6,937 Pages

Poppy OriginalCentered.jpg
Poppy
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
DevelopmentDevelopment

Poppy is a champion in League of Legends.[1]

Abilities

Edit

Iron Ambassador

Iron Ambassador.png

Innate: Periodically, Poppy Projectile.png throws her buckler as her next basic attack, gaining Range icon.png 350 bonus range and dealing 20 − 180 (based on level) bonus magic damage. The buckler then falls near the target after hitting, where it remains for up to 4 seconds.

Iron Ambassador 2.png

When Poppy picks up the buckler, she Hybrid resistances icon.png shields herself for Health icon.png 15 / 17.5 / 20% (based on level) of her maximum health for 3 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemy Champion icon.png champions can step on the buckler to destroy it.

Info
  • No additional details.

Edit

Hammer Shock

Hammer Shock.png

Active: Poppy smashes the ground in front of her in the target direction, dealing physical damage to all enemies struck within. Against Monster icon.png monsters, the damage based on their maximum health is capped.

Initial Physical Damage:
40 / 60 / 80 / 100 / 120 (+ 90% bonus AD) (+ 8% of target's maximum health)
Total Physical Damage:
80 / 120 / 160 / 200 / 240 (+ 180% bonus AD) (+ 16% of target's maximum health)
Maximum Initial Monster Damage:
90 / 140 / 190 / 240 / 290 (+ 90% bonus AD)
Maximum Monster Damage:
180 / 280 / 380 / 480 / 580 (+ 180% bonus AD)

The impacted ground then becomes unstable, Slow icon.png slowing enemies within before erupting after 1 second, dealing the same physical damage to all enemies inside.

Slow:
20 / 25 / 30 / 35 / 40%

Info
  • Spell Shield.png Spell shields will block only a single instance of damage.
  • Hammer Shock will cast from wherever Poppy is at the end of the cast time.

Edit

Steadfast Presence

Stubborn to a Fault.png

Passive: Poppy's Armor icon.png total armor and Magic resistance icon.png total magic resistance are both increased by 10%, doubled to 20% when she falls Health icon.png below 40% maximum health.

Steadfast Presence.png

Active: Poppy gains Movement speed icon.png 40% bonus movement speed for 2 seconds and generates an aura around herself for the duration, causing all enemies who attempt to Dash.png dash into or within it to be dealt magic damage, Airborne icon.png knocked up for 0.5 seconds and, if they were successfully interrupted, Grounded icon.png grounded and Slow icon.png slowed by 25% for 2 seconds.

Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 70% AP)

Steadfast Presence can only block a single dash per enemy per cast.

Info

Edit

Heroic Charge

Heroic Charge.png

Active: Poppy Dash.png dashes to the target enemy's location and, if they are in range upon arrival, she deals them physical damage and Airborne icon.png carries them along with her for up to 400 units.

Initial Physical Damage:
60 / 80 / 100 / 120 / 140 (+ 50% bonus AD)
Total Physical Damage:
120 / 160 / 200 / 240 / 280 (+ 100% bonus AD)

If the target collides with terrain, she deals them the same physical damage again and Stun icon.png stuns them for a duration.

Stun Duration:
1.6 / 1.7 / 1.8 / 1.9 / 2

Info
  • Poppy will be ordered to basic attack the target.
  • Heroic Charge can apply spell effects twice (once when Poppy hits her target and once she stuns them against a wall). ** Both instances of damage and crowd control are all the same cast instance. Effects that only trigger once per spell cast will not trigger twice.
  • Poppy dashes slightly less far than the distance she pushes the target.
  • Heroic Charge can interact with player-generated terrain.
  • The Dash.png dash does not follow targets. The target's position at the time of Heroic Charge's cast is the direction Poppy will dash towards.
    • Poppy does not Airborne icon.png carry nor deal damage to the target if they have left a certain radius before she collides with them.

Tips & Tricks
  • Heroic Charge can traverse terrain, provided that the target is within range.

Edit

Keeper's Verdict

Keeper's Verdict.png

Active: Poppy Channeling icon.png charges while being Slow icon.png slowed by 15% for up to 4 seconds to increase Keeper's Verdict's Range icon.png range and Airborne icon.png knock back distance over 0.5 seconds after the first 0.5 seconds of the channel. Keeper's Verdict can be recast at any time within its duration.

Recast: Poppy releases the charge with a 0.25 seconds cast time, launching her hammer upwards to deal physical damage to all enemies in a radius around her and in an area in front of her and Airborne icon.png knocking them up for 0.75 seconds.

Uncharged Physical Damage:
100 / 150 / 200 (+ 45% bonus AD)

If Poppy charged for at least 0.5 seconds, she smashes the ground, causing Keeper's Verdict to deal increased damage and Airborne icon.png knock back its targets a massive distance towards the enemy team's fountain. If no enemies are within the uncharged hitbox, the slam creates a shockwave instead that travels in the target direction until it collides with an enemy Champion icon.png champion, causing a hammer to erupt. Enemies hit by the shockwave or the hammer's eruption receive the empowered effects.

Physical Damage:
200 / 300 / 400 (+ 90% bonus AD)

If Poppy is Silence icon.png interrupted during the charge, or the charge completes without reactivation, Keeper's Verdict is canceled and the ability is put on a 30-second Cooldown reduction icon.png cooldown.

Enemies knocked Airborne icon.png airborne are Sight icon.png revealed and are rendered Playful.png untargetable while being displaced if Poppy charged Keeper's Verdict for more than 0.5 seconds.

Info
  • During the Recast's cast time, Poppy's Flash Flash is Lockout icon 2.png sealed.
  • The erupting hammer of the charged cast that sends out a missile will be centered on the first champion struck, not at the location the missile collided with them.
  • Enemies within the enemy team's fountain (at least 400 units away from the center of the fountain) that are hit by a Keeper's Verdict that would knock them back are instead Airborne icon.png knocked up for 0.75 seconds and not rendered Playful.png untargetable, like the uncharged effect. They still receive the full damage.
  • Keeper's Verdict does not destroy in-flight Projectile.png projectiles for enemies hit if they are rendered Playful.png untargetable.
  • The Airborne icon.png knock back will only displace enemies as far as they can go (e.g. to the furthest current spot available of Realm of Death's Realm of Death's and The Hextech Ultimatum's The Hextech Ultimatum's borders and to the corner of the fountain).
    • The displacement's duration will remain unchanged regardless of if the knock back cannot achieve its full distance due to the affected target being restricted by boundaries they are unable to cross. In order for this to be possible, the speed of the knock back is decreased (based on where the actual landing point is) to match the amount of distance covered to time spent displaced.
  • Keeper's Verdict's Airborne icon.png airborne debuff cannot be removed by Remove Scurvy.png cleansing effects.
    • The debuff will be removed the moment the forced movement ends.
  • The following table refers for interactions while Poppy is Channeling icon.png channeling:
Type Charge channel
Attacking Disabled
Abilities Disabled
Movement Allowed
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled N/A
Interrupted by Teleport Teleport Recall Recall Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Patch history

    For the expanded patch notes, see here.
    V11.12
    V10.5
    • Hammer Shock Hammer Shock
      • Maximum damage against non-champions increased to 50 / 80 / 110 / 140 / 170 from 40 / 60 / 80 / 100 / 120.
    V10.4 - February 21st Hotfix
    V9.23
    • Heroic Charge Heroic Charge
      • Bug Fix: If she stuns an enemy with it and that enemy is then stunned by another effect during Heroic Charge's stun, the second stun is no longer removed when Heroic Charge's stun expires.
    V9.16
    V9.15
    V9.14
    • Steadfast Presence Steadfast Presence
      • New Effect: If Poppy stops a movement ability, the enemy is Grounded icon.png grounded and Slow icon.png slowed by 25% for 2 seconds.
      • Duration reduced to 2 seconds from 2.5.
      • Bonus movement speed increased to 35% from 30%.
    V9.8
    • Heroic Charge Heroic Charge
      • Bug Fix: Range/cast indicator now appears correctly.
    V8.14
    V8.12
    • Iron Ambassador Iron Ambassador
      • Cooldown reduced to 16 / 12 / 8 (based on level) seconds from 16 / 13 / 10 (based on level).
    • Hammer Shock Hammer Shock
      • Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 8 / 7 / 6 / 5.
      • Bonus AD ratio increased to 90% bonus AD from 80%.
    V8.10
    • Stats
      • Base movement speed increased to 345 from 340.
    V8.9
    • Stats
      • Base movement speed reduced to 340 from 345.
    • Iron Ambassador Iron Ambassador
      • Buckler bonus range increased to 350 from 300.
    • Steadfast Presence Steadfast Presence
      • Bonus movement speed reduced to 30% at all ranks from 32 / 34 / 36 / 38 / 40%.
      • Increased armor ratio reduced to 10% total armor from 15%.
      • Increased magic resistance ratio reduced to 10% total magic resistance from 15%.
    • Heroic Charge Heroic Charge
      • Range increased to 475 from 425.
    • Keeper's Verdict Keeper's Verdict
      • New Effect: Uncharged attack now makes the enemies targetable.
      • Uncharged attack knockup duration reduced to 0.75 seconds from 1.
      • Base damage reduced to 200 / 300 / 400 from 210 / 310 / 410.
      • Charged missile speed increased to 2000 from 1600.
    V8.8
    • Snow Fawn Poppy Snow Fawn Poppy
      • Bug Fix: Recall and spell SFX have been restored and no longer use base SFX.
    V8.4
    • Iron Ambassador Iron Ambassador
      • Base damage increased to 20 − 180 (based on level) from 10 − 180 (based on level).
    • Heroic Charge Heroic Charge
      • Base damage increased to 60 / 80 / 100 / 120 / 140 from 55 / 75 / 95 / 115 / 135.
    V8.2
    • Heroic Charge Heroic Charge
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.22
    • Stats
      • Base attack damage increased to 64 from 56.
      • Base armor increased to 38 from 29.
    • Hammer Shock Hammer Shock
      • Base damage increased to 40 / 60 / 80 / 100 / 120 from 35 / 55 / 75 / 95 / 115.
    • Heroic Charge Heroic Charge
      • Base damage increased to 55 / 75 / 95 / 115 / 135 from 50 / 70 / 90 / 110 / 130.
    • Keeper's Verdict Keeper's Verdict
      • Base damage increased to 210 / 310 / 410 from 200 / 300 / 400.
    V7.17
    V7.14
    • Heroic Charge Heroic Charge
      • Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
    V7.13
    • Hammer Shock Hammer Shock
      • Target's maximum health ratio increased to 8% of target's maximum health from 7%.
    V7.1
    • Iron Ambassador Iron Ambassador
      • Shield duration reduced to 3 seconds from 5.
    • Keeper's Verdict Keeper's Verdict
      • New Effect: Uncharged spell now deals 50% reduced damage.
        • Uncharged spell damage reduced to 100 / 150 / 200 (+ 45% bonus AD) from 200 / 300 / 400 (+ 90% bonus AD).
    V6.21
    V6.17
    • Stats
      • Movement speed increased to 345 from 340.
    • Steadfast Presence Steadfast Presence
      • Bonus resistances increased to 15% from 12%.
    V6.14
    • Iron Ambassador Iron Ambassador
      • Cooldown reduced to 16 / 13 / 10 (based on level) seconds from 18 / 14 / 10 (based on level).
      • Bonus damage reduced to 10 − 180 (based on level) from 20 − 190 (based on level).
      • Shield increased to 15 / 17.5 / 20 (based on level)% maximum health from 15%.
    • Steadfast Presence Steadfast Presence
      • Bonus movement speed increased to 32 / 34 / 36 / 38 / 40% from 27 / 29 / 31 / 33 / 35.
    V6.7
    • Iron Ambassador Iron Ambassador
      • Bonus attack range reduced to 300 from 400.
    • Hammer Shock Hammer Shock
      • Base damage reduced to 「 35 / 55 / 75 / 95 / 115 」「 70 / 110 / 150 / 190 / 230 」 from 「 40 / 65 / 90 / 115 / 140 」「 80 / 130 / 180 / 230 / 280 」.
      • Health ratio increased to 「 (+ 7% of target's maximum health) 」「 (+ 14% of target's maximum health) 」 from 「 6 」「 12 」.
    • Heroic Charge Heroic Charge
      • Range reduced to 425 from 525.
    V6.4
    V6.3
    • Hammer Shock Hammer Shock
      • Base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160.
      • AD ratio increased to (+ 80% Bonus AD) from (+ 70% Bonus AD).
      • Removed: 80% reduced damage to minions.
    • Heroic Charge Heroic Charge
      • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 12 / 11 / 10 / 9 / 8.
    • Keeper's Verdict Keeper's Verdict
      • Instant-cast displacement duration reduced to 1 second from 1.5.
    V6.2
    V6.1
    V5.24 - Full Relaunch
    • General
      • Title changed to Keeper of the Hammer from the Iron Ambassador.
      • Complete visual upgrade across all skins.
      • New splash artwork for Original Poppy Original Poppy, Noxus Poppy Noxus Poppy, Lollipoppy Lollipoppy, Blacksmith Poppy Blacksmith Poppy, Ragdoll Poppy Ragdoll Poppy, Battle Regalia Poppy Battle Regalia Poppy and Scarlet Hammer Poppy Scarlet Hammer Poppy.
      • New voiceover.
      • New lore.
      • Iron Ambassador Iron Ambassador (Innate)
        • Every 18 / 14 / 10 (based on level) seconds, Poppy's next basic attack gains 「 400 bonus attack range 」「 525 total attack range 」, hurling her buckler at her target and dealing 20 − 190 (based on level) bonus magic damage. The buckler ricochets off the target to land on the floor nearby and Poppy can pick it up to shield herself for 15% maximum health for 5 seconds (enemies can step on the buckler to destroy it) If Iron Ambassador kills the target, the buckler does not fall to the ground but instead ricochets directly to Poppy.
      • Hammer Shock Hammer Shock (Q)
        • Poppy slams the ground, dealing 40 / 70 / 100 / 130 / 160 (+ 65% bonus AD) (+ 6% target's maximum health) physical damage (80% against minions) and cracking the ground, slowing enemies in the area by 20 / 25 / 30 / 35 / 40%. After 1 second, the ground erupts dealing the same damage again.
        • Cooldown: 9 / 8 / 7 / 6 / 5.
        • Cost: 35 / 40 / 45 / 50 / 55.
      • Steadfast Presence Steadfast Presence (W)
        • Passive: Poppy's total armor and total magic resistance are increased by 12%, doubled when she falls below 40% maximum health.
        • Active: Poppy gains 27 / 29 / 31 / 33 / 35% bonus movement speed and creates a zone around herself for the next 2.5 seconds. Enemies who attempt to dash into or within the area knocked down and take 70 / 110 / 150 / 190 / 230 (+ 70% AP) magic damage.
        • Cooldown: 24 / 22 / 20 / 18 / 16.
        • Cost: 50.
      • Heroic Charge Heroic Charge
        • Damage changed to physical from magic.
        • Initial damage changed to 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) from 50 / 75 / 100 / 125 / 150 (+ 40% AP).
        • Secondary damage changed to 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) from 75 / 125 / 175 / 225 / 275 (+ 40% AP).
        • Stun duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.5 at all ranks.
        • Cost changed to 70 at all ranks from 60 / 65 / 70 / 75 / 80.
      • Keeper's Verdict Keeper's Verdict (R)
        • First Cast: Poppy begins charging, slowing herself by 15% but increasing Keeper's Verdict's smash range and displacement distance over the next 2 seconds (Keeper's Verdict is canceled and the cooldown is refunded by 75% if Poppy doesn't cast again after 4 seconds).
        • Second Cast: Poppy smashes the ground, sending out a fissure in the target direction that deals 200 / 300 / 400 (+ 90% bonus AD) physical damage to every non-champion it passes through. When the fissure collides with an enemy champion, a massive hammer erupts from the ground, dealing the same physical damage to all enemies in a tiny area and knocking all enemy champions hit an enormous distance towards their Summoning Platform (enemy champions are untargetable while being displaced).
        • Cooldown: 140 / 120 / 100.
        • Cost: 100.

    See also

    References

    Community content is available under CC-BY-SA unless otherwise noted.