A projectile (or missile) is any entity not classified as a unit (champion, minion, monster, etc.) that travels at any given velocity.
Almost all projectiles can be blocked or destroyed by dash abilities and units thrown by abilities, such as and ). Some champion summoned units will be knocked down by projectile-blocking effects.
, , and . Moving units that are not projectiles are not blocked under any circumstance (includingUnit-targeted and auto-targeted projectiles can furthermore be destroyed by projectile destroying effects as well.
Not Blocked
The following effects do not interact with
, , nor despite being or appearing to behave similarly to projectiles.Abilities
- , , and
- (blocked by but not )
- (without an element)
- and
- (only SFX is blocked)
- and
- Rear Attack
Basic Attacks
The following ranged basic attacks will bypass , , and .
- Turret's and Nexus Obelisk's attacks.
- , , , , , and basic attacks.
- attacks while equipped with .
- melee range of their target. , (after becoming ) and basic attacks while they are within
- The enhanced attacks of , , , and .
Items
Summoner Spells
Runes
- (freeze ray)
Stopped projectiles
The following projectiles or projectile-like champion summoned units are stopped short of their trajectory:
- and
- thrown by and
- , , and
All the other projectiles are
/ .