Queue dodging is the act of leaving the champion select screen by interrupting the connection with the server, doing this will force the match to disband to counter the potential for an absent teammate. The act can be caused intentionally or by the result of a technical mishap such as server shutdown or computer crash. Dodging is generally disliked due to the disruption it causes to matchmaking integrity, the player may be penalized as the game determines the severity.
The quickest and most common method to queue dodge is to close the client before champion select is over. The player can also fail to lock in a pick before the timer runs out, which will disband champion select.
Penalties for queue dodging vary according to the game type, although certain aspects are shared. See the Leaver Buster page for additional details. If two or more people dodge simultaneously (e.g.: not picking a champion and letting the timer run out), they will all receive a dodge penalty.
All queues dodges give time penalties that prevent matchmaking immediately after. Those are increased for subsequent queue dodges within a 24-hour window. This time penalty is shared between the various queues, except for Ranked game queue.
|Queue type||First dodge||Second dodge||Every dodge after|
|Normal||6 minutes||15 minutes||30 minutes|
|ARAM||15 minutes||30 minutes||60 minutes|
|Co-Op vs. AI||6 minutes||15 minutes||15 minutes|
|Ranked solo/duo||6 minutes
|Ranked flex||6 minutes
|Featured Game Mode||6 minutes||120 minutes||120 minutes|
Besides time penalties that prevent you from queuing again immediately, there are also other penalties to be suffered. These penalties depend on the queue type dodged.
Normal game penalties
- A time penalty is to be suffered (see above).
ARAM game penalties
- Only a time penalty is to be suffered (see above)
- If rerolls were used during the select, they will be lost.
Ranked solo/duo & flex queue game penalties
- A time penalty for the player (see above).
- A League Points penalty is applied to the player who dodges, -3 points for the first time and -10 for the second time before the timer reset. This penalty cannot make a player drop ranks but will stack in negative numbers. This is capped at -100 LP.
- In a Qualifier Series the penalty is 10 League Points and it will count as 1 loss, this will end your series if you were 1 loss away from losing it.
- You will not lose MMR for queue dodging.
Queue dodging is known to be intentionally abused for a number of reasons where a player may be dissatisfied with the setup of the match. There are two key aspects to consider: Champion composition and Teammate conduct; both can go hand-in-hand.
A player may not feel confident playing with certain champion compositions selected by either their team or the opponents. This concern is less mitigatable in ARAM due to the nature of random champion selection. Some players may also desire to play an already selected champion, either due to experience, or more often with a newly released champion or skin that many would covet to try.
Dissent among teammates is perhaps the biggest cause of friction, especially among matchmade teammates. A player may not feel confident in playing with whom they perceive as trolling, unskilled, or confrontational teammates. There is much controversy over this subject, as this reason can be argued for justification, to which players believe that they should not be punished for avoiding further disfunction due to the misconduct of other players.
A player may desire to play the game, but there are some circumstances that would prevent them from commitment.
Technical problems such as computer crashes and server issues may be outside of the player's control. The client may also malfunction into a state that prevents the player from continuing champ select—this type of issue in particular has been a long-standing concern.
Other arrangements such as social obligations or time constraints would force the player to abandon the game. A player may also leave for a more favorable game that arises during champ select.