(→{{ri|Dark Harvest}} Soul Bonuses: sorted) |
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− | * {{ri|Aftershock}} |
+ | * {{ri|Aftershock}} gains {{as|(+ 2.5% per Soul)|Siphoning Strike}} to its {{as|armor}} and {{as|magic resist}} bonuses, {{as|(2.5% per Soul)|Siphoning Strike}} to its {{as|armor}} and {{as|magic resist}} scaling, and {{as|(+ 3.75 per Soul)|Siphoning Strike}} more {{as|magic damage}}. |
** {{Pending for test}} Does the resistance scaling increase additively or multiplicatively? |
** {{Pending for test}} Does the resistance scaling increase additively or multiplicatively? |
||
* {{ri|Grasp of the Undying}} gains {{as|(+ 3.333334% per Soul)|Siphoning Strike}} healing and damage per empowered attack, and also, {{as|(+ 5% per Soul)|Siphoning Strike}} {{as|maximum health}} per stack, including ones previously gained. |
* {{ri|Grasp of the Undying}} gains {{as|(+ 3.333334% per Soul)|Siphoning Strike}} healing and damage per empowered attack, and also, {{as|(+ 5% per Soul)|Siphoning Strike}} {{as|maximum health}} per stack, including ones previously gained. |
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− | * {{ri|Glacial Augment}} gains {{as|(2.5% per Soul)|Siphoning Strike}} {{tip|slow}} effectiveness. |
+ | * {{ri|Glacial Augment}} gains {{as|(+ 2.5% per Soul)|Siphoning Strike}} {{tip|slow}} effectiveness. |
Revision as of 19:57, 4 January 2020
Prototype: Omnistone is a rune in League of Legends.
Notes
"Smart" Keystone Chances
- There is an increased chance to be given when not near enemy champions, and less likely to get it when in combat with nearby enemy champions.
- There is an increased chance to be given when near low health enemy champions.
- There is an increased chance to be given when near low health enemy champions and building attack speed or attack damage.
- There is an increased chance to be given melee champions. when both you and enemies have high health, further increased chance for
- Increased chance to be given if you have a Glacial item off cooldown.
- There is an increased chance to be given if you are low health and below level 9.
- Increased chance to be given when you have healing/shielding power and are near a low health ally who is in combat.
Soul Bonuses
- acts as normal.
- (+ 5 per soul) adaptive damage when activated. gains
- (+ 5% per soul) attack speed when activated. gains
- (+ 5 per soul) adaptive damage.
- Notably, no bonus movement speed is gained on activation.
gains
- (+ 2.5% per Soul) more adaptive force
- PENDING FOR TEST: Is this per stack?
gains - (+ 5 per soul) healing and (+ 5% per soul) bonus movement speed when activated. gains
- (+ 5% per Soul) attack speed when activated. gains
- (+ 10 per soul) adaptive damage when activated.
- Notably, the damage from Exposed doesn't increase.
gains
- (+ 2.5% per Soul) to its armor and magic resist bonuses, (2.5% per Soul) to its armor and magic resist scaling, and (+ 3.75 per Soul) more magic damage.
- PENDING FOR TEST: Does the resistance scaling increase additively or multiplicatively?
gains - (+ 3.333334% per Soul) healing and damage per empowered attack, and also, (+ 5% per Soul) maximum health per stack, including ones previously gained. gains
- (+ 2.5% per Soul) slow effectiveness. gains
- (+ 5 per soul) adaptive damage when activated. gains
- (+ 5% per Soul) bonus movement speed and slow resistance when activated. gains
- (+ 5 per soul) enemy adaptive damage or ally shielding when activated. gains
Trivia
- The name "Kaleidostone" was the placeholder for this rune during the removal of .
Media
Patch History
- Now displays how much damage it has dealt and how many buffs it has granted. Buffs include: attack speed, Haste, Vulnerable, Enrage, attack speed, Haste, Haste, shield, resistances, or slow.
- Increased chance to be given when not near enemy champions, and less likely to get it when in combat with nearby enemy champions.
- Increased chance to be given when near low health enemy champions.
- Increased chance to be given when near low health enemy champions and building attack speed or attack damage.
- Increased chance to be given melee champions. when both you and enemies have high health, further increased chance for
- Increased chance to be given if you are low health and below level 9.
- Increased chance to be given if you have a Glacial item off cooldown.
- Increased chance to be given when you have healing/shielding power and are near a low health ally who is in combat.
- V9.23 - November 21st Hotfix
- Cooldown for melee champions reduced to Template:Pp2 seconds from Template:Pp2.
- Cooldown for ranged champions reduced to Template:Pp2 seconds from Template:Pp2.
- V9.23 - Added
- Replaces .
- Inspiration Keystone rune.
- Periodically gain a single use of another random keystone. Once a keystone is rolled, it can't be rolled again until only three options are left, at which point the table resets (you won't get the keystone you just used, though).
- Gain a new keystone Template:Pp2 seconds after using the last. (Increased to Template:Pp2 seconds for ranged champions).
- Gain a new keystone while out of combat after 40 seconds of not using a keystone.
- Your current keystone shows up to the right of your health bar. All ten players can see it.
- souls persist after you get a different keystone and affect all your other keystones. health persists after you get a different keystone, too.
- Available Keystones: , , , , , , , , , , , , , and .
- is only available to champions who have already purchased boots. souls amplify the effects of all keystones. is only available to champions who have learned a basic spell that can trigger it.
- Does not re-roll if in-combat.
- Keystones cycle pseudo randomly - you cannot repeat a keystone for 5 rolls after it has been used.
- Entering the fountain will reroll your current keystone.