- Not to be confused with the signal measured by latency.
Pings are visual alerts used as a means of communication between players of a team during a match. Players can use these pings to provide tactical information about the state of the game to their team. These pings can be used anywhere on the map and at any time. Each ping has its own purpose during gameplay. Many of them are also transcribed in the team chat.
Visual pings can be used on the ground of the map and on the mini-map itself and are displayed as such.
No more than 6 pings can be used within a 5-second period. Doing so restricts further use of pings for 6/12/16/20/24 seconds, refreshing and increasing per ping cast after the lockout ensues, and attempting to use pings during this time sends a warning message in the chat. The warning reads: You must wait before issuing more pings.
Types of Visual Pings[]
There are two types of visual pings: regular pings which exist through general functionality and can also indicate elements on the map or the user interface, and smart pings which exist on a radial wheel and convey specific signals.
Regular Pings[]
There are 2 types of regular pings: Generic (G + LMB / Hold Alt + LMB
) and Caution (V + LMB / Hold Ctrl + LMB
).
Both pings are used to gain a player's attention of an area or target. The Generic ping is a simple notification, whereas the Caution ping signals to be careful of potential danger.
- Pinging a target
Regular pings can also be used on top of certain units to inform players to either target a unit (with Generic) or avoid them (with Caution).
Using the Generic ping on an enemy champion, structure, or monster informs allies to target them. Using it on an allied structure signals a call for allies to defend it from enemy attackers.
Using the Caution ping on an enemy champion, structure, or monster informs allies to avoid them. Using it on an allied champion signals them to retreat from their location, and using it on an allied structure signals to retreat from that structure and refrain from defending it.
Smart Pings[]
Smart pings are different from regular pings in that they allow for specific forms of communication between teammates. There are 8 types of smart pings: Retreat, Push, On My Way, All-In, Assist Me, Need Vision, Enemy Missing, and Enemy Vision.
All of these pings provide for more established communication measures:
- Retreat: Withdraw from an unfavorable situation.
- Push: Clear out an enemy minion wave.
- On My Way: Ally is coming to the location they pinged.
- All-In: Engage and start a fight in the area.
- Assist Me: Help with a situation.
- Need Vision: Request to grant vision (place wards in the area).
- Enemy Missing: An enemy is missing in action.
- Enemy Vision: Opposing team has vision over the area.
- Smart Pings Menu
There is a user interface for smart pings that can be opened by holding down Alt
/ Ctrl
/ G
/ V
+ LMB
. Pressing RMB
closes the menu without issuing any pings.
This menu displays all 8 smart pings on a wheel. Pings can be selected by dragging the mouse cursor in the designated direction of the desired ping on the wheel. Releasing the LMB
button issues the ping at the location on the screen.
Smart pings are located on this interface by the following: Caution (Center), Retreat (North), Assist Me (South), On My Way (East), Enemy Missing (West), Enemy Vision (Northwest), Push (Northeast), Need Vision (Southwest), and All-In (Southeast).
Ping Behavior[]
- Using a ping causes it to be displayed on both the map and the mini-map at the same time, regardless of where the ping was issued.
- A ping on the ground (visible on the screen) lasts for 2 seconds, while a ping on the mini-map lasts 5 seconds (the icon persists for 2 seconds and the splashes for 5 seconds after pinging).
- The Need Vision ping leaves behind a small persistent indicator that lasts for 1 minute, or until a ward is placed nearby. Only one of these indicators may be active at a time per player, and using this ping again overrides the previous one.
- Allies' pings that are not directly visible on the player's camera will cause visual splashes and an indicator pointing in the ping's direction to appear at the edge of the screen. Enemy Missing pings will be displayed regardless of their location on the map, while Assist Me, Hold, On My Way, Retreat, and Caution pings will only be displayed if they were cast within 3000 units of your camera (and do not persist through panning away).
- Generic, Alert, and Enemy Missing pings may only be used 3 times each within 6 seconds at most. This incurs a separate cooldown from the global one, sending an alert to the player that reads:
You must wait before issuing more pings of that type.
Otherwise, the global ping cooldown is incurred as normal. - Normally, scoreboard pings on allies are only visible to the caster and their premade party (denoted by [Party] at the start). There are some exceptions to this behavior:
- Ward timers
- A timer for the exact remaining duration of an enemy ward appears after any ally attacks it, or uses any Regular ping or the Enemy Vision ping near it within 10 seconds of an enemy placing it or an ally revealing it.
- If the duration of the ward is indefinite, the timer will display as always full.
- If the duration of the ward is indefinite, the timer will display as always full.
- Ward timers may last for the ward's full duration. However, the timer immediately disappears if the ward is both a) visible and b) expires, is destroyed by an ally, or is replaced by an enemy.
- Both conditions must be met in order to acquire information about the ward's actual existence or absence.
- Ward timers behave differently when their indicated ward is replaced (e.g. due to the enemy reaching their ward limit upon placing a new ward), depending on the ward's stealth/visibility type.
- Timers on replaced stealthed wards will remain for their full duration, unless the ward, in its assumed location, would be otherwise revealed through any means (e.g. Control Wards, Sweeper Drones, , Blackout, etc.)
- Timers on replaced non-stealthed wards will remain until your team acquires any form of sight of their assumed location's Fog of War (including effects that would reveal the ward).
- A ward timer hides if the ward is revealed and allies gain persistent sight of the ward itself, such as through standard sight, unobstructed vision, or a placed Control Ward. If sight of a ward that already had a timer is lost again, the ward timer for that specific ward will re-appear, denoting its correct duration.
- A ward timer also temporarily hides when a visible unit's gameplay radius coincides with their indicator, for game clarity reasons.
Chat Pings[]
The allied team may also be notified of pings through chat. The only ping that is not transcribed is the Generic ping when cast on the map and without a target.
Ping Transcriptions[]
In addition to pings being displayed on the map and the mini-map, they are also transcribed to the team chat to notify players that somebody used a ping. Information of the ping is relayed to the chat. The player who used the ping will be indicated in the chat with [Summoner Name (Champion Name)]
followed by the transcription of the ping.
Note that Generic pings, when used on the ground, are not transcribed as they can represent any kind of communication. Regular pings have multiple transcriptions given that they can be used on units.
- Generic Ping
Generic Ping on Allied Turret | [Summoner Name (Champion Name)] is defending the [Turret Type (Outer/Inner/Inhibitor/Nexus)] [(Plating Amount)/(Percentage Health)]
|
Generic Ping on Allied Structure | [Summoner Name (Champion Name)] is defending the [Structure Name (Inhibitor/Nexus)]
|
Generic Ping on Enemy Champion | [Summoner Name (Champion Name)] has targeted [Summoner Name] - (Champion Name)
|
Generic Ping on Enemy Turret | [Summoner Name (Champion Name)] has targeted the [Turret Type (Outer/Inner/Inhibitor/Nexus)] [(Plating Amount)/(Percentage Health)]
|
Generic Ping on Enemy Structure | [Summoner Name (Champion Name)] has targeted the [Structure Name (Inhibitor/Nexus)]
|
Generic Ping on Monster | [Summoner Name (Champion Name)] has targeted the [Monster Name]
|
- Caution Ping
Caution Ping on Ground | [Summoner Name (Champion Name)] signals to be cautious
|
Caution Ping on Allied Champion | [Summoner Name (Champion Name)] signals [Summoner Name] - (Champion Name) to fall back
|
Caution Ping on Allied Turret | [Summoner Name (Champion Name)] is falling back from the [Turret Type (Outer/Inner/Inhibitor/Nexus)]
|
Caution Ping on Enemy Champion | [Summoner Name (Champion Name)] signals everyone to back away from [Summoner Name] - (Champion Name)
|
Caution Ping on Enemy Turret | [Summoner Name (Champion Name)] signals everyone to fall back from the [Turret Type (Outer/Inner/Inhibitor/Nexus)]
|
Caution Ping on Enemy Structure | [Summoner Name (Champion Name)] signals everyone to fall back from the [Structure Name (Inhibitor/Nexus)]
|
Caution Ping on Monster | [Summoner Name (Champion Name)] signals everyone to fall back from the [Monster Name]
|
- Smart Pings
Retreat | [Summoner Name (Champion Name)] signals to retreat
|
Enemy Vision | [Summoner Name (Champion Name)] enemy has vision here
|
On My Way | [Summoner Name (Champion Name)] is on the way
|
Assist Me | [Summoner Name (Champion Name)] is asking for assistance
|
Enemy Missing | [Summoner Name (Champion Name)] signals that enemies are missing
|
Push | [Summoner Name (Champion Name)] wants to push forward
|
Need Vision | [Summoner Name (Champion Name)] is asking for vision
|
UI Pings[]
Various user interface elements on the screen during gameplay can be relayed to the team chat to display different information depending on team affinity.
To ping a UI element, hold Ctrl / Alt
and press LMB
on that element. Scoreboard elements can be clicked without holding Alt
.
Selected Element | Information |
---|---|
Health bar (self) | [Summoner Name (Champion Name)]: Health [% Amount]
|
Mana bar (self) | [Summoner Name (Champion Name)]: Mana [% Amount]
|
Champion level/Experience bar (self) | [Summoner Name (Champion Name)]: [% Amount] towards [Next Level]
|
Champion level | [Summoner Name (Champion Name)]: [Champion Name] - [Champion's Level]
|
Champion statistic | [Summoner Name (Champion Name)]: [Statistic] [Value]
|
Rune | [Summoner Name (Champion Name)]: [Rune Name]
|
Status (champion portrait) | [Summoner Name (Champion Name)]: [Champion Name] - [(Alive)/(Respawning in Xs)]
|
Buff Monster icon | [Summoner Name (Champion Name)]: [(Allied/Enemy) (Red/Blue)] Buff - [(Alive)/(Spawning in (X:XX)]
|
Epic Monster icon | [Summoner Name (Champion Name)]: [Epic Monster (Baron Nashor/Drake Element Type/Elder Dragon/Rift Herald)] - [(Alive)/(Spawning in (X:XX)]
|
Ability icon | [Summoner Name (Champion Name)]: [Ability (Passive/Q/W/E/R)] - [(Not learned yet)/(Ready)/(Cooldown Remaining)/(X Charges)/(Activation Details)/(In Range: [(Target Name)/(No Targets)]]
|
Summoner spell icon | [Summoner Name (Champion Name)]: [Summoner Spell Name] - [(Cooldown Remaining)/(X Charges)/(Activation Details)]
|
Ultimate indicator (self) | [Summoner Name (Champion Name)]: R - [(Not learned yet)/(Cooldown Remaining)/(X Charges)/(Activation Details)/(In Range: [(Target Name)/(No Targets)]]
|
Ultimate indicator (ally) | [Summoner Name (Champion Name)]: [Champion Name] - [(Not learned yet)/(Cooldown Remaining)]
|
Ultimate indicator (enemy) | [Summoner Name (Champion Name)]: [Champion Name] - R
|
Recall | [Summoner Name (Champion Name)]: Recall
|
Item icon (self) | [Summoner Name (Champion Name)]: [Item Name] - [(Cooldown Remaining)/(X Charges)]
|
Item icon (ally) | [Summoner Name (Champion Name)]: [Champion Name] [Item Name] - [(Cooldown Remaining)/(X Charges)]
|
Item icon (enemy) | [Summoner Name (Champion Name)]: [Champion Name] [Item Name]
|
Gold | [Summoner Name (Champion Name)]: [Gold Amount] Gold
|
Bounty | [Summoner Name (Champion Name)]: [Champion Name] has a [Gold Bounty]
|
Server Pinging Latency | [Summoner Name (Champion Name)]: Ping is [milliseconds]
|
Purchase Announcements[]
Purchasing certain items will also announce to the entire team. Their purpose is to inform the team either of a noteworthy purchase that affects the game, or of an item effect that does not stack. These items are:
- All items
These announcements are transcribed as: [Summoner Name (Champion Name)] purchased [Item Name]
Media[]
Previous Pings[]
Current Sound Effects[]
- ▶️ All In Ping SFX
- ▶️ Assist Me Ping SFX
- ▶️ Caution Ping SFX
- ▶️ Enemy Missing Ping SFX
- ▶️ Enemy Vision Ping SFX
- ▶️ Generic Ping SFX
- ▶️ Need Vision Ping SFX
- ▶️ On My Way Ping SFX
- ▶️ On My Way Ping SFX (far)
- ▶️ Push Ping SFX
- ▶️ Retreat Ping SFX
- ▶️ Target Enemy SFX
- ▶️ Structure Defend SFX