20% − 100% (based on level)
in excess of your
for an amount of up to 10
(+ 10% of maximum health)
After 6 seconds, the shield decays by 2.
5% of its maximum value each second. Receiving healing or dealing or taking damage will refresh the shield duration to 6 seconds.
Health regeneration and health regeneration abilities will not apply Overheal.
Life steal, Omnivamp and Physical vamp will apply Overheal. The specific value of the
cap with respect to the health scaling is reevaluated periodically, updating ~every second. Overheal works at the same time as Blood Barrier, resulting in doubled shielding (respecting their respective caps).
Healing conversion rate reduced to 20% − 100% (based on level) from 40% − 100% (based on level).
Healing from allies conversion rate reduced to
40% − 100% (based on level) from 300%. Self healing conversion rate increased to
40% − 100% (based on level) from 40%.
Removed: Shield no longer falls off after 6 seconds.
New Effect: After 6 seconds, decays by 2. 5% of the maximum shield value each second. Bug Fix: Tooltips and post-game stats now properly track total damage blocked rather than just the last instance of damage blocked.
Conversion rate for self-healing to shield increased to 40% from 30%.
V7.22 Added Precision Slot 1 rune.
Passive: Healing in excess of your is converted into a shield for 6 seconds, up to 10 maximum health (+ 10% of . Receiving healing, dealing or taking damage will refresh the shield duration for 6 seconds. When the shield duration is over, it will start to decay over 2 seconds. maximum health) The rate of conversion is 30% for self-healing and 300% for healing from allies.