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|t1 = {{Recipe/item|Null-Magic Mantle|500}} |
|t1 = {{Recipe/item|Null-Magic Mantle|500}} |
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− | == Cost Analysis == |
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− | {{gold value}} |
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− | * 30 [[magic resist]] = 600g |
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− | ** '''Total Gold Value''' = 600g |
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− | {{gold efficiency}} |
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− | * The active must be valued at least 650g for {{ii|Quicksilver Sash}} to be gold efficient. |
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== Builds into == |
== Builds into == |
Revision as of 13:15, 20 February 2015
Quicksilver Sash is an advanced item in League of Legends.[1]
Recipe
Builds into
Notes
- Unlike , it will not stop any other debuffs after activating it until the cooldown refreshes.
- Unlike
- Grievous Wounds from any source.
- Only slow part is removed.
- Drops the fish on the ground.
- Damage still occurs as long as you are in the tether range
- (during the stun or chains)
- can still launch himself at you.
- The vision debuff is removed only from yourself and not from teammates.
- Poppy will not deal bonus damage to you.
- You won't switch places with if you break the suppression.
- It will even remove , but only until the debuff refreshes.
- Damage still occurs as long as you are in tether range
- Zed's ultimate will still make Zed briefly untargetable while he dashes to his target's location, and Zed's living shadows will behave as normal. However, the mark itself will cause no damage if it is removed in the 3 seconds before it detonates.
- All other forms of crowd control
, it does remove nearly all debuffs including:
- While it may appear to do so as it removes the visual effect, it will not remove the damage from .
- DoT damage from abilities, including but not limited to: , , , , , , and . will remove almost all
- Remember that does not give you any lingering resistance after use like . If you use it to remove a slow/stun/etc, you can immediately be stunned, slowed, suppressed, etc. again.
- The active is one of the few abilities that can be activated during silence or suppression.
Trivia
- mercury, which is also known as quicksilver. name is derived from the chemical element
Patch History
- Combine cost reduced to 750g from 830g.
- Item cost reduced to 1250g from 1550g.
- Magic resistance reduced to 30 from 45
- Combine cost reduced to 830g from 850g.
- Item cost reduced to 1550g from 1660g.
- Item cost increased to 1660g from 1640g.
- Combine cost reduced to 850g from 900g.
- Used in new item recipe: .
- Combine gold cost increased to 900g from 700g.
- Magic resist reduced to 48 from 56.
- Adjusted cooldown to properly reflect the tooltip.
- Effect is now Unique.
- Cooldown reduced to 90 from 105 seconds.
- Magic resistance increased to 56 from 48.
- Cooldown reduced to 105 seconds from 120 seconds.
- Fixed a bug that allowed it to be affected by cooldown reduction.
- Cooldown reduced to 120 from 150.
- Combine cost reduced to 700g from 900g.
V1.0.0.61: Added
- Recipe: + 900g.
- +50 Magic resistance.
- Active Ability: Clears all negative debuffs from the owner. 150 second cooldown.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items