m (→top: Housekeeping, typos fixed: aswell → as well, etc) → etc.)) |
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* {{cai|Arcanopulse|Xerath}} and {{ai|Rite of the Arcane|Xerath}} |
* {{cai|Arcanopulse|Xerath}} and {{ai|Rite of the Arcane|Xerath}} |
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* {{cai|Wind Becomes Lightning|Xin Zhao}} |
* {{cai|Wind Becomes Lightning|Xin Zhao}} |
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− | * {{cai|Mega Inferno Bomb|Ziggs}} |
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* {{bi|Aspect of the Dragon}} |
* {{bi|Aspect of the Dragon}} |
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}} |
}} |
Revision as of 00:45, 5 July 2020
A projectile (or missile) is any entity not classified as a unit (champion, minion, monster, etc.) that travels at any given velocity.
Almost all projectiles can be blocked or destroyed by dash abilities and units thrown by abilities, such as and ). Some champion summoned units will be knocked down by projectile-blocking effects.
and . Moving units that are not projectiles are not blocked under any circumstance (includingUnit-targeted projectiles such as those of ranged basic attacks can furthermore be destroyed by projectile popping effects as well.
Not Blocked
The following effects do not interact with
or despite being or appearing to behave similarly to projectiles.Abilities
- , , and
- (without an element)
- (only SFX is blocked)
- and
Basic Attacks
The following ranged basic attacks will bypass / .
- Turret's and Nexus Obelisk's attacks.
- , , , , and basic attacks.
- attacks while equipped with .
- melee range of their target. and (after becoming ) basic attacks while they are within
- , , , and enhanced attacks.
Items
- /
Summoner Spells
Runes
- (freeze ray)
Stopped projectiles
The following projectiles or projectile-like champion summoned units are stopped short of their trajectory:
- and
- thrown by and .
All the other projectiles are
/ .