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League of Legends Wiki
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'''Physical damage''' is one of the three types of [[damage]] in [[League of Legends]], the others being [[true damage]] and [[magic damage]]. Physical damage is dealt by all [[basic attack]]s, by some champion abilities and by some item effects.
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'''Physical damage''' is one of the three types of [[damage]] in League of Legends. Physical damage is dealt by all [[basic attack]]s, and is also dealt by some champion abilities and by some item effects.
   
 
== Statistics influencing physical damage ==
 
== Statistics influencing physical damage ==
Most physical damage is based on the champion's [[attack damage]] (but not all damage based on attack damage does physical damage). The physical autoattack damage is increased by [[attack speed]], [[critical strike]] and [[armor penetration]] or reduction. A small number of champion abilities that deal physical damage can be strengthened with [[ability power]].
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Most physical damage is based on the champion's [[attack damage]], but not all damage based on attack damage does physical damage; a small number of champion abilities that deal physical damage can be strengthened with [[ability power]].
   
Not all physical damage sources proc [[life steal]], but most that apply [[on-hit effect]]s do.
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Not all physical damage sources benefit from [[life steal]], but most that apply [[on-hit effect]]s do.
   
 
Champion abilities dealing physical that don't proc [[on-hit effect]]s usually proc [[spell vamp]].
 
Champion abilities dealing physical that don't proc [[on-hit effect]]s usually proc [[spell vamp]].
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== Items that deal physical damage ==
 
== Items that deal physical damage ==
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{{column|3|
* {{ile|Blade of the Ruined King|Unique Passive: Basic attacks deal {{as|6% of the target's current health}} as physical damage (minimum 10, 60 max vs. minions). Unique Active: Deals {{as|10% of target champion's maximum health}} (min. 100) as physical damage, heals for the same amount and steals 25% of the target's movement speed for 3 seconds (90 second cooldown) (550 range)|. +25 attack damage, +40% attack speed, +10% life steal.|3400}}
 
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* {{ii|Blade of the Ruined King}}
* {{ile|Dead Man's Plate|Unique Active: {{nie|Crushing Blow}}: Basic attacks (on-hit) discharge all Momentum, dealing +1 on-hit physical damage for every 2 Momentum discharged. If 100 stacks are discharged, damage is doubled to +100 and slows its target by 50%, decaying over 1 second|. Unique passive – {{nie|Dreadnight}}: Generates Momentum stacks while moving, up to 100, granting up to +60 bonus movement speed. Momentum slowly decays while slowed and decays rapidly while immobilized or pacified. +500 health, +50 armor.|2900}}
 
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* {{ii|Bloodrazor}}
* {{ile|Bloodrazor|Unique Passive: Basic attacks deal {{as|4% of the target's maximum health}} as bonus physical damage on-hit, capped at 75 against minions and monsters.|. +50% attack speed.|1625}}
 
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* {{ii|Hunter's Machete}}
* {{ile|Iceborn Gauntlet|Unique Passive – {{nie|Spellblade}}: After using an ability, the next basic attack (on hit) deals {{as|100% base AD}} bonus physical damage to enemies near the target, and creates a field around the target for 2 seconds that slows enemy movement speed by 30% ({{fd|1.5}} second cooldown) |. +65 armor, +20% cooldown reduction, +500 mana.|2700}}
 
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* {{ii|Iceborn Gauntlet}}
* {{ile|Muramana|Unique Passive: Single target spells and attacks (on hit) consume {{as|3% of current mana}} to deal {{as|6% of current mana}} as physical damage. Only activates while the user has greater than {{as|20% of maximum mana}}|. Unique Passive – {{nie|Awe}}: Grants {{as|(2% of your maximum mana)}} attack damage. Refunds {{as|15% of mana spent}}, +1000 mana, +25 attack damage.|2400}}
 
 
* {{ii|Muramana}}
* {{ile|Ravenous Hydra|Unique Passive – {{nie|Cleave}}: Basic attacks deal {{as|20% to 60% of your attack damage}} to units around your target – ({{as|20% AD}} near the edge). Unique Active – {{nie|Crescent}}: Deals {{as|60% to 100% of your attack damage}} to units around you – ({{as|60% AD}} near the edge) (10 second cooldown)|. +75 attack damage, +100% base health regeneration, +12% life steal.|3500}}
 
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* {{ii|Ravenous Hydra}}
* {{ile|Recurve Bow|Unique Passive: Basic attacks deal an additional 15 physical damage on hit|. +30% attack speed.|1000}}
 
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* {{ii|Recurve Bow}}
* {{ile|Runaan's Hurricane|Unique Passive: When basic attacking, bolts are fire at up to 2 ennemies near the target, each dealing {{as|(25% AD)}} physical damage. These bolts apply on-hit effects. Unique Passive: Basic attacks deal an additional 15 physical damage on hit|. +40% attack speed, +30% critical strike chance, +7% movement speed|2600}}
 
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* {{ii|Runaan's Hurricane}}
* {{ile|Sheen|Unique Passive – {{nie|Spellblade}}: After using and ability, the next basic attack deals {{as|100% base AD}} bonus physical damage ({{fd|1.5}} second cooldown)|. +250 mana, +10% cooldown reduction|1050}}
 
 
* {{ii|Sheen}}
* {{ile|Tiamat|Unique Passive – {{nie|Cleave}}: Basic attacks deal {{as|20% to 60% of your attack damage}} to units around your target – ({{as|20% AD}} near the edge). Unique Active – {{nie|Crescent}}: Deals {{as|60% to 100% of your attack damage}} to units around you – ({{as|60% AD}} near the edge) (10 second cooldown)|. +20 attack damage, +100% base health regeneration.|1200}}
 
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* {{ii|Skirmisher's Sabre}}
* {{ile|Titanic Hydra|Unique Passive – {{nie|Cleave}}: Basic Attacks deal 5 {{as|(+ 1% maximum health)}} bonus on-hit physical damage. Additionally, basic attacks also deal 40 {{as| (+ {{fd|2.5%}} maximum health)}} physical damage in a cone to units behind the target (385 range). Unique Active – {{nie|Crescent}}: On your next basic attack, Cleave's damage to all targets is increased to 40 {{as|(+ 10% maximum health)}} and has a larger cone (20 second cooldown)|. +450 health, +35 attack damage, +100% base health regeneration.|3500}}
 
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* {{ii|Stalker's Blade}}
* {{ile|Trinity Force|Unique Passive – {{nie|Spellblade}}: After using an ability, the next basic attack deals {{as|200% base AD}} bonus physical damage ({{fd|1.5}} second cooldown)|. Unique Passive – {{nie|Rage}}: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed is halved for ranged champions. +25 attack damage, +40% attack speed, +5% movement speed, +250 health, +200 mana +20% cooldown reduction.|3703}}
 
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* {{ii|Tiamat}}
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* {{ii|Titanic Hydra}}
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* {{ii|Trinity Force}}
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}}
   
 
=== Champions that only deal physical damage ===
 
=== Champions that only deal physical damage ===
 
The following list consists of champions that only deal physical damage (not counting sources other than abilities and basic attacks, such as {{si|Ignite}}, {{bi|Crest of Cinders}} or {{cai|Sunlight|Leona}}):
 
The following list consists of champions that only deal physical damage (not counting sources other than abilities and basic attacks, such as {{si|Ignite}}, {{bi|Crest of Cinders}} or {{cai|Sunlight|Leona}}):
  +
{{column|3|
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* {{ci|Aatrox}}
 
* {{ci|Draven}}
 
* {{ci|Draven}}
 
* {{ci|Illaoi}}
 
* {{ci|Illaoi}}
* {{Ci|Kindred}}
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* {{ci|Kled}}
* {{Ci|Kled}}
 
 
* {{ci|Quinn}}
 
* {{ci|Quinn}}
 
* {{ci|Riven}}
 
* {{ci|Riven}}
* {{Ci|Sivir}}
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* {{ci|Senna}}
  +
* {{ci|Sivir}}
 
* {{ci|Talon}}
 
* {{ci|Talon}}
 
* {{ci|Tryndamere}}
 
* {{ci|Tryndamere}}
* {{ci|Urgot}}
 
 
* {{ci|Vi}}
 
* {{ci|Vi}}
  +
}}
   
 
== Champion Abilities ==
 
== Champion Abilities ==
These are champions' abilities that deal {{as|physical damage}} but scale with {{as|ability power}} :
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These are champions' abilities that deal {{as|physical damage}} but scale with {{as|ability power}}:
  +
{{column|2|
* {{cai|Crescent Slash|Akali}} deals {{ap|30|55|80|105|130}} + {{as|(40% AP)}} + {{as|(60% AD)}} physical damage.
 
  +
* {{cai|Shuriken Flip|Akali}}
* {{cai|Ravage|Evelynn}} deals {{ap|35|55|75|95|115}} + {{as|(50% AP)}} + {{as|(50% bonus AD)}} physical damage per hit.
 
* {{cai|Mystic Shot|Ezreal}} deals {{ap|35|55|75|95|115}} + {{as|(40% AP)}} + {{as|(110% AD)}} physical damage.
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* {{cai|Mystic Shot|Ezreal}}
  +
* {{cai|GNAR!|Gnar}}
* {{cai|GNAR!|Gnar}} deals {{ap|200|300|400}} + {{as|(50% AP)}} + {{as|(20% bonus AD)}} physical damage.
 
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* {{cai|Defiant Dance|Irelia}}
* {{cai|Transcendent Blades|Irelia}} deals {{ap|80|120|160}} + {{as|(50% AP)}} + {{as|(60% bonus AD)}} physical damage per blade.
 
* {{cai|Leap Strike|Jax}} deals {{ap|70|110|150|190|230}} + {{as|(60% AP)}} + {{as|(100% bonus AD)}} physical damage.
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* {{cai|Leap Strike|Jax}}
* {{cai|Dancing Grenade|Jhin}} deals {{ap|50|75|100|125|150}} + {{as|(60% AP)}} + {{as|({{ap|30|35|40|45|50}}% AD)}} physical damage per bounce.
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* {{cai|Dancing Grenade|Jhin}}
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* {{cai|Icathian Rain|Kai'Sa}}
* {{cai|The Culling|Lucian}} deals {{ap|20|35|50}} + {{as|(10% AP)}} + {{as|(20% AD)}} physical damage per shot.
 
  +
* {{cai|The Culling|Lucian}}
* {{cai|Brutal Strikes|Malphite}} deals {{ap|15|30|45|60|75}} + {{as|(10% AP)}} + {{as|(15% armor)}} bonus physical damage per basic attack.
 
  +
* {{cai|Thunderclap|Malphite}}
* {{cai|Double Up|Miss Fortune}} deals {{ap|20|35|50|65|80}} + {{as|(35% AP)}} + {{as|(85% AD)}} physical damage to the first target and {{ap|40|70|100|130|160}} + {{as|(50% AP)}} + {{as|(100% AD)}} physical damage to the second target.
 
** {{cai|Bullet Time|Miss Fortune}} deals {{as|(20% AP)}} + {{as|(75% AD)}} physical damage per wave.
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* {{cai|Double Up|Miss Fortune}} and {{ai|Bullet Time|Miss Fortune}}
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* {{cai|Shield Vault|Pantheon}}
* {{cai|Blinding Assault|Quinn}} deals {{ap|20|45|70|95|120}} + {{as|(50% AP)}} + {{as|({{ap|80|90|100|110|120}}% AD)}} physical damage.
 
  +
* {{cai|Blinding Assault|Quinn}}
* {{cai|Boomerang Blade|Sivir}} deals {{ap|25|45|65|85|105}} + {{as|(50% AP)}} + {{as|({{ap|70|80|90|100|100}}% AD)}} physical damage.
 
  +
* {{cai|Prey Seeker|Rek'Sai}}
* {{cai|Explosive Charge|Tristana}} deals {{ap|60|70|80|90|100}} + {{as|(50% AP)}} + {{as|({{ap|50|65|80|95|110}}% bonus AD)}} physical damage.
 
  +
* {{cai|Winter's Wrath|Sejuani}}
* {{cai|Spinning Slash|Tryndamere}} deals {{ap|70|100|130|160|190}} + {{as|(100% AP)}} + {{as|(120% bonus AD)}} physical damage.
 
  +
* {{cai|Boomerang Blade|Sivir}}
* {{cai|Contaminate|Twitch}} deals {{ap|15|20|25|30|35}} + {{as|(20% AP)}} + {{as|(25% bonus AD)}} physical damage per stack.
 
  +
* {{cai|Explosive Charge|Tristana}}
* {{cai|Excessive Force|Vi}} deals {{ap|5|20|35|50|65}} + {{as|(70% AP)}} + {{as|(15% AD)}} physical damage.
 
  +
* {{cai|Spinning Slash|Tryndamere}}
<br />
 
  +
* {{cai|Contaminate|Twitch}}
{{Clr}}
 
  +
* {{cai|Excessive Force|Vi}}
  +
}}
  +
 
{{clr}}
   
  +
{{Gameplay elements}}
   
 
[[cs:Physical damage]]
 
[[cs:Physical damage]]
  +
[[de:Normaler Schaden]]
 
[[es:Daño físico]]
 
[[es:Daño físico]]
 
[[fr:Dégâts physiques]]
 
[[fr:Dégâts physiques]]

Revision as of 21:35, 20 November 2019

Physical damage is one of the three types of damage in League of Legends. Physical damage is dealt by all basic attacks, and is also dealt by some champion abilities and by some item effects.

Statistics influencing physical damage

Most physical damage is based on the champion's attack damage, but not all damage based on attack damage does physical damage; a small number of champion abilities that deal physical damage can be strengthened with ability power.

Not all physical damage sources benefit from life steal, but most that apply on-hit effects do.

Champion abilities dealing physical that don't proc on-hit effects usually proc spell vamp.

The amount of physical damage received is reduced by a certain percentage based on the target's armor or other damage reducing effects, such as Alistar's Alistar's Unbreakable Will Unbreakable Will. The effectiveness of armor can be reduced with armor penetration or reduction.

Items that deal physical damage

Champions that only deal physical damage

The following list consists of champions that only deal physical damage (not counting sources other than abilities and basic attacks, such as Ignite Ignite, Crest of Cinders Crest of Cinders or Leona's Leona's Sunlight Sunlight):

Champion Abilities

These are champions' abilities that deal physical damage but scale with ability power: