"You belong in a museum!"
Pirates represent champions who hail from Bilgewater. Pirates allow the player to get ahead in economy early on in the game. Economy is an easy way to get an early advantage, and since three of the five pirates are 2 cost or less, it's rather easy to get this synergy going.
- Pirates have no effect on individual rounds, but will let you buy more champions or level up faster than other compositions.
- Three of the five pirates are also , making the transition into a late game gunslinger build easier than most.
- The chest spawns in the player's arena. This means the player can collect the gold before the planning phase of the next round if defending, but can not do this if invading another player's arena. Collecting the gold before the planning phase means the player has a chance to increase the interest they gain for that planning phase.
- Towards the end of the game, Pirates synergy becomes more and more useless. It might be wise to replace the lower tier pirates with better champions.
- It's possible for the chest to give 0 gold, in those cases a fish skeleton or an old boot pops out of the chest.