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+ | [[File:Projectile_example.png|thumb|{{ai|Wind Wall|Yasuo}} intercepting {{cai|Light Binding|Lux}}.]] |
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− | A '''projectile''' is any entity not classified as a unit ([[champion]], [[minion]], [[monster]], etc) that travels at any given velocity |
+ | A '''projectile''' (or '''missile''') is any entity not classified as a unit ([[champion]], [[minion]], [[monster]], etc.) that travels at any given velocity. |
− | Moving units are not blocked under any circumstance (including [[dash]] abilities and units thrown by abilities, such as {{ai|Force of Will|Syndra}} and {{ai|Roar of the Slayer|Sion}}). Some [[champion summoned units]] will be {{tip|knockdown|knocked down}} by projectile-blocking effects. |
+ | Almost all '''projectiles''' can be blocked or destroyed by {{cai|Unbreakable|Braum}} and {{cai|Wind Wall|Yasuo}}. Moving units that are ''not'' projectiles are not blocked under any circumstance (including [[dash]] abilities and units thrown by abilities, such as {{ai|Force of Will|Syndra}} and {{ai|Roar of the Slayer|Sion}}). Some [[champion summoned units]] will be {{tip|knockdown|knocked down}} by projectile-blocking effects. |
+ | |||
+ | Unit-targeted '''projectiles''' such as those of ranged [[basic attack]]s can furthermore be destroyed by {{tip|homing projectile destruction|projectile popping effects}} as well. |
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== Not Blocked == |
== Not Blocked == |
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− | ''The following effects do not interact with {{ai|Wind Wall|Yasuo}} or {{ai|Unbreakable|Braum}} despite appearing to behave similarly to projectiles.'' |
+ | ''The following effects do not interact with {{ai|Wind Wall|Yasuo}} or {{ai|Unbreakable|Braum}} despite being or appearing to behave similarly to projectiles.'' |
=== Abilities === |
=== Abilities === |
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+ | {{Column|2| |
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* {{cai|Incinerate|Annie}} |
* {{cai|Incinerate|Annie}} |
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* {{cai|Center of the Universe|Aurelion Sol}}, {{ai|Celestial Expansion|Aurelion Sol}}, and {{ai|Voice of Light|Aurelion Sol}} |
* {{cai|Center of the Universe|Aurelion Sol}}, {{ai|Celestial Expansion|Aurelion Sol}}, and {{ai|Voice of Light|Aurelion Sol}} |
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* {{cai|Feral Scream|Cho'Gath}} |
* {{cai|Feral Scream|Cho'Gath}} |
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* {{cai|Gatling Gun|Corki}} |
* {{cai|Gatling Gun|Corki}} |
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− | * {{cai|Apprehend|Darius}} |
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* {{cai|Parallel Convergence|Ekko}} |
* {{cai|Parallel Convergence|Ekko}} |
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+ | * {{cai|Terrify|Fiddlesticks}} |
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* {{cai|Defiant Dance|Irelia}} |
* {{cai|Defiant Dance|Irelia}} |
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* {{cai|Force Pulse|Kassadin}} |
* {{cai|Force Pulse|Kassadin}} |
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* {{cai|Death's Grasp|Mordekaiser}} |
* {{cai|Death's Grasp|Mordekaiser}} |
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* {{cai|Bellows Breath|Ornn}} |
* {{cai|Bellows Breath|Ornn}} |
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− | * {{cai| |
+ | * {{cai|Grand Starfall|Pantheon}} |
− | * {{cai| |
+ | * {{cai|Edge of Ixtal|Qiyana}} (without an element) |
* {{cai|Flamespitter|Rumble}} |
* {{cai|Flamespitter|Rumble}} |
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* {{cai|Winter's Wrath|Sejuani}} |
* {{cai|Winter's Wrath|Sejuani}} |
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* {{cai|Piercing Darkness|Senna}} |
* {{cai|Piercing Darkness|Senna}} |
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* {{cai|Haymaker|Sett}} |
* {{cai|Haymaker|Sett}} |
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− | * {{cai| |
+ | * {{cai|Death's Hand|Swain}} |
+ | * {{cai|Unraveled Earth|Taliyah}} (only SFX is blocked) |
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− | * {{cai|Dazzle|Taric}} |
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* {{cai|Subjugate|Trundle}} |
* {{cai|Subjugate|Trundle}} |
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* {{cai|Phoenix Stance|Udyr}} |
* {{cai|Phoenix Stance|Udyr}} |
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* {{cai|Life Form Disintegration Ray|Vel'Koz}} |
* {{cai|Life Form Disintegration Ray|Vel'Koz}} |
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* {{cai|Excessive Force|Vi}} |
* {{cai|Excessive Force|Vi}} |
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− | * {{cai| |
+ | * {{cai|The Relentless Storm|Volibear}} |
* {{cai|Nimbus Strike|Wukong}} |
* {{cai|Nimbus Strike|Wukong}} |
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* {{cai|Arcanopulse|Xerath}} and {{ai|Rite of the Arcane|Xerath}} |
* {{cai|Arcanopulse|Xerath}} and {{ai|Rite of the Arcane|Xerath}} |
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* {{cai|Wind Becomes Lightning|Xin Zhao}} |
* {{cai|Wind Becomes Lightning|Xin Zhao}} |
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− | * {{ |
+ | * {{bi|Aspect of the Dragon}} |
+ | }} |
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+ | === Basic Attacks === |
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− | ''The following ranged [[basic attack]]s will bypass {{ai|Wind Wall|Yasuo}}/{{ai|Unbreakable|Braum}}.'' |
+ | ''The following {{tip|ranged}} [[basic attack]]s will bypass {{ai|Wind Wall|Yasuo}}/{{ai|Unbreakable|Braum}}.'' |
− | * {{tip|Turret}} attacks. |
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+ | * {{tip|Turret|Turret's}} and {{tip|Nexus Obelisk|Nexus Obelisk's}} attacks. |
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* {{cis|Azir}}, {{cis|Rakan}}, {{cis|Senna}}, {{cis|Thresh}}, and {{cis|Vel'Koz}} basic attacks. |
* {{cis|Azir}}, {{cis|Rakan}}, {{cis|Senna}}, {{cis|Thresh}}, and {{cis|Vel'Koz}} basic attacks. |
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* {{cis|Aphelios}} attacks while equipped with {{ai|Severum|Aphelios}}. |
* {{cis|Aphelios}} attacks while equipped with {{ai|Severum|Aphelios}}. |
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− | * {{cis| |
+ | * {{cis|Fiddlesticks}} and {{cis|Kayle}} (after becoming {{ai|Divine Ascent|Kayle|Arisen}}) basic attacks while they are within {{tip|melee}} range of their target. |
− | * {{cai|Discharge|Viktor}}, {{cai|More Sparkles!|Zoe}} and {{cai|Shapesplitter|Neeko}} enhanced attacks. |
+ | * {{cai|Discharge|Viktor}}, {{cai|More Sparkles!|Zoe}}, {{cai|Bop 'n' Block|Yuumi}}, and {{cai|Shapesplitter|Neeko}} enhanced attacks. |
=== Items === |
=== Items === |
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− | * {{ii|Blade of the Ruined King}} |
+ | * {{ii|Blade of the Ruined King}} / {{ii|Might of the Ruined King}} |
* {{ii|Hextech Gunblade}} |
* {{ii|Hextech Gunblade}} |
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* {{ii|Twin Shadows}} |
* {{ii|Twin Shadows}} |
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* {{ii|Statikk Shiv}} |
* {{ii|Statikk Shiv}} |
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− | ===Summoner Spells=== |
+ | === Summoner Spells === |
*{{si|Mark}} |
*{{si|Mark}} |
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*{{si|Poro Toss}} |
*{{si|Poro Toss}} |
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+ | === Runes === |
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+ | *{{ri|Summon Aery}} |
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+ | *{{ri|Glacial Augment}} {{sbc|(freeze ray)}} |
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− | == |
+ | == Stopped projectiles == |
− | ''The following projectiles or projectile-like [[champion summoned units]] are |
+ | ''The following projectiles or projectile-like [[champion summoned units]] are stopped short of their trajectory:'' |
* {{cai|Conquering Sands|Azir}} and {{ai|Emperor's Divide|Azir}} |
* {{cai|Conquering Sands|Azir}} and {{ai|Emperor's Divide|Azir}} |
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* {{cai|Chum the Waters|Fizz}} |
* {{cai|Chum the Waters|Fizz}} |
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* {{cai|Command Attack|Orianna}} |
* {{cai|Command Attack|Orianna}} |
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* {{cai|Twilight Assault|Shen}} |
* {{cai|Twilight Assault|Shen}} |
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− | * {{cai|Dark Sphere|Syndra|Dark Spheres}} thrown by |
+ | * {{cai|Dark Sphere|Syndra|Dark Spheres}} thrown by {{ai|Scatter the Weak|Syndra}} and {{ai|Unleashed Power|Syndra}}. |
+ | * {{cai|Weaver's Wall|Taliyah}} |
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* {{cai|Wind Wall|Yasuo}} |
* {{cai|Wind Wall|Yasuo}} |
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− | * {{cai|Living Shadow|Zed}} |
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− | |||
⚫ | |||
⚫ | |||
− | ''The following are known bugs:'' |
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− | * {{cai|Tectonic Disruption|Vel'Koz}} |
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− | ** The projectile's particle effect is destroyed, but the effect will still occur as if the ability was ground-targeted. The effect is shown as ground-targeted during development as was likely changed to make it distinct-looking from {{ai|Rupture|Cho'Gath}}, but the effect was seemingly not hooked up correctly. |
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[[Category:Gameplay elements]] |
[[Category:Gameplay elements]] |
Revision as of 00:45, 5 July 2020
A projectile (or missile) is any entity not classified as a unit (champion, minion, monster, etc.) that travels at any given velocity.
Almost all projectiles can be blocked or destroyed by dash abilities and units thrown by abilities, such as and ). Some champion summoned units will be knocked down by projectile-blocking effects.
and . Moving units that are not projectiles are not blocked under any circumstance (includingUnit-targeted projectiles such as those of ranged basic attacks can furthermore be destroyed by projectile popping effects as well.
Not Blocked
The following effects do not interact with
or despite being or appearing to behave similarly to projectiles.Abilities
- , , and
- (without an element)
- (only SFX is blocked)
- and
Basic Attacks
The following ranged basic attacks will bypass / .
- Turret's and Nexus Obelisk's attacks.
- , , , , and basic attacks.
- attacks while equipped with .
- melee range of their target. and (after becoming ) basic attacks while they are within
- , , , and enhanced attacks.
Items
- /
Summoner Spells
Runes
- (freeze ray)
Stopped projectiles
The following projectiles or projectile-like champion summoned units are stopped short of their trajectory:
- and
- thrown by and .
All the other projectiles are
/ .