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{{Removed}}[[File:Proving Grounds Minimap.png|right|250px|thumb|Proving Grounds Minimap]]
 
   
 
[[File:Proving Grounds Minimap.png|right|250px|thumb|Proving Grounds Minimap]]
The '''Proving Grounds''' was a basic map for teaching new players the gameplay mechanics and basic concepts of the game such as using abilities and what turrets are.
 
   
The Proving Grounds was re-released as a single lane, 5v5 map available through custom matches for the sake of All-Random All-Middle (ARAM) games in patch [[V1.0.0.141]]. This had no effect on the tutorial.
+
The '''Proving Grounds''' was a basic map for teaching new players basic gameplay mechanics and concepts, such as using abilities and what [[turret]]s are.
   
  +
Proving Grounds was re-released as a single lane, 5v5 map available through custom matches for the sake of All-Random All-Middle (ARAM) games in patch [[V1.0.0.141]] (this had no effect on the tutorial).
The Proving Grounds was replaced with the new [[Howling Abyss]] in [[V3.6]].
 
   
 
The Proving Grounds was replaced by {{tip|Howling Abyss}} in patch [[V3.6]].
== Development ==
 
   
 
==Development==
 
===Tutorial Version===
 
===Tutorial Version===
In the words of [[Marc 'Tryndamere' Merrill]]:
+
By [[Marc 'Tryndamere' Merrill]]
   
:''We're writing a tutorial, which is another very highly requested feature by a lot of users, especially the newer guys, obviously, who haven't experienced games like DotA before.''<ref>http://www.zam.com/story.html?story=19660</ref>
+
We're writing a tutorial, which is another very highly requested feature by a lot of users, especially the newer guys, obviously, who haven't experienced games like DotA before.
   
The Proving Grounds is available from the ''Play'' Button in the main menu of the [[PVP.net]] client, by selecting the ''Tutorial'' button. In the Tutorial Map the player controls {{ci|Ashe}} and the abilities are limited only to {{ai|Volley|Ashe}} and Summoner's {{si|Heal}}. The only item that is available for purchase is {{ii|Thornmail}}. You are facing an enemy {{ci|Master Yi}} who can never kill you because you have {{ii|Thornmail}}, due to the fact that {{ii|Thornmail}} calculates the damage returned before resistances (see Trivia on why you cannot die).
+
The Proving Grounds is available from the ''Play'' Button in the main menu of the [[PVP.net]] client, by selecting the ''Tutorial'' button. In the Tutorial Map the player controls {{ci|Ashe}} and the abilities are limited only to {{ai|Volley|Ashe}} and Summoner's {{si|Heal}}. The only item that is available for purchase is {{ii|Thornmail}}. You are facing an enemy {{ci|Master Yi}} who can never kill you because you have Thornmail, due to the fact that Thornmail calculates the damage returned before resistances (see Trivia on why you cannot die).
   
=== Custom Version ===
+
===Custom Version===
Testing of the Custom Version of the map started on the PBE on June 9, 2012 following [[Richard 'Brackhar' Hough]]'s forum announcement:
+
Testing of the Custom Version of the map started on the PBE on 09-Jun-2012 following [[Richard 'Brackhar' Hough]]'s forum announcement:<ref>[http://forums.na.leagueoflegends.com/board/showthread.php?t=2196544 Proving Grounds Playable]</ref>
   
:''Hey Dudes!''
+
Hey Dudes!
   
:''A little over a month ago, a number of developers and I participated in Riot’s first ever Thunderdome a periodic, companywide event aimed at allowing developers to work on whatever they want. My team set out to make the Proving Grounds, our basic tutorial map, playable as full on 5v5. This is something I’ve wanted to do ever since I originally worked on the map, and with the help of some other devs (and a good bit of caffeine) we managed to get everything up and running. Everyone was pretty happy with how the effort turned out, and with the upcoming removal of Winter Summoner’s Rift we saw an opportunity to sneak the new map out by repurposing the same UI hooks.''
+
A little over a month ago, a number of developers and I participated in Riot’s first ever Thunderdome - a periodic, companywide event aimed at allowing developers to work on whatever they want. My team set out to make the Proving Grounds, our basic tutorial map, playable as full on 5v5. This is something I’ve wanted to do ever since I originally worked on the map, and with the help of some other devs (and a good bit of caffeine) we managed to get everything up and running. Everyone was pretty happy with how the effort turned out, and with the upcoming removal of Winter Summoner’s Rift we saw an opportunity to sneak the new map out by repurposing the same UI hooks.
   
:''In the next patch, the Proving Grounds map will be selectable in custom games. While we’ve been playtesting it internally as All Random (and lovin’ it) for quite some time now, all the pick options will be available – Blind Pick, Draft, and All Random – because we’re excited to see what variation you enjoy the most. We’d love to hear any feedback that you may have, as both RiotNome and myself will be providing support post release. Check it out and let us know what you think!''
+
In the next patch, the Proving Grounds map will be selectable in custom games. While we’ve been playtesting it internally as All Random (and lovin’ it) for quite some time now, all the pick options will be available – Blind Pick, Draft, and All Random – because we’re excited to see what variation you enjoy the most. We’d love to hear any feedback that you may have, as both RiotNome and myself will be providing support post release. Check it out and let us know what you think!
   
:''Fellow Rioters who helped me sneak this out:''
+
Fellow Rioters who helped me sneak this out:
 
* Bigbadabruin
 
* chunkface
 
* Drevarius
 
* Kilmourz
 
* RiotNome
 
* Ponts
 
* positron7
 
* Riot Taco Storm
 
* RiotTroyzilla
 
* subninja
  +
* Veigar
   
  +
==Trivia==
* ''Bigbadabruin''
 
 
* Proving Grounds is referenced in {{cis|Vi}} login theme.
* ''chunkface''
 
 
* In response to a summoner's question about what happened to Proving Grounds prior to [[Howling Abyss]]' release, [[Richard 'Brackhar' Hough]] said it crumbled due to the many battles fought on it.
* ''Drevarius''
 
 
* Proving Grounds' music was originally the soundtrack for [[Summoner's Rift]].
* ''Kilmourz''
 
* ''RiotNome''
 
* ''Ponts''
 
* ''positron7''
 
* ''Riot Taco Storm''
 
* ''RiotTroyzilla''
 
* ''subninja''
 
* ''Veigar'' <ref>[http://euw.leagueoflegends.com/board/showthread.php?p=7548799#post7548799 Sticky: Proving Grounds Playable]</ref>
 
   
== Trivia ==
+
===Tutorial Version===
 
* Although the tutorial has you start with {{si|Revive}}, you cannot be killed since the lower your [[health]] is, the less damage enemies deal.
*The Proving Grounds is referenced in {{cis|Vi}} login theme.
 
*In response to a summoner's question about what happened to the Proving Grounds prior to the release of the [[Howling Abyss]], [[Richard 'Brackhar' Hough]] said that the Proving Grounds crumbled due to the many battles fought on it.
 
* The Proving Grounds' Theme was originally used as the first Theme of the [[Summoner's Rift]].
 
=== Tutorial Version ===
 
* Although the tutorial has you with the summoner spell {{si|Revive}}, you cannot be killed. The lower your [[health]] is, the less damage enemies deal.
 
   
=== Custom Version ===
+
===Custom Version===
* The custom game version of the Proving Grounds has slightly different mechanics to its tutorial counterpart and [[Summoner's Rift]], incorporating some features previously exclusive to the Dominion game type:
+
* The custom game version of the Proving Grounds has slightly different mechanics to its tutorial counterpart and {{tip|Summoner's Rift}}, incorporating some features previously exclusive to {{tip|Dominion}}:
 
** Players receive a constant stream of experience and accelerated gold income.
 
** Players receive a constant stream of experience and accelerated gold income.
 
** Health relics are located at points along the lane.
 
** Health relics are located at points along the lane.
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** The fountain does not regenerate health, mana, or energy.
 
** The fountain does not regenerate health, mana, or energy.
   
== Other ==
+
==See also==
 
* [[Field of Justice]]
 
* [[Field of Justice]]
 
* [[Tutorial]]
 
* [[Tutorial]]
   
== Media ==
+
==Media==
<tabber>
 
 
Themes=
 
 
{{lt|The Proving Grounds Theme|Proving Grounds Theme}}
 
{{lt|The Proving Grounds Theme|Proving Grounds Theme}}
   
 
{{References}}
</tabber>
 
   
== References ==
 
{{Reflist}}
 
 
{{Places}}
 
{{Places}}
 
   
 
[[cs:Proving Grounds]]
 
[[cs:Proving Grounds]]
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[[zh:試驗場]]
 
[[zh:試驗場]]
 
[[Category:Old places]]
 
[[Category:Old places]]
[[Category:Proving Grounds]]
 

Revision as of 17:23, 29 October 2018

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"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Proving Grounds Minimap

Proving Grounds Minimap

The Proving Grounds was a basic map for teaching new players basic gameplay mechanics and concepts, such as using abilities and what turrets are.

Proving Grounds was re-released as a single lane, 5v5 map available through custom matches for the sake of All-Random All-Middle (ARAM) games in patch V1.0.0.141 (this had no effect on the tutorial).

The Proving Grounds was replaced by Howling Abyss icon Howling Abyss in patch V3.6.

Development

Tutorial Version

By Marc 'Tryndamere' Merrill

We're writing a tutorial, which is another very highly requested feature by a lot of users, especially the newer guys, obviously, who haven't experienced games like DotA before.

The Proving Grounds is available from the Play Button in the main menu of the PVP.net client, by selecting the Tutorial button. In the Tutorial Map the player controls Ashe Ashe and the abilities are limited only to Volley Volley and Summoner's Heal Heal. The only item that is available for purchase is Thornmail Thornmail. You are facing an enemy Master Yi Master Yi who can never kill you because you have Thornmail, due to the fact that Thornmail calculates the damage returned before resistances (see Trivia on why you cannot die).

Custom Version

Testing of the Custom Version of the map started on the PBE on 09-Jun-2012 following Richard 'Brackhar' Hough's forum announcement:[1]

Hey Dudes!

A little over a month ago, a number of developers and I participated in Riot’s first ever Thunderdome - a periodic, companywide event aimed at allowing developers to work on whatever they want. My team set out to make the Proving Grounds, our basic tutorial map, playable as full on 5v5. This is something I’ve wanted to do ever since I originally worked on the map, and with the help of some other devs (and a good bit of caffeine) we managed to get everything up and running. Everyone was pretty happy with how the effort turned out, and with the upcoming removal of Winter Summoner’s Rift we saw an opportunity to sneak the new map out by repurposing the same UI hooks.

In the next patch, the Proving Grounds map will be selectable in custom games. While we’ve been playtesting it internally as All Random (and lovin’ it) for quite some time now, all the pick options will be available – Blind Pick, Draft, and All Random – because we’re excited to see what variation you enjoy the most. We’d love to hear any feedback that you may have, as both RiotNome and myself will be providing support post release. Check it out and let us know what you think!

Fellow Rioters who helped me sneak this out:

  • Bigbadabruin
  • chunkface
  • Drevarius
  • Kilmourz
  • RiotNome
  • Ponts
  • positron7
  • Riot Taco Storm
  • RiotTroyzilla
  • subninja
  • Veigar

Trivia

  • Proving Grounds is referenced in Vi's Vi's login theme.
  • In response to a summoner's question about what happened to Proving Grounds prior to Howling Abyss' release, Richard 'Brackhar' Hough said it crumbled due to the many battles fought on it.
  • Proving Grounds' music was originally the soundtrack for Summoner's Rift.

Tutorial Version

  • Although the tutorial has you start with Revive Revive, you cannot be killed since the lower your health is, the less damage enemies deal.

Custom Version

  • The custom game version of the Proving Grounds has slightly different mechanics to its tutorial counterpart and Summoner's Rift icon Summoner's Rift, incorporating some features previously exclusive to Dominated Dominion profileicon Dominion:
    • Players receive a constant stream of experience and accelerated gold income.
    • Health relics are located at points along the lane.
    • Exiting the team's base immediately locks the shop from use. Players may only use the shop again if they die.
    • Recall Recall is disabled.
    • The fountain does not regenerate health, mana, or energy.

See also

Media

Proving Grounds Theme


References


Template:Places