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Notes

  • Predator rune is displayed above all enemy champions within 1500 range while activated.
  • On Cassiopeia OriginalSquare Cassiopeia, Predator is exchanged with Electrocute rune Electrocute.
  • If the bonus damage is triggered via an Death Lotus area of effect (i.e. Pillar of Flame Pillar of Flame) or multi-targeted (i.e. Requiem Requiem) ability, Predator will only hit one unit, prioritizing in the following order. If there's more than one unit of the same type the Health icon lowest health one will first be prioritized, then the closest one:
    1. Champion icon Champions
    2. Monster icon Buff Monsters
    3. Large Units
    4. Epic Monsters
    5. Medium Units
    6. Small Units
  • Predator's cooldown will be reduced by effects that reduce item active cooldown.
Active Item CDR
None Ingenious Hunter rune0 Ingenious Hunter rune1 Ingenious Hunter rune2 Ingenious Hunter rune3 Ingenious Hunter rune4 Ingenious Hunter rune5
None 0% 15% 20% 25% 30% 35% 40%
Cosmic Insight rune 5% 20% 25% 30% 35% 40% 45%

Map-Specific Differences

Nexus Blitz icon Nexus Blitz differences:
  • Cooldown changed to 100 − 80 (based on level) seconds.
The Thinking Manatee profileicon Ultra Rapid Fire differences:
  • Cooldown changed to 80 − 50 (based on level) seconds.


Media

Patch History

V10.14
  • Base damage increased to 40 − 120 (based on level) from 30 − 90 (based on level).
  • Cooldown reduced to 90 − 60 (based on level) seconds from 100 − 70 (based on level).
V10.12
  • New Effect: Gain bonus movement speed for 10 seconds, ramping up to 45% over 1.5 seconds, while moving toward enemy champions (3000 range, includes enemy champions out of vision). After ramping up, your next attack or damaging ability against an enemy champion deals 30 − 90 (based on level) (+ 20% bonus AD) (+ 10% AP) bonus Attack damageAbility power Adaptive damage and ends the effect.
    • Old Effect: Channels for 1.5 seconds. You can move while channeling and the Channeling icon channel will be Silence icon interrupted if you cast an ability or enter combat (except Minion icon minions), putting the item on a 50% Cooldown reduction icon cooldown. Upon completion, grants bonus movement speed for up to 15 seconds. Grants 67.5% bonus movement speed for the first 1.5 seconds, reduced to 45% afterwards, until your next attack or damaging ability, which deals 60 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus Attack damageAbility power Adaptive damage.
  • Cooldown reduced to 100 − 70 (based on level) seconds from 150 − 100 (based on level).
  • ARAM cooldown reduced to 100 − 70 (based on level) seconds from 100 − 80 (based on level).
  • Removed: Active is no longer disabled for the first 150 seconds of the game.
V9.7
  • Removed: The monster burn effect of Hunter's Talisman item Hunter's Talisman and its upgrades no longer interrupts Predator's channel.
V8.13
  • Bug Fix: Active cooldown is no longer incorrectly refreshed by completing the gold income item's quest clear.
V8.1
  • New Effect: If the channel is interrupted, 50% of the cooldown is now refunded.
  • New Effect: If Predator's bonus damage is triggered via an area-of-effect ability, it will now prioritize the lowest-health target hit.
  • New Effect: Grants 67.5% bonus movement speed for the first 1.5 seconds.
V7.23
  • Base damage increased to 60 − 180 (based on level) from 60 − 140 (based on level).
  • Cooldown reduced to 150 − 100 (based on level) seconds from 180 − 120 (based on level).
V7.22 Added
  • Domination icon Domination Keystone rune.
    • Passive: Your boots gain the active effect, Predator. This item begins the game on cooldown.
    • Active - Predator: You begin a 1.5 second channel. You can move while channeling and will be interrupted if you receive damage (except minions), putting the item on full cooldown. Activating Predator will not break stealth.
    • Upon completion, you gain 45% bonus movement speed for the next 15 seconds or until your next attack or damaging ability, which deals 60 − 140 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus Ability powerAttack damage Adaptive damage.
    • Adaptive: Deals either physical or magic depending on which would deal the most damage.
    • Cooldown: 180 − 120 (based on level) seconds.

References

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