Overheal is a rune in League of Legends.
Notes[]
- Health regeneration and health regeneration abilities will not apply Overheal.
- Life steal, Omnivamp and Physical vamp will apply Overheal.
- The specific value of the cap with respect to the health scaling is reevaluated periodically, updating ~every second.
Patch History[]
- V14.10 - Removed
- Removed from the game.
- Replaced by .
- In-game tracker now shows damage blocked instead of total shield created.
- Removed: No longer has a base shield of 20 − 300 (based on level).
- New Effect: Shield now scales with 11% maximum health.
- Base shield increased to 20 − 300 (based on level) from 10 at all levels.
- Removed: Shield no longer scales with 9% maximum health.
- Maximum shield health ratio reduced to 9% maximum health from 10%.
- Healing conversion rate reduced to 20% − 100% (based on level) from 40% − 100% (based on level).
- Healing from allies conversion rate reduced to 40% − 100% (based on level) from 300%.
- Self healing conversion rate increased to 40% − 100% (based on level) from 40%.
- Removed: Shield no longer falls off after 6 seconds.
- New Effect: After 6 seconds, decays by 2.5% of the maximum shield value each second.
- Bug Fix: Tooltips and post-game stats now properly track total damage blocked rather than just the last instance of damage blocked.
- Conversion rate for self-healing to shield increased to 40% from 30%.
- V7.22 Added
- Precision Slot 1 rune.
- Passive: Healing in excess of your maximum health is converted into a shield for 6 seconds, up to 10 (+ 10% of maximum health). Receiving healing, dealing or taking damage will refresh the shield duration for 6 seconds. When the shield duration is over, it will start to decay over 2 seconds.
- The rate of conversion is 30% for self-healing and 300% for healing from allies.