Strategy is highly subjective and may become outdated without any notice. Because of this, the League of Legends Wiki has decided to retire strategy pages and would recommend using other platforms (such as YouTube) to find guides. For more information visit this thread.
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Champion Spotlight[]
Recommended Items[]
Tips[]
- Playing as
- tends to land near walls, try to take advantage of this with .
- can be released immediately to send the enemy straight up, take advantage of this in duels.
- Playing against
- dashing with . can stop nearby enemies from
- When starts to spin her hammer, she is charging .
- You can step on to deny it from her.
- Playing with
Playstyle[]
Ability Usage[]
- [Innate]
- [Q]
- [W]
- [E]
- [R]
Runes[]
Items[]
Synergies & Counterpicks[]
Works well with: | Struggles against: |
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Morgana - the Fallen Morg can tee Poppy's targets up with long-duration , turning enemy champions into enticing nails for the pint-sized pulverizer to pummel. But we do want to point out that while Poppy does mostly synergize well with folks like Morg and , is sometimes less a hammer smash and more a double-edged sword slash. In teams that want to keep enemies nearby for hugs and wombos, Poppy can get carried away... erhm... carrying away opposing champions with and . |
Ekko - the Boy Who Shattered Time Knocking a would-be assassin a mile back towards his base is all well and good, but it doesn't do a whole lot against someone who can right where he was with the click of a button. It doesn't help that the second part of Ekko's is a blink, so he can bypass en route to smacking someone with his bat. Add in his and ability to out of her hotspots, and you have a recipe for a champion Poppy'd rather not see suit up against her. |
Kog'Maw - the Mouth of the Abyss Poppy specializes in peel, and works perfectly in team compositions designed to protect an , void puppy. She can diving juggernauts and stalking midlaners from closing on her ally, while saving her peel for a hypercarry-saving mallet slap that flings the erstwhile assassin flying off over the horizon. |
Janna - the Storm's Fury Both Janna's and can interrupt , and generally speaking the Storm's Fury is more than capable of keeping Poppy away from targets she'd prefer thumping with a giant hammer. Because Poppy lacks a real gap-closer, Janna's extra movement speed from doesn't do the yordle warrior any favors either. |
Jarvan IV - the Exemplar of Demacia Not only is J4 one of the best examples of the kind of guy Poppy figures should wield the hammer, they also have great synergy in teamfights and top lane ganks. The terrain created by is fantastic for into, but J4's knockup - combo can also help Poppy land both hits of a . |
Irelia - the Blade Dancer Irelia hits Poppy where it really hurts: right through bonus resistances in the form of . While Irelia can't through Poppy's active, she can stand toe-to-toe with the Keeper of the Hammer and trade basic attacks. Having armor and MR below 40% health is normally enough to keep Poppy in the thick of a slapfest, but true damage ignores those fancy numbers, leaving Poppy in a dangerous spot. |