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Notes

Shield VFX

  • Health regeneration and health regeneration abilities will not apply Overheal.
  • Life steal, Omnivamp and Physical vamp will apply Overheal.
  • The specific value of the cap with respect to the health scaling is reevaluated periodically, updating ~every second.
  • Overheal works at the same time as Bloodthirster's Bloodthirster's Blood Barrier, resulting in doubled shielding (respecting their respective caps).
Overheal Mark.png

Patch History

V12.10
  • Maximum shield health ratio reduced to 9% maximum health from 10%.
V9.6
  • Healing conversion rate reduced to 20% − 100% (based on level) from 40% − 100% (based on level).
V9.2
  • Healing from allies conversion rate reduced to 40% − 100% (based on level) from 300%.
  • Self healing conversion rate increased to 40% − 100% (based on level) from 40%.
  • Removed: Shield no longer falls off after 6 seconds.
  • New Effect: After 6 seconds, decays by 2.5% of the maximum shield value each second.
  • Bug Fix: Tooltips and post-game stats now properly track total damage blocked rather than just the last instance of damage blocked.
V7.24
  • Conversion rate for self-healing to shield increased to 40% from 30%.
V7.22 Added
  • Precision icon.png Precision Slot 1 rune.
    • Passive: Healing in excess of your maximum health is converted into a shield for 6 seconds, up to 10 (+ 10% of maximum health). Receiving healing, dealing or taking damage will refresh the shield duration for 6 seconds. When the shield duration is over, it will start to decay over 2 seconds.
    • The rate of conversion is 30% for self-healing and 300% for healing from allies.

References

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