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Powers are modifiers found in The Path of Champions that take effect during a game, granting benefits or difficulties to the player or even changing how a the game plays out completely.

Powers are one-time or reoccurring effects that shape the game in a particular way, giving advantages or disadvantages to both the player and the Foe. There is no limit to the number of powers the player can have in an adventure. The powers a player has can be viewed during the adventure before a game or in the game itself by clicking on the button in the top left corner, where both the Foe's and the player's powers during that game will be shown.

How to gain a power[]

There are three ways to gain powers in The Path of Champions:

Star Power[]

When a champion is first unlocked, players have the ability to spend fragments Fragments fragments to increase the champion's star level, giving them an additionnal starting power or upgrading an already owned one. Players can check and purchase a champion's star power through their Constellation tab. These powers are permanent for all adventures after their purchase and is very rare to be able to remove them throughout the adventure itself.

Champion Level[]

When players reach level 20 with a champion, they unlock  Heroes' Welcome.

In Adventure[]

As players progress through World Adventures and Champion Campaigns, players can earn temporary powers that only last during that adventure. Upon game over or complete an adventure, those temporary powers will be lost.

  • Through power encounters. These appear always on the second node of an adventure, after a boss battle and after a  Vicious Enemy.
  • Through shop locations. Players can use some of their gold to buy up to one power per shop location, if they are at or over Legend Level 13.
  • Through encounter events.

Champion Level impacts the drop rate of powers based on Rarity.

Legend Level doesn't provide the player with powers. However, if player doesn't have high enough levels, some content may get locked.


Power Types[]

Powers can be separated into different categories depending on the way they are obtained and how likely they are to appear.

General Powers[]

These powers are obtainable during an adventure through regular power encounters, shops and most special events and can be used by any champion.

Name Rarity Description
File:Afterlife ForbiddenP0219.png
Afterlife Forbidden
Common When an ally dies for the first time, summon a 2 Haunted Tomb.
File:Battlefield TrainingP0110.png
Battlefield Training
Common Round Start: Grant the weakest ally +1|+1.
File:Biggledust SprinkleP0540.png
Biggledust Sprinkle
Common When you summon a created ally, grant it +1|+1.
File:Bouncing BladesP0104.png
Bouncing Blades
Common Round Start: Create a Fleeting 1 Blade's Edge in hand.
File:Counterfeit ProductionP0106.png
Counterfeit Production
Common Round Start: Create a Fleeting 0 cost 1 Counterfeit Copies in hand.
File:CrushP0071.png
Crush
Common Allies have Overwhelm.
File:DisarmedP0055.png
Disarmed
Common Enemies have -1|-0.
File:Dragon's RageP0091.png
Dragon's Rage
Common When you summon an ally, grant it Fury. It is a Dragon.
File:DuelistP0081.png
Duelist
Common When you summon an ally, give it Challenger this round.
File:Easy PreyP0380.png
Easy Prey
Common Game Start: Summon two Husks.
File:EnduranceP0089.png
Endurance
Common When an ally survives damage, grant it +1|+1.
File:Enfeebling StrikeP0083.png
Enfeebling Strike
Common When you damage an enemy, reduce its Power by the damage dealt.
File:Flexible GameplanP0097.png
Flexible Gameplan
Common Game Start: Draw 2.
File:GritP0082.png
Grit
Common Allies have " Attack: Grow my Power to match my Health."
File:Haunting HallP0388.png
Haunting Hall
Common Allies have Hallowed.
File:ImmortalityP0099.png
Immortality
Common Game Start: Heal your Nexus 10.
File:New StudentP0098.png
New Student
Common Game Start: Summon a 1 Sparring Student.
File:OverpreparedP0220.png
Overprepared
Common Game Start: Create a random equipment in hand. It costs 2 less.
File:Raiding PartyP0085.png
Raiding Party
Common When you damage the enemy nexus, grant the top ally in your deck +1|+1.
File:ResetP0060.png
Reset
Common Game Start: Create 3 3 Chronobreaks in your deck.
File:ReunitedP0054.png
Reunited
Common Allies have +1|+0.
File:Rush Them DownP0117.png
Rush Them Down
Common When you summon an ally, give it +1|+1 this round.
File:Seat of PowerP0096.png
Seat of Power
Common Game Start: Summon an 2 Emperor's Dais.
File:Sticky FingersP0079.png
Sticky Fingers
Common When allies attack, Nab 1.
File:Urumi ShieldP0324.png
Urumi Shield
Common When you play a spell, heal your Nexus 1. If it was elemental, heal it 2 instead.
File:Woosh!P0383.png
Woosh!
Common Game Start: Summon a 1 Vastayan Disciple.

Name Rarity Description
File:Armed To The TeethP0389.png
Armed To The Teeth
Rare Allies with Equipment or attachments have +2|+2.
File:Chilling ProphecyP0221.png
Chilling Prophecy
Rare Game Start: Summon a 1 Frozen Thrall. Set its Countdown to 5.
File:Converging TimelinesP0385.png
Converging Timelines
Rare The first time you play a follower each round, pick 1 of 3 followers with the same cost to transform it into.
File:Deep CutsP0379.png
Deep Cuts
Rare When an ally strikes the enemy Nexus, Curse the enemy with 3 Ichor.
File:DominationP0112.png
Domination
Rare Round Start: Rally.
File:Explosive FinaleP0466.png
Explosive Finale
Rare When an enemy dies outside of combat, deal 4 Damage to the enemy Nexus.
File:Fast DealP0105.png
Fast Deal
Rare Round Start: Draw 1 and give it Fleeting. When you discard a card, shuffle a copy of it into your deck.
File:Feral SensesP0108.png
Feral Senses
Rare Round Start: Creating a Fleeting 0 Feral Prescience in hand.
File:Fixer UpperP0058.png
Fixer Upper
Rare Round Start: Give your weakest ally +3|+3 this round.
File:Gearing UpP0053.png
Gearing Up
Rare Game Start: Summon 2 1 Armed Gearheads.
File:Higher EducationP0087.png
Higher Education
Rare When you draw a card, give allies +1|+0 this round.
File:Hold It!P0064.png
Hold It!
Rare Round Start: Stun the strongest enemy.
File:Hold Them OffP0107.png
Hold Them Off
Rare Round Start: Frostbite the strongest enemy this round.
File:In My SightsP0065.png
In My Sights
Rare Round Start: Give the weakest enemy Vulnerable this round.
File:InheritanceP0378.png
Inheritance
Rare When an ally dies, grant its power to a unit in hand.
File:Lie in WaitP0072.png
Lie in Wait
Rare Allies everywhere that cost 3 or less are Lurkers and have Lurk.
File:Memory GameP0223.png
Memory Game
Rare Round Start: Create in hand a Fleeting copy of the last non- fleeting card you played.
File:Mystic MeditationP0325.png
Mystic Meditation
Rare Round Start: Reduce the cost of spells in hand by 1.
File:Officer BackupP0061.png
Officer Backup
Rare Game Start: Summon a 2 Sting Officer.
File:PhalanxP0386.png
Phalanx
Rare When you target an ally, give it Barrier this round.
File:Phantom PranksP0377.png
Phantom Pranks
Rare When an ally dies, deal 1 to the enemy Nexus.
File:Quick DrawP0056.png
Quick Draw
Rare Cards your draw cost 1 less this round.
File:Slow But SteadyP0114.png
Slow But Steady
Rare When you play a slow spell, copy it onto the same targets.
File:SorceryP0111.png
Sorcery
Rare Round Start: Refill your spell mana.
File:SpellslingerP0113.png
Spellslinger
Rare Your spells cost 1 less.
File:StabilizeP0062.png
Stabilize
Rare When you play a champion, summon an exact Ephemeral copy of it.
File:Supple StoneP0384.png
Supple Stone
Rare Each round, the first time you play a landmark, refill mana equal to its cost.
File:Survey CorpP0387.png
Survey Corp
Rare Game Start: Summon a 2 Greenglade Lookout.
File:The Best Defense...P0086.png
The Best Defense...
Rare Allies have " Attack: Grow my Health to match my Power."
File:The Craftsman's FavorP0224.png
The Craftsman's Favor
Rare Round Start: Create a Fleeting 1 Time and Dedication in hand.
File:Titanic WakeP0327.png
Titanic Wake
Rare When you summon a unit with 8 attack, health, or cost, grant it +8|+8.
File:Treacherous TerrainP0475.png
Treacherous Terrain
Rare Each round, the first time an enemy summons a unit, Frostbite it.
File:Trifarian MightP0069.png
Trifarian Might
Rare When you summon a 5+ power ally, it strikes the weakest enemy.
File:Vanguard LookoutP0100.png
Vanguard Lookout
Rare Game Start: Summon 2 2 Vanguard Lookouts.
File:Welcome GiftsP0116.png
Welcome Gifts
Rare When you summon an ally, grant it a random keyword.
File:Wild InspirationP0084.png
Wild Inspiration
Rare Your created cards cost 1 less.

Name Rarity Description
File:Alternative Power SourceP0057.png
Alternative Power Source
Epic Game Start: Summon a 3 Hextech Observatory.
File:Biggledust StashP0375.png
Biggledust Stash
Epic When you summon a created ally, grant it +2|+2.
File:Black Market DiscountP0102.png
Black Market Discount
Epic Round End: Reduce the cost of your most expensive card in hand by 1.
File:Can't Stop; Won't StopP0093.png
Can't Stop; Won't Stop
Epic Allied buffs (except Barrier) are permanent.
File:Elemental WindsP0326.png
Elemental Winds
Epic Your spells and skills deal 2 extra damage.
File:EvolutionP0090.png
Evolution
Epic Allies have +1|+1 for each keyword they have.
File:Explosive EntranceP0063.png
Explosive Entrance
Epic When you summon an ally, deal 1 to the enemy Nexus.
File:Lil' BuddiesP0109.png
Lil' Buddies
Epic Round Start: Summon a random 1 cost Poro.
File:ManaflowP0067.png
Manaflow
Epic Game Start: Get an empty mana gem.
File:Nature's RevengeP0119.png
Nature's Revenge
Epic When you gain the attack token, summon a 1 Sapling.
File:Out the GatesP0101.png
Out the Gates
Epic Game Start: Summon a random 2 cost unit from your deck.
File:Share the BountyP0118.png
Share the Bounty
Epic When you target an ally with a single-target spell, copy it on your weakest ally.
File:Sharing is CaringP0115.png
Sharing is Caring
Epic When you summon an ally, grant it's keywords to all allies.
File:Spell BurnP0059.png
Spell Burn
Epic When you play a spell, deal 1 to the enemy Nexus.
File:Stacked Against ThemP0222.png
Stacked Against Them
Epic The first card you play each round costs 1 less for every 20 cards that started in your deck.
File:The Grander PlazaP0451.png
The Grander Plaza
Epic When an ally is summoned, give it +2|+2, Challenger, and a random keyword this round.
File:Yipp's GeniusP0068.png
Yipp's Genius
Epic When you summon a 1 cost unit, grant it +2|+2.

Name Rarity Description
File:DuplicateP0074.png
Duplicate
Legendary Copy the first card you play each turn.
File:Endless WealthP0073.png
Endless Wealth
Legendary Get 200 additional gold after each combat encounter.
File:Level UpP0076.png
Level Up
Legendary Game Start: Shuffle 10 Level 2 Champions into your deck. They cost 1 less.
File:Perfected ManaflowP0075.png
Perfected Manaflow
Legendary Round Start: Get a mana gem.
File:Power OverwhelmingP0078.png
Power Overwhelming
Legendary Round End: Grant allies +1|+1.
File:Undying LegionP0376.png
Undying Legion
Legendary The first time an ally dies each round, revive it.
File:Unlimited PowerP0381.png
Unlimited Power
Legendary Your first spell each round costs 10 less.
File:Unstable InventoryP0077.png
Unstable Inventory
Legendary Game Start: Add a random item to each card in your deck for this game.
File:Unyielding DeterminationP0080.png
Unyielding Determination
Legendary The first time your Nexus would run out of health each game, heal it 30 and grant allies everywhere +1|+1.


Early Loss Powers[]

If a player loses or retired the previous run of that adventure with the same champion before defeating at least one enemy, they will be only be offered a selection of random common powers at the start of the adventure. This selection can be rerolled.

Encounter Powers[]

These powers are obtainable through specific special encounters or events during an adventure, some of them being only obtainable this way.

Name Rarity Event Description
File:House RulesP0043.png
House Rules
Epic Arena Kingpin Round Start: Grant a random item to a random card in your hand.
File:ManaflowP0067.png
Manaflow
Epic Avatar of the Tides Game Start: Get an empty mana gem.
File:SorceryP0111.png
Sorcery
Rare Avatar of the Tides Round Start: Refill your spell mana.
File:SpellslingerP0113.png
Spellslinger
Rare Avatar of the Tides Your spells cost 1 less.

Pop Goes The Puffcap
Common Chump Whump Round Start: Plant a  Poison Puffcap on a random card in the Foe's deck.
File:Ascendant IndignationP0232.png
Ascendant Indignation
Epic Herald of the Magus Round Start: Create a random Fleeting Countdown landmark in hand. When you summon a landmark with Countdown, advance it 2 rounds.
File:The Desert EnduresP0226.png
The Desert Endures
Epic Herald of the Magus Game Start: Summon a 1 Buried Sun Disc and create a 4Renekton, 3Azir or 6Nasus in hand.
File:Mageseeker's ClearanceP0047.png
Mageseeker's Clearance
Epic Mageseeker Investigator Your spells are Fleeting. When you play a spell that isn't 0 Final Spark, create a 0 Final Spark in hand.
File:Lil' BuddiesP0109.png
Lil' Buddies
Epic Poros! Round Start: Summon a random 1 cost Poro.
File:HealthP0228.png
Health
Common Scribe of Sorrows Increase your max health by 5.
File:KnowledgeP0230.png
Knowledge
Common Scribe of Sorrows Game Start: Draw 1.
File:PowerP0229.png
Power
Common Scribe of Sorrows Round 1: Get an temporary mana gem.
File:New StudentP0098.png
New Student
Common Sparring Student Game Start: Summon a 1 Sparring Student.
File:Sticky FingersP0079.png
Sticky Fingers
Common Yordle Grifter When allies attack, Nab 1.
File:Flexible GameplanP0097.png
Flexible Gameplan
Common Zaunite Urchin Game Start: Draw 2.
File:Animated ArmorP0039.png
Animated Armor
Epic Ethereal Remitter ALL units have Formidable.
File:Arms RaceP0052.png
Arms Race
Epic Ethereal Remitter Game Start: ALL players summon 2 4 Funsmiths.
File:Ascension's TollP0227.png
Ascension's Toll
Epic Ethereal Remitter When you level a champion, ALL players discard their hand.
File:Coastal ChaosP0049.png
Coastal Chaos
Epic Ethereal Remitter Game Start: ALL players summon 2 4 Coastal Defenders.
File:Dying LaughingP0235.png
Dying Laughing
Epic Ethereal Remitter Game Start: ALL players summon a 0|10 3 Phantom Prankster.
File:Empire Above AllP0037.png
Empire Above All
Epic Ethereal Remitter Round End: Grant ALL units +2|+0.
File:Frenzied FightingP0035.png
Frenzied Fighting
Epic Ethereal Remitter Allies have +2|+2. Round End: Deal 2 to all allies.
File:InquisitionP0046.png
Inquisition
Epic Ethereal Remitter Round Start: Silence ALL units.
File:Mercy KillingsP0044.png
Mercy Killings
Epic Ethereal Remitter Round End: Kill ALL damaged units.
File:Mortal MarksP0231.png
Mortal Marks
Epic Ethereal Remitter When ANY player summons a unit, set its health to 1.
File:Narwhal BlessingP0051.png
Narwhal Blessing
Epic Ethereal Remitter Game Start: ALL players summon 3 2 Golden Narwhals.
File:Natural MagicP0041.png
Natural Magic
Epic Ethereal Remitter All cards cost 2 less.
File:Not So FastP0050.png
Not So Fast
Epic Ethereal Remitter Round Start: Stun the strongest and weakest unit.
File:Petricite's PresenceP0040.png
Petricite's Presence
Epic Ethereal Remitter ALL spells cost 6.
File:Steady SupplyP0045.png
Steady Supply
Epic Ethereal Remitter Round Start: Summon a 0 Caustic Cask.
File:The Baccai DeterrentP0225.png
The Baccai Deterrent
Epic Ethereal Remitter ALL units have Fearsome and -1|-0.
File:The Isles RememberP0233.png
The Isles Remember
Epic Ethereal Remitter Game Start: Shuffle 3 copies of 9 The Ruination into ALL players' decks. They cost 0.
File:The Price of ProgressP0048.png
The Price of Progress
Epic Ethereal Remitter Your spells cost 2 less. Your units cost 1 more.
File:Unstoppable ForceP0038.png
Unstoppable Force
Epic Ethereal Remitter Allies have +3|+3, Overwhelm and Can't Block.
File:Vestige of HeliaP0234.png
Vestige of Helia
Epic Ethereal Remitter ALL spells cost 1 less, ALL units have Spellshield.
File:Waves of WorryP0042.png
Waves of Worry
Epic Ethereal Remitter ALL units have Vulnerable.


Relic Powers[]

These powers are obtainable by equipping certain relics.

Name Rarity Description Related relics
File:Big GunsP0517.png
Big Guns
Epic Your spells and skills deal 1 extra damage.  Big Guns
File:Black ShieldP0514.png
Black Shield
Epic When you summon an ally, grant it SpellShield.  Black Shield

Deadly Harpoon
Epic Game Start: Shuffle two 5 Deaths From Below into your deck and grant 5 Deaths From Below a random epic item.  Deadly Harpoon
File:Defense SpendingP0549.png
Defense Spending
Epic Your Nexus has Tough.  Defensive Spending

Essence Theft
Epic Game Start: Create a 4 Homecoming in hand and grant it  Double Time Watch.  Essence Theft

Hextech Rifle
Epic Game Start: Plant 6 Flashbomb Traps in the top 8 cards of the enemy deck. When a trap misses, replant it in the top 8 cards of the enemy deck.  Hextech Rifle
File:Hidden TomeP0515.png
Hidden Tome
Epic When you play or level up a champion, refill your spell mana.  Hidden Tome
File:Icon of ValhirP0469.png
Icon of Valhir
Epic Your elemental spells and Skills deal 2 extra damage.  Icon of Valhir
File:Lux's Incandescent BatonP0477.png
Lux's Incandescent Baton
Epic If I'm 3Lux, +1 Starting Mana.
Game Start: Draw a follower that costs 2 or less and grant it  Targon's Brace.
 Lux's Incandescent Baton
File:Norra's Portal AcceleratorP0390.png
Norra's Portal Accelerator
Epic If I'm 2Norra, +1 Starting Mana. When you summon a created ally, grant it Impact.  Norra's Portal Accelerator
File:Secret TechniqueP0394.png
Secret Technique
Epic When an ally gains stats from a spell, it gains twice that many instead.  Secret Technique
File:Shock & AweP0476.png
Shock & Awe
Epic When an ally that costs 1 or less attacks, deal 1 to the enemy Nexus.  Shock & Awe
File:Spellweaver's SymphonyP0393.png
Spellweaver's Symphony
Epic When you gain the attack token, create a random spell that costs 2 from your regions in hand. It costs 0 and is Fleeting.  Spellweaver's Symphony

Spirit of the Buhru
Epic Allies that cost 1 or less have Overwhelm, Quick Attack, and Fury.  Spirit of the Buhru
File:Strength of StoneP0391.png
Strength of Stone
Epic When you summon an ally, grant it +0|+1 and Formidable.  Strength of Stone
File:Stacked DeckP0518.png
Stacked Deck
Epic Allies have +1|+1 for every 12 cards in your deck past 18 at game start.  Stacked Deck

Starforged Gauntlets
Epic If I'm Titanic, +1 Starting Mana. You can find Level 2 Champions when you Invoke or Manifest.  Starforged Gauntlets

Swain's Raven Army
Epic Game Start: Drain 5 from the enemy Nexus.  Swain's Raven Army

The Beast Within
Epic Allies have Overwhelm, and if they have a subtype, +1|+1.  The Beast Within

Yasuo's Windblade
Epic If I'm 4Yasuo, +1 starting mana.
When you Recall an enemy, increase its cost by 2.
 Yasuo's Windblade


Champion Level Powers[]

These powers are obtainable by increasing a champion's level.

Name Rarity Unlocked at level Description

Heroes' Welcome
Common 20 Game Start: Draw a champion.


Champion Star Powers[]

These powers are unique for each champion and one is unlocked every star level. Each champion has their respective star powers and can be checked in their individual pages in this wiki.

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Removed Powers[]

These powers are no longer obtainable.

Name Rarity Description
Clock Setter Common Game Start: Create 4 2 Time Bombs in your deck.
Empty Mind Common When your hand is empty, draw 1.
Stamina Common Game Start: Heal your Nexus 2.
Stamina II Common Game Start: Heal your Nexus 4.
Terraforming Rare Game Start: Summon a random landmark from your deck.
Unstable Manaflow Rare (For the first 3 battles) Game Start: Get a mana gem.
Vitality Rare Increase your max health by 10.
Advanced Preparations Epic Game Start: Create an 1 Ancient Preparations in hand. Ally landmark completion effects activate twice.
Rockbear Den Epic Game Start: Summon a 2 Hibernating Rockbear. When an ally landmark counts down to 0, create a 2 Hibernating Rockbear.


Special Rules and Foe powers[]

For information on Special Rules (also known as Mutators) and Foe powers, go to Foe (The Path of Champions).

Trivia[]

  • Most powers are functionally Auras granted to the Nexus. Therefore destroying the Nexus will remove the powers' effect which can sometimes be seen visually on the units on the board.
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