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League of Legends Wiki
 
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{{Infobox place
[[File:ProvingGrounds.png|thumb|right|250px|Map of the tutorial Proving Grounds]]
 
  +
|alias = Institute Training Field
The '''Proving Grounds''' is a basic map for teaching new players the gameplay mechanics and basic concepts of the game such as using abilities and what turrets are.
 
  +
|image = Proving Grounds map.png
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|legislature = [[Institute of War]]
  +
|environment = Cave <small>(Magical)</small>
  +
|continent = [[Valoran]]
  +
|universe = {{Univ|Runeterra Legacy}}
  +
}}
 
The '''Proving Grounds''' was a basic map for teaching new players basic gameplay mechanics and concepts, such as using abilities and what [[turret]]s are.
   
The Proving Grounds was re-released as a single lane, 5v5 map available through custom matches for the sake of All-Random All-Middle games in patch [[V1.0.0.141]]. This had no effect on the tutorial.
+
Proving Grounds was re-released as a single lane, 5v5 map available through custom matches for the sake of All-Random All-Middle (ARAM) games in patch [[V1.0.0.141]] (this had no effect on the tutorial).
   
  +
The Proving Grounds was replaced by {{tip|Howling Abyss}} in patch [[V3.6]].
== Development ==
 
   
=== Tutorial Version ===
+
== Trivia ==
  +
[[File:Proving Grounds Minimap.png|thumb|300px|Proving Grounds Minimap]]
In the words of [[Marc Merrill]]:
 
   
  +
<tabber>
:''We're writing a tutorial, which is another very highly requested feature by a lot of users, especially the newer guys, obviously, who haven't experienced games like DotA before.''<ref>http://www.zam.com/story.html?story=19660</ref>
 
  +
General=
  +
* Proving Grounds is referenced in {{cis|Vi}} login theme.
  +
* In response to a summoner's question about what happened to Proving Grounds prior to [[Howling Abyss]]' release, [[Richard 'Brackhar' Hough]] said it crumbled due to the many battles fought on it.
  +
* Proving Grounds' music was originally the soundtrack for [[Summoner's Rift]].
   
 
;Tutorial Version
The Proving Grounds is available from the ''Play'' Button in the main menu of the [[PVP.net]] client, by selecting the ''Tutorial'' button. In the Tutorial Map the player controls {{ci|Ashe}} and the abilities are limited only to {{ai|Volley|Ashe}} and Summoner's {{si|Heal}}. The only item that is available for purchase is {{ii|Thornmail}}. You are facing an enemy {{ci|Master Yi}} who can never kill you because you have {{ii|Thornmail}}, due to the fact that {{ii|Thornmail}} calculates the damage returned before resistances (see Trivia on why you cannot die).
 
 
* Although the tutorial has you start with {{si|Revive}}, you cannot be killed since the lower your [[health]] is, the less damage enemies deal.
   
=== Custom Version ===
+
;Custom Version
 
* The custom game version of the Proving Grounds has slightly different mechanics to its tutorial counterpart and {{tip|Summoner's Rift}}, incorporating some features previously exclusive to {{tip|Dominion}}:
[[File:Proving Grounds ARAM.jpg|thumb|right|250px|Map of the ARAM Proving Grounds]]Testing of the Custom Version of the map started on the PBE on June 9th, 2012 following [[Brackhar]]'s forum announcement:
 
 
** Players receive a constant stream of experience and accelerated gold income.
 
** Health relics are located at points along the lane.
 
** Exiting the team's base immediately locks the shop from use. Players may only use the shop again if they die.
 
** {{si|Recall}} is disabled.
 
** The fountain does not regenerate health, mana, or energy.
  +
|-|
  +
Development=
 
== Development ==
 
=== Tutorial Version ===
  +
By [[Marc 'Tryndamere' Merrill]]
   
 
We're writing a tutorial, which is another very highly requested feature by a lot of users, especially the newer guys, obviously, who haven't experienced games like DotA before.
:''Hey Dudes!''
 
   
 
The Proving Grounds is available from the ''Play'' Button in the main menu of the [[PVP.net]] client, by selecting the ''Tutorial'' button. In the Tutorial Map the player controls {{ci|Ashe}} and the abilities are limited only to {{ai|Volley|Ashe}} and Summoner's {{si|Heal}}. The only item that is available for purchase is {{ii|Thornmail}}. You are facing an enemy {{ci|Master Yi}} who can never kill you because you have Thornmail, due to the fact that Thornmail calculates the damage returned before resistances (see Trivia on why you cannot die).
:''A little over a month ago, a number of developers and I participated in Riot’s first ever Thunderdome a periodic, companywide event aimed at allowing developers to work on whatever they want. My team set out to make the Proving Grounds, our basic tutorial map, playable as full on 5v5. This is something I’ve wanted to do ever since I originally worked on the map, and with the help of some other devs (and a good bit of caffeine) we managed to get everything up and running. Everyone was pretty happy with how the effort turned out, and with the upcoming removal of Winter Summoner’s Rift we saw an opportunity to sneak the new map out by repurposing the same UI hooks.''
 
   
  +
=== Custom Version ===
:''In the next patch, the Proving Grounds map will be selectable in custom games. While we’ve been playtesting it internally as All Random (and lovin’ it) for quite some time now, all the pick options will be available Blind Pick, Draft, and All Random because we’re excited to see what variation you enjoy the most. We’d love to hear any feedback that you may have, as both RiotNome and myself will be providing support post release. Check it out and let us know what you think!''
 
  +
Testing of the Custom Version of the map started on the PBE on 09-Jun-2012 following [[Richard 'Brackhar' Hough]]'s forum announcement:<ref>[http://forums.na.leagueoflegends.com/board/showthread.php?t=2196544 Proving Grounds Playable]</ref>
   
 
Hey Dudes!
:''Fellow Rioters who helped me sneak this out:''
 
   
 
A little over a month ago, a number of developers and I participated in Riot's first ever Thunderdome - a periodic, company-wide event aimed at allowing developers to work on whatever they want. My team set out to make the Proving Grounds, our basic tutorial map, playable as full-on 5v5. This is something I've wanted to do ever since I originally worked on the map, and with the help of some other devs (and a good bit of caffeine) we managed to get everything up and running. Everyone was pretty happy with how the effort turned out, and with the upcoming removal of Winter Summoner's Rift we saw an opportunity to sneak the new map out by repurposing the same UI hooks.
* ''Bigbadabruin''
 
* ''chunkface''
 
* ''Drevarius''
 
* ''Kilmourz''
 
* ''RiotNome''
 
* ''Ponts''
 
* ''positron7''
 
* ''Riot Taco Storm''
 
* ''RiotTroyzilla''
 
* ''subninja''
 
* ''Veigar''<ref>[http://euw.leagueoflegends.com/board/showthread.php?p=7548799#post7548799 Sticky: Proving Grounds Playable]</ref>
 
   
 
In the next patch, the Proving Grounds map will be selectable in custom games. While we've been playtesting it internally as All Random (and lovin' it) for quite some time now, all the pick options will be available - Blind Pick, Draft, and All Random - because we're excited to see what variation you enjoy the most. We'd love to hear any feedback that you may have, as both RiotNome and myself will be providing support post-release. Check it out and let us know what you think!
== Trivia ==
 
=== Tutorial Version ===
 
* Although the tutorial has you with the summoner spell {{si|Revive}}, you cannot be killed. The lower your [[health]] is, the less damage enemies deal.
 
* Morello expressed a willingness to offer the 1 v 1 map The Proving Grounds as a custom-game-only map for use in ARAM (All-Random All-Mid) games, but the offering was heavily delayed by an unforeseen snag with attempts to convert it.<ref>[http://www.leagueoflegends.com/board/showthread.php?p=5348913#post5348913 Morello discussing the Proving Grounds/ARAM mode]</ref>
 
   
 
Fellow Rioters who helped me sneak this out:
=== Custom Version ===
 
 
* Bigbadabruin
* The custom game version of the Proving Grounds has slightly different mechanics to its tutorial counterpart and Summoner's Rift, incorporating some features previously exclusive to the Dominion game type:
 
 
* chunkface
** Players receive a constant stream of experience and accelerated gold income.
 
 
* Drevarius
** Health powerups are located at points along the lane.
 
 
* Kilmourz
** Exiting the team's base immediately locks the shop from use. Players may only use the shop again if they die.
 
 
* RiotNome
** {{si|Recall}} is disabled.
 
 
* Ponts
** The fountain does not regenerate health or mana.
 
 
* positron7
 
* Riot Taco Storm
 
* RiotTroyzilla
 
* subninja
  +
* Veigar
  +
</tabber>
 
== See also ==
 
* [[Field of Justice]]
  +
* [[Tutorial (League of Legends)|Tutorial]]
   
== Other ==
+
== Media ==
  +
<tabber>
* [[Field of Justice]]
 
  +
Music=
* [[Tutorial]]
 
  +
[[File:Tutorial - Champion Select Music|center|640px]]
  +
{{lt|The Proving Grounds Theme|Proving Grounds Theme}}
  +
|-|
  +
Gallery=
  +
<gallery position="center" spacing="small" captionalign="center">
  +
Tutorial Basic Loading Screen.png|Basic Tutorial Loading Screen
  +
Tutorial Advanced Loading Screen.png|Advanced Tutorial Loading Screen
  +
Proving Grounds Loading Screen.png|Proving Grounds Loading Screen
  +
Proving Grounds Loading Screen Ingame.png|Proving Grounds Loading Screen In-game
  +
Proving Grounds Ingame.png|Proving Grounds In-game
  +
Proving Grounds map.png|Proving Grounds Map
  +
Proving Grounds Minimap.png|Proving Grounds Minimap
  +
</gallery>
  +
</tabber>
 
{{References}}
  +
{{Runeterra/Other}}
   
  +
[[cs:Proving Grounds]]
== References ==
 
  +
[[de:Prüfgelände]]
{{reflist}}
 
  +
[[es:Puente del Asesinato/Campo de Pruebas]]
{{Places}}
 
  +
[[fr:Centre d'Entraînement]]
  +
[[pl:Proving Grounds]]
  +
[[zh:試驗場]]
  +
[[Category:Old places]]
 
[[Category:Fields of Justice]]
 
[[Category:Fields of Justice]]
[[Category:Places]]
+
[[Category:Alternate Universe places]]
  +
[[Category:Proving Grounds]]

Latest revision as of 23:44, 15 April 2021

The Proving Grounds was a basic map for teaching new players basic gameplay mechanics and concepts, such as using abilities and what turrets are.

Proving Grounds was re-released as a single lane, 5v5 map available through custom matches for the sake of All-Random All-Middle (ARAM) games in patch V1.0.0.141 (this had no effect on the tutorial).

The Proving Grounds was replaced by Howling Abyss icon.png Howling Abyss in patch V3.6.

Trivia

Proving Grounds Minimap

  • Proving Grounds is referenced in Vi's Vi's login theme.
  • In response to a summoner's question about what happened to Proving Grounds prior to Howling Abyss' release, Richard 'Brackhar' Hough said it crumbled due to the many battles fought on it.
  • Proving Grounds' music was originally the soundtrack for Summoner's Rift.
Tutorial Version
  • Although the tutorial has you start with Revive Revive, you cannot be killed since the lower your health is, the less damage enemies deal.
Custom Version
  • The custom game version of the Proving Grounds has slightly different mechanics to its tutorial counterpart and Summoner's Rift icon.png Summoner's Rift, incorporating some features previously exclusive to Dominated Dominion profileicon.png Dominion:
    • Players receive a constant stream of experience and accelerated gold income.
    • Health relics are located at points along the lane.
    • Exiting the team's base immediately locks the shop from use. Players may only use the shop again if they die.
    • Recall Recall is disabled.
    • The fountain does not regenerate health, mana, or energy.

Development

Tutorial Version

By Marc 'Tryndamere' Merrill

We're writing a tutorial, which is another very highly requested feature by a lot of users, especially the newer guys, obviously, who haven't experienced games like DotA before.

The Proving Grounds is available from the Play Button in the main menu of the PVP.net client, by selecting the Tutorial button. In the Tutorial Map the player controls Ashe Ashe and the abilities are limited only to Volley Volley and Summoner's Heal Heal. The only item that is available for purchase is Thornmail Thornmail. You are facing an enemy Master Yi Master Yi who can never kill you because you have Thornmail, due to the fact that Thornmail calculates the damage returned before resistances (see Trivia on why you cannot die).

Custom Version

Testing of the Custom Version of the map started on the PBE on 09-Jun-2012 following Richard 'Brackhar' Hough's forum announcement:[1]

Hey Dudes!

A little over a month ago, a number of developers and I participated in Riot's first ever Thunderdome - a periodic, company-wide event aimed at allowing developers to work on whatever they want. My team set out to make the Proving Grounds, our basic tutorial map, playable as full-on 5v5. This is something I've wanted to do ever since I originally worked on the map, and with the help of some other devs (and a good bit of caffeine) we managed to get everything up and running. Everyone was pretty happy with how the effort turned out, and with the upcoming removal of Winter Summoner's Rift we saw an opportunity to sneak the new map out by repurposing the same UI hooks.

In the next patch, the Proving Grounds map will be selectable in custom games. While we've been playtesting it internally as All Random (and lovin' it) for quite some time now, all the pick options will be available - Blind Pick, Draft, and All Random - because we're excited to see what variation you enjoy the most. We'd love to hear any feedback that you may have, as both RiotNome and myself will be providing support post-release. Check it out and let us know what you think!

Fellow Rioters who helped me sneak this out:

  • Bigbadabruin
  • chunkface
  • Drevarius
  • Kilmourz
  • RiotNome
  • Ponts
  • positron7
  • Riot Taco Storm
  • RiotTroyzilla
  • subninja
  • Veigar

See also

Media

Proving Grounds Theme

References