If the bonus damage is triggered via an area of effect (i.e. Pillar of Flame) or multi-targeted (i.e. Requiem) ability, Predator will only hit one unit, prioritizing in the following order. If there's more than one unit of the same type the lowest health one will first be prioritized, then the closest one:
New Effect: Gain bonus movement speed for 10 seconds, ramping up to 45% over 1.5 seconds, while moving toward enemy champions (3000 range, includes enemy champions out of vision). After ramping up, your next attack or damaging ability against an enemy champion deals 30 − 90 (based on level)(+ 20% bonus AD)(+ 10% AP)bonusAdaptive damage and ends the effect.
Old Effect: Channels for 1.5 seconds. You can move while channeling and the channel will be interrupted if you cast an ability or enter combat (except minions), putting the item on a 50% cooldown. Upon completion, grants bonus movement speed for up to 15 seconds. Grants 67.5% bonus movement speed for the first 1.5 seconds, reduced to 45% afterwards, until your next attack or damaging ability, which deals 60 − 180 (based on level)(+ 40% bonus AD)(+ 25% AP)bonusAdaptive damage.
Cooldown reduced to 100 − 70 (based on level) seconds from 150 − 100 (based on level).
ARAM cooldown reduced to 100 − 70 (based on level) seconds from 100 − 80 (based on level).
Removed: Active is no longer disabled for the first 150 seconds of the game.
Passive: Your boots gain the active effect, Predator. This item begins the game on cooldown.
Active - Predator: You begin a 1.5 second channel. You can move while channeling and will be interrupted if you receive damage (except minions), putting the item on full cooldown. Activating Predator will not break stealth.
Upon completion, you gain 45% bonus movement speed for the next 15 seconds or until your next attack or damaging ability, which deals 60 − 140 (based on level)(+ 40% bonus AD)(+ 25% AP)bonus Adaptive damage.
Adaptive: Deals either physical or magic depending on which would deal the most damage.