Press the Attack
Basic attacks against enemy champions apply stacks for 4 seconds.
Attacking a new target removes all stacks from the previous target.
The third stack consumes them all to deal
40 − 180 (based on level) bonus Adaptive damage
and makes them
for 6 seconds, causing them to take
8% − 12% (based on level)
increased damage from
subsequent sources (except from true damage).
Deals either physical or magic damage depending on your bonus
, defaulting based on the origin of the effect.
An exposed target will also receive bonus damage from non-champions (including ).
turrets Application is individually tracked and does not interact among multiple users.
Effects that let you apply more than one on-hit effect per attack will also apply additional stacks of Press the Attack (e.g. , , , ).
The attack that procs Press the Attack does not benefit from the increased damage.
However, any damage over time or follow-up effects that come with the basic attack will be affected (e.g , and every follow-up ).
Press the Attack behaves similarly to the removed Season 2016 mastery .
Bug Fix: Now correctly plays its lock-in sound when selected.
Vulnerable bonus damage increased to 8% − 12% (based on level) from 4% − 12% (based on level).
Trigger damage increased to 40 − 180 (based on level) from 30 − 120 (based on level).
Exposed damage reduced to 4% − 12% (based on level) from 12% at all levels.
Removed: The third attack and bonus damage no longer benefit from the Exposed effect.
Bug Fix: Champions who run Press the Attack attacking an enemy who also runs Press the Attack will no longer have their stacks malfunction.
Precision Keystone rune.
Passive: Basic attacks versus champions apply stacks. At 3 stacks, the target takes 30 − 120 (based on level) bonus and is Adaptive damage Exposed, taking 12% increased damage from all sources for the next 6 seconds.
Basic attacks against a Exposed target do not apply stacks, nor can you apply stacks to another target while one is Exposed.
Adaptive: Deals either physical or magic depending on which would deal the most damage.
Expired after 3 seconds not hitting thus set the stack count to 0.
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