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Notes

"Smart" Keystone Chances

  • "Smart" selection takes place before Omnistone rolls its table of Keystones; if an ideal situation is found it will have an 8 - 15% increased chance to roll the relevant Keystone if it is not currently removed from its table.[1]
  • A specific Keystone will be given to the user under many circumstances fit for the gameplay scenario. The following have an increased chance to be given:

Dark Harvest rune Dark Harvest Soul Bonuses

  • The following Keystones have their stats enhanced based on the number of Dark Harvest stacks. Soul bonuses are relative to the damage per stack of Dark Harvest rune Dark Harvest per map, meaning it can be lower or higher depending on the mode.[2] (The following are based on Summoner's Rift icon Summoner's Rift, with Dark Harvest dealing Attack damageAbility power 5 damage per soul):
    • Conqueror rune Conqueror gains (+ 2.5% per Soul) more Adaptive Force icon adaptive force
      • PENDING FOR TEST Is this per stack?
    • Fleet Footwork rune Fleet Footwork gains (+ 5 per soul) Heal power healing and (+ 5% per soul) bonus movement speed when activated.
    • Lethal Tempo rune Lethal Tempo's bonus attack speed when activated is increased by (5% per Soul).
    • Press the Attack rune Press the Attack gains (+ 10 per soul) Attack damageAbility power adaptive damage when activated.
      • Notably, the damage from Exposed doesn't increase.
    • Electrocute rune Electrocute gains (+ 5 per soul) Attack damageAbility power adaptive damage when activated.
    • Hail of Blades rune Hail of Blades gains (+ 5% per soul) bonus attack speed when activated.
    • Predator rune Predator gains (+ 5 per soul) Attack damageAbility power adaptive damage.
      • Notably, no bonus movement speed is gained on activation.
    • Arcane Comet rune Arcane Comet gains (+ 5 per soul) Attack damageAbility power adaptive damage when activated.
    • Phase Rush rune Phase Rush's bonus movement speed is increased by (5% per Soul) and gains (+ 5% per Soul) slow resistance
    • Summon Aery rune Summon Aery gains (+ 5 per soul) enemy Attack damageAbility power adaptive damage or ally Hybrid resistances icon shielding when activated.
    • Aftershock rune Aftershock gains (+ 2.5% per Soul) bonus armor and armor scaling, (+ 2.5% per Soul) bonus magic resistance and magic resistance scaling, and (+ 3.75 per Soul) more magic damage.
      • PENDING FOR TEST Does the resistance scaling increase additively or multiplicatively?
    • Grasp of the Undying rune Grasp of the Undying gains (+ 3.33% per Soul) healing and damage per empowered attack, and also, (+ 5% per Soul) maximum health per stack, including ones previously gained.
    • Glacial Augment rune Glacial Augment gains (+ 2.5% per Soul) Slow icon slow effectiveness.

Trivia

  • The name "Kaleidostone" was the placeholder for this rune during the removal of Kleptomancy rune Kleptomancy.

Media

Patch History

V10.2
  • Bug Fix: Omnistone-granted Predator rune Predator now has a proper cooldown regardless of when the user upgrades its boots.
V10.1
  • Cooldown for Melee role melee champions reduced to 5 − 3 (based on level) seconds from 7 − 3 (based on level).
  • Cooldown for Ranged role ranged champions reduced to 9 − 7 (based on level) seconds from 11 − 7 (based on level).
V9.24
V9.23 - November 21st Hotfix
  • Cooldown for Melee role melee champions reduced to 7 − 3 (based on level) seconds from 8 − 4 (based on level).
  • Cooldown for Ranged role ranged champions reduced to 11 − 7 (based on level) seconds from 12 − 8 (based on level).
V9.23 - Added
  • Replaces Kleptomancy rune Kleptomancy.
  • Inspiration icon Inspiration Keystone rune.
    • Periodically gain a single use of another random keystone. Once a keystone is rolled, it can't be rolled again until only three options are left, at which point the table resets (you won't get the keystone you just used, though).
    • Gain a new keystone 8 − 4 (based on level) seconds after using the last. (Increased to 12 − 8 (based on level) seconds for Ranged role ranged champions).
    • Gain a new keystone while out of combat after 40 seconds of not using a keystone.
    • Your current keystone shows up to the right of your health bar. All ten players can see it.
    • Dark Harvest rune Dark Harvest souls persist after you get a different keystone and affect all your other keystones. Grasp of the Undying rune Grasp of the Undying's health persists after you get a different keystone, too.
    • Available Keystones: Press the Attack rune Press the Attack, Lethal Tempo rune Lethal Tempo, Fleet Footwork rune Fleet Footwork, Conqueror rune Conqueror, Summon Aery rune Summon Aery, Arcane Comet rune Arcane Comet, Phase Rush rune Phase Rush, Electrocute rune Electrocute, Predator rune Predator, Dark Harvest rune Dark Harvest, Hail of Blades rune Hail of Blades, Grasp of the Undying rune Grasp of the Undying, Aftershock rune Aftershock, and Glacial Augment rune Glacial Augment.
    • Predator rune Predator is only available to champions who have already purchased boots. Dark Harvest rune Dark Harvest souls amplify the effects of all keystones. Aftershock rune Aftershock is only available to champions who have learned a basic spell that can trigger it.
    • Does not re-roll if in-combat.
    • Keystones cycle pseudo randomly - you cannot repeat a keystone for 5 rolls after it has been used.
    • Entering the fountain will reroll your current keystone.

References

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