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== Map-Specific Differences ==
 
== Map-Specific Differences ==
 
{{Aram changes|Overgrowth}}
 
{{Aram changes|Overgrowth}}
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== Trivia ==
 
== Trivia ==
* This rune has a similar effect to {{mi6|Strength of the Ages}}, an old keystone that existed in Season 6 masteries. Compared to that keystone, '''Overgrowth''' stacks significantly slower, but does not have a cap.
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* This rune has a similar effect to {{mi6|Strength of the Ages}}, a keystone that existed in Season 6 masteries. Compared to that keystone, '''Overgrowth''' stacks significantly slower, but does not have a cap.
 
[[File:Overgrowth_Mark.png|center]]
 
[[File:Overgrowth_Mark.png|center]]
   
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{{Rune footer}}
 
{{Rune footer}}
   
[[de:Zuwachs (Rune)]]
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[[de:Zuwachs]]

Revision as of 21:07, 7 March 2020

Overgrowth is a rune in League of Legends icon League of Legends.



Notes

  • Overgrowth only counts unit deaths the champion has direct vision of. The effect radius is reduced when there is terrain or Nearsight icon nearsight blocking direct vision on dying units. Shared vision with other allied units observing the dying units is ignored.
    • PENDING FOR TEST:: Interaction with shared vision of an allied champion that too has Overgrowth.
  • Zyra's Zyra's plants count as units for this effect.

Map-Specific Differences

Template:Aram changes


Trivia

  • This rune has a similar effect to Strength of the Ages mastery 2016 Strength of the Ages, a keystone that existed in Season 6 masteries. Compared to that keystone, Overgrowth stacks significantly slower, but does not have a cap.
Overgrowth Mark


Patch History

V9.7
  • Additional health after 120 minions or monsters increased to 3.5% of maximum health from 2.5%.
V8.23
  • Health gained per stack changed to 3 (flat) from 0.2% maximum health.
  • New Effect: After gaining 15 stacks (120 monsters or minions), you gain an additional 2.5% maximum health.
V7.24
  • New visual indicator above minions when gaining health from attacking them.
V7.22 Added
  • Resolve Resolve Slot 3 rune.
    • Passive: Every 8 monsters or enemy minions that die near you permanently increase your maximum health by 0.2%.
    • Range: 1400 units.

References