Notes

  • Overgrowth only counts unit deaths the champion has direct vision of. The effect radius is reduced when there is terrain or Nearsight icon.png nearsight blocking direct vision on dying units. Shared vision with other allied units observing the dying units is ignored.
    • ππ„ππƒπˆππ† π…πŽπ‘ 𝐓𝐄𝐒𝐓 : Interaction with shared vision of an allied champion that too has Overgrowth.

Map-Specific Differences

Howling Abyss icon.png Howling Abyss differences edit
  • Bonus health per stack changed to 5.
  • Additional bonus health threshold changed to 80 minions or monsters.
Nexus Blitz icon.png Nexus Blitz differences edit
  • Bonus maximum health changed to 80 monsters or minions.
  • Flat health per stack changed to 5.


Trivia

  • This rune has a similar effect to  Strength of the Ages, a keystone that existed in Season 6 masteries. Compared to that keystone, Overgrowth stacks significantly slower, but does not have a cap.
Overgrowth Mark.png


Patch History

V9.7
  • Additional health after 120 minions or monsters increased to 3.5% of maximum health from 2.5%.
V8.23
  • Health gained per stack changed to 3 (flat) from 0.2% maximum health.
  • New Effect: After gaining 15 stacks (120 monsters or minions), you gain an additional 2.5% maximum health.
V7.24
  • New visual indicator above minions when gaining health from attacking them.
V7.22 Added
  • Resolve icon.png Resolve Slot 3 rune.
    • Passive: Every 8 monsters or enemy minions that die near you permanently increase your maximum health by 0.2%.
    • Range: 1400 units.

References

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