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{{Item info|Quicksilver Sash}}
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{{Item header|Quicksilver Sash}}
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{{Cost Analysis
== Cost Analysis ==
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|description=
{{gold value}}
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{{gold value math|Quicksilver Sash}}
* 30 [[magic resist]] = {{g|600}}
 
** '''Total Gold Value''' = {{g|600}}
 
   
 
{{gold efficiency}}
 
{{gold efficiency}}
* The active must be valued at least {{g|650}} for {{ii|Quicksilver Sash}} to be gold efficient.
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* The active must be valued at least {{g|760}} for {{ii|Quicksilver Sash}} to be gold efficient.
 
== Builds into ==
 
{{column|2|
 
{{Recipe/item|Dervish Blade}}
 
{{Recipe/item|Mercurial Scimitar}}
 
 
}}
 
}}
  +
{{Builds into section|Quicksilver Sash}}
   
 
== Notes ==
 
== Notes ==
  +
[[File:Quicksilver Sash screenshot.png|thumb|Item VFX]]
 
* Unlike {{si|Cleanse}}, it will not stop any other debuffs after activating it until the cooldown refreshes.
 
* Unlike {{si|Cleanse}}, it will not stop any other debuffs after activating it until the cooldown refreshes.
* Unlike {{si|Cleanse}}, it does remove nearly all debuffs including:
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* [[File:Countering_Airborne_CC|right|thumb]] Unlike {{si|Cleanse}}, it removes all [[Crowd control]] effects, including:
** [[Healing#Champion_abilities|Grievous Wounds]] from any source.
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** {{cai|Nether Grasp|Malzahar}} (Damage still occurs)
** {{si|Ignite}}
 
** {{si|Exhaust}}
 
*** Only slow part is removed.
 
** {{cai|Hemorrhage|Darius}}
 
** {{cai|Crescent Strike|Diana|Moonlight Debuff}}
 
** {{cai|Chum the Waters|Fizz}}
 
*** Drops the fish on the ground.
 
** {{cai|Ethereal Chains|LeBlanc}}
 
** {{cai|Nether Grasp|Malzahar}}
 
*** Damage still occurs as long as you are in the tether range
 
** {{cai|Children of the Grave|Mordekaiser}}
 
** {{cai|Soul Shackles|Morgana}} (during the stun or chains)
 
** {{cai|Paranoia|Nocturne}}
 
*** {{ci|Nocturne}} can still launch himself at you.
 
*** The vision debuff is removed only from yourself and not from teammates.
 
** {{cai|Diplomatic Immunity|Poppy}}
 
*** Poppy will not deal bonus damage to you.
 
 
** {{cai|Impale|Skarner}}
 
** {{cai|Impale|Skarner}}
** {{cai|Destiny|Twisted Fate}}
 
** {{cai|Hyper-Kinetic Position Reverser|Urgot}}
 
*** You won't switch places with {{ci|Urgot}} if you break the suppression.
 
** {{cai|Hemoplague|Vladimir}}
 
 
** {{cai|Infinite Duress|Warwick}}
 
** {{cai|Infinite Duress|Warwick}}
*** It will even remove {{ai|Blood Scent|Warwick}}, but only until the debuff refreshes.
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** {{cai|Fear Beyond Death 2|Urgot|Fear Beyond Death (second cast)}}
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** {{cai|Realm of Death|Mordekaiser}}
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** {{tip|Airborne}} if using combine with mobility spell ({{si|Flash}}, {{ai|Arcane Shift|Ezreal}}, {{ai|Riftwalk|Kassadin}})
 
*** Damage still occurs as long as you are in tether range
 
*** Damage still occurs as long as you are in tether range
** {{cai|Time Bomb|Zilean}}
 
** {{cai|Death Mark|Zed}}
 
*** Zed's ultimate will still make Zed briefly untargetable while he dashes to his target's location, and Zed's living shadows will behave as normal. However, the mark itself will cause no damage if it is removed in the 3 seconds before it detonates.
 
** All other forms of [[crowd control]]
 
* While it may appear to do so as it removes the visual effect, it will not remove the damage from {{cai|Requiem|Karthus}}.
 
* {{ii|Quicksilver Sash}} will remove almost all [[DoT]] damage from abilities, including but not limited to: {{ai|Blaze|Brand}}, {{ai|Noxious Blast|Cassiopeia}}, {{ai|Grog Soaked Blade|Gangplank}}, {{ai|Malefic Visions|Malzahar}}, {{ai|Poison Trail|Singed}}, {{ai|Toxic Shot|Teemo}}, and {{ai|Deadly Venom|Twitch}}.
 
 
* Remember that {{ii|Quicksilver Sash}} does not give you any lingering resistance after use like {{si|Cleanse}}. If you use it to remove a slow/stun/etc, you can immediately be stunned, slowed, suppressed, etc. again.
 
* Remember that {{ii|Quicksilver Sash}} does not give you any lingering resistance after use like {{si|Cleanse}}. If you use it to remove a slow/stun/etc, you can immediately be stunned, slowed, suppressed, etc. again.
 
* The active is one of the few abilities that can be activated during silence or suppression.
 
* The active is one of the few abilities that can be activated during silence or suppression.
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* The active does not cancel or remove {{tip|Airborne}} directly, but allows wielders to use mobility spells and {{si|Flash}} to overrule the effect.
   
 
== Trivia ==
 
== Trivia ==
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== Patch History ==
 
== Patch History ==
 
{{scroll box|content=
 
{{scroll box|content=
  +
'''[[V6.9]]:'''
  +
* {{sbc|Unique Active - Quicksilver}} now only cleanses [[Crowd control]] debuffs.
 
'''[[V5.22]]:'''
 
'''[[V5.22]]:'''
 
* Combine cost increased to {{g|850}} from {{g|750}}.
 
* Combine cost increased to {{g|850}} from {{g|750}}.
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'''[[v4.20]]:'''
 
'''[[v4.20]]:'''
  +
* Replaced {{ii|Negatron Cloak}} in recipe with {{ii|Null-Magic Mantle}}.
 
* Combine cost reduced to {{g|750}} from {{g|830}}.
 
* Combine cost reduced to {{g|750}} from {{g|830}}.
 
* Item cost reduced to {{g|1250}} from {{g|1550}}.
 
* Item cost reduced to {{g|1250}} from {{g|1550}}.
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[[pl:Rtęciowa Szarfa]]
 
[[pl:Rtęciowa Szarfa]]
 
[[pt-br:Bandana de Mercúrio]]
 
[[pt-br:Bandana de Mercúrio]]
[[ru:Quicksilver Sash]]
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[[ru:Кушак стремительного серебра]]
[[zh:Quicksilver Sash]]
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[[zh:水銀飾帶]]
[[Category:Advanced items]]
 
 
[[Category:Magic resistance items]]
 
[[Category:Magic resistance items]]
[[Category:Items with active abilities]]
 

Revision as of 10:54, December 4, 2019

Quicksilver Sash is an advanced item in League of Legends.

Recipe

Quicksilver Sash item
Quicksilver Sash
Gold 1300 (Gold 850)

Cost Analysis

Gold Value

Gold Efficiency*

  • The active must be valued at least Gold 760 for Quicksilver Sash item Quicksilver Sash to be gold efficient.

Builds Into

Notes

Quicksilver Sash screenshot

Item VFX

Trivia

  • Quicksilver Sash item Quicksilver Sash's name is derived from the chemical element mercury, which is also known as quicksilver.

Patch History

V6.9:

  • Unique Active - Quicksilver now only cleanses Crowd control debuffs.

V5.22:

  • Combine cost increased to Gold 850 from Gold 750.
    • Total cost increased to Gold 1300 from Gold 1250.

v4.20:

  • Replaced Negatron Cloak item Negatron Cloak in recipe with Null-Magic Mantle item Null-Magic Mantle.
  • Combine cost reduced to Gold 750 from Gold 830.
  • Item cost reduced to Gold 1250 from Gold 1550.
  • Magic resistance reduced to 30 from 45

V3.02:

  • Combine cost reduced to Gold 830 from Gold 850.
  • Item cost reduced to Gold 1550 from Gold 1660.

V1.0.0.152:

  • Item cost increased to Gold 1660 from Gold 1640.
  • Combine cost reduced to Gold 850 from Gold 900.
  • Used in new item recipe: Mercurial Scimitar item Mercurial Scimitar.

V1.0.0.142:

  • Combine gold cost increased to Gold 900 from Gold 700.
  • Magic resist reduced to 48 from 56.

V1.0.0.126:

  • Adjusted Quicksilver Sash item Quicksilver Sash's cooldown to properly reflect the tooltip.

V1.0.0.123:

  • Effect is now Unique.

V1.0.0.120:

  • Cooldown reduced to 90 from 105 seconds.

V1.0.0.111:

  • Magic resistance increased to 56 from 48.

V1.0.0.103:

  • Cooldown reduced to 105 seconds from 120 seconds.
  • Fixed a bug that allowed it to be affected by cooldown reduction.

V1.0.0.82:

  • Cooldown reduced to 120 seconds from 150 seconds.
  • Combine cost reduced to Gold 700 from Gold 900.

V1.0.0.61: Added

  • Quicksilver Sash item Quicksilver Sash
    • Recipe: Negatron Cloak item Negatron Cloak Gold 900.
    • +50 Magic resistance.
    • Active Ability: Clears all negative debuffs from the owner. 150 second cooldown.

References

List of Items

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