Press the Attack is a rune in League of Legends.
Notes[]
- Application is individually tracked and does not interact among multiple users.
- Effects that let you apply more than one on-hit effect per attack will also apply additional stacks of Press the Attack (e.g. , , , ).
- The basic attack that triggers Press the Attack's third stack does not benefit from the increased damage.
- However, any damage over time or follow-up effects that come with the basic attack will be affected (e.g. , and every follow-up ).
- Damage dealt on the same frame that the buff is gained will not be amplified.
- The triggering Press the Attack proc does not benefit from the increased damage but future procs that occur while affected by the damage buff will.
Trivia[]
- Press the Attack behaves similarly to the removed Season 2016 mastery .
Media[]
Sound Effects[]
- 3rd stack applied
Patch History[]
- Bug Fix: Now correctly amplifies damage dealt by multi-target abilities tagged as basic attacks.
- Base damage reduced to 40 − 160 (based on level) from 40 − 180 (based on level).
- Removed: Stack consumption no longer renders the target Exposed for 6 seconds, causing them to take 8% increased damage (except true damage) from all sources for the duration.
- New Effect: Stack consumption now grants the user 8% increased damage (except true damage) against champions until they leave combat with them.
- Damage amplifier reduced to 8% at all levels from 8% − 12% (based on level).
- Bug Fix: Now correctly plays its lock-in sound when selected.
- Vulnerable bonus damage increased to 8% − 12% (based on level) from 4% − 12% (based on level).
- Trigger damage increased to 40 − 180 (based on level) from 30 − 120 (based on level).
- Exposed damage reduced to 4% − 12% (based on level) from 12% at all levels.
- Removed: The third attack and bonus damage no longer benefit from the Exposed effect.
- Bug Fix: Champions who run Press the Attack attacking an enemy who also runs Press the Attack will no longer have their stacks malfunction.
- V7.22 Added
- Precision Keystone rune.
- Passive: Basic attacks versus champions apply stacks. At 3 stacks, the target takes 30 − 120 (based on level) bonus Adaptive damage and is Exposed, taking 12% increased damage from all sources for the next 6 seconds.
- Basic attacks against a Exposed target do not apply stacks, nor can you apply stacks to another target while one is Exposed.
- Adaptive: Deals either physical or magic depending on which would deal the most damage.
- Expired after 3 seconds not hitting thus set the stack count to 0.