A projectile (or missile) is any entity not classified as a unit (champion, minion, monster, etc) that travels at any given velocity.
Almost all projectiles can be blocked or destroyed by dash abilities and units thrown by abilities, such as and ). Some champion summoned units will be knocked down by projectile-blocking effects.
and . Moving units that are not projectiles are not blocked under any circumstance (includingUnit-targeted projectiles such as those of ranged basic attacks can furthermore be destroyed by projectile popping effects aswell.
Not Blocked
The following effects do not interact with
or despite being or appearing to behave similarly to projectiles.Abilities
- , , and
- (only SFX is blocked)
- and
Basic Attacks
The following ranged basic attacks will bypass / .
- Turret's and Nexus Obelisk's attacks.
- , , , , and basic attacks.
- attacks while equipped with .
- melee range of their target. and (after becoming ) basic attacks while they are within
- , , , and enhanced attacks.
Items
- /
Summoner Spells
Runes
- (freeze ray)
Knocked down
The following projectiles or projectile-like champion summoned units are knocked down:
- and
- thrown by and .
All the other projectiles are
/ .