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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Ornn OriginalCentered
Ornn
Ornn (Universe)Ornn (Universe)
Ornn (League of Legends)Ornn (League of Legends)
Ornn (Esports)Ornn (Esports)
Ornn (Teamfight Tactics)Ornn (Teamfight Tactics)
Ornn (Legends of Runeterra)Ornn (Legends of Runeterra)
Ornn (Wild Rift)Ornn (Wild Rift)
Ornn (Development)Ornn (Development)
Ornn (Trivia)Ornn (Trivia)

Abilities[]

Patch history[]

For the expanded patch notes, see here.
V5.2d
  • Stats
    • Base attack damage increased from 58 to 62.
  • Volcanic Rupture Volcanic Rupture
    • Base damage increased from 15 / 50 / 85 / 120 to 25 / 60 / 95 / 130.
  • Bellows Breath Bellows Breath
    • Brittle damage reduced from Champions killed with Comeuppance (R)5% − 20% (based on Ornn's level) of target's maximum health to Damage mitigated by Master-At-Arms (R)7% − 22% (based on Ornn's level).
    • Minimum damage against minions increased from 80 / 130 / 180 / 230 to 90 / 140 / 190 / 240.
V4.3c
  • Living Forge Living Forge
    • Bonus health, armor, and magic resistance reduced from 7% − 28% (based on level) to 7 / 12 / 17 / 22% (based on level).
  • Bellows Breath Bellows Breath
    • Brittle damage reduced from Champions killed with Comeuppance (R)5 − 24 (based on level) target's maximum health to Damage mitigated by Master-At-Arms (R)5% − 20% (based on level)
    • Minimum damage against minions changed from 110 / 160 / 210 / 260 to 80 / 130 / 180 / 230.
V4.3a
  • Stats
    • Base attack damage reduced from 62 to 58.
    • Health growth reduced from 128 to 112.
  • Bellows Breath Bellows Breath
    • Target's maximum health ratio reduced from Champions killed with Comeuppance (R)13 / 14 / 15 / 16% target's maximum health to inherit10 / 11 / 12 / 13.
  • Searing Charge Searing Charge
    • Bonus armor ratio reduced from Healing from Spirit of Dread (W)50% bonus armor to inherit40%.
    • Bonus magic resistance ratio reduced from Champions that have been made a Vessel by Test of Spirit (E)50% bonus magic resistance to inherit40%.
V4.3
  • Living Forge Living Forge
    • Bonus health, armor, and magic resistance reduced from 11 / 19 / 27 / 35% (based on level) to 7 / 14 / 21 / 28% (based on level).
  • Bellows Breath Bellows Breath
    • Brittle damage reduced from Champions killed with Comeuppance (R)7% − 21% (based on Ornn's level) of target's maximum health to Damage mitigated by Master-At-Arms (R)5% − 24% (based on Ornn's level).
V4.2a - Added
  • Released June 20, 2023 (00:01 UTC).

See also[]

References[]

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