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Notes

  • Predator rune.png is displayed above all enemy champions within 1500 range while activated.
  • The bonus movement speed will be granted even if the champion in range is not Sight icon.png visible.
  • The bonus movement speed will fully decay over 1 second after moving away from enemy champions or they are no longer in range.
  • On Cassiopeia Cassiopeia, Predator is exchanged with Electrocute Electrocute.
  • If the bonus damage is triggered via an Death Lotus.png area of effect (i.e. Pillar of Flame Pillar of Flame) or multi-targeted (i.e. Requiem Requiem) ability, Predator will only hit one unit, prioritizing in the following order. If there's more than one unit of the same type the Health icon.png lowest health one will first be prioritized, then the closest one:
    1. Champion icon.png Champions
    2. Monster icon.png Buff Monsters
    3. Large Units
    4. Epic Monsters
    5. Medium Units
    6. Small Units
  • Predator's cooldown will be reduced by effects that reduce item active cooldown.
  • Activating Predator will not break Guerrilla Warfare.png stealth.
  • Predator will not trigger from Umbra Blades.png default damage.

Item Haste
None Ingenious Hunter rune.png0 Ingenious Hunter rune.png1 Ingenious Hunter rune.png2 Ingenious Hunter rune.png3 Ingenious Hunter rune.png4 Ingenious Hunter rune.png5
None 0 10 15 20 25 30 35
Cosmic Insight rune.png 10 20 25 30 35 40 45

Item Haste (Equivalent in CDR)
None Ingenious Hunter rune.png0 Ingenious Hunter rune.png1 Ingenious Hunter rune.png2 Ingenious Hunter rune.png3 Ingenious Hunter rune.png4 Ingenious Hunter rune.png5
None 0% 9.09% 13.04% 16.67% 20% 23.08% 25.93%
Cosmic Insight rune.png 9.09% 16.67% 20% 23.08% 25.93% 28.57% 31.03%

Map-Specific Differences

Nexus Blitz icon.png Nexus Blitz differences edit
  • Cooldown changed to 100 − 80 (based on level) seconds.
The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
  • Cooldown changed to 80 − 50 (based on level) seconds.


Media


Patch History

V10.14
  • Base damage increased to 40 − 120 (based on level) from 30 − 90 (based on level).
  • Cooldown reduced to 90 − 60 (based on level) seconds from 100 − 70 (based on level).
V10.12
  • New Effect: Gain bonus movement speed for 10 seconds, ramping up to 45% over 1.5 seconds, while moving toward enemy champions (3000 range, includes enemy champions out of vision). After ramping up, your next attack or damaging ability against an enemy champion deals 30 − 90 (based on level) (+ 20% bonus AD) (+ 10% AP) bonus Attack damage.pngAbility power.png Adaptive damage and ends the effect.
    • Old Effect: Channels for 1.5 seconds. You can move while channeling and the Channeling icon.png channel will be Silence icon.png interrupted if you cast an ability or enter combat (except Minion icon.png minions), putting the item on a 50% Cooldown reduction icon.png cooldown. Upon completion, grants bonus movement speed for up to 15 seconds. Grants 67.5% bonus movement speed for the first 1.5 seconds, reduced to 45% afterwards, until your next attack or damaging ability, which deals 60 − 180 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus Attack damage.pngAbility power.png Adaptive damage.
  • Cooldown reduced to 100 − 70 (based on level) seconds from 150 − 100 (based on level).
  • ARAM cooldown reduced to 100 − 70 (based on level) seconds from 100 − 80 (based on level).
  • Removed: Active is no longer disabled for the first 150 seconds of the game.
V9.7
  • Removed: The monster burn effect of Hunter's Talisman Hunter's Talisman and its upgrades no longer interrupts Predator's channel.
V8.13
  • Bug Fix: Active cooldown is no longer incorrectly refreshed by completing the gold income item's quest clear.
V8.1
  • New Effect: If the channel is interrupted, 50% of the cooldown is now refunded.
  • New Effect: If Predator's bonus damage is triggered via an area-of-effect ability, it will now prioritize the lowest-health target hit.
  • New Effect: Grants 67.5% bonus movement speed for the first 1.5 seconds.
V7.23
  • Base damage increased to 60 − 180 (based on level) from 60 − 140 (based on level).
  • Cooldown reduced to 150 − 100 (based on level) seconds from 180 − 120 (based on level).
V7.22 Added
  • Domination icon.png Domination Keystone rune.
    • Passive: Your boots gain the active effect, Predator. This item begins the game on cooldown.
    • Active - Predator: You begin a 1.5 second channel. You can move while channeling and will be interrupted if you receive damage (except minions), putting the item on full cooldown. Activating Predator will not break stealth.
    • Upon completion, you gain 45% bonus movement speed for the next 15 seconds or until your next attack or damaging ability, which deals 60 − 140 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus Ability power.pngAttack damage.png Adaptive damage.
    • Adaptive: Deals either physical or magic depending on which would deal the most damage.
    • Cooldown: 180 − 120 (based on level) seconds.

References

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