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m (r2.7.10) (Bot: Adding pt-br:Dano físico)
Tag: apiedit
(→‎Items that deal physical damage: Information updated and fixed)
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== Items that deal physical damage ==
 
== Items that deal physical damage ==
{{Outdated if new patch|V5.15}}
 
 
* {{ile|Blade of the Ruined King|Unique Passive: Basic attacks deal {{as|8% of the target's current health}} as physical damage (60 max vs. minions). Unique Active: Deals {{as|10% of target champion's maximum health}} (min. 100) as physical damage, heals for the same amount and steals 25% of the target's movement speed for 3 seconds (90 second cooldown) (550 range)|. +25 attack damage, +40% attack speed, +10% life steal.|3200}}
 
* {{ile|Blade of the Ruined King|Unique Passive: Basic attacks deal {{as|8% of the target's current health}} as physical damage (60 max vs. minions). Unique Active: Deals {{as|10% of target champion's maximum health}} (min. 100) as physical damage, heals for the same amount and steals 25% of the target's movement speed for 3 seconds (90 second cooldown) (550 range)|. +25 attack damage, +40% attack speed, +10% life steal.|3200}}
  +
* {{ile|Dead Man's Plate|Unique Active: {{nie|Crushing Blow}}: Basic attacks (on-hit) discharge all Momentum, dealing {{as|+1}} on-hit physical damage for every 2 Momentum discharged. If 100 stacks are discharged, damage is doubled to {{as|+100}} and slows its target by 75%, decaying over 1 second. Unique passive – {{nie|Dreadnight}}: Generates Momentum stacks while moving, up to 100, granting up to +60 bonus movement speed. Momentum slowly decays while slowed and decays rapidly while immobilized or pacified|. +600 health, +50 armor.|2750}}
 
* {{ile|Iceborn Gauntlet|Unique Passive – {{nie|Spellblade}}: After using an ability, the next basic attack (on hit) deals {{as|125% base AD}} bonus physical damage to enemies near the target, and creates a field around the target for 2 seconds that slows enemy movement speed by 30% ({{fd|1.5}} second cooldown) (half-sized field if ranged)|. +60 armor, +30 ability power, +10% cooldown reduction, +500 mana.|2900}}
 
* {{ile|Iceborn Gauntlet|Unique Passive – {{nie|Spellblade}}: After using an ability, the next basic attack (on hit) deals {{as|125% base AD}} bonus physical damage to enemies near the target, and creates a field around the target for 2 seconds that slows enemy movement speed by 30% ({{fd|1.5}} second cooldown) (half-sized field if ranged)|. +60 armor, +30 ability power, +10% cooldown reduction, +500 mana.|2900}}
* {{ile|Muramana|Unique Toggle: Single target spells and attacks (on hit) consume {{as|3% of current mana}} to deal {{as|6% of current mana}} as physical damage|. Unique Passive – {{nie|Awe}}: Grants {{as|(2% of your maximum mana)}} attack damage. +1000 mana, +25 attack damage, +25% base mana regeneration.|2100}}
+
* {{ile|Muramana|Unique Toggle: Single target spells and attacks (on hit) consume {{as|3% of current mana}} to deal {{as|6% of current mana}} as physical damage. Unique Passive – {{nie|Awe}}: Grants {{as|(2% of your maximum mana)}} attack damage. +1000 mana, +25 attack damage, +25% base mana regeneration.|2100}}
 
* {{ile|Ravenous Hydra|Unique Passive – {{nie|Cleave}}: Basic attacks deal {{as|20% to 60% of your attack damage}} to units around your target – ({{as|20% AD}} near the edge). Unique Active – {{nie|Crescent}}: Deals {{as|60% to 100% of your attack damage}} to units around you – ({{as|60% AD}} near the edge) (10 second cooldown)|. +75 attack damage, +100% base health regeneration, +12% life steal.|3300}}
 
* {{ile|Ravenous Hydra|Unique Passive – {{nie|Cleave}}: Basic attacks deal {{as|20% to 60% of your attack damage}} to units around your target – ({{as|20% AD}} near the edge). Unique Active – {{nie|Crescent}}: Deals {{as|60% to 100% of your attack damage}} to units around you – ({{as|60% AD}} near the edge) (10 second cooldown)|. +75 attack damage, +100% base health regeneration, +12% life steal.|3300}}
 
* {{ile|Recurve Bow|Unique Passive: Basic attacks deal an additional 10 physical damage on hit|. +30% attack speed.|1100}}
 
* {{ile|Recurve Bow|Unique Passive: Basic attacks deal an additional 10 physical damage on hit|. +30% attack speed.|1100}}
 
* {{ile|Runaan's Hurricane|Unique Passive: When basic attacking, bolts are fire at up to 2 ennemies near the target, each dealing 10 + {{as|(50% AD)}} physical damage. These bolts apply on-hit effects. Unique Passive: Basic attacks deal an additional 10 physical damage on hit|. +70% attack speed.|2500}}
 
* {{ile|Runaan's Hurricane|Unique Passive: When basic attacking, bolts are fire at up to 2 ennemies near the target, each dealing 10 + {{as|(50% AD)}} physical damage. These bolts apply on-hit effects. Unique Passive: Basic attacks deal an additional 10 physical damage on hit|. +70% attack speed.|2500}}
 
* {{ile|Sheen|Unique Passive – {{nie|Spellblade}}: After using and ability, the next basic attack deals {{as|100% base AD}} bonus physical damage ({{fd|1.5}} second cooldown)|. +200 mana, +25 ability power.|1200}}
 
* {{ile|Sheen|Unique Passive – {{nie|Spellblade}}: After using and ability, the next basic attack deals {{as|100% base AD}} bonus physical damage ({{fd|1.5}} second cooldown)|. +200 mana, +25 ability power.|1200}}
* {{ile|Tiamat|Unique Passive – {{nie|Cleave}}: Basic attacks deal {{as|20% to 60% of your attack damage}} to units around your target – ({{as|20% AD}} near the edge). Unique Active – {{nie|Crescent}}: Deals {{as|60% to 100% of your attack damage}} to units around you – ({{as|60% AD}} near the edge) (10 second cooldown)|. +40 attack damage, +100% base health regen.|1900}}
+
* {{ile|Tiamat|Unique Passive – {{nie|Cleave}}: Basic attacks deal {{as|20% to 60% of your attack damage}} to units around your target – ({{as|20% AD}} near the edge). Unique Active – {{nie|Crescent}}: Deals {{as|60% to 100% of your attack damage}} to units around you – ({{as|60% AD}} near the edge) (10 second cooldown)|. +40 attack damage, +100% base health regeneration.|1900}}
  +
* {{ile|Titanic Hydra|Unique Passive – {{nie|Cleave}}: Basic Attacks deal {{as|5 (+ 1% maximum health)}} bonus on-hit physical damage. Additionally, basic attacks also deal {{as|40 (+ {{fd|2.5%}} maximum health)}} physical damage in a cone to units behind the target (385 range). Unique Active – {{nie|Crescent}}: On your next basic attack, Cleave's damage to all targets is increased to {{as|40 (+ 10% maximum health)}} and has a larger cone (20 second cooldown)|. +400 health, +50 attack damage, +100% base health regeneration.|3300}}
 
* {{ile|Trinity Force|Unique Passive – {{nie|Spellblade}}: After using an ability, the next basic attack deals {{as|200% base AD}} bonus physical damage ({{fd|1.5}} second cooldown)|. Unique Passive – {{nie|Rage}}: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions. +30 attack damage, +30 ability power, +30% attack speed, +10% critical strike chance, +8% movement speed, +250 health, +200 mana.|3703}}
 
* {{ile|Trinity Force|Unique Passive – {{nie|Spellblade}}: After using an ability, the next basic attack deals {{as|200% base AD}} bonus physical damage ({{fd|1.5}} second cooldown)|. Unique Passive – {{nie|Rage}}: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions. +30 attack damage, +30 ability power, +30% attack speed, +10% critical strike chance, +8% movement speed, +250 health, +200 mana.|3703}}
   
 
=== Champions that only deal physical damage ===
 
=== Champions that only deal physical damage ===
 
The following list consists of champions that only deal physical damage (not counting sources other than abilities and basic attacks, such as {{si|Ignite}}, {{bi|Crest of Cinders}} or {{cai|Sunlight|Leona}}):
 
The following list consists of champions that only deal physical damage (not counting sources other than abilities and basic attacks, such as {{si|Ignite}}, {{bi|Crest of Cinders}} or {{cai|Sunlight|Leona}}):
  +
* {{ci|Darius}}
 
* {{ci|Draven}}
 
* {{ci|Draven}}
 
* {{ci|Riven}}
 
* {{ci|Riven}}

Revision as of 03:27, 14 October 2015

Physical damage is one of the three types of damage in League of Legends, the others being true damage and magic damage. Physical damage is dealt by all autoattacks, by some champion abilities and by some item effects.

Statistics influencing physical damage

Most physical damage is based on the champion's attack damage (but not all damage based on attack damage does physical damage). The physical autoattack damage is increased by attack speed, critical strike and armor penetration or reduction. A small number of champion abilities that deal physical damage can be strengthened with ability power.

Not all physical damage sources proc life steal, but most that apply on-hit effects do.

Champion abilities dealing physical that don't proc on-hit effects usually proc spell vamp.

The amount of physical damage received is reduced by a certain percentage based on the target's armor or other damage reducing effects, such as Alistar's Alistar's Unbreakable Will Unbreakable Will. The effectiveness of armor can be reduced with armor penetration or reduction.

Items that deal physical damage

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Champions that only deal physical damage

The following list consists of champions that only deal physical damage (not counting sources other than abilities and basic attacks, such as Ignite Ignite, Crest of Cinders Crest of Cinders or Leona's Leona's Sunlight Sunlight):

Champion Abilities

These are champions' abilities that deal physical damage but scale with ability power :

  • Akali's Akali's Crescent Slash Crescent Slash deals 30 / 55 / 80 / 105 / 130 + (40% AP) + (60% AD) physical damage.
  • Evelynn's Evelynn's Ravage Ravage deals 35 / 55 / 75 / 95 / 115 + (50% AP) + (50% bonus AD) physical damage per hit.
  • Ezreal's Ezreal's Mystic Shot Mystic Shot deals 35 / 55 / 75 / 95 / 115 + (40% AP) + (110% AD) physical damage.
  • Gnar's Gnar's GNAR! GNAR! deals 200 / 300 / 400 + (50% AP) + (20% bonus AD) physical damage.
  • Irelia's Irelia's Transcendent Blades Transcendent Blades deals 80 / 120 / 160 + (50% AP) + (60% bonus AD) physical damage per blade.
  • Jax's Jax's Leap Strike Leap Strike deals 70 / 110 / 150 / 190 / 230 + (60% AP) + (100% bonus AD) physical damage.
  • Lucian's Lucian's The Culling The Culling deals 40 / 50 / 60 + (10% AP) + (25% bonus AD) physical damage per shot.
  • Malphite's Malphite's Brutal Strikes Brutal Strikes deals 15 / 30 / 45 / 60 / 75 + (10% AP) + (10% armor) bonus physical damage per basic attack.
  • Miss Fortune's Miss Fortune's Double Up Double Up deals 20 / 35 / 50 / 65 / 80 + (35% AP) + (85% AD) physical damage to the first target and 40 / 70 / 100 / 130 / 160 + (50% AP) + (100% AD) physical damage to the second target.
  • Quinn's Quinn's Blinding Assault Blinding Assault deals 70 / 110 / 150 / 190 / 230 + (50% AP) + (65% bonus AD) physical damage.
  • Sivir's Sivir's Boomerang Blade Boomerang Blade deals 25 / 45 / 65 / 85 / 105 + (50% AP) + (70 / 80 / 90 / 100 / 100% AD) physical damage.
  • Tristana's Tristana's Explosive Charge Explosive Charge deals 60 / 70 / 80 / 90 / 100 + (50% AP) + (50 / 65 / 80 / 95 / 110% bonus AD) physical damage.
  • Tryndamere's Tryndamere's Spinning Slash Spinning Slash deals 70 / 100 / 130 / 160 / 190 + (100% AP) + (120% bonus AD) physical damage.
  • Twitch's Twitch's Contaminate Contaminate deals 15 / 20 / 25 / 30 / 35 + (20% AP) + (25% bonus AD) physical damage per stack.
  • Vi's Vi's Excessive Force Excessive Force deals 5 / 20 / 35 / 50 / 65 + (70% AP) + (15% AD) physical damage.