Press the Attack
Passive: Basic attacks on-hit
for 4 seconds, stacking up to 3 times, with the duration refreshing upon applying the second stack.
Attacking a new champion removes all stacks from the previous target.
The third stack consumes all stacks to deal
40 − 180 (based on level) bonus Adaptive damage
and render the target
for 6 seconds, causing them to take
8% − 12% (based on level) increased damage
This effect deals either physical or magic damage depending on the damage contribution from your
to the effect's damage formula.
Greater bonus damage from the → AD ratio Physical damage Greater bonus damage from the → AP ratio Magic damage
If the damage contribution of
and AD are zero or otherwise equal, the damage type depends on the effect's particular default. AP
exposed target will also receive bonus damage from non-champions (including ). turrets Application is individually tracked and does not interact among multiple users.
Effects that let you apply more than one on-hit effect per attack will also apply additional stacks of
Press the Attack (e.g. , , , ). The attack that procs Press the Attack does not benefit from the increased damage.
However, any damage over time or follow-up effects that come with the basic attack will be affected (e.g. , and every follow-up ).
Press the Attack behaves similarly to the removed Season 2016 mastery .
Press the Attack with Domination
Press the Attack with Sorcery
Press the Attack with Resolve
Press the Attack with Inspiration
3rd stack applied
Rune SFX Rune SFX
Now correctly plays its lock-in sound when selected. Bug Fix:
Vulnerable bonus damage increased to 8% − 12% (based on level) from 4% − 12% (based on level).
Trigger damage increased to
40 − 180 (based on level) from 30 − 120 (based on level). Exposed damage reduced to 4% − 12% (based on level) from 12% at all levels.
The third attack and bonus damage no longer benefit from the Removed: Exposed effect. Champions who run Bug Fix: Press the Attack attacking an enemy who also runs Press the Attack will no longer have their stacks malfunction.
V7.22 Added Precision Keystone rune.
Basic attacks versus champions apply stacks. At 3 stacks, the target takes Passive: 30 − 120 (based on level) bonus and is Adaptive damage Exposed, taking 12% increased damage from all sources for the next 6 seconds. Basic attacks against a
Exposed target do not apply stacks, nor can you apply stacks to another target while one is Exposed.
Deals either physical or magic depending on which would deal the most damage. Adaptive: Expired after 3 seconds not hitting thus set the stack count to 0.