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Pyke
Pyke is a champion in League of Legends.[1]
Abilities[]
- Game elements that increase health based on the champion's health (e.g bonus AD. ) will increase the health before getting converted by Gift of the Drowned Ones, thus granting increased
- Grievous Wounds take effect after Gift of the Drowned Ones's healing cap. and
- Pyke's grey health does not have a time limit, and will stay on his health bar until Pyke leaves enemy vision or dies.
- Since Pyke's maximum health cannot be increased, Gift of the Drowned Ones reaches the upper cap of 55% of maximum health at 40.25 − 180.5 (based on level) bonus attack damage.
- Untargetable champions count towards Pyke's modified grey health storing.
- Amount of attack damage granted from list of items that grants health, converted with Gift of the Drowned Ones:
This table is automatically generated based on the data from Module:ItemData/data.
- Only the charged version of Bone Skewer will be intercepted.
- The pull can fling an enemy behind Pyke if the harpoon hits at close range.
- This ability will cast from wherever the caster is at the end of the cast time.
- The following table refers for interactions while Pyke is channeling:
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Interrupts | |
Movement | Allowed | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled, but can use trinkets | |
Spells | Usable | |
Disabled | ||
Interrupted by | (Recasts) | |
Interrupted by |
- The following table refers for interactions while Pyke is locked out from the harpoon being in flight:
- The lockout ends as soon as the missile fizzles from hitting a target or reaching maximum range, or being intercepted.
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- The dash distance can be extended to up to 900 units (estimated) when targeting across terrain.
- Like most projectiles, the flying Phantom cannot hit targets whose center is behind the position it originates at or beyond the position it catches up to Pyke at, but the spell can hit targets behind its origin as long as their hitbox radius overlaps with the original unit Phantom's 110-radius check at the end of its lifespan.
- Applies raw damage to executed targets and area damage to targets above the threshold.
- Death from Below's execute against an enemy champion will aggro nearby enemy minions.
- Death from Below cannot execute clones. They are always dealt 50% physical damage.
- If the target is in a zombie state, does not enter the death state, or is killed by the ability while above the execution threshold, Death from Below does not grant nor the recast.
- Spell shield does not prevent Pyke from blinking.
- If an enemy champion dies inside the X during Death from Below's cast time, Pyke will be shown as having received an assist in the kill feed, but this will not trigger takedown effects.
- Death from Below cannot be interrupted; Pyke will always appear at the target location if enemy champions are caught inside the X even if he is moved (e.g. by being displaced) during the cast time.
- The only exception is if he is being suppressed, in which case he will not blink.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Pyke (Collection).
Renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.
Darien Sills-Evans
Victor '3rdColossus' Maury
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- General
- Bug Fix: Voice lines upon killing an champion and for execution through are now properly played at the same time for enemy players.
- Stats
- Base armor reduced to 43 from 47.
- Bug Fix: No longer pulls enemies to his current location instead of the missile's cast location.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 12 / 11 / 10 / 9 / 8.
- Mana cost increased to 65 from 50.
- Stats
- Base armor increased to 47 from 45.
- Bonus AD ratio increased to 75% bonus AD from 60%.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 74 / 78 / 82 / 86 / 90.
- Base bonus movement speed increased to 45% from 40%.
- Movement speed lethality ratio increased to 2% per 1 Lethality from 1.5% per 1 Lethality.
- Base damage changed to 100 / 150 / 200 / 250 / 300 from 105 / 145 / 185 / 225 / 265.
- Stats
- Health growth increased to 110 from 104.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 / 11.5 / 11 / 10.5 / 10.
-
- Bug Fix: Now displays the correct VFX instead of the classic one.
- Bug Fix: no longer displays a sell price despite not being sellable.
- Bug Fix: Bonus health from Guiding Light is now properly converted to attack damage during the entire effect rather than only in the first 0.5 seconds of the duration.
- Base damage increased to 105 / 145 / 185 / 225 / 265 from 105 / 135 / 165 / 195 / 225.
-
- Distortion visual effects will now be disabled when Eye Candy is turned off in the game options.
- Bug Fix: No longer goes on cooldown if the enemy within the X was killed by another ally.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base damage stored reduced to 9% from 10%.
- Damage stored per lethality reduced to 0.2% from 0.25%.
- Base damage stored near multiple enemies reduced to 40% from 45%.
- Damage stored per lethality near multiple enemies reduced to 0.4% from 0.5%.
- Grey health upper cap reduced to 55% maximum health from 60%.
- Bug Fix: Fixed a bug where casting and ending it during an a enemy would remove the red tint effect from your screen.
- Base damage stored near multiple enemies increased to 45% from 40%.
- Mana cost increased to 74 / 78 / 82 / 86 / 90 from 50 / 55 / 60 / 65 / 70.
- Mana cost refund increased to 75% from 50%.
- New Effect: Mana cost is now refunded if he hits an enemy champion.
- Bug Fix: Tooltip now properly notes tap casting also slows the target.
- Cooldown reduced to 100 / 85 / 70 seconds from 120 / 100 / 80.
- Removed: No longer grants to himself if he executes an enemy.
- Number of from assists reduced to 1 from 2.
-
- Warning SFX that is played for enemies below execution threshold has been adjusted for gameplay clarity.
- V11.24 - December 15th Hotfix
- Base damage stored near multiple enemies increased to 40% from 35%.
- Base damage increased to 100 / 150 / 200 / 250 / 300 from 85 / 135 / 185 / 235 / 285.
- General
- Bug Fix: Voice lines for opening the shop plays once again.
- Visual effect updated to more accurately display its width.
- Bug Fix: Fixed a bug where the hit visual effect wasn't showing for enemies.
- Undocumented: Now damages non-champions even if a champion wasn't hit.
- Undocumented: No longer damages non-champions if a champion wasn't hit.(bug)
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 15 at all ranks.
- V11.5 - March 3rd Hotfix
- Bug Fix: Fixed a bug where untargetable enemies would not count towards the additional health regen he receives when he's near two or more enemies.
- New Effect: Now stores 10% (+ 0.25% per 1 Lethality) of damage taken as Grey Health, increased to 35% (+ 0.5% per 1 Lethality) if there are two or more enemies nearby.
- Removed: No longer stores 25% − 50% (based on level) of damage taken as Grey Health.
- Bug Fix: Can now properly cast it when he has the minimum required mana.
- Stats
- Magic resistance growth reduced to 1.25 from 1.5.
- Armor growth reduced to 3.5 from 5.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 at all ranks.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- Base damage increased to 85 / 135 / 185 / 235 / 285 from 75 / 125 / 175 / 225 / 275.
- Bonus movement speed reduced to 40% at all ranks from 40 / 45 / 50 / 55 / 60%.
- Base damage increased to 105 / 135 / 165 / 195 / 225 from 95 / 125 / 155 / 185 / 215.
- Bug Fix: Execute indicator now appears as intended and is properly visible.
-
- Bug Fix: No longer misses its PROJECT HUD screen overlay.
- Bug Fix: Casting it no longer makes him unresponsive for a few moments.
- Stats
- Health growth reduced to 90 from 100.
- Grey health stored reduced to 25% − 50% (based on level) from 30% − 81% (based on level).
- New Effect: Now stuns minions and monsters. Does not deal damage to them.
- New Effect: Now deals 50% reduced damage to enemies who aren't executed.
- New Effect: Now gains upon killing an enemy with Death from Below.
- New Effect: Now instead gains 2 stacks of if an ally kills an enemy while inside the X.
- New Effect: Death from Below's icon is now shown on Pyke's health bar while it can be cast for free.
- Removed: No longer deals AoE damage. Now only damages the nearest enemy, prioritizing champions.
- Removed: The stab no longer deals 30% damage to minions and monsters beyond the closest.
- Stab attack damage reduced to 100% from 115%.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 12.5 / 11 / 9.5 / 8.
- Bonus movement speed increased to 40 / 45 / 50 / 55 / 60% from 40% at all ranks.
- Removed: No longer affects non-champions.
- Cooldown reduced to 14 / 12.5 / 11 / 9.5 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- Base stun duration increased to 1.25 seconds from 1.1.
- Stats
- Magic resistance growth reduced to 1.5 from 2.
- Stab damage to minions and monsters beyond the first reduced to 30% from 50%.
- Base damage reduced to 250 − 550 (based on level) from 250 − 605 (based on level).
- General
- Recommended items updated.
- Maximum grey health changed to 80 (+ 800% bonus AD) (with an upper cap of 60% of his maximum health) from 25% − 50% (based on bonus attack damage) of his maximum health.
- Mana cost reduced to 50 from 75.
- Bonus movement speed changed to 40% (+ 1.5% per 1 Lethality) from 60 / 65 / 70 / 75 / 80% (+ 4% per 100 bonus AD).
- Mana cost reduced to 40 from 50.
- Stun duration changed to 1.1 (+ 0.1 per 10 Lethality) from 1.1 / 1.2 / 1.3 / 1.4 / 1.5.
- New Effect: Health threshold also scales with 1.5 per 1 Lethality.
- Base damage increased to 250 − 605 (based on level) from 200 − 605 (based on level).
- Stats
- Health growth reduced to 100 from 110.
- Armor growth increased to 5 from 4.
- Magic resistance growth increased to 2 from 1.25.
- Base damage reduced to 95 / 125 / 155 / 185 / 215 from 95 / 130 / 165 / 200 / 235.
- Bonus AD ratio increased to 100% bonus AD from 80%.
- Base execute threshold changed to 200 − 605 (based on level) from 190 − 655 (based on level).
- Bonus AD ratio increased to 80% bonus AD from 60%.
- V8.11 - May 31st Hotfix
- Stats
- Base health regeneration increased to 7 from 5.
- Base mana increased to 415 from 380.
- Base armor increased to 45 from 42.
- Base attack damage increased to 62 from 60.
- V8.11 - Added
- Innate: Pyke's health cannot be improved except through growth (per level), instead he gains (1 bonus attack damage per 14 bonus health).
- Pyke also stores 30% − 81% (based on level) of the damage he takes from enemy champions as Grey Health on his health bar, up to 25% − 50% (based on bonus attack damage) of his maximum health.
- When Pyke is unseen by enemies, he rapidly consumes his Grey Health to heal for the same amount.
(Innate)
- First Cast: Pyke charges for up to 3 seconds, increasing Bone Skewer's range while being slowed by 20%.
- Second Cast: After a brief delay, Pyke hurls his harpoon forward, dealing 75 / 125 / 175 / 225 / 275 (+ 60% bonus AD) physical damage to the first enemy struck, pulling them a fixed distance towards him and slowing them by 90% for 1 second.
- Releasing the ability within 0.5 seconds causes Pyke to thrust his harpoon forward in a line, dealing 115% damage and slowing enemies by 90% for 1 second.
- If Pyke is interrupted during the charge, or the charge completes without reactivation, Bone Skewer is cancelled and the ability is put on full cooldown but refunds half the mana cost.
- Target Range: 400 / 1100
- Mana Cost: 70.
- Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
(Q)
- Active: Pyke enters camouflage and gains 60 / 65 / 70 / 75 / 80% (+ 4% per 100 bonus AD) bonus movement speed decaying over 5 seconds.
- Attacking or casting abilities immediately ends camouflage.
- Mana Cost: 75.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds.
(W)
- Active: Pyke dashes, leaving behind a drowned phantom.
- After 1 second, the phantom returns to Pyke, dealing 95 / 130 / 165 / 200 / 235 (+ 80% bonus AD) physical damage and stunning enemy champions it passes through for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
- Mana Cost: 50.
- Cooldown: 15 seconds.
(E)
- Active: Pyke strikes in an X-shaped area, executing enemies below 190 − 655 (based on level) (+ 60% bonus AD) health while dealing the same amount as physical damage to enemies not within the threshold for execution.
- If Death from Below hits an enemy champion, Pyke will blink to the center of the X. If an enemy champion dies in the X, the assisting ally is granted , and Pyke gains the ability to recast within 20 seconds at no cost.
- Mana Cost: 100.
- Cooldown: 120 / 100 / 80 seconds.
(R)
Trivia[]
- Pyke is one of 21 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , , and .
- Pyke's name is a pun on the pole weapon and the predatory fish, both from PIE root *(s)pey- "sharp, pointy stick".[2]
- Namely, Pyke, the capital of the Iron Islands, an island state within the continent of Westeros; Pyke's inhabitants also worship a deity called "the Drowned God".
- Pyke will play his critical strike animation when applying bonus damage, additionally using the Toggle key bind (default [Ctrl] + [5]) will also display his critical strike animation on his next attack.
- can be toggled to stop glowing with the Toggle key bind (default [Ctrl] + [5]). It will revert to glowing at 1:00 or whenever he respawns.
- Pyke's dance references the traditional Māori Haka warrior dance.
- A side-by-side comparison can be seen here.
- He shares this dance with .
- harpoon-heads carved from bone, antler, & walrus ivory,[3][4] though his is made of metal and magnified to be effective against gigantic in-universe sea-monsters. shape is possibly based on those of
- Pyke is one of the two champions in the game whose health can not be improved except through growth per level, the other being .
- Pyke quite coincidentally shares his name with a location in George R.R. Martin's novel series A Song of Ice and Fire.
- 1 bonus movement speed to Pyke while in river. grants
- gold efficient.
- 1 HP = 2.66... gold. (calculated with . 400g / 150 hp = 2.66)
- 1 AD = 35 gold. (calculate with . 350g / 10ad = 35g)
- AD/HP (35 / 2.66) = 13.125 (this is to find where AD=HP, meaning 13.125 HP is equal to 1 AD. The equation would be 13.75[HP] = [AD])
- Pyke's passive converts every 14 bonus hp into 1 ad. so if you divide 13.125 by 14, you get 0.9375, meaning each bonus HP you buy is only 93.75% the gold value you get for each AD.
- 100% efficiency would be 8 AD for every 105 HP.
is 93.75%