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Pantheon OriginalCentered.jpg
Pantheon
Pantheon (Universe)Pantheon (Universe)
Pantheon (League of Legends)Pantheon (League of Legends)
Pantheon (Teamfight Tactics)Pantheon (Teamfight Tactics)
Pantheon (Wild Rift)Pantheon (Wild Rift)
Pantheon (Development)Pantheon (Development)

Pantheon is a champion in League of Legends.[1]

Abilities

Edit

Mortal Will

Pantheon Mortal Will.png

Innate: Pantheon gains a stack of Mortal Will whenever he lands a basic attack On-hit icon.png on-hit or casts an ability, up to a maximum of 5. At 5 stacks, Pantheon's next basic ability consumes the stacks to grant bonus effects.

Pantheon gains maximum stacks of Mortal Will upon starting the game, completing a Recall Recall channel, and respawning.

Info
  • No additional details.

Edit

Comet Spear

Pantheon Comet Spear.png

Active: Pantheon Channeling icon.png charges while being Slow icon.png slowed by 10% for up to 4 seconds to increase Comet Spear's Range icon.png range after 0.35 seconds of channeling. Comet Spear can be recast at any time within its duration.

Recast: Pantheon hurls his spear in a line in the target direction, dealing physical damage to all enemies hit, Critical strike physical icon.png increased against enemies below 20% of their maximum health but reduced by 50% against enemies beyond the first. Total damage is reduced by 30% against Minion icon.png minions and Monster icon.png monsters.

Physical Damage:
70 / 100 / 130 / 160 / 190 (+ 115% bonus AD)
Increased Damage:
155 / 230 / 305 / 380 / 455 (+ 230% bonus AD)
Secondary Physical Damage:
35 / 50 / 65 / 80 / 95 (+ 57.5% bonus AD)
Increased Secondary Damage:
77.5 / 115 / 152.5 / 190 / 227.5 (+ 115% bonus AD)

Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear in the target direction, dealing the same physical damage to all enemies hit and refunding 60% of Comet Spear's Cooldown reduction icon.png cooldown. The thrust's damage is not reduced against enemies beyond the first.

If Pantheon is Silence icon.png interrupted during the charge, or the charge completes without reactivation, Comet Spear is cancelled and the ability is put on full cooldown but refunds Mana icon.png half the mana cost.

Pantheon Comet Spear 2.png

Mortal Will Mortal Will: Deals an additional 20 − 240 (based on level) (+ 115% bonus AD) bonus physical damage, affected by the previous damage reductions, to all enemies hit. Consumes the stacks upon recasting.

Info
  • Only the ranged version of Comet Spear can be Projectile.png intercepted.
  • Comet Spear will cast from wherever Pantheon is at the end of the cast time.
  • The following table refers for interactions while Pantheon is Channeling icon.png channeling:
Type Charge channel
Attacking Disabled
Abilities Disabled
Movement Allowed
Items Usable All the other item-actives are usable
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by Stopwatch Stopwatch Zhonya's Hourglass Zhonya's Hourglass Galeforce Galeforce Everfrost Everfrost Prowler's Claw Prowler's Claw Stridebreaker Stridebreaker Ironspike Whip Ironspike Whip Goredrinker Goredrinker
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall
Interrupted by Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
    • Casting an item active that interrupts will cause Comet Spear to recast automatically and the active to buffer to cast afterwards.

    Edit

    Shield Vault

    Pantheon Shield Vault.png

    Active: Pantheon Dash.png leaps to the front of the target enemy's location and, if the target is within 800 units upon arrival, he deals them physical damage and Stun icon.png stuns them for 1 second.

    Physical Damage:
    60 / 100 / 140 / 180 / 220 (+ 100% AP)
    Pantheon Shield Vault 2.png

    Mortal Will Mortal Will: Pantheon's next basic attack within 4 seconds has a cast time and strikes the target 3 times over a brief period, dealing 40% − 55% (based on level) AD physical damage per hit, up to 120% − 165% (based on level) AD. Each hit is affected by Critical strike icon.png critical strike modifiers and applies On-hit icon.png on-hit effects at 100% effectivness.

    Empowered Shield Vault Fiora Bladework.png resets Pantheon's basic attack timer.

    Pantheon will attempt to basic attack the target at the end of the leap.

    Info
    • Applies Annie Disintegrate.png spell damage on the initial vault. Deals Nocturne Umbra Blades.png default damage on the additional attacks from the empowered ability.
    • Despite the multi-hit attack only having a hidden 0.375-second cast time, Pantheon will remain Lockout icon 2.png unable to act until the last strike has been dealt.
      • The empowered attack's total time is affected by Pantheon's Attack speed icon.png attack speed.
      • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 The attack's total time is the cast time plus Pantheon's attack windup time.
    • The 3 strikes that occurs after Empowered Shield Vault each apply a stack of Mortal Will Mortal Will, even if the attacks are Jax Counter Strike.png dodged, Shen Spirit's Refuge.png blocked, or missed while Pantheon is Blind icon.png blinded.

    Edit

    Aegis Assault

    Pantheon Aegis Assault.png

    Active: Pantheon braces his shield in the target direction, Channeling icon.png channeling for 1.5 seconds while being Slow icon.png slowed for between 0% − 25% (based on his movement direction). Aegis Assault cannot be Silence icon.png interrupted by Stun icon.png crowd control. Aegis Assault can be recast after 0.3 seconds during the channel, and does so automatically when the channel ends.

    For the duration, Pantheon is Taric Cosmic Radiance.png invulnerable against non-Turret icon.png turret damage dealt by enemies from the target direction, and continuously performs strikes in a cone in front of him, dealing 8.3% AD physical damage every 0.125 seconds to all enemies within the area, reduced by 50% against Minion icon.png minions and up to 100% AD total physical damage against each target.

    Recast: Pantheon slams with his shield in a cone in front of him, dealing physical damage to all enemies within the area.

    Slam Damage:
    55 / 105 / 155 / 205 / 255 (+ 150% bonus AD)
    Pantheon Aegis Assault 2.png

    Mortal Will Mortal Will: Pantheon gains Movement speed icon.png 60% bonus movement speed for 1.5 seconds after recasting.

    Info
    • The initial cast count as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
      • Detonating the ability manually is not.
    • Pantheon retains his Taric Cosmic Radiance.png invulnerability during the recast's cast time.
    • Pantheon will slam from wherever he was at the start of the recast's' cast time.
    • Sivir Spell Shield.png Spell shield will only block the slam's damage.
    • The following table refers for interactions while Pantheon is Channeling icon.png channeling:
    Type Channel
    Attacking Disabled
    Abilities Disabled
    Movement Allowed
    Items Usable All the other item-actives are usable
    Disabled Hextech Rocketbelt Hextech Rocketbelt
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport
    Disabled Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Edit

    Grand Starfall

    Passive: Pantheon gains Armor penetration icon.png armor penetration.

    Armor Penetration:
    10 / 20 / 30%
    Pantheon Grand Starfall.png

    Active: Pantheon Channeling icon.png channels for 2 seconds, then leaps high into the air, Shaco Hallucinate.png vanishing and becoming Cc-immune icon.png immune to crowd control until he reappears. While in the air, Pantheon Channeling icon.png channels again for 2.45 seconds and grants Sight icon.png sight around the target location 0.5 seconds into the channel.

    After 1.125 seconds into the channel, Pantheon prepares for landing by marking his destination with his spear which flies to the location over 0.1625 seconds. The spear deals 40 − 190 (based on Pantheon Comet Spear.png Comet Spear's rank) (+ 115% bonus AD) physical damage to enemies near its landing point and Slow icon.png slows them by 50% for 2 seconds.

    Over the remaining 1.1625 seconds, Pantheon crashes down and creates a shockwave alongside him that travels toward the target location, dealing magic damage to all enemies within its path, decreased by up to 50% for those hit at the edge of the area. Upon completion of the channel, Pantheon Flash.png reappears at the target location and gains full stacks of Mortal Will Mortal Will.

    Magic Damage:
    300 / 500 / 700 (+ 100% AP)
    Minimum Damage:
    150 / 250 / 350 (+ 50% AP)

    Grand Starfall is put on a 30 second Cooldown reduction icon.png cooldown if the first channel is canceled.

    Grand Starfall will cast at max range if the target location is beyond it.

     
       Landing alert.

    Info
    • The spear's damage is not empowered by Mortal Will Mortal Will, nor increased against enemies below 20% of their maximum health.
    • During the second channel, Pantheon's Health icon.png health cannot be reduced below 1. All excess damage is ignored, with the exception of Urgot Fear Beyond Death 2.png raw damage.
      • Pantheon will instantly die upon reappearing if he reaches this threshold.
    • Abilities that target Pantheon will redirect to the last location.
    • Pinging the ability will inform allies in chat which Sight icon.png visible enemy champions are in range of Grand Starfall.
    • Pantheon is considered to be in his original casting position even after leaping, but he will Flash.png blink to the target location the moment the second channel completes.
    • Using Grand Starfall will inform allies with a ping.
    • The following table refers for interactions while Pantheon is Channeling icon.png channeling (first channel):
    Type Channel
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable N/A
    Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
    Interrupted by N/A
    Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Cast-inhibiting effects
    • The cast time and second channel have the same interactions except they can only be interrupted by Death.png death.
    • Grand Starfall's first channel will also be interrupted if he enters the Realm of Death Realm of Death.

    Patch history

    For the expanded patch notes, see here.
    V11.3
    • Comet Spear Comet Spear
      • New Effect: Damage is now reduced by 30% against monsters.
      • Cooldown increased to 13 / 11.75 / 10.5 / 9.25 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
    V11.2
    • Grand Starfall Grand Starfall
      • Bug Fix: Spear slow debuff now properly shows up on the affected enemy's HUD.
    V11.1
    • Stats
      • Base health regeneration reduced to 9 from 10.
    • Shield Vault Shield Vault
      • Empowered Empowered AD ratio reduced to 120% − 165% (based on level) AD from 135% − 165% (based on level) AD.
    V10.25
    • Stats
      • Base movement speed reduced to 345 from 355.
    • Mortal Will Mortal Will
      • New Effect: Now gains full stacks upon recalling.
    • Comet Spear Comet Spear
      • Mana cost reduced to 30 from 40.
      • Cooldown refund increased to 60% from 50%.
      • Removed: No longer slows by 20 / 25 / 30 / 35 / 40% for 2.5 seconds while empowered by Mortal Will Mortal Will.
      • Bug Fix: Fixed a bug where Comet Spear would not cast and still go on cooldown if he was affected by certain crowd control effects.
    • Shield Vault Shield Vault
      • Base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 80 / 100 / 120 / 140.
      • Bug Fix: Fixed a bug where hitting an enemy with a Mortal Will Mortal Will Shield Vault and immediately using another ability, would not properly empower the next basic attack.
      • Undocumented: Each hit from the Mortal Will Mortal Will-granted triple-attack is now distinct for the purposes of e.g. Electrocute Electrocute.
    • Aegis Assault Aegis Assault
      • Removed: No longer mitigates damage from turrets.
      • Self slow reduced to 0% − 25% (based on his movement direction) from 0% − 50%
      • Removed: Duration is no longer extended by 1 second while empowered by Mortal Will Mortal Will.
      • New Effect: Now gains 60% bonus movement speed for 1.5 seconds when slamming his shield if empowered by Mortal Will Mortal Will.
    • Grand Starfall Grand Starfall
      • New Effect: Now passively grants 10 / 20 / 30% armor penetration.
      • New Effect: Ground indicator now appears for allies at start of channel.
      • New Effect: The spear that lands before Pantheon now slows by 50% for 2 seconds and deals Comet Spear's Comet Spear's damage in a small area.
        • The damage is not empowered by Mortal Will Mortal Will.
        • If Comet Spear Comet Spear has not been ranked up, deal 40 (+ 115% bonus AD) instead.
    V10.21
    • Comet Spear Comet Spear
      • Base damage reduced to 70 / 100 / 130 / 160 / 190 from 75 / 110 / 145 / 180 / 215.
      • Bonus AD ratio increased to 115% bonus AD from 100%.
      • Increased base damage reduced to 155 / 230 / 305 / 380 / 455 from 155 / 235 / 315 / 395 / 475.
      • Increased bonus AD ratio increased to 230% bonus AD from 200%.
      • Mortal Will Mortal Will bonus AD ratio increased to 115% bonus AD from 100%.
    V10.2
    • Comet Spear Comet Spear
      • Undocumented: Casting it no longer makes him unresponsive for a few moments.
    V9.22
    • Comet Spear Comet Spear
      • Minion damage reduction increased to 30% from 20%.
      • Execute threshold reduced to 20% of target's maximum health from 25%.
    • Shield Vault Shield Vault
      • Removed: Dash speed is no longer increased by boots.
    V9.20
    • Comet Spear Comet Spear
      • Base damage reduced to 75 / 110 / 145 / 180 / 215 from 75 / 115 / 155 / 195 / 235.
      • Bug Fix: Now properly work when taking Thresh's Thresh's Dark Passage Dark Passage within 0.2 seconds or less.
      • Undocumented: Minion damage reduction increased to 20% from 10%.
    • Shield Vault Shield Vault
    V9.19
    • Stats
      • Base magic resistance reduced to 28 from 32.1.
    • Shield Vault Shield Vault
      • Empowered Empowered AD ratio changed to 135% − 165% (based on level) AD from 150% AD at all levels.
    V9.18
    • Grand Starfall Grand Starfall
      • Bug Fix: Pinging the ability now tells his teammates which enemies are in range.
    V9.17
    • Comet Spear Comet Spear
      • New Effect: Thrust damage now Critical strike icon.png critically strikes for 155 / 240 / 325 / 410 / 495 (+ 200% bonus AD) physical damage against targets below 25% of their maximum health.
    • Aegis Assault Aegis Assault
      • Removed: No longer deals 15% reduced damage against non-epic monsters.
    V9.16 - August 16th Hotfix
    • Shield Vault Shield Vault
      • Stun range now matches the legacy stun range, from 400 range to 800. Unavoidable with most dashes, Flashes, and blinks, but with some exceptions.
    V9.16 - August 15th Hotfix
    • Comet Spear Comet Spear
      • Removed: No longer deals 15% reduced damage against monsters.
    • Aegis Assault Aegis Assault
      • Reduced damage against non-epic monsters reduced to 15% from 33.3%.
    V9.16 - Full Relaunch
    • General
    • Stats
      • Base attack range increased to 175 from 150.
      • Base armor increased to 40 from 37.
      • Base health increased to 580 from 579.16.
      • Base health regeneration increased to 10 from 8.
      • Attack damage growth increased to 3.3 from 2.9.
      • Armor growth reduced to 3.75 from 3.9.
      • Health growth increased to 95 from 87.
    • Mortal Will Mortal Will (Innate)
      • Innate: Pantheon gains a stack when he lands a basic attack or casts an ability, up to a maximum of 5. At 5 stacks, Pantheon's next basic ability consume the stacks to gain additional effects.
      • Pantheon gains full stacks upon starting the game and upon respawning.
    • Comet Spear Comet Spear (Q)
      • First Cast: Pantheon Channeling icon.png charges for up to 4 seconds, increasing Comet Spear's range while being Slow icon.png slowed by 10%.
      • Second Cast: Pantheon Projectile.png hurls his spear, dealing 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD) physical damage to all enemies hit, increased to 155 / 240 / 325 / 410 / 495 (+ 200% bonus AD) against enemies below 25% of their maximum health, and with the total damage reduced to 50% against enemies beyond the first.
      • Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear, dealing 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD) physical damage to all enemies hit and Cooldown reduction icon.png refunding 50% of Comet Spear's cooldown.
      • If Pantheon is interrupted during the charge, or the charge completes without reactivation, Comet Spear is cancelled and the ability is put on full cooldown but refunds Mana icon.png half the mana cost. Comet Spear's total damage is reduced by 10% against Minion icon.png minions and by 15% against Monster icon.png monsters.
      • Mortal Will Mortal Will: Deals an additional 20 − 240 (based on level) (+ 100% bonus AD) bonus physical damage, affected by the previous damage reductions, to all enemies hit and Slow icon.png slows them by 20 / 25 / 30 / 35 / 40% for 2.5 seconds.
      • Mana Cost: 40.
      • Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds.
      • Target Range: 575 / 1200 (based on channel time).
      • Width: 120.
      • Speed: 1500.
    • Shield Vault Shield Vault (W)
      • Active: Pantheon Dash.png dashes to the target enemy unit, dealing them 60 / 80 / 100 / 120 / 140 (+ 100% AP) physical damage and Stun icon.png stunning them for 1 second.
      • Mortal Will Mortal Will: Pantheon's next basic attack within 4 seconds strikes his target 3 times, dealing 50% AD physical damage per hit, up to 150% AD. Each hit applies on-hit effects.
      • The ability can be dodged if the target moves 800 units away.
      • Mana Cost: 55.
      • Cooldown: 13 / 12 / 11 / 10 / 9 seconds.
      • Target Range: 600.
    • Aegis Assault Aegis Assault (E)
      • Active: Pantheon braces his shield for 1.5 seconds in the target direction while striking in a cone, during which he is slowed for between 0% − 50% based on his movement direction relative to the shield's facing direction. Aegis Assault cannot be interrupted by crowd control.
      • For the duration, Pantheon is Taric Cosmic Radiance.png invulnerable against damage dealt by enemies in the target direction, and deals 「 up to 100% AD physical damage over the duration 」「 8.3% AD physical damage every 0.125 seconds 」 to all enemies struck, reduced by 50% against Minion icon.png minions, and by 33.3% against Monster icon.png non-epic monsters.
      • At the end of the duration or upon reactivation after 0.3 seconds, Pantheon slams with his shield after a 0.25 second delay, dealing 55 / 105 / 155 / 205 / 255 (+ 150% bonus AD) physical damage.
      • Mortal Will Mortal Will: Aegis Assault's duration is increased to 2.5 seconds, dealing 「 up to 166.6% AD physical damage over the duration 」「 13.8% AD physical damage every 0.125 seconds 」.
      • Mana Cost: 80.
      • Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds.
      • Target Range: 400.
    • Grand Starfall Grand Starfall (R)
      • Active: Pantheon Channeling icon.png channels for 2 seconds to leap high into the air, then marks and reveals his destination before crashing down along the target area 2.4 seconds later. He remains Shaco Hallucinate.png vanished until the landing is complete.
      • The landing deals 300 / 500 / 700 (+ 100% AP) magic damage, decreased by up to 50% at the edges of the area.
      • Grand Starfall instantly readies Mortal Will Mortal Will.
      • Grand Starfall's Cooldown reduction icon.png cooldown is reduced to 30 seconds if the channel is interrupted or canceled.
      • Mana Cost: 100.
      • Cooldown: 180 / 165 / 150 seconds.
      • Target Range: 5500 / 2000.
      • Effect Radius: 450.
      • Inner Radius: 125.

    See also

    References

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