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==={{ri|Dark Harvest}} Soul Bonuses===
 
==={{ri|Dark Harvest}} Soul Bonuses===
 
{{anchor|Dark Harvest Soul Bonuses}}
 
{{anchor|Dark Harvest Soul Bonuses}}
  +
* The following [[rune|Keystones]] have their stats enhanced based on the number of '''Dark Harvest''' stacks:
* {{ri|Dark Harvest}} gains its normal bonuses.
 
* {{ri|Electrocute}} gains {{as|(+ 5 per soul)|Siphoning Strike}} {{tip|adaptive damage}} when activated.
+
** {{ri|Electrocute}} gains {{as|(+ 5 per soul)|Siphoning Strike}} {{tip|adaptive damage}} when activated.
* {{ri|Hail of Blades}} gains {{as|(+ 5% per soul)|Siphoning Strike}} {{as|'''bonus''' attack speed}} when activated.
+
** {{ri|Hail of Blades}} gains {{as|(+ 5% per soul)|Siphoning Strike}} {{as|'''bonus''' attack speed}} when activated.
* {{ri|Predator}} gains {{as|(+ 5 per soul)|Siphoning Strike}} {{tip|adaptive damage}}.
+
** {{ri|Predator}} gains {{as|(+ 5 per soul)|Siphoning Strike}} {{tip|adaptive damage}}.
** Notably, no {{as|'''bonus''' movement speed}} is gained on activation.
+
*** Notably, no {{as|'''bonus''' movement speed}} is gained on activation.
* {{ri|Conqueror}} gains {{as|(+ 2.5% per Soul)|Siphoning Strike}} more {{tip|adaptive force}}
+
** {{ri|Conqueror}} gains {{as|(+ 2.5% per Soul)|Siphoning Strike}} more {{tip|adaptive force}}
** {{Pending for test}} Is this per stack?
+
*** {{Pending for test}} Is this per stack?
* {{ri|Fleet Footwork}} gains {{as|(+ 5 per soul)|Siphoning Strike}} {{tip|healing}} and {{as|(+ 5% per soul)|Siphoning Strike}} {{as|'''bonus''' movement speed}} when activated.
+
** {{ri|Fleet Footwork}} gains {{as|(+ 5 per soul)|Siphoning Strike}} {{tip|healing}} and {{as|(+ 5% per soul)|Siphoning Strike}} {{as|'''bonus''' movement speed}} when activated.
* {{ri|Lethal Tempo}} gains {{as|(+ 5% per Soul)|Siphoning Strike}} {{as|'''bonus''' attack speed}} when activated.
+
** {{ri|Lethal Tempo}} gains {{as|(+ 5% per Soul)|Siphoning Strike}} {{as|'''bonus''' attack speed}} when activated.
* {{ri|Press the Attack}} gains {{as|(+ 10 per soul)|Siphoning Strike}} {{tip|adaptive damage}} when activated.
+
** {{ri|Press the Attack}} gains {{as|(+ 10 per soul)|Siphoning Strike}} {{tip|adaptive damage}} when activated.
** Notably, the damage from ''Exposed'' doesn't increase.
+
*** Notably, the damage from ''Exposed'' doesn't increase.
* {{ri|Aftershock}} gains {{as|(+ 2.5% per Soul)|Siphoning Strike}} {{as|'''bonus''' armor}} and {{as|armor scaling}}, {{as|(+ 2.5% per Soul)|Siphoning Strike}} {{as|'''bonus''' magic resistance}} and {{as|magic resistance scaling}}, and {{as|(+ 3.75 per Soul)|Siphoning Strike}} more {{as|magic damage}}.
+
** {{ri|Aftershock}} gains {{as|(+ 2.5% per Soul)|Siphoning Strike}} {{as|'''bonus''' armor}} and {{as|armor scaling}}, {{as|(+ 2.5% per Soul)|Siphoning Strike}} {{as|'''bonus''' magic resistance}} and {{as|magic resistance scaling}}, and {{as|(+ 3.75 per Soul)|Siphoning Strike}} more {{as|magic damage}}.
** {{Pending for test}} Does the resistance scaling increase additively or multiplicatively?
+
*** {{Pending for test}} Does the resistance scaling increase additively or multiplicatively?
* {{ri|Grasp of the Undying}} gains {{as|(+ 3.333334% per Soul)|Siphoning Strike}} healing and damage per empowered attack, and also, {{as|(+ 5% per Soul)|Siphoning Strike}} {{as|maximum health}} per stack, including ones previously gained.
+
** {{ri|Grasp of the Undying}} gains {{as|(+ 3.333334% per Soul)|Siphoning Strike}} healing and damage per empowered attack, and also, {{as|(+ 5% per Soul)|Siphoning Strike}} {{as|maximum health}} per stack, including ones previously gained.
* {{ri|Glacial Augment}} gains {{as|(+ 2.5% per Soul)|Siphoning Strike}} {{tip|slow}} effectiveness.
+
** {{ri|Glacial Augment}} gains {{as|(+ 2.5% per Soul)|Siphoning Strike}} {{tip|slow}} effectiveness.
* {{ri|Arcane Comet}} gains {{as|(+ 5 per soul)|Siphoning Strike}} {{tip|adaptive damage}} when activated.
+
** {{ri|Arcane Comet}} gains {{as|(+ 5 per soul)|Siphoning Strike}} {{tip|adaptive damage}} when activated.
* {{ri|Phase Rush}} gains {{as|(+ 5% per Soul)|Siphoning Strike}} {{as|'''bonus''' movement speed}} and {{as|slow resistance}} when activated.
+
** {{ri|Phase Rush}} gains {{as|(+ 5% per Soul)|Siphoning Strike}} {{as|'''bonus''' movement speed}} and {{as|slow resistance}} when activated.
* {{ri|Summon Aery}} gains {{as|(+ 5 per soul)|Siphoning Strike}} enemy {{tip|adaptive damage}} or ally {{tip|shielding}} when activated.
+
** {{ri|Summon Aery}} gains {{as|(+ 5 per soul)|Siphoning Strike}} enemy {{tip|adaptive damage}} or ally {{tip|shielding}} when activated.
   
 
== Trivia ==
 
== Trivia ==

Revision as of 21:55, 4 January 2020

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This article or section may contain obsolete information, but exists here for historical purposes.
Prototype: Omnistone is a rune in League of Legends icon League of Legends.



Notes

"Smart" Keystone Chances

  • There is an increased chance to be given Predator Predator when not near enemy champions, and less likely to get it when in combat with nearby enemy champions.
  • There is an increased chance to be given Dark Harvest Dark Harvest when near low health enemy champions.
  • There is an increased chance to be given Hail of Blades Hail of Blades when near low health enemy champions and building attack speed or attack damage.
  • There is an increased chance to be given Conqueror Conqueror when both you and enemies have high health, further increased chance for Melee role melee champions.
  • Increased chance to be given Glacial Augment Glacial Augment if you have a Glacial item off cooldown.
  • There is an increased chance to be given Fleet Footwork Fleet Footwork if you are low health and below level 9.
  • Increased chance to be given Summon Aery Summon Aery when you have healing/shielding power and are near a low health ally who is in combat.

Dark Harvest Dark Harvest Soul Bonuses

  • The following Keystones have their stats enhanced based on the number of Dark Harvest stacks:
    • Electrocute Electrocute gains (+ 5 per soul) Attack damageMagic damage adaptive damage when activated.
    • Hail of Blades Hail of Blades gains (+ 5% per soul) bonus attack speed when activated.
    • Predator Predator gains (+ 5 per soul) Attack damageMagic damage adaptive damage.
      • Notably, no bonus movement speed is gained on activation.
    • Conqueror Conqueror gains (+ 2.5% per Soul) more Adaptive Force icon adaptive force
      • PENDING FOR TEST: Is this per stack?
    • Fleet Footwork Fleet Footwork gains (+ 5 per soul) Heal power icon healing and (+ 5% per soul) bonus movement speed when activated.
    • Lethal Tempo Lethal Tempo gains (+ 5% per Soul) bonus attack speed when activated.
    • Press the Attack Press the Attack gains (+ 10 per soul) Attack damageMagic damage adaptive damage when activated.
      • Notably, the damage from Exposed doesn't increase.
    • Aftershock Aftershock gains (+ 2.5% per Soul) bonus armor and armor scaling, (+ 2.5% per Soul) bonus magic resistance and magic resistance scaling, and (+ 3.75 per Soul) more magic damage.
      • PENDING FOR TEST: Does the resistance scaling increase additively or multiplicatively?
    • Grasp of the Undying Grasp of the Undying gains (+ 3.333334% per Soul) healing and damage per empowered attack, and also, (+ 5% per Soul) maximum health per stack, including ones previously gained.
    • Glacial Augment Glacial Augment gains (+ 2.5% per Soul) Slow icon slow effectiveness.
    • Arcane Comet Arcane Comet gains (+ 5 per soul) Attack damageMagic damage adaptive damage when activated.
    • Phase Rush Phase Rush gains (+ 5% per Soul) bonus movement speed and slow resistance when activated.
    • Summon Aery Summon Aery gains (+ 5 per soul) enemy Attack damageMagic damage adaptive damage or ally Hybrid resistances icon shielding when activated.

Trivia

  • The name "Kaleidostone" was the placeholder for this rune during the removal of Kleptomancy Kleptomancy.

Media

Patch History

V9.24
V9.23 - November 21st Hotfix
  • Cooldown for Melee role melee champions reduced to Template:Pp2 seconds from Template:Pp2.
  • Cooldown for Ranged role ranged champions reduced to Template:Pp2 seconds from Template:Pp2.
V9.23 - Added
  • Replaces Kleptomancy Kleptomancy.
  • Inspiration icon Inspiration Keystone rune.
    • Periodically gain a single use of another random keystone. Once a keystone is rolled, it can't be rolled again until only three options are left, at which point the table resets (you won't get the keystone you just used, though).
    • Gain a new keystone Template:Pp2 seconds after using the last. (Increased to Template:Pp2 seconds for Ranged role ranged champions).
    • Gain a new keystone while out of combat after 40 seconds of not using a keystone.
    • Your current keystone shows up to the right of your health bar. All ten players can see it.
    • Dark Harvest Dark Harvest souls persist after you get a different keystone and affect all your other keystones. Grasp of the Undying's Grasp of the Undying's health persists after you get a different keystone, too.
    • Available Keystones: Press the Attack Press the Attack, Lethal Tempo Lethal Tempo, Fleet Footwork Fleet Footwork, Conqueror Conqueror, Summon Aery Summon Aery, Arcane Comet Arcane Comet, Phase Rush Phase Rush, Electrocute Electrocute, Predator Predator, Dark Harvest Dark Harvest, Hail of Blades Hail of Blades, Grasp of the Undying Grasp of the Undying, Aftershock Aftershock, and Glacial Augment Glacial Augment.
    • Predator Predator is only available to champions who have already purchased boots. Dark Harvest Dark Harvest souls amplify the effects of all keystones. Aftershock Aftershock is only available to champions who have learned a basic spell that can trigger it.
    • Does not re-roll if in-combat.
    • Keystones cycle pseudo randomly - you cannot repeat a keystone for 5 rolls after it has been used.
    • Entering the fountain will reroll your current keystone.

References