(that big list is not needed + it needs to be updated every patch, and that's unecessary) |
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''The following ranged [[basic attack]]s will bypass {{ai|Wind Wall|Yasuo}}/{{ai|Unbreakable|Braum}}.'' |
''The following ranged [[basic attack]]s will bypass {{ai|Wind Wall|Yasuo}}/{{ai|Unbreakable|Braum}}.'' |
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* {{tip|Turret}} attacks. |
* {{tip|Turret}} attacks. |
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− | * {{cis|Azir}}, {{cis|Senna}}, {{cis|Thresh}}, and {{cis|Vel'Koz}} basic attacks. |
+ | * {{cis|Azir}}, {{cis|Rakan}}, {{cis|Senna}}, {{cis|Thresh}}, and {{cis|Vel'Koz}} basic attacks. |
* {{cis|Aphelios}} attacks while equipped with {{ai|Severum|Aphelios}}. |
* {{cis|Aphelios}} attacks while equipped with {{ai|Severum|Aphelios}}. |
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* {{cis|Kayle}} basic attacks while she is within melee range of her target, after becoming {{ai|Divine Ascent|Kayle|Arisen}}. |
* {{cis|Kayle}} basic attacks while she is within melee range of her target, after becoming {{ai|Divine Ascent|Kayle|Arisen}}. |
Revision as of 10:51, 25 December 2019
A projectile is any entity not classified as a unit (champion, minion, monster, etc) that travels at any given velocity and can be blocked by and destroyed by .
Moving units are not blocked under any circumstance (including dash abilities and units thrown by abilities, such as and ). Some champion summoned units will be knocked down by projectile-blocking effects.
Not Blocked
The following effects do not interact with
or despite behaving similarly to projectiles.Abilities
- and
- (quick-cast) and
The following ranged basic attacks will bypass / .
- Turret attacks.
- , , , , and basic attacks.
- attacks while equipped with .
- basic attacks while she is within melee range of her target, after becoming .
- , and enhanced attacks.
Items
- cleave on-hit effect.
Blocked
The following projectiles or projectile-like champion summoned units are knocked down:
- and
- thrown by , and .
All the other projectiles are
/ .The following are known bugs:
- The projectile's particle effect is destroyed, but the effect will still occur as if the ability was ground-targeted. The effect is shown as ground-targeted during development as was likely changed to make it distinct-looking from , but the effect was seemingly not hooked up correctly.