The Path of Champions Wiki • Legends of Runeterra
Powers are modifiers found in The Path of Champions that take effect during a game, granting benefits or difficulties to the player or even changing how a the game plays out completely.
Powers are one-time or reoccurring effects that shape the game in a particular way, giving advantages or disadvantages to both the player and the Foe. There is no limit to the number of powers the player can have in an adventure. The powers a player has can be viewed during the adventure before a game or in the game itself by clicking on the button in the top left corner, where both the Foe's and the player's powers during that game will be shown.
How to gain a power[]
There are three ways to gain powers in The Path of Champions:
Star Power[]
When a champion is first unlocked, players have the ability to spend fragments to increase the champion's star level, giving them an additionnal starting power or upgrading an already owned one. Players can check and purchase a champion's star power through their Constellation tab. These powers are permanent for all adventures after their purchase and is very rare to be able to remove them throughout the adventure itself.
Champion Level[]
When players reach level 20 with a champion, they unlock
.In Adventure[]
As players progress through World Adventures and Champion Campaigns, players can earn temporary powers that only last during that adventure. Upon game over or complete an adventure, those temporary powers will be lost.
- Through power encounters. These appear always on the second node of an adventure, after a boss battle and after a .
- Through shop locations. Players can use some of their gold to buy up to one power per shop location, if they are at or over Legend Level 13.
- Through encounter events.
Champion Level impacts the drop rate of powers based on Rarity.
Legend Level doesn't provide the player with powers. However, if player doesn't have high enough levels, some content may get locked.
Power Types[]
Powers can be separated into different categories depending on the way they are obtained and how likely they are to appear.
General Powers[]
These powers are obtainable during an adventure through regular power encounters, shops and most special events and can be used by any champion.
Name | Rarity | Description |
---|---|---|
Afterlife Forbidden |
Common | When an ally dies for the first time, summon a 2 Haunted Tomb. |
Battlefield Training |
Common | Round Start: Grant the weakest ally +1|+1. |
Bouncing Blades |
Common | Round Start: Create a Fleeting 1 Blade's Edge in hand. |
Counterfeit Production |
Common | Round Start: Create a Fleeting 0 cost 1 Counterfeit Copies in hand. |
Crush |
Common | Allies have Overwhelm. |
Disarmed |
Common | Enemies have -1|-0. |
Dragon's Rage |
Common | When you summon an ally, grant it Fury. It is a Dragon. |
Duelist |
Common | When you summon an ally, give it Challenger this round. |
Easy Prey |
Common | Game Start: Summon two Husks. |
Endurance |
Common | When an ally survives damage, grant it +1|+1. |
Enfeebling Strike |
Common | When you damage an enemy, reduce its Power by the damage dealt. |
Flexible Gameplan |
Common | Game Start: Draw 2. |
Grit |
Common | Allies have " Attack: Grow my Power to match my Health." |
Haunting Hall |
Common | Allies have Hallowed. |
Immortality |
Common | Game Start: Heal your Nexus 10. |
New Student |
Common | Game Start: Summon a 1 Sparring Student. |
Overprepared |
Common | Game Start: Create a random equipment in hand. It costs 2 less. |
Raiding Party |
Common | When you damage the enemy nexus, grant the top ally in your deck +1|+1. |
Reset |
Common | Game Start: Create 3 3 Chronobreaks in your deck. |
Reunited |
Common | Allies have +1|+0. |
Rush Them Down |
Common | When you summon an ally, give it +1|+1 this round. |
Seat of Power |
Common | Game Start: Summon an 2 Emperor's Dais. |
Sticky Fingers |
Common | When allies attack, Nab 1. |
Urumi Shield |
Common | When you play a spell, heal your Nexus 1. If it was elemental, heal it 2 instead. |
Woosh! |
Common | Game Start: Summon a 1 Vastayan Disciple. |
Name | Rarity | Description |
---|---|---|
Armed To The Teeth |
Rare | Allies with Equipment or attachments have +2|+2. |
Chilling Prophecy |
Rare | Game Start: Summon a 1 Frozen Thrall. Set its Countdown to 5. |
Converging Timelines |
Rare | The first time you play a follower each round, pick 1 of 3 followers with the same cost to transform it into. |
Deep Cuts |
Rare | When an ally strikes the enemy Nexus, Curse the enemy with 3 Ichor. |
Domination |
Rare | Round Start: Rally. |
Explosive Finale |
Rare | When an enemy dies outside of combat, deal 4 Damage to the enemy Nexus. |
Fast Deal |
Rare | Round Start: Draw 1 and give it Fleeting. When you discard a card, shuffle a copy of it into your deck. |
Feral Senses |
Rare | Round Start: Creating a Fleeting 0 Feral Prescience in hand. |
Fixer Upper |
Rare | Round Start: Give your weakest ally +3|+3 this round. |
Gearing Up |
Rare | Game Start: Summon 2 1 Armed Gearheads. |
Higher Education |
Rare | When you draw a card, give allies +1|+0 this round. |
Hold It! |
Rare | Round Start: Stun the strongest enemy. |
Hold Them Off |
Rare | Round Start: Frostbite the strongest enemy this round. |
In My Sights |
Rare | Round Start: Give the weakest enemy Vulnerable this round. |
Inheritance |
Rare | When an ally dies, grant its power to a unit in hand. |
Lie in Wait |
Rare | Allies everywhere that cost 3 or less are Lurkers and have Lurk. |
Memory Game |
Rare | Round Start: Create in hand a Fleeting copy of the last non- fleeting card you played. |
Mystic Meditation |
Rare | Round Start: Reduce the cost of spells in hand by 1. |
Officer Backup |
Rare | Game Start: Summon a 2 Sting Officer. |
Phalanx |
Rare | When you target an ally, give it Barrier this round. |
Phantom Pranks |
Rare | When an ally dies, deal 1 to the enemy Nexus. |
Quick Draw |
Rare | Cards your draw cost 1 less this round. |
Slow But Steady |
Rare | When you play a slow spell, copy it onto the same targets. |
Sorcery |
Rare | Round Start: Refill your spell mana. |
Spellslinger |
Rare | Your spells cost 1 less. |
Stabilize |
Rare | When you play a champion, summon an exact Ephemeral copy of it. |
Supple Stone |
Rare | Each round, the first time you play a landmark, refill mana equal to its cost. |
Survey Corp |
Rare | Game Start: Summon a 2 Greenglade Lookout. |
The Best Defense... |
Rare | Allies have " Attack: Grow my Health to match my Power." |
The Craftsman's Favor |
Rare | Round Start: Create a Fleeting 1 Time and Dedication in hand. |
Titanic Wake |
Rare | When you summon a unit with 8 attack, health, or cost, grant it +8|+8. |
Treacherous Terrain |
Rare | Each round, the first time an enemy summons a unit, Frostbite it. |
Trifarian Might |
Rare | When you summon a 5+ power ally, it strikes the weakest enemy. |
Vanguard Lookout |
Rare | Game Start: Summon 2 2 Vanguard Lookouts. |
Welcome Gifts |
Rare | When you summon an ally, grant it a random keyword. |
Wild Inspiration |
Rare | Your created cards cost 1 less. |
Name | Rarity | Description |
---|---|---|
Alternative Power Source |
Epic | Game Start: Summon a 3 Hextech Observatory. |
Biggledust Stash |
Epic | When you summon a created ally, grant it +2|+2. |
Black Market Discount |
Epic | Round End: Reduce the cost of your most expensive card in hand by 1. |
Can't Stop; Won't Stop |
Epic | Allied buffs (except Barrier) are permanent. |
Elemental Winds |
Epic | Your spells and skills deal 2 extra damage. |
Evolution |
Epic | Allies have +1|+1 for each keyword they have. |
Explosive Entrance |
Epic | When you summon an ally, deal 1 to the enemy Nexus. |
Lil' Buddies |
Epic | Round Start: Summon a random 1 cost Poro. |
Manaflow |
Epic | Game Start: Get an empty mana gem. |
Nature's Revenge |
Epic | When you gain the attack token, summon a 1 Sapling. |
Out the Gates |
Epic | Game Start: Summon a random 2 cost unit from your deck. |
Share the Bounty |
Epic | When you target an ally with a single-target spell, copy it on your weakest ally. |
Sharing is Caring |
Epic | When you summon an ally, grant it's keywords to all allies. |
Spell Burn |
Epic | When you play a spell, deal 1 to the enemy Nexus. |
Stacked Against Them |
Epic | The first card you play each round costs 1 less for every 20 cards that started in your deck. |
The Grander Plaza |
Epic | When an ally is summoned, give it +2|+2, Challenger, and a random keyword this round. |
Yipp's Genius |
Epic | When you summon a 1 cost unit, grant it +2|+2. |
Name | Rarity | Description |
---|---|---|
Duplicate |
Legendary | Copy the first card you play each turn. |
Endless Wealth |
Legendary | Get 200 additional gold after each combat encounter. |
Level Up |
Legendary | Game Start: Shuffle 10 Level 2 Champions into your deck. They cost 1 less. |
Perfected Manaflow |
Legendary | Round Start: Get a mana gem. |
Power Overwhelming |
Legendary | Round End: Grant allies +1|+1. |
Undying Legion |
Legendary | The first time an ally dies each round, revive it. |
Unlimited Power |
Legendary | Your first spell each round costs 10 less. |
Unstable Inventory |
Legendary | Game Start: Add a random item to each card in your deck for this game. |
Unyielding Determination |
Legendary | The first time your Nexus would run out of health each game, heal it 30 and grant allies everywhere +1|+1. |
Early Loss Powers[]
If a player loses or retired the previous run of that adventure with the same champion before defeating at least one enemy, they will be only be offered a selection of random common powers at the start of the adventure. This selection can be rerolled.
Encounter Powers[]
These powers are obtainable through specific special encounters or events during an adventure, some of them being only obtainable this way.
Name | Rarity | Event | Description |
---|---|---|---|
House Rules |
Epic | Arena Kingpin | Round Start: Grant a random item to a random card in your hand. |
Manaflow |
Epic | Avatar of the Tides | Game Start: Get an empty mana gem. |
Sorcery |
Rare | Avatar of the Tides | Round Start: Refill your spell mana. |
Spellslinger |
Rare | Avatar of the Tides | Your spells cost 1 less. |
Pop Goes The Puffcap |
Common | Chump Whump | Round Start: Plant a Poison Puffcap on a random card in the Foe's deck. |
Ascendant Indignation |
Epic | Herald of the Magus | Round Start: Create a random Fleeting Countdown landmark in hand. When you summon a landmark with Countdown, advance it 2 rounds. |
The Desert Endures |
Epic | Herald of the Magus | Game Start: Summon a 1 Buried Sun Disc and create a 4Renekton, 3Azir or 6Nasus in hand. |
Mageseeker's Clearance |
Epic | Mageseeker Investigator | Your spells are Fleeting. When you play a spell that isn't 0 Final Spark, create a 0 Final Spark in hand. |
Lil' Buddies |
Epic | Poros! | Round Start: Summon a random 1 cost Poro. |
Health |
Common | Scribe of Sorrows | Increase your max health by 5. |
Knowledge |
Common | Scribe of Sorrows | Game Start: Draw 1. |
Power |
Common | Scribe of Sorrows | Round 1: Get an temporary mana gem. |
New Student |
Common | Sparring Student | Game Start: Summon a 1 Sparring Student. |
Sticky Fingers |
Common | Yordle Grifter | When allies attack, Nab 1. |
Flexible Gameplan |
Common | Zaunite Urchin | Game Start: Draw 2. |
Animated Armor |
Epic | Ethereal Remitter | ALL units have Formidable. |
Arms Race |
Epic | Ethereal Remitter | Game Start: ALL players summon 2 4 Funsmiths. |
Ascension's Toll |
Epic | Ethereal Remitter | When you level a champion, ALL players discard their hand. |
Coastal Chaos |
Epic | Ethereal Remitter | Game Start: ALL players summon 2 4 Coastal Defenders. |
Dying Laughing |
Epic | Ethereal Remitter | Game Start: ALL players summon a 0|10 3 Phantom Prankster. |
Empire Above All |
Epic | Ethereal Remitter | Round End: Grant ALL units +2|+0. |
Frenzied Fighting |
Epic | Ethereal Remitter | Allies have +2|+2. Round End: Deal 2 to all allies. |
Inquisition |
Epic | Ethereal Remitter | Round Start: Silence ALL units. |
Mercy Killings |
Epic | Ethereal Remitter | Round End: Kill ALL damaged units. |
Mortal Marks |
Epic | Ethereal Remitter | When ANY player summons a unit, set its health to 1. |
Narwhal Blessing |
Epic | Ethereal Remitter | Game Start: ALL players summon 3 2 Golden Narwhals. |
Natural Magic |
Epic | Ethereal Remitter | All cards cost 2 less. |
Not So Fast |
Epic | Ethereal Remitter | Round Start: Stun the strongest and weakest unit. |
Petricite's Presence |
Epic | Ethereal Remitter | ALL spells cost 6. |
Steady Supply |
Epic | Ethereal Remitter | Round Start: Summon a 0 Caustic Cask. |
The Baccai Deterrent |
Epic | Ethereal Remitter | ALL units have Fearsome and -1|-0. |
The Isles Remember |
Epic | Ethereal Remitter | Game Start: Shuffle 3 copies of 9 The Ruination into ALL players' decks. They cost 0. |
The Price of Progress |
Epic | Ethereal Remitter | Your spells cost 2 less. Your units cost 1 more. |
Unstoppable Force |
Epic | Ethereal Remitter | Allies have +3|+3, Overwhelm and Can't Block. |
Vestige of Helia |
Epic | Ethereal Remitter | ALL spells cost 1 less, ALL units have Spellshield. |
Waves of Worry |
Epic | Ethereal Remitter | ALL units have Vulnerable. |
Relic Powers[]
These powers are obtainable by equipping certain relics.
Name | Rarity | Description | Related relics |
---|---|---|---|
Big Guns |
Epic | Your spells and skills deal 1 extra damage. | |
Black Shield |
Epic | When you summon an ally, grant it SpellShield. | |
Deadly Harpoon |
Epic | Game Start: Shuffle two 5 Deaths From Below into your deck and grant 5 Deaths From Below a random epic item. | |
Hextech Rifle |
Epic | Game Start: Plant 6 Flashbomb Traps in the top 8 cards of the enemy deck. When a Flashbomb Trap misses, plant it back in the top 8 cards of the enemy deck. | |
Hidden Tome |
Epic | When you play or level up a champion, refill your spell mana. | |
Icon of Valhir |
Epic | Your elemental spells and Skills deal 2 extra damage. | |
Lux's Incandescent Baton |
Epic | If I'm 3Lux, +1 Starting Mana. Game Start: Draw a follower that costs 2 or less and grant it . |
|
Norra's Portal Accelerator |
Epic | If I'm 2Norra, +1 Starting Mana. When you summon a created ally, grant it Impact. | |
Secret Technique |
Epic | When an ally gains stats from a spell, it gains twice that many instead. | |
Shock & Awe |
Epic | When an ally that costs 1 or less attacks, deal 1 to the enemy Nexus. | |
Spellweaver's Symphony |
Epic | When you gain the attack token, create a random spell that costs 2 from your regions in hand. It costs 0 and is Fleeting. | |
Spirit of the Buhru |
Epic | Allies that cost 1 or less have Overwhelm, Quick Attack, and Fury. | |
Strength of Stone |
Epic | When you summon an ally, grant it +0|+1 and Formidable. | |
Stacked Deck |
Epic | Allies have +1|+1 for every 12 cards in your deck past 18 at game start. | |
Starforged Gauntlets |
Epic | If I'm Titanic, +1 Starting Mana. You can find Level 2 Champions when you Invoke or Manifest. | |
Swain's Raven Army |
Epic | Game Start: Drain 5 from the enemy Nexus. | |
The Beast Within |
Epic | Allies have Overwhelm, and if they have a subtype, +1|+1. | |
Yasuo's Windblade |
Epic | If I'm 4Yasuo, +1 starting mana. When you Recall an enemy, increase its cost by 2. |
Champion Level Powers[]
These powers are obtainable by increasing a champion's level.
Name | Rarity | Unlocked at level | Description |
---|---|---|---|
Heroes' Welcome |
Common | 20 | Game Start: Draw a champion. |
Champion Star Powers[]
These powers are unique for each champion and one is unlocked every star level. Each champion has their respective star powers and can be checked in their individual pages in this wiki.
Name | Champion | Rarity | Description |
---|---|---|---|
Outcast's Edge |
2Diana | Rare | Allies have " Nightfall: Grant me +2|+0." |
Twilight Offering |
Epic | +1 Starting Mana. When you play your first card each round, refill 1 mana. | |
Outcast's Edge II |
Epic | Allies have " Nightfall: Grant me +2|+0 and Quick Attack. If I already have Quick Attack, grant me Double Attack instead." | |
Dragonsire |
12Elder Dragon | Rare | Allies with base cost 6+ cost 1 less. |
Aspect of the Dragon |
Epic | +1 Starting Mana. When you play a base 6+ cost ally, play a random Dragon Boon on it. | |
Dragonsire II |
Epic | Allies with base cost 6+ cost 2 less. | |
We Got This |
3Yuumi | Rare | Allies have Fated. |
So Many Friends |
Epic | +1 Starting Mana. Game Start: Summon two random 1 cost Poros. | |
We Got This II |
Epic | Allies have Fated. When you target a Fated ally, grant it an additional +1|+1. | |
The Power of Friendship! |
Legendary | Round Start: Grow all allies to the Strongest ally's stats this round. | |
Caught In My Trap |
3Caitlyn | Rare | Your traps deal double damage. |
On the Case |
Epic | +1 Starting Mana. When an ally is summoned or attacks, plant a Flashbomb Trap in the top 8 cards of the enemy deck. | |
Caught In My Trap II |
Epic | Your traps deal triple damage. | |
Perfect Aim |
Legendary | Round Start: Create an 5 Ace in the Hole in hand if you don't have one. When one of your traps activates, reduce its cost by 1. | |
Solar Power |
5Leona | Rare | Allies have " Daybreak: Grant me +1|+1." |
Piety's Reward |
Epic | +1 Starting Mana. When you level up an ally champion, create a 3 Morning Light in hand. It costs 0. | |
Solar Power II |
Epic | Allies have " Daybreak or when you activate another Daybreak: Grant me +1|+1." | |
Science! |
5Heimerdinger | Rare | Tech allies in hand and in play have a random upgrade for each time you've spent 6+ mana on spells. |
Pursuit of Progress |
Epic | +1 Starting Mana. When you summon a unit, refill one spell mana. | |
Science!!!! II |
Epic | Tech allies in hand and in play have a random upgrade from an improved pool of upgrades for each time you've spent 6+ mana on spells. | |
Eureka!!!! |
Legendary | Tech allies in hand and in play start the game with 3 random improved upgrades. Game Start: Summon a 0 Mk0: Windup Shredder. | |
Collect Your Bounty |
2Samira | Rare | The first time you damage the enemy Nexus each round, the next card you play costs 1 less. |
Style On 'Em |
Epic | +1 Starting Mana. When you play your third card each round, grant allies +1|+1. | |
Collect Your Bounty II |
Epic | The first time you damage the enemy Nexus each round, the next card you play costs 3 less. | |
Beautiful And Brutal |
Legendary | When you gain the attack token, give allies +4|+0 this round. | |
Stronger Together |
5The Poro King | Rare | Round Start: If allies have 4+ unique keywords, grant allies +1|+1. |
For the King! |
Epic | +1 Starting Mana. Round Start: If an ally died this round, grant your weakest ally +1|+1 and a random keyword that allies don't have. | |
Stronger Together II |
Epic | Round Start: If allies have 4+ unique keywords, grant allies +2|+2. | |
Caretaker's Blessing |
4Bard | Rare | When you summon an ally with buffed stats, grant it a random keyword. |
Cosmic Presence |
Epic | +1 Starting Mana. When you draw a card with chimes on it, plant two Chimes in your deck. | |
Caretaker's Blessing II |
Epic | When you summon an ally with buffed stats, grant it two random keywords. | |
From Prey To Predator |
5Kai'Sa | Rare | Round Start: If you have the attack token, grant your strongest ally a random positive keyword. |
Voidtouched |
Epic | +1 Starting Mana. Allies with 3+ positive keywords have +2|+2. | |
From Prey To Predator II |
Epic | Round Start: Grant your strongest ally a random positive keyword. | |
Voidtouched II |
Epic | +2 Starting Mana. Allies with 3+ positive keywords have +2|+2, and allies with 6+ positive keywords have +4|+4. | |
Wield The Abyss |
Legendary | Round Start: Create a 0 Second Skin in hand. When you target an ally with 0 Second Skin, give it 5Kai'Sa's keywords this round. | |
Boon of the Ascended |
6Nasus | Rare | Round End: Grant your Strongest ally +1|+1 for each unit you've slain this round. |
Shuriman Preservation |
Epic | +1 Starting Mana. Enemies have -1|-0. | |
Boon of the Ascended II |
Epic | Round End: Grant your Strongest ally +2|+2 for each unit you've slain this round. Once you've slain 10+ units, 0 Restore the Sun Disc | |
Prophet of an Elder God |
4Illaoi | Rare | When allies attack, Spawn 1. |
Test of Spirit |
Epic | +1 Starting Mana. Round Start: Grant the weakest enemy Vulnerable. | |
Prophet of an Elder God II |
Epic | When allies attack, Spawn 3. | |
Subterranean Thunder |
9Volibear | Rare | When you slay a unit, summon a 1 Sigil of the Storm. |
Sky Splitter |
Epic | +1 Starting Mana. When you summon a Titanic ally, it strikes the weakest enemy. | |
Subterranean Thunder II |
Epic | When you slay a unit, summon 2 1 Sigils of the Storm. | |
Doom of All |
Legendary | When you summon a Titanic ally, grant it +2|+2 for each stack of 1 Sigil of the Storm. | |
Beyond the Mists |
6Viego | Rare | Each round, the first time you slay an ally, summon an 1 Encroaching Mist. |
Harrowed Path |
Epic | +1 Starting mana. When an ally with 4+ power dies, reduce the cost of all 4+ power allies in hand by 1. | |
Beyond the Mists II |
Epic | Each round, the first time you slay an ally, and the first time you slay an enemy summon an 1 Encroaching Mist. | |
All Will Serve |
Legendary | When you summon a 1 Encroaching Mist, grant allies Everywhere +1|+0. | |
Relentless Force |
5Vi | Rare | When you draw a card, grant your strongest ally +0|+1 and Impact. |
Piltover's Finest |
Epic | +1 Starting Mana. Game Start: Draw 2 cards that cost 2 or less. | |
Relentless Force II |
Epic | When you draw a card, grant your strongest ally +0|+2 and 2 Impact. | |
We Run These Streets |
Legendary | When you play a card, grant allies in hand +1|+0. | |
Ashes to Ashes |
4Kindred | Rare | Round Start: Summon a 0 Prey. If you already have one, instead, grant your 0 Prey " Last Breath: Deal 1 to the enemy Nexus". |
Circle of Death |
Epic | +1 Starting Mana. Round Start: Create a 5 Spirit Journey in hand. If you already have one, reduce its cost by 2. | |
Ashes to Ashes II |
Epic | Round Start: Summon a 0 Prey. If you already have one, instead, grant your 0 Prey " Last Breath: Deal 2 to the enemy Nexus". | |
Branching Possibilities |
4Ekko | Rare | When you see a unit in a prediction, grant it +1|+1. |
Z-Drive Resonance |
Epic | +1 Starting Mana. Your created cards cost 1 less. | |
Branching Possibilities II |
Epic | When you see a unit in a prediction, grant it +2|+2 and a random keyword. | |
Future Firepower |
Legendary | When you see a unit in a prediction, double its stats. | |
What's the Worst that Could Happen? |
4Jinx | Rare | When you play or discard a card, deal 1 to enemy Nexus. |
Wreak Havoc |
Epic | +1 Starting Mana. When you level up a champion, create a 1 Super Mega Death Rocket! in hand. | |
What's the Worst that Could Happen? II |
Epic | When you play or discard a card, deal 1 to enemy Nexus and 1 to a random enemy. | |
Get Jinxed! |
Legendary | Your spells and skills deal double damage. | |
Abyssal Might |
5Pyke | Rare | Lurking grants an extra +0|+1. |
Phantom Haul |
Epic | +1 Starting Mana. Round Start: If you have the attack token, summon an ephemeral 1 Sharkling. | |
Abyssal Might II |
Epic | Lurking grants an extra +1|+1. | |
Death From Everywhere |
Legendary | Your spells everywhere have Lurk. When a card Lurks, if it's a follower, summon it attacking; otherwise, draw it. | |
Spirit's Blessing |
2Ahri | Rare | When you Recall an ally, grant it Spirit. |
Whispers From Past Lives |
Epic | +1 Starting Mana. Units keep permanent stat buffs and keywords when recalled. When you recall an ally, reduce its cost by 1. | |
Spirit's Blessing II |
Epic | When you summon or Recall an ally, grant it Spirit. | |
Parting Gift |
Legendary | When you Recall an ally, it Strikes the enemy Nexus. | |
Savor the Screams |
5Thresh | Rare | Round Start: Grant a random ally +1|+1 for each ally that died last round, as well as all their keywords. |
Come Out and Play |
Epic | +1 Starting Mana. 5Thresh costs 1 less for each ally that has died this game. | |
Savor the Screams II |
Epic | Round Start: Grant a random ally +1|+1 for each unit that died last round, as well as all their keywords. | |
It must do something... |
3Vayne | Rare | Round Start: If you have the attack token and fewer than 2 equipment in hand, create a 2 Golden Spatula. |
Night Hunter |
Epic | +1 Starting Mana. When an ally is equipped, give it Scout this round. | |
It must do something... II |
Epic | Round Start: If you have the attack token and fewer than 2 equipment in hand, create a 2 Golden Spatula. Grant it a random keyword. | |
Purge With Silver |
Legendary | When an ally attacks, give it +4|+0 this round. | |
Blighted Blessing |
4Varus | Rare | The first time each round you target an ally with a single-target spell, copy it on your strongest ally. |
Gift of Corruption |
Epic | +1 Starting Mana. Round Start: Reduce the cost of a spell in your deck by 1, then create an exact Fleeting copy of it in hand. | |
Blighted Blessing II |
Epic | When you target an ally with a single-target spell, copy it on your strongest ally. | |
Light Guides Us |
3Lux: Illuminated | Rare | When an ally is targeted or supported, grant it Spirit. |
Inspiring Presence |
Epic | +1 Starting Mana. Round Start: Create a 3 Prismatic Barrier in hand. If you already have one, reduce its cost by 1. | |
Light Guides Us II |
Epic | When an ally is targeted or supported, grant it Spirit and Impact. | |
Lady of Light |
Legendary | Each round, the first time you attack, refill 1 mana for each attacking ally and draw a spell. | |
Beauty in Death |
4Jhin | Rare | For every 4th Fast spell, Slow spell, or Skill you play, create a 2 Captive Audience in hand. |
Setting the Stage |
Epic | +1 Starting Mana. When an ally plays a skill, grant them +1|+1. | |
Beauty in Death II |
Epic | For every 4th Fast spell, Slow spell, or Skill you play, create a 0 cost 2 Captive Audience in hand. | |
Last Light of Icathia |
2Jax | Rare | Allies have " Attack: Grant me +1|+0. If I am equipped, also grant my equipment +1|+0." |
Relentless Assault |
Epic | +1 Starting Mana. When an equipped ally dies, draw 1. | |
Last Light of Icathia II |
Epic | Allies have " Attack: Grant me +1|+1. If I am equipped, also grant my equipment +2|+0." | |
Infernal Chains |
6Aatrox | Rare | When an equipped ally strikes, reduce the cost of a random card in hand by 1. |
Corrupted Weapon |
Epic | +1 Starting Mana. Game Start: Create in hand 2 random Darkin equipment. | |
Infernal Chains II |
Epic | When an equipped ally strikes, reduce the cost of a random card in hand by 2. | |
Darkin Awakened |
Legendary | When you summon or transform a Darkin, double its stats. | |
Snippets of Song |
4Gwen | Rare | Round Start: If you don't have the attack token, summon a 1 Ghastly Band. |
Needlework |
Epic | +1 Starting Mana. When your leftmost attacker gains power from Hallowed, so does the attacker to its right. | |
Snippets of Song II |
Epic | Round Start: Summon a 1 Ghastly Band. | |
Last Dance |
Legendary | Game Start: Summon 4 1 Gastly Bands and Rally. | |
Looming Darkness |
4Vex | Rare | Round Start: If you have the attack token, Boost all enemies. |
Psychological Warfare |
Epic | +1 Starting Mana. Your spells and Skills damage enemies in the form of Gloom. | |
Looming Darkness II |
Epic | Round Start: Boost all enemies. | |
Everything is Misery |
Legendary | When an enemy dies outside of combat, grant other enemies Gloom. | |
Harmony of the Wild |
2Neeko | Rare | Each round, the first ally you play with a different subtype than other allies costs 1 less. |
Definitely Not Neeko |
Epic | +1 Starting Mana. Game Start: For each ally in your deck, if it has a subtype, grant it Impact. Otherwise, it becomes a Shapeshifter. | |
Harmony of the Wild II |
Epic | Each round, the first ally you play with a different subtype than other allies costs 2 less. | |
Pop Blossom! |
Legendary | When allies attack, deal 1 to all enemies and the enemy Nexus. Increased by 1 for each attacking subtyped ally. | |
Reap Essence |
5Kayn | Rare | When an allied unit kills another unit, give that ally +1|+1 and heal it 2. |
Suitable Host |
Epic | +1 Starting Mana. Game Start: Create a random Darkin Equipment in hand. It costs 2 less. | |
Reap Essence II |
Epic | When an allied unit kills another unit, give that ally +2|+2 and heal it to full. | |
Noxian Might |
6Darius | Rare | Each round, the first time you play an ally, grant it +2|+0. |
Carve a Path |
Epic | +1 Starting Mana. Each round, the first time you attack with 15+ total Power, Rally. | |
Noxian Might II |
Epic | Each round, the first time you play an ally, grant it +4|+0 and Overwhelm. | |
The Hand of Noxus |
Legendary | When allies attack, summon a random Noxian ally with cost equal to your mana gems. | |
Joy Unbound |
2Nilah | Rare | Each round, copy the first Fleeting unit or spell you play. |
Water Recycler |
Epic | +1 Starting Mana. When you discard a card, create a copy of it in your deck and draw 1 Fleeting at next Round Start. | |
Joy Unbound II |
Epic | Each round, copy the first 2 Fleeting units or spells you play. | |
Glutton for Punishment |
4Tahm Kench | Rare | When an ally survives damage, grant it +1|+1. |
Long-Term Contract |
Epic | +1 Starting Mana. When you capture a unit, create a copy of it in hand. It cost 1 less. | |
Glutton for Punishment II |
Epic | When an ally survives damage, grant it +2|+2. | |
Nothing but Powder Monkeys |
3Miss Fortune | Rare | Round Start: If you have the attack token, summon a 1 Powder Monkey. |
Most Wanted |
Epic | +1 Starting Mana. When allies attack, draw a unit. | |
Nothing but Powder Monkeys II |
Epic | Round Start: Summon a 1 Powder Monkey. | |
Guns Blazing |
Legendary | While in combat, your spells and Skills deal 4 extra damage. | |
Pyromania |
1Annie | Rare | Your spells and skills deal 1 extra damage. |
Playful Trick |
Epic | +1 Starting Mana. Round Start: Create a Fleeting 1 Guile in hand. | |
Pyromania II |
Epic | Your spells and skills deal 2 extra damage. | |
Good Morning, Grumpy |
5Taliyah | Rare | Game Start: Summon a 2 Hibernating Rockbear. |
Recycled Stone |
Epic | +1 Starting Mana. When an allied landmark is destroyed, grant allies +1|+0. | |
Good Morning, Grumpy II |
Epic | Game Start: Summon a 2 Hibernating Rockbear. Allies have +1|+1 and Overwhelm. | |
Throw Another Rock! |
Legendary | When an ally attacks, it plays Threaded Volley. Your spells and skills deal 1 extra damage for each allied Landmark. | |
Lighting the Way |
5Lux | Rare | Each round, the first time you play a spell, refill spell mana equal to its cost. |
Pushing my Limits |
Epic | +1 Starting Mana. When you play 6+ mana of spells, create a 0 cost 5 Golden Aegis in hand. | |
Lighting the Way II |
Epic | Each round, the first time you play a spell, refill mana equal to its cost. | |
Deceptively Deadly |
3LeBlanc | Rare | Round Start: Create a Fleeting 3 Sharpened Resolve in hand. It costs 1 less. |
Everywhere, Everyone |
Epic | +1 Starting Mana. If you've leveled a champion this game, when allies attack, summon an attacking Ephemeral 3LeBlanc. | |
Deceptively Deadly II |
Epic | Round Start: Create a Fleeting 3 Sharpened Resolve in hand. It costs 0. | |
Hyper Charge |
4Jayce | Rare | When you play a 6+ cost spell, reduce the cost of non-spells in your hand by 1. |
Unstable State |
Epic | +1 Starting Mana. Round Start: Create a 6 Hextech Anomaly in hand if you don't already have one you created this way. | |
Hyper Charge II |
Epic | When you play a 6+ cost spell, reduce the cost of non-spells in your hand by 1, then give allies +1|+0 and a random keyword this round. | |
Hextech Infusion |
Legendary | After you play a 6+ cost spell, deal 10 to a random enemy or the enemy Nexus if there is none. | |
Peak of Ecstacy |
4Evelynn | Rare | When you level up an ally champion, grant allies everywhere +1|+1. |
Love Eternal |
Epic | +1 Starting Mana. The first time you kill a follower each round, create a Fleeting copy of it in hand. | |
Peak of Ecstacy II |
Epic | When you level up an ally champion, grant allies everywhere +2|+2. | |
Dragon's Spirit |
5Lee Sin | Rare | When you play your second spell in a round, give your strongest ally +4|+4 this round. |
Extend your Senses |
Epic | +1 Starting Mana. Round Start: Create a Fleeting 2 Twin Disciplines in hand. | |
Dragon's Spirit II |
Epic | When you play your second spell in a round, give your strongest ally +8|+8 this round. | |
Twice Slain |
7Mordekaiser | Rare | Round Start: If you have the attack token, create a 2 cost 3 Indestructible in hand or if you have one, reduce its cost by 1. |
Thrice Born |
Epic | +1 Starting Mana. When you revive an ally, grant it +2|+0 and Overwhelm. | |
Twice Slain II |
Epic | Round Start: Create a 2 cost 3 Indestructible in hand or if you have one, reduce its cost by 1. | |
Follow the Wind |
4Yasuo | Rare | Round Start: If you have the attack token, stun the strongest enemy. |
Never Dull |
Epic | +1 Starting Mana. When an ally strikes, grant it +1|+0 | |
Follow the Wind II |
Epic | Round Start: Stun the strongest enemy. | |
Typhoon |
Legendary | Round End: Recall Stunned enemies. | |
Outrage |
4Gnar | Rare | Round End: If you've damaged the enemy Nexus this round, grant your allies Impact. |
Beast Within |
Epic | +1 Starting Mana. Round Start: Create a 2 cost 3 Wallop in hand. If you already have one, reduce its cost by 1. | |
Outrage II |
Epic | Round End: If you've damaged the enemy Nexus this round, grant your allies Impact twice. | |
Bound Wings |
5Morgana | Rare | When you target an enemy, Curse it with 2 Shackles. |
Crushing Guilt |
Epic | +1 Starting Mana. Round End: Deal 2 to Cursed enemies and 1 to the enemy Nexus for each Curse in their hand. | |
Bound Wings II |
Epic | Increase the cost of enemy Curses everywhere by 1. When you target an enemy, Curse it with 2 Shackles. | |
Share My Torment |
Legendary | When you Curse an enemy, grant allies +1|+0. | |
Sweet Dreams |
3Lillia | Rare | When you summon a unit without playing it, grant it Spirit. |
Too Sleepy |
Epic | +1 Starting Mana. Round Start: Create a 3 Blooming Bud in hand. If you already have one, reduce its cost by 1. | |
Sweet Dreams II |
Epic | When you summon a unit without playing it, grant it Spirit twice. | |
Dreamwoven Spirits |
Legendary | Each round, the first time you play a unit, summon an Ephemeral copy of it attacking. | |
Tip the Scales |
4Jack | Rare | When you refill mana, give allies +1|+0 this round. |
Sleepin with the Fishes |
Epic | +1 Starting Mana. When you gain the attack token, create a Fleeting 1 Prize Fight in hand. | |
Tip the Scales II |
Epic | When you refill mana, give allies +1|+0 this round and deal 1 to all enemies. | |
Sweet Solitude |
7Ornn | Rare | Round Start: Create a 0 cost Fleeting 1 Time and Dedication in hand. |
I Made This |
Epic | +1 Starting Mana. The first time you play an ally or equipment that cost 4+ mana, Manifest an equipment and reduce its cost by 2. | |
Sweet Solitude II |
Epic | Round Start: Create a 0 cost Fleeting 1 Time and Dedication in hand. The first time you Forge each round, Forge again. | |
What's Updraft? |
4Janna | Rare | When you play a cost reduced card, reduce the cost of the top card of your deck by 1. |
Eye of the Storm |
Epic | +1 Starting Mana. When you play a cost reduced card, grant the weakest ally +1|+1. | |
What's Updraft? II |
Epic | When you play a cost reduced card, reduce the cost of the top 2 cards of your deck by 1. | |
Armed and Ready |
1Teemo | Rare | When allies attack, plant 5 Poison Puffcaps in the enemy deck. |
Strike Swiftly |
Epic | +1 Starting Mana. When your opponent draws a card with one or more Poison Puffcaps on it, create a Fleeting 1 Poison Dart in hand. It is Burst speed. | |
Armed and Ready II |
Epic | When allies attack, plant 10 Poison Puffcaps in the enemy deck. | |
Spider Queen |
2Elise | Rare | When allies attack, grant allied 1 Spiderlings everywhere +1|+0. |
Caught In The Webs |
Epic | +1 Starting Mana. Round End: If an ally died this round, summon a 1 Spiderling. | |
Spider Queen II |
Epic | When allies attack, grant allied 1 Spiderlings everywhere +1|+0 and the positive keyword of allied champions. | |
Survival of the Fittest |
4Nidalee | Rare | When an ally transforms, grant it +1|+1 and Impact. |
Most Dangerous Game |
Epic | +1 Starting Mana. When you gain the attack token, create a 1 Clever Camouflage in hand. | |
Survival of the Fittest II |
Epic | When an ally transforms, grant it +1|+1 and Impact. If it's the first time this round, summon an exact Ephemeral copy of it. | |
Embrace the Current |
3Nami | Rare | When you play a spell, gain 1 spell mana. |
Call the Tide |
Epic | +1 Starting Mana. Game Start: Draw a spell. | |
Embrace the Current II |
Epic | When you play a spell, gain 1 spell mana. If it's your 4th spell this round, copy it with the same targets. | |
Knuckle Up |
5Sett | Rare | Every 6+ mana you spend each round, grant allies +1|+1. |
Bet on Sett |
Epic | +1 Starting Mana. Round Start: Create a 1 Coin in hand. | |
Knuckle Up II |
Epic | Every 6+ mana you spend each round, grant allies +2|+2. After you spend 12+ mana each round, Rally. | |
Mind and Body |
2Master Yi | Rare | When you play a non- Fleeting spell or Skill, create a 1 cost Fleeting 2 Twin Disciplines in hand. |
Emai |
Epic | +1 Starting Mana. Round Start: Flow: Give your Strongest ally Elusive this round. | |
Mind and Body II |
Epic | When you play a non- Fleeting spell or Skill, create a 1 cost Fleeting 2 Twin Disciplines in hand. Round Start: Flow: Grant allies +1|+1. | |
Astral Radiance |
10Aurelion Sol | Rare | When you play a created card, reduce the cost of allied champions everywhere by 1. When you play a champion, level them up. You're welcome. |
Cosmic Creator |
Epic | +1 Starting Mana. I graciously bestow a Rare or Epic item upon all your created cards. | |
Astral Radiance II |
Epic | When you play a created card, reduce the cost of allied champions everywhere by 2. When you play a champion, level them up. You're welcome. | |
Breath of Light |
Epic | When you play a unit, double it stats. If it's Aurelion Sol, 15 The Skies Descend upon all your pathetic enemies. | |
Three Sugars |
2Norra | Rare | When you summon a created ally, grant it +1|+1. |
Found Friends |
Epic | +1 Starting Mana. Game Start and when you play a card with base cost 4+: Plant a Mysterious Portal in the top 4 cards of your deck. | |
Six Sugars |
Epic | When you summon a created ally, grant it +3|+1. | |
Surprise Summoning |
Legendary | Your portals summon level 2 champions. | |
I am Evil |
4Veigar | Rare | Round Start: Create a 3 Darkness in hand or, if you have one, reduce its cost by 1 instead. |
All Powerful |
Epic | +1 Starting Mana. Your 3 Darkness accelerates to Burst. | |
I am Evil II |
Epic | Round Start: Create a 3 Darkness that costs 0 in hand. | |
Frost Shot |
4Ashe | Rare | Round Start: If you have the attack token, Frostbite the strongest enemy and give it Vulnerable this round. |
Avarosan Spirit |
Epic | +1 Starting Mana. When an ally kills a unit with 0 Power, grant your ally +1|+1. | |
Frost Shot II |
Epic | Round Start: Frostbite the strongest enemy and give it Vulnerable this round. | |
Gift of Avarosa |
Legendary | When you decrease an enemy's power, randomly distribute that much power among allies in hand. | |
Crush the Weak |
5Swain | Rare | Your first spell or Skill each round deals 1 extra damage for each 5 Health the enemy Nexus is missing. |
Collateral Damage |
Epic | +1 Starting Mana. When a unit dies, deal 1 to the enemy nexus. | |
Crush the Weak II |
Epic | Your first three spells or Skills each round deal 1 extra damage for each 5 Health the enemy Nexus is missing. | |