinn's remaining attack cooldown a short delay after the first dash ends (even if interrupted).
    • This delay is a fuzzy 0.25 to 0.5 seconds and this matches up with the moment the target of Vault is marked as Vulnerable Vulnerable.
  • Quinn will automatically attempt to attack the target once she completes Vault.
  • The target will turn to face the opposite direction after being Airborne icon knocked back.
  • Unlike its constant cast range Vault's bounce's can vary to allow Quinn to close or to make a gap between herself and the target (depending on casting position) or even to jump through a wall (if there is enough landing room on the other side).
  • Vault also interrupts basic attacks with Vi Relentless Force 2 uncancellable windups.(note)

Edit

Behind Enemy Lines

Quinn Behind Enemy Lines

Active: Quinn Channeling icon channels for 2 seconds, signaling Valor Valor to pair up. Upon completion, he picks her up and they unite, increasing her Movement speed icon Champions killed 5s before or after using Chronobreak (R)total movement speed, granting her Ghost ghosting, and allowing her to cast Skystrike Skystrike. Behind Enemy Lines can be recast after 0.5 seconds during the channel.

Total Movement Speed Increase:
70 / 100 / 130%

Taking damage from non-Minion icon minions while Behind Enemy Lines is active or while Quinn is Channeling icon channeling the ability causes her to lose the Champions killed 5s before or after using Chronobreak (R)bonus total movement speed for 3 seconds. Becoming Stun icon immobilized, Grounded icon grounded, or Silence icon silenced ends Behind Enemy Lines immediately and puts it on Cooldown icon cooldown without performing Skystrike Skystrike.

Once Behind Enemy Lines has been learned, respawning or returning to the allied summoning platform will spawn Valor Valor instantly.

Recast: Quinn cancels the channel, placing Behind Enemy Lines on cooldown.

▶️   "Valor, to me!"
Edit

Skystrike

Quinn Skystrike

Active: Quinn detaches from Valor, ending Behind Enemy Lines' Behind Enemy Lines' effects and raining arrows down around her, dealing Champions stunned with Pyromania (P)70% AD Champions killed from outside standard Attack rangephysical damage to nearby enemies and marking them as Vulnerable Vulnerable.

Declaring a basic attack or casting Blinding Assault Blinding Assault or Vault Vault during Behind Enemy Lines Behind Enemy Lines automatically activates Skystrike.

Notes
  • Taking damage from non-Minion icon minions removes the bonus movement speed buff temporarily by suppressing it with the status effect of a Slow icon slow.
  • Behind Enemy Lines does not refund its Attack speed icon Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana cost if the channel was canceled via recast.
    • The only exception is if Quinn's Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana falls below the Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana cost, in which case she is granted enough Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana back (the equal amount needed) to be able to cast Behind Enemy Lines again.
  • Respawning or returning to the summoning platform will not spawn Valor Valor if Behind Enemy Lines is on cooldown.
  • If Valor Valor is spawned by respawning or returning to the summoning platform, Skystrike Skystrike will be disabled from being manually cast for 2.5 seconds upon uniting. However, it will still automatically activate upon declaring a basic attack or casting Blinding Assault Blinding Assault or Vault Vault.
  • Behind Enemy Lines ends immediately without Skystrike Skystrike being cast if she enters or is inside the enemy fountain. The ability will go on full Cooldown icon cooldown.
    • Quinn will also spawn Valor Valor when entering the enemy fountain but she will instantly lose him afterwards.
  • Self-Stun icon immobilizations such as Zhonya's Hourglass Zhonya's Hourglass also count for ending Behind Enemy Lines.
  • The following table refers for interactions while Quinn is Channeling icon channeling:
Type Channel
Attacking Interrupts
Abilities Interrupts
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Notes
    • If Quinn uses Vault Vault while Behind Enemy Lines Behind Enemy Lines is active, Skystrike will activate at her target's location after she bounces back.
    • Upon respawning, Quinn's first Skytrike will deal double the normal amount of damage (Champions stunned with Pyromania (P)140% AD) to enemies hit.(bug)

    Arena icon Arena differences edit
    • AD ratio changed to Champions stunned with Pyromania (P)100% AD.

    Pets[]

    Control type N/A
    Target type N/A

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Quinn (Collection).
    Quinn OriginalSkin
    Original
    RP 880
    01.03.2013
    Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom’s greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.
    Separator
    ActorLauren Mayhew
    ArtistKatie 'TeaTime' De Sousa
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V25.S1.3
    • Heightened Senses Heightened Senses
      • Bonus attack speed increased to 28 / 41 / 54 / 67 / 80% from 28 / 36 / 44 / 52 / 60%.
    V14.19
    V14.4
    V13.20
    • Stats
      • Attack damage growth increased to 2.7 from 2.4.
      • Base health reduced to 565 from 603.
      • Base movement speed reduced to 330 from 335.
    V13.17
    • Stats
      • Health growth increased to 107 from 99.
    • Blinding Assault Blinding Assault
      • Base damage reduced to 20 / 40 / 60 / 80 / 100 from 20 / 45 / 70 / 95 / 120.
    • Vault Vault
      • Base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160.
    V12.22
    • Stats
      • Base mana regeneration increased to 7 from 6.97.
    V12.14
    • General
      • Bug Fix: Knocked up/stunned animation is now correctly played.
    V12.10
    • Stats
      • Base health increased to 603 from 533.
      • Health growth increased to 99 from 85.
      • Armor growth increased to 4.7 from 3.5.
      • Magic resistance growth increased to 1.3 from 0.5.
    V12.3
    • Heightened Senses Heightened Senses
      • Bonus attack speed increased to 28 / 36 / 44 / 52 / 60% from 20 / 30 / 40 / 50 / 60%.
    • Skystrike Skystrike
      • AD ratio increased to Champions stunned with Pyromania (P)70% AD from Champions stunned with Pyromania (P)40% AD.
    V11.21
    • Heightened Senses Heightened Senses
      • Bonus attack speed reduced to 20 / 30 / 40 / 50 / 60% from 20 / 35 / 50 / 65 / 80%.
    V11.18
    • General
      • Bug Fix: Base voice lines have been remastered to sound clearer, cleaner, and smoother.
    V11.5
    • General
      • Undocumented: Quinn and Valor now properly take turns talking during their joke emote.
    • Heartseeker Quinn Heartseeker Quinn
      • Bug Fix: Recall SFX now play properly.
    V11.1
    • Stats
      • Base health increased to 533 from 532.8.
    V10.9
    V9.4
    • General
      • Base run animation updated.
    V8.16
    • Stats
      • Attack damage growth reduced to 2.4 from 3.
    V8.15
    • Stats
      • Base armor reduced to 28 from 32.
    • Harrier Harrier
      • Base damage reduced to 10 − 95 (based on level) from 15 − 100 (based on level).
    V8.13
    V8.7
    • Behind Enemy Lines Behind Enemy Lines
      • Bug Fix: Fixed a bug where Skystrike Skystrike would fail to activate when cast after respawning.
      • Bug Fix: Fixed a bug where Behind Enemy Lines could not be cast until she respawned or returned to the summoning platform if she got interrupted during her Vault Vault dash.
      • Bug Fix: Fixed a bug where Blinding Assault Blinding Assault would visually pass through targets if cast during Behind Enemy Lines.
    V8.6
    • Stats
      • Base attack damage reduced to 59 from 62.
      • Attack damage growth increased to 3 from 2.41.
    • Harrier Harrier
      • New Effect: Basic attacks that are already in-flight will now trigger and consume the Harrier mark.
      • New audio cues have been added for hitting a target with a Vulnerable mark.
    • Behind Enemy Lines Behind Enemy Lines
      • New Effect: Skystrike Skystrike now marks as Vulnerable Vulnerable all enemy champions hit.
      • New Effect: Taking damage while channeling no longer breaks channel.
      • New Effect: Taking damage from non-minions while Behind Enemy Lines is active no longer breaks the channel or form. Instead, the movement speed bonus is removed for 3 seconds.
      • New Effect: Taking damage from minions no longer has any effect.
      • New Effect: Returning to the fountain now automatically casts Behind Enemy Lines if it has been learned.
      • Removed: No longer goes on 3-second cooldown when in combat.
      • Bug Fix: Skystrike Skystrike no longer fails to cast if cast within the last 10 seconds.
      • Bug Fix: Skystrike Skystrike no longer deals double damage when cast by reactivating R.
      • Bug Fix: Behind Enemy Lines no longer ends immediately when used near a turret that Quinn had been attacking.
      • Bug Fix: Canceling Behind Enemy Lines while Presence of Mind Presence of Mind is active no longer refunds mana that was never consumed.
      • Bug Fix: Behind Enemy Lines no longer removes existing movement orders or ignores new movement orders given during its cast and channel.
    V8.3
    • Stats
      • Base health regeneration increased to 5.5 from 5.424.
    V8.2
    • Vault Vault
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.22
    • Stats
      • Base attack damage increased to 62 from 54.46.
      • Base armor increased to 32 from 23.38.
    V7.18
    • Heartseeker Quinn Heartseeker Quinn
      • Bug Fix: Is once again swinging on her swing during her recall animation.
    V7.15
    • Heartseeker Quinn Heartseeker Quinn
      • Bug Fix: Pieces of bracer no longer disappear during her laugh animation.
    V7.13
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.7
    V7.6
    • Heightened Senses Heightened Senses
      • Bonus attack speed increased to 20 / 35 / 50 / 65 / 80% from 20 / 25 / 30 / 35 / 40%.
    • Skystrike Skystrike
      • AD ratio reduced to Champions stunned with Pyromania (P)40% AD from Champions stunned with Pyromania (P)100% AD.
      • New Effect: After putting at least one point in Behind Enemy Lines, Quinn respawns as Valor after deaths for the rest of the game.
    V7.3
    • Harrier Harrier
      • Bug Fix: Fixed a bug where, if Quinn canceled a basic attack against a target marked by Harrier and quickly attacked again afterward, Harrier didn't deal bonus physical damage.
    V7.2
    • Vault Vault
      • Bug Fix: Fixed a bug where if she Vaulted Gangplank Gangplank at the same time as he triggered a Powder Keg Powder Keg explosion on multiple targets, it made for one fast pirate.
    V6.6
    • Blinding Assault Blinding Assault
      • Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 / 10 / 9 / 8 / 7.
      • Disables duration reduced to 1.5 seconds from 2.
    V6.5
    • Blinding Assault Blinding Assault
      • Bug Fix: Some enhanced basic attacks missing while nearsighted.
    V5.24
    • Stats
      • Base attack damage reduced to 54.46 from 56.46.
    • Blinding Assault Blinding Assault
      • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
      • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145.
      • AD ratio reduced to Champions stunned with Pyromania (P)80 / 90 / 100 / 110 / 120% AD from Champions stunned with Pyromania (P)80 / 95 / 110 / 125 / 140% AD.
    V5.23
    • Harrier Harrier
      • Bonus damage changed to 15 − 100 (based on level) Champions stunned with Pyromania (P)(+ 16 − 50 (based on level)% AD) from Champions stunned with Pyromania (P)50% AD
    • Blinding Assault Blinding Assault
      • Renamed from Aerial Assault Aerial Assault
      • Base damage increased to 25 / 55 / 85 / 115 / 145 from 20 / 45 / 70 / 95 / 120
      • AD ratio increased to Champions stunned with Pyromania (P)(+ 80 / 95 / 110 / 125 / 140% AD) from Champions stunned with Pyromania (P)(+ 70 / 75 / 80 / 85 / 90% AD)
      • AP ratio increased to Multiple champions hit with Between Worlds (R)(+ 50% AP) from Multiple champions hit with Between Worlds (R)(+ 35% AP)
      • Removed: Increased damage based on target's missing health
      • Removed: On-kill 50% cooldown reduction
      • New Effect: Applies nearsight to primary target and disarms non-champion ones
    • Behind Enemy Lines Behind Enemy Lines
    V5.22
    • Gameplay Update
      • General
        • Recommended items updated
      • Stats
        • Attack damage increased to 56.46 from 51.04
        • Attack damage growth reduced to 2.41 from 3
      • Harrier Harrier
        • Bonus damage changed to Champions stunned with Pyromania (P)50% AD from 25 − 215 (based on level) Champions stunned with Pyromania (P)(+ 50% Bonus AD)
        • Valor AI updated
        • Cooldown changed to 8 − 2.93 (based on critical strike chance %) from 10 / 7
      • Aerial Assault Aerial Assault
        • Renamed from Blinding Assault Blinding Assault
        • Removed: Blind
        • New Effect: Targets hit are marked as Vulnerable Vulnerable (area-of-effect damage unchanged)
        • New Effect: Cooldown is reduced by 50% if it kills at least one target
        • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230
        • AD ratio increased to Champions stunned with Pyromania (P)(+ 70 / 75 / 80 / 85 / 90% Bonus AD) from Champions stunned with Pyromania (P)(+ 65% Bonus AD) at all ranks
        • AP ratio reduced to Multiple champions hit with Between Worlds (R)(+ 35% AP) from Multiple champions hit with Between Worlds (R)(+ 50% AP)
        • New Effect: Damage is increased by 1% for every Champions killed with Comeuppance (R)1% of target's missing health up to 40 / 90 / 140 / 190 / 240 Champions stunned with Pyromania (P)(+ 140 / 150 / 160 / 170 / 180% Bonus AD) Multiple champions hit with Between Worlds (R)(+ 70% AP) maximum damage
        • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70
        • Cast time reduced to 0.25 seconds from 0.31
        • Projectile width reduced to 60 from 80
      • Heightened Senses Heightened Senses
        • Passive bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60 flat
        • Passive duration reduced to 2 seconds from 3
      • Vault Vault
        • Dash speed increased
        • Backflip AI updated
        • Slow duration reduced to 1.5 seconds from 2
        • Range reduced to 675 from 700
      • Tag Team Tag Team
        • Removed: Valor replacing Quinn upon activation
        • New Effect: Upon activation and after channeling for 2 seconds, Valor soars down and picks up Quinn, granting her substantially increased movement speed. Quinn can cast Skystrike Skystrike while being carried by Valor, but taking damage or being disabled while channeling or while being carried will make Valor fly away and place Tag Team on a 3 seconds cooldown without triggering Skystrike Skystrike
        • Removed: Cooldown
        • Movement speed increase changed to 70 / 100 / 130% total
        • Cost changed to 100 / 50 / 0 from 100 at all ranks
      • Skystrike Skystrike
        • New Effect: Triggers automatically with Quinn's first basic attack, Aerial Assault Aerial Assault, or Vault Vault during Tag Team Tag Team
        • Damage changed to Champions stunned with Pyromania (P)100% AD from 100 / 150 / 200 Champions stunned with Pyromania (P)(+ 50% Bonus AD)
        • Removed: Increased damage based on target's missing health

    Trivia[]

    • Quinn is the first champion whose name starts with Q (back then the only remaining unused letter in the alphabet regarding champion names).
    • Quinn's dance references Are You That Somebody by Aaliyah.
      • A side-by-side comparison can be seen here.
    • Skystrike Skystrike is the only ability that fires Quinn's crossbow despite it being her weapon of choice.
      • Quinn's bolts are fletched with blue feathers which turn to a much lighter shade when hitting a target marked by Harrier Harrier.

    See also[]

    References[]