Current version[]
- Base damage increased to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
- Minimum non-champion damage increased to 60 from 50.
- Bug Fix: Tooltip now notes that the damage cap also applies against minions. Actual effect is unchanged.
- New Effect: Throw damage now scales with 50% AP.
- Base damage changed to 5 / 5.5 / 6 / 6.5 / 7% of target's maximum health from 60 / 100 / 140 / 180 / 220.
- New Effect: Now deals a minimum of 50 and a maximum of 200 damage against minions and monsters.
- Removed: Damage no longer scales with 100% AP.
- New Effect: Now scales with 0.4% per 100 user bonus health.
- New Effect: Now scales with 1.5% per 100 AP.
- Base damage changed to 5 / 5.5 / 6 / 6.5 / 7% of target's maximum health from 60 / 100 / 140 / 180 / 220.
- New Effect: Now grants 5 − 30 (based on level) (+ 2.5% bonus health) bonus armor and bonus magic resistance for 4 seconds after slamming his shield if empowered by .
- New Effect: Spear damage now scales with 50% AP.
- Stats
- Base health regeneration reduced to 6 from 7.5.
- Base attack speed increased to 0.658 from 0.644.
- Atack speed ratio increased to 0.658 from 0.644.
- Cooldown reduced to 11 / 10.25 / 9.5 / 8.75 / 8 seconds from 13 / 11.75 / 10.5 / 9.25 / 8.
- Mana cost reduced to 25 from 30.
- Cast time reduced to 0.2 seconds from 0.25.
- Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Stats
- Base mana reduced to 317 from 317.12.
- Base mana regeneration reduced to 7.35 from 7.36.
- Bug Fix: No longer is unable to cast for a few frames after the second channel completes.
- Damage against monsters increased to 105% from 70%.
- Bug Fix: Length and width values have now been corrected.
- Thrust length increased to 600 units from 550.
- Thrust range increased by 25 (to 560 from 535).
- Thrust backwards range increased by 25 (to -40 from -15).
- Thrust width reduced to 120 units from 150.
- Thrust length increased to 600 units from 550.
- Bug Fix: Length and width values have now been corrected.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.95 from 3.75.
- Magic resistance growth increased to 2.05 from 1.25.
- Undocumented: Thrust range and width reverted to pre-V12.7 values.(bug)
- Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
- Stats
- Base health regeneration reduced to 7.5 from 9.
- Thrust length increased to 600 units from 550.
- Thrust range increased by 25 (to 560 from 535).
- Thrust backwards range increased by 25 (to -40 from -15).
- Thrust width reduced to 120 units from 150.
- Thrust length increased to 600 units from 550.
- Removed: No longer slowed by 0% − 25% (based on his movement direction).
- Landing channel time reduced to 2.2 seconds from 2.45.
- Bug Fix: Fixed a bug where it would incorrectly go on full cooldown if interrupted within its tap-cast time.
- Bug Fix: Range indicator has been fixed and will change between its tap-cast and hold-cast versions accurately.
- New Effect: Damage is now reduced by 30% against monsters.
- Cooldown increased to 13 / 11.75 / 10.5 / 9.25 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Bug Fix: Spear slow debuff now properly shows up on the affected enemy's HUD.
- Stats
- Base health regeneration reduced to 9 from 10.
- 120% − 165% (based on level) AD from 135% − 165% (based on level) AD. AD ratio reduced to
- Stats
- Base movement speed reduced to 345 from 355.
- New Effect: Now gains full stacks upon recalling.
- Mana cost reduced to 30 from 40.
- Cooldown refund increased to 60% from 50%.
- Removed: No longer slows by 20 / 25 / 30 / 35 / 40% for 2.5 seconds while empowered by .
- Bug Fix: Fixed a bug where Comet Spear would not cast and still go on cooldown if he was affected by certain crowd control effects.
- Base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 80 / 100 / 120 / 140.
- Bug Fix: Fixed a bug where hitting an enemy with a Shield Vault and immediately using another ability, would not properly empower the next basic attack.
- Undocumented: Each hit from the -granted triple-attack is now distinct for the purposes of e.g. .
- Removed: No longer mitigates damage from turrets.
- Self slow reduced to 0% − 25% (based on his movement direction) from 0% − 50%
- Removed: Duration is no longer extended by 1 second while empowered by .
- New Effect: Now gains 60% bonus movement speed for 1.5 seconds when slamming his shield if empowered by .
- New Effect: Now passively grants 10 / 20 / 30% armor penetration.
- New Effect: Ground indicator now appears for allies at start of channel.
- New Effect: The spear that lands before Pantheon now slows by 50% for 2 seconds and deals damage in a small area.
- The damage is not empowered by .
- If (+ 115% bonus AD) instead. has not been ranked up, deal 40
- Base damage reduced to 70 / 100 / 130 / 160 / 190 from 75 / 110 / 145 / 180 / 215.
- Bonus AD ratio increased to 115% bonus AD from 100%.
- Increased base damage reduced to 155 / 230 / 305 / 380 / 455 from 155 / 235 / 315 / 395 / 475.
- Increased bonus AD ratio increased to 230% bonus AD from 200%.
- 115% bonus AD from 100%. bonus AD ratio increased to
- Undocumented: Casting it no longer makes him unresponsive for a few moments.
- Minion damage reduction increased to 30% from 20%.
- Execute threshold reduced to 20% of target's maximum health from 25%.
- Removed: Dash speed is no longer increased by boots.
- Base damage reduced to 75 / 110 / 145 / 180 / 215 from 75 / 115 / 155 / 195 / 235.
- Bug Fix: Now properly work when taking within 0.2 seconds or less.
- Undocumented: Minion damage reduction increased to 20% from 10%.
- Bug Fix: Now properly work when taking within 0.2 seconds or less.
- Stats
- Base magic resistance reduced to 28 from 32.1.
- 135% − 165% (based on level) AD from 150% AD at all levels. AD ratio changed to
- Bug Fix: Pinging the ability now tells his teammates which enemies are in range.
- New Effect: Thrust damage now critically strikes for 155 / 240 / 325 / 410 / 495 (+ 200% bonus AD) physical damage against targets below 25% of their maximum health.
- Removed: No longer deals 15% reduced damage against non-epic monsters.
- V9.16 - August 16th Hotfix
- Stun range now matches the legacy stun range, from 400 range to 800. Unavoidable with most dashes, Flashes, and blinks, but with some exceptions.
- V9.16 - August 15th Hotfix
- Removed: No longer deals 15% reduced damage against monsters.
- Reduced damage against non-epic monsters reduced to 15% from 33.3%.
- V9.16 - Full Relaunch
- General
- Title changed to the Unbreakable Spear from the Artisan of War.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , , and .
- Adjusted splash artwork for , , and .
- Slayer Pantheon renamed to Zombie Slayer Pantheon.
- New voice over.
- New lore.
- Stats
- Base attack range increased to 175 from 150.
- Base armor increased to 40 from 37.
- Base health increased to 580 from 579.16.
- Base health regeneration increased to 10 from 8.
- Attack damage growth increased to 3.3 from 2.9.
- Armor growth reduced to 3.75 from 3.9.
- Health growth increased to 95 from 87.
- Innate: Pantheon gains a stack when he lands a basic attack or casts an ability, up to a maximum of 5. At 5 stacks, Pantheon's next basic ability consume the stacks to gain additional effects.
- Pantheon gains full stacks upon starting the game and upon respawning.
(Innate)
- First Cast: Pantheon charges for up to 4 seconds, increasing Comet Spear's range while being slowed by 10%.
- Second Cast: Pantheon hurls his spear, dealing 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD) physical damage to all enemies hit, increased to 155 / 240 / 325 / 410 / 495 (+ 200% bonus AD) against enemies below 25% of their maximum health, and with the total damage reduced to 50% against enemies beyond the first.
- Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear, dealing 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD) physical damage to all enemies hit and refunding 50% of Comet Spear's cooldown.
- If Pantheon is interrupted during the charge, or the charge completes without reactivation, Comet Spear is cancelled and the ability is put on full cooldown but refunds half the mana cost. Comet Spear's total damage is reduced by 10% against minions and by 15% against monsters.
- Deals an additional :20 − 240 (based on level) (+ 100% bonus AD) bonus physical damage, affected by the previous damage reductions, to all enemies hit and slows them by 20 / 25 / 30 / 35 / 40% for 2.5 seconds.
- Mana Cost: 40.
- Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds.
- Target Range: 575 / 1200 (based on channel time).
- Width: 120.
- Speed: 1500.
(Q)
- Active: Pantheon dashes to the target enemy unit, dealing them 60 / 80 / 100 / 120 / 140 (+ 100% AP) physical damage and stunning them for 1 second.
- Pantheon's next basic attack within 4 seconds strikes his target 3 times, dealing :50% AD physical damage per hit, up to 150% AD. Each hit applies on-hit effects.
- The ability can be dodged if the target moves 800 units away.
- Mana Cost: 55.
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
- Target Range: 600.
(W)
- Active: Pantheon braces his shield for 1.5 seconds in the target direction while striking in a cone, during which he is slowed for between 0% − 50% based on his movement direction relative to the shield's facing direction. Aegis Assault cannot be interrupted by crowd control.
- For the duration, Pantheon is invulnerable against damage dealt by enemies in the target direction, and deals 「 up to 100% AD physical damage over the duration 」「 8.3% AD physical damage every 0.125 seconds 」 to all enemies struck, reduced by 50% against minions, and by 33.3% against non-epic monsters.
- At the end of the duration or upon reactivation after 0.3 seconds, Pantheon slams with his shield after a 0.25 second delay, dealing 55 / 105 / 155 / 205 / 255 (+ 150% bonus AD) physical damage.
- Aegis Assault's duration is increased to 2.5 seconds, dealing :「 up to 166.6% AD physical damage over the duration 」「 13.8% AD physical damage every 0.125 seconds 」.
- Mana Cost: 80.
- Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds.
- Target Range: 400.
(E)
- Active: Pantheon channels for 2 seconds to leap high into the air, then marks and reveals his destination before crashing down along the target area 2.4 seconds later. He remains vanished until the landing is complete.
- The landing deals 300 / 500 / 700 (+ 100% AP) magic damage, decreased by up to 50% at the edges of the area.
- Grand Starfall instantly readies .
- Grand Starfall's cooldown is reduced to 30 seconds if the channel is interrupted or canceled.
- Mana Cost: 100.
- Cooldown: 180 / 165 / 150 seconds.
- Target Range: 5500 / 2000.
- Effect Radius: 450.
- Inner Radius: 125.
(R)
Release version[]
- New Effect: Can now ping whether the ability is within range or not.
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- Stats
- New: Now has 8% bonus attack speed at level 1.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
-
- Bug Fix: Cape now moves more naturally during all of his animations.
-
- Bug Fix: Seam lines have been minimized.
- Stats
- Base health regeneration increased to 8 from 7.842.
- No longer blocks or is consumed by siege minion attacks.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base damage increased to 64 from 55.572.
- Base armor increased to 37 from 27.652.
- Base damage increased to 75 / 110 / 155 / 195 / 235 from 65 / 105 / 145 / 185 / 225.
- Base damage increased to 100 / 150 / 200 / 250 / 300 from 80 / 120 / 180 / 230 / 280.
-
- Bug Fix: SFX are no longer delayed from enemy perspective.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Bug Fix: Pantheon being unable to activate items if he dies during channel.
- Total damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 140 / 200 / 260 / 320.
- Total AD ratio reduced to (+ 300% Bonus AD) from (+ 360% Bonus AD).
- Total damage to non-champions increased to 「 60% from 50 」「 48 / 78 / 108 / 138 / 168 from 40 / 70 / 100 / 130 / 160 」 (AD ratio unchanged).
- Tooltip updated.
- Reduced cooldown increased to 30 seconds from 10.
- Mana cost reduced to 100 from 125.
- Removed: Mana refund when canceled before leaping.
- New Effect: Blocks (and gets consumed by) ' and 's attacks.
- Bug Fix: Many cases of on-hit effects still applying even when blocked.
- Stats
- Base mana increased to 317.12 from 267.12.
- Mana growth reduced to 31 from 34.
- Stats
- Base attack speed increased to 0.644 from 0.625.
- Attack delay reduced to -0.03 from 0.
- New Effect: Pantheon pings 'On my Way' after leaping off-screen.
- Stats
- Attack speed reduced to 0.625 from 0.679.
- Attack frame animation speed increased by 26% (Pantheon completes attacks faster but doesn't attack faster overall).
- Bug Fix: Basic abilities rapidly spammed at the very end of channel sometimes going on cooldown without casting and/or displaying as having gone on cooldown.
- Dominion
- Bug Fix: Not blocking turret shots.
- Dominion
- Bug Fix: Enemies sometimes seeing circular landing indicator as green (blue in colorblind mode) instead of the intended red.
- General
- Splash artwork for updated to the Chinese art.
- Tooltip updated.
- Bug Fix: Pantheon being able to use Summoner Spells before landing.
- New Effect: Pantheon 'pops' projectiles flying towards him as he leaps off-screen.
- Bug Fix: Pantheon being targetable after leaving the ground but before landing.
- Stats
- Base armor increased to 21.1 from 17.1.
- Removed: Damage block threshold.
- New Effect: Will block the next incoming basic attack from a champion, large minion, large monster, or the next incoming turret shot.
- General
- New movement animations.
- New Effect: Can target enemy minions and neutral monsters.
- Stats
- Movement speed increased to 355 from 330.
- Jump speed increased slightly.
- Landing location changed to slightly in front of target from directly on top.
- General
- Splash artwork for , and updated to the Chinese art.
- Mana cost reduced to 55 from 70.
- Mana cost reduced to 125 from 150.
- Base damage increased to 65 / 105 / 145 / 185 / 225 from 16 / 28 / 40 / 52 / 64.
- AD ratio changed to (+ 140% Bonus AD) from (+ 100 / 115 / 130 / 145 / 160% AD).
- New Effect: Applies 's for 50% bonus damage.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 12 at all ranks.
- Stun duration changed to 1 second at all ranks from 0.7 / 0.9 / 1.1 / 1.3 / 1.5.
- New Effect: Pantheon will attempt to attack the target after landing.
- Updated to be more responsive when hitting targets on top of Pantheon.
- Per-hit damage increased to 13 / 23 / 33 / 43 / 53 from 4 / 6 / 8 / 10 / 12.
- Per-hit AD ratio changed to (+ 60% Bonus AD) from (+ 20 / 25 / 30 / 35 / 40% AD).
- Ticks reduced to 3 from 5.
- Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 18 / 17 / 16 / 15 / 14.
- Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 70 at all ranks.
- Channel duration reduced to 0.75 seconds from 1.8.
- Leap channel reduced to 2 seconds from 3.
- Land time reduced to 1.5 seconds from 2.
- Edge damage increased to 50% from 33%.
- Range reduced to 5500 from global.
- Bug Fix: Casting from maximum range (with no terrain in between) sometimes not stunning or damaging targets.
- New Effect: Pantheon uses an alternate run animation while active.
- Bug Fix: Triggering after every 5 ability uses instead of the intended 4.
- Channel duration increased to 1.8 seconds from 1.3.
- New Effect: Enemies near the epicenter take full damage.
- Stun duration reduced to 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Visibility updated (allies see a green circle when Pantheon starts channeling while everyone sees a red one when he leaps into the air).
- Base damage reduced to 16 / 28 / 40 / 52 / 64 from 20 / 31 / 42 / 53 / 64.
- Per-hit AD ratio reduced (+ 20 / 25 / 30 / 35 / 40% AD) from (+ 24 / 28 / 32 / 36 / 40% AD).
- New Effect: Has a stack counter.
- Blocked damage threshold changed to based on level from 40.
- Base damage reduced to 20 / 31 / 42 / 53 / 64 from 30 / 40 / 50 / 60 / 70.
- Per-hit AD ratio increased to (+ 28 / 31 / 34 / 37 / 40% AD) from (+ 18 / 22 / 26 / 30 / 34% AD).
- Mana cost reduced to 150 at all ranks from 150 / 250 / 350.
- General
- Bug Fix: Basic attack damage display error in Death Recap.
- Removed: Casting while rooted.
- Removed: Casting while rooted.
- General
- Lore updated.
- Stats
- Base health increased to 520 from 505.
- Health per level increased to 87 from 85.
- Base armor increased to 17.1 from 16.2.
- Mana cost changed to 45 at all ranks from 30 / 35 / 40 / 45 / 50.
- Cooldown changed to 12 seconds at all ranks from 20 / 17.5 / 15 / 12.5 / 10.
- Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 at all ranks.
- Bug Fix: Interaction with
- Per-hit Damage reduced to 4 / 6 / 8 / 10 / 12 from 6 / 9 / 12 / 15 / 18.
- Per-hit AD ratio reduced to (+ 18 / 22 / 26 / 30 / 34% AD) from (+ 20 / 25 / 30 / 35 / 40% AD).
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 26 / 24 / 22 / 20 / 18.
- Damage application updated to be smoother (especially against large targets).
- Bug Fix: Interaction with .
- General
- Bug Fix: Pantheon being incorrectly considered melee for the purpose of certain items ( ).
- AD ratio increased to (+ 100 / 115 / 130 / 145 / 160% AD) from (+ 100 / 110 / 120 / 130 / 140% AD).
- Bug Fix: AD ratio being lower than intended when accounting for items.
- Per-hit AD ratio increased to (+ 20 / 25 / 30 / 35 / 40% AD).
- Bug Fix: Bonus damage to champions being dealt only partially.
- Bug Fix: AD ratio being higher than intended.
- Bug Fix: Every tick applying spell effects.
- New Effect: Breaks and is blocked by .
- Bug Fix: Incorrect slow duration.
- Summoner Spell cooldowns reduced to allow Pantheon to use them right after landing.
- New sound added.
- Cooldown reduced to 26 / 24 / 22 / 20 / 18 seconds from 30 / 28 / 26 / 24 / 22.
- Cooldown reduced to 150 / 135 / 120 seconds from 180 / 150 / 120.
- Reduced cooldown reduced to 10 seconds from 25.
- Land time reduced to 1.5 seconds from 2.
- Bug Fix: Pantheon being able to use Summoner Spells before landing.
- Removed: Casting while rooted.
- Tooltip updated.
- Bug Fix: Not stunning targets unless Pantheon moved before casting.
- Added