Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
Dormun 1
Dormun 2
A depiction of a Mwatis
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The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
A Ralsiji
A Shuriman Camel 1
A Shuriman Camel 2
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Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
Skallashi
Skallashi in The Great Sai
Skallashi at The Zoantha Cascade
Skallashi near The Sun Disc
Skallashi in Nashramae
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The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
Since Singed joined the League of Legends, there has been a decided dearth of champions with extremely large shields. Luckily, Pantheon is coming to help prevent this extremely important demographic from becoming marginalized. Here's a glimpse at what we used to inspire Pantheon.
Let's talk about the next VGU we have planned after Mordekaiser. It's none other than the Man, the Myth, the Legend, Pantheon! After Mordekaiser, Pantheon is the last of the pizza-feet champions, which is to say he hasn't visually held up very well over time. We will be building his visuals from the ground up, while also making him feel more unique to the world of Runeterra. We'll also be expanding on his current lore, as we tell the story of gods and humans and how one man fought back against the gods.
For Pantheon's gameplay, we're looking to modernize his current kit rather than completely re-imagine it. We plan on preserving the aggressive, reliable nature of his play pattern while also adding a deeper set of options and decisions for him to play around with. We also want to really sell the hoplite fantasy by making Pantheon's shield feel more integrated into his kit.
Champion Update: Pantheon[]
"The Unbreakable Spear rises anew. Pantheon fearlessly crashes through the enemy frontline and causes havoc in the ranks. May your spear always strike true."
After five basic attacks or ability casts, Pantheon's next basic ability (Q, W, or E) is empowered.
Comet Spear
Tap: Pantheon strikes in a direction, damaging all enemies in a line. Hold: Pantheon throws his spear in a line.
Empowered: Enemies take extra damage and are slowed.
Shield Vault
Pantheon leaps to a target enemy, dealing damage and stunning them.
Empowered: Pantheon's next basic attack hits three times, each at reduced damage.
Aegis Assault
Pantheon sets his shield in a direction, gaining invulnerability to damage from enemies in that direction and dealing damage continuously. The last hit is extra powerful and still activates if E is canceled early.
Empowered: Aegis Assault lasts longer.
Grand Starfall
Pantheon leaps into the air and then hurtles back toward a target location, damaging enemies as he passes through. Mortal Will activates immediately when he lands.
Reimagining Pantheon, the Unbreakable Spear - Behind the Scenes[]
One of the scrapped narrative pitches involved Pantheon rescuing a young girl and mentoring her much like Wolverine and X-23 from Marvel.[3]
One of the scrapped spells tested during his development included Pantheon throwing his spear and taking out a sword and fighting with it until he picked up his spear again.
His secret dream of baking is carried from his previous joke.
During development his primary color was changed from red to blue in order to keep him consistent with other newer released or updated Mount Targon champions.
This is also made to differentiate Pantheon from Leona and other Solari (whose primary color is red and gold), as he is no longer part of that religious order.
Some features of Pantheon draw parallels to Kratos from God of War, albeit that both characters are based on Greek mythology.